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	<updated>2026-04-16T09:36:46Z</updated>
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	<entry>
		<id>http://coopspace.online/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=34160</id>
		<title>Biggest Disappointments Of E3 2017</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=34160"/>
		<updated>2026-04-11T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: Created page with &amp;quot;&amp;lt;br&amp;gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla G...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla Games put the controllers in the hands of E3 attendees and proved to them that the game is real. It was in that hands-on demo that Horizon really solidified as a special experience. Most of all, Horizon: Zero Dawn is exactly the type of game that some would argue E3 needs more of: original IPs that are not afraid to take chances. Hats off to Guerrilla for doing something differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: Exploring the island with only a riddle to guide us added the right amount of difficulty to cause us some confusion without making us feel stupid. I could only imagine what the other riddles would ask of play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: There’s a possibility that some players might have trouble with finding things to do, but in the case of our adventure, I thought we made a fine crew of rookie pirates on our first voyage with many more plan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: To think, the four of us were sailing around the ocean, looking for islands with treasure, avoiding rocks, all while other pirate crews were out there in the blue beyond just waiting to plunder us. The game doesn’t make traversing the most beautifully rendered ocean I’ve ever seen easy either: you need each crew member to be controlling a different part of the ship. Someone needs to steer, another needs to watch for land from the crow’s nest, someone can man the cannons, and someone has to patch up the inevitable holes in the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&amp;#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&amp;#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, not everything at E3 2017 was a success. While the presentations themselves contained the same kind of awkward blunders viewers have become accustomed to over the years – with one in particular, when a presenter literally forgot how to pronounce their own name, being a particularly egregious offense – there were a number of disappointments in terms of the content each company failed to produce over the course of the week-long journey. Here&amp;#039;s our list of the biggest disappointments at this year&amp;#039;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&amp;#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&amp;#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&amp;#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: Azario could tell you first hand Tom. I think the game has the potential to recreate a pirate experience, while also making sure you and your crew have a blast. I would’ve loved to have been able to engage in ship-to-ship combat in our demo but alas, the expansive map makes player-vs-player encounters rare, and as such, more satisfying when it does occur. I can only imagine the shenanigans that will transpire in the full g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the initial reaction to The Last of Us 2 &amp;#039;s absence was that of concern for its development status, that, at least, doesn&amp;#039;t appear to be an issue. Sony president Shuhei Yoshida went on record after the E3 2017 presentation as saying that PlayStation held back on its E3 presence in order to make both its Tokyo Game Show and PlayStation Experience conferences more exciting. Given the fact that Yoshida was likely cognizant about how much buzz the lack of The Last of Us 2 was generating within the PlayStation fan base, it seems as though fans of Joel and Ellie won&amp;#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&amp;#039;s second crack at a post-apocalyptic adventure ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&amp;#039;s surprise, dataminers got a hold of the game&amp;#039;s data. What perhaps was not expected is what they found hidden beneath the [https://Seaofthievespedia.com/ Sea of Thieves Patch Notes|https://seaofthievespedia.com/] of c&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=34153</id>
		<title>Rare s Sea Of Thieves Gets New Details About Personal Combat Shooting And Sword Fighting</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Rare_s_Sea_Of_Thieves_Gets_New_Details_About_Personal_Combat_Shooting_And_Sword_Fighting&amp;diff=34153"/>
		<updated>2026-04-11T15:20:33Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Specific examples of visual effects cited within Sea of Thieves &amp;#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&amp;#039;re used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&amp;#039;s what we&amp;#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&amp;#039;re playing the game... You should just feel like you&amp;#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After Microsoft acquired the rights to the Gears of War franchise , The Coalition (formerly known as Black Tusk Studios) quickly went to work on a fifth entry in the critically-acclaimed series. E3 2015 saw a stunning gameplay reveal of Gears of War 4 , which is looking to bring back the grimmer horror elements and 2-player co-op that helped make the original such a hit in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Rare delivered [https://seaofthievespedia.com/ simply click the up coming post] fourth Sea of Thieves trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&amp;#039;s experience. Rare sees fit to design philosophy and goals in these Short Hauls, hoping to give potential players some perspective on what kind of game Sea of Thieves is shaping up to be . &amp;quot;Visual Effects&amp;quot; is the topic of this latest Short Haul trailer, or how Rare&amp;#039;s focus on the details will better create a true pirate advent&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&amp;#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It&amp;#039;s been a while since we&amp;#039;ve heard new details about Capybara&amp;#039;s long-in-development dungeon crawler, hasn&amp;#039;t it. I continue to maintain that the demos of Below that I&amp;#039;ve spent time with are some of the best gaming experiences I&amp;#039;ve had