<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://coopspace.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CarmaGearhart18</id>
	<title> - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://coopspace.online/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CarmaGearhart18"/>
	<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Special:Contributions/CarmaGearhart18"/>
	<updated>2026-04-23T01:15:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://coopspace.online/index.php?title=Tokyo_Game_Show_Awards:_Final_Fantasy_XV_Steals_The_Stage&amp;diff=48338</id>
		<title>Tokyo Game Show Awards: Final Fantasy XV Steals The Stage</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Tokyo_Game_Show_Awards:_Final_Fantasy_XV_Steals_The_Stage&amp;diff=48338"/>
		<updated>2026-04-19T10:01:14Z</updated>

		<summary type="html">&lt;p&gt;CarmaGearhart18: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The game will release in Japan for PS4 on February 23rd, in North America on March 7th, and in Europe on March 10th, 2017. A PC version is also scheduled to come next year, but no release window has been announced for that one.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Square Enix’s E3 live coverage , [https://Nierautomatafans.com NieR Automata Upgrades|https://nierautomatafans.com/]: Automata Director Taro Yoko, Producer Yosuke Saito and Director Takahisa Taura provided lots of information about the title’s gameplay, story, characters and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlatinumGames opted to further utilize the power of PS4 Pro by implementing better visual effects, as you can see in the screenshots below. Besides looking even smoother thanks to a motion blur effect (first picture), lighting will be more advanced (second picture), including sharper god rays and atmospheric effects. Last, but not least, shadows will be much higher in resolution (third picture), showing small details like foliage and m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The atmosphere that supports the game is really crucial to the franchise. The team is working on bringing it back from the first game with lighting, texture and more, but also to surpass it with the new game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The images captured on PS4 show some very visible jaggies basically across the whole picture, while the PS4 Pro version is much smoother. This appears to indicate a superior anti-aliasing solution on top of the difference in resolution. To help you see the difference (even if I doubt that this is really needed) you can check out a zoomed area on both platforms below, with massive jaggies on standard PS4 and much smoother edges on PS4 Pro.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Which is why this award is dedicated to the memory of the Wii U, a console with some really good ideas sent to die on the line of duty, because (among other reasons) Nintendo thought that it didn&amp;#039;t need the support of third parties to succeed. Hopefully, the lesson has been learned and will be applied to full effect to the&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the livestream, that you can watch below, we also saw the game played with different level s of difficulty. Easy, Normal, Hard and Very Hard will be available. Easy, Hard and Very Hard were showcased in the video that you can see at the bottom of the post at 00:10:45, 00:16:30 and 00:22:20 respectiv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Incidentally, if you look at the wall in the second image, it&amp;#039;s quite noticeable that there is a lot less aliasing. Keep in mind that the livestream was in 720p, so the game will look better than in the screenshots, that are intended only for comparison purpo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, the harsh reaction from critics about the original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots of the android 2B, the studio&amp;#039;s action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B&amp;#039;s sword as she jumped and dashed across a battlefield of tin-can looking robotic enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here’s a common situation: You’re patting yourself on the back for making an animation that looks super-cool and flows really nicely. Then, you put your perfect animation into the game engine and try controlling it, and it dawns on you that it’s too slow, too clunky. With tears in your eyes, you go back and cut away huge parts of your magnificent creation until it finally feels good.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9S isn&amp;#039;t really a close friends with the protagonist 2B, they&amp;#039;re more like acquaintances. 2B is a battle-type android, while 9S is a scanner-type. The way they control when you play them is slightly different due to their abilities. Their movements are about the same, though.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the red-eyed enemies did run the risk of repetition, the game mixed up the action with unique camera angles, switching from a traditional 3D perspective to a 2D sidescroller. These transitions felt seamless, and the bold move to play with camera angles kept the combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks, and gamers can also utilize their floating pod companion to lay down bullets and trigger laser attacks from distance - something they&amp;#039;ll have to do when enemies who can&amp;#039;t be melee attacked enter the pict&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&amp;#039;s still quite noticeable in elements like YoRHa 2B&amp;#039;s hair.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR: Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original NieR . The game will also feature an &amp;#039;Auto Mode&amp;#039; for those who fail to progress through the action sequences but still want to experience the st&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CarmaGearhart18</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=User:CarmaGearhart18&amp;diff=48337</id>
		<title>User:CarmaGearhart18</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:CarmaGearhart18&amp;diff=48337"/>
		<updated>2026-04-19T10:01:09Z</updated>

		<summary type="html">&lt;p&gt;CarmaGearhart18: Created page with &amp;quot;I&amp;#039;m Kimberly (20) from Hofors, Sweden. &amp;lt;br&amp;gt;I&amp;#039;m learning Danish literature at a local high school and I&amp;#039;m just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a the office.&amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&amp;#039;m Kimberly (20) from Hofors, Sweden. &amp;lt;br&amp;gt;I&amp;#039;m learning Danish literature at a local high school and I&amp;#039;m just about to graduate.&amp;lt;br&amp;gt;I have a part time job in a the office.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my webpage: [https://Nierautomatafans.com NieR Automata Upgrades|https://nierautomatafans.com/]&lt;/div&gt;</summary>
		<author><name>CarmaGearhart18</name></author>
		
	</entry>
</feed>