in quite some time, but we are getting to the point where it&amp;#039;s hard not to wonder what the hold up is. Capy is a studio loaded with immensely talented people who take a ton of pride in what they do, and the hope here is that the final touches are being put into place. Below was originally set to be a 2015 title, and Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released. Now that it&amp;#039;s 2016, it would be wonderful to see a new trailer or two before a launch before March 31 of this year. Let&amp;#039;s face it, if we go through another six months without hearing anything about Below, it&amp;#039;s going to be hard to remind gamers why they should care about this wonderful title all over again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&amp;#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&amp;#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&amp;#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&amp;#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=34116</id>
		<title>Sea Of Thieves Announces PC And Xbox One Cross-Play</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=34116"/>
		<updated>2026-04-11T14:54:00Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;This isn&amp;#039;t the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience &amp;quot;magical,&amp;quot; explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Days Gone is another zombie game, but its approach to the horde could put a unique spin on traditional third person action. Where most games tend to be about clearing out the entire enemy force, Days Gone seems to make that impossible. It’s a game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of the story to decide whether the game has more to it, but for an E3 experience, Days Gone took the familiar and made it fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What more is there to say about Sea of Thieves except that it’s a multiplayer pirate simulator. Board ships with your friends, try to take down enemy ships, or just sit on the deck and get drunk – it’s all possible with Sea of Thieves . We will admit that there needs to be more to do in the game beyond the basic ship sailing and canon battles for it to have a long lifespan, but for an E3 demo the game was some of the most fun we had in multipla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of content mentioned in the post, the most interesting may come in the form several mentions of the Order of Souls quests. Order of Souls is one of the three announced factions for the game, alongside The Gold Hoarders and The Merchant Alliance. During the closed beta, the only faction available was the Gold Hoarders but fans could soon be off battling skeleton pirates with the Order of So&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen to deliver with Rare&amp;#039;s Xbox and Windows 10 exclusive Sea of Thieves . After debuting at Microsoft&amp;#039;s press conference during E3 2015 , everyone expected more of the first-person pirate adventure game to be shown this year as well. Rare did not disappoint on expectation, delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations, going onto the Youtube Live E3 stream and showing off another block of gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&amp;#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&amp;#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although it could have easily closed the show and generated the same amount of response, God of War kicked off Sony’s E3 Press Conference and set a specific tone. Seeing Kratos bearded and with a son helped draw players in, and the direction and gameplay reinforced that this wasn’t going to be the same God of War that fans know and love. But more than anything, the demo was compelling in all the right ways. It looked great, had interesting gameplay, and teased just enough of the story to leave fans wanting m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though that was left merely teased. Oh, and don&amp;#039;t forget drinking ale. There&amp;#039;s plenty of ale to be drunk as well. Mostly though, there was a lot of sea battles with other pirate sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The closed beta for Sea of Thieves has come and gone and despite server issues on day one , it&amp;#039;s safe to say it was quite the success. With interesting co-operative gameplay and fun cartoonish art style, Microsoft and Rare&amp;#039;s pirate adventure seems to be winning gamers [https://Seaofthievespedia.com/ reviews over at Seaofthievespedia.com]. Now, if the rumors are to be believed, those who missed out on the closed beta may soon be getting a chance to captain their own s&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=34105</id>
		<title>Take A Look At Everything Announced At Microsoft s E3 2017 Press Conference</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=34105"/>
		<updated>2026-04-11T14:45:19Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;With only one really game to show, Nintendo was going for broke with The Legend of Zelda: Breath of the Wild . Luckily, the demo Nintendo had on-hand built multiple games worth of hype, showcasing tons of exploration and teasing an interesting storyline. This was not the Zelda most are familiar with, but in this context that is a good thing. Although we are only recognizing a group of games as the best of E3, there’s no denying The Legend of Zelda: Breath of the Wild was one of the best games we saw all s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, to the weapons and vehicles, Battlefield 1 presents the time period as best it can without veering too far away from the franchise’s identity. And with 64-player multiplayer at E3 2016 it was hard not to come away excited to see m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs&amp;#039; open-world zombie survival, State of Decay, was met with a long-awaited sequel State of Decay 2 . A gory gameplay trailer was retrofitted in the announcement, running in 4K in addition to a sprinkle of an additional element where players can expect to make decisions in order to secure the survival of their gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In traditional E3 fashion, Microsoft brought numerous game developers on stage to share and discuss their upcoming games on Xbox One. One of those developers, Rare, revealed a new set of classic Rare games coming in a new collection called Rare Repl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the Sea of Thieves gameplay shown yet is not necessarily what the entirety of the game will deliver, Rare didn&amp;#039;t want to just leave fans with an idea of what the game will be. As such, Rare put together a cinematic trailer to go along with the gameplay. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever that may be. Rare didn&amp;#039;t give any promises on that front, merely stating that the team is working very hard and Sea of Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves looks to be the latest in the plethora of new and upcoming shared-world games. The shared world concept is still fairly new for console gamers, and seems to pull together the best of role playing games and massive multiplayer online games into a full online world that gives players the opportunity to interact with each other, work together, and fight one another in an epic wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having previously resided on Steam, Coffee Stain Publishing and Ghost Ship Games&amp;#039; Deep Rock Galactic is landing exclusively at console launch on the Xbox One, giving you the opportunity to co-operatively shoot your foes in FPS fash&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity of island design, the lack of any real management structure aboard your ship or just the general transparency of its world’s engagement, Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about with for an hour and nothing more. And for something as crucial as it’s been for someone like myself who seldom indulges in online multiplayer, while Sea of Thieves gets the teamwork principle down…then what?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that [https://Seaofthievespedia.com/ Sea of Thieves patch notes|https://seaofthievespedia.com/] of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together with a group of four friends and taking out outposts with any number of approaches has been a dream promise, but it only seems like now that Ghost Recon: Wildlands can finally deliver. We will admit that Ubisoft’s track record with multiplayer games is a bit spotty, but our hands-on time with Wildlands left us eager to play m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, with so many games on-hand it might have been hard to pick a favorite, or even 10 favorites. But Game Rant did just that, and so without further ado here are the the winners of Game Rant&amp;#039;s Best of E3 2016 Awa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As the follow-up to one of our favorite games of 2012, Dishonored 2 had an easy road to winning us over. But even then the sequel doesn’t feel like a simple rehash or graphical upgrade. A new hero, a new locale, and lots of interesting new powers are just a few of the reasons we’re excited for Dishonored 2 later this year, and a demo ripe with intriguing twists served as the perfect appeti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=34073</id>
		<title>Take A Look At Everything Announced At Microsoft s E3 2017 Press Conference</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Take_A_Look_At_Everything_Announced_At_Microsoft_s_E3_2017_Press_Conference&amp;diff=34073"/>
		<updated>2026-04-11T14:18:05Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: Created page with &amp;quot;&amp;lt;br&amp;gt;Rare&amp;#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&amp;#039;re excited for Sea of Thieves or not. There are seve...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Rare&amp;#039;s Short Haul trailers are just one way the developer is continuing to communicate with its audience, whether they&amp;#039;re excited for Sea of Thieves or not. There are several other short video series that are ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day. Perhaps this extensive amount of developer-to-player communication is another strategy to help bring players closer to the experience that Sea of Thieves will provide . Perhaps in knowing Rare, players will better know their ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the recent release of the Xbox One S, and the impending launch of Project Scorpio, Xbox fans have plenty to look forward to this year. Additionally, with Microsoft &amp;quot;very focused&amp;quot; on first-party titles , it seems Xbox is giving gamers plenty of reason to pay attent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&amp;#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &amp;#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&amp;#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Specific examples of visual effects cited within Sea of Thieves &amp;#039; trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, the VFX Lead at Rare, describes these effects in detail regarding how they&amp;#039;re used to create a more visceral and engaging experience for players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Rare delivered the fourth Sea of Thieves trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&amp;#039;s experience. Rare sees fit to design philosophy and goals in these Short Hauls, hoping to give potential players some perspective on what kind of game Sea of Thieves is shaping up to be . &amp;quot;Visual Effects&amp;quot; is the topic of this latest Short Haul trailer, or how Rare&amp;#039;s focus on the details will better create a true pirate advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, there’s State of Decay 2 , the sequel to Undead Labs’ smash hit State of Decay . Like its predecessor, State of Decay 2 will throw players into a world full of zombies and task them with making it to the end with a group of struggling survivors. And of course there will be permadea&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &amp;#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Andreas goes on to describe how visual effects are all about bringing the entire experience together, a key facet of what will make [https://seaofthievespedia.com/ Sea Of Thieves Updates|Https://Seaofthievespedia.Com/] of Thieves more than a typical pirate game. As an online multiplayer game with a heavy reliance on character customization and progression, player investment in the character and world is an obvious priori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may arguably be Microsoft&amp;#039;s best E3 conference of this generation as they not only introduced a sleeker and tenacious console, but games and release dates that fans were anticipating. Check out the recap of today&amp;#039;s announcements be&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=34068</id>
		<title>Three New Year s Wishes For Xbox</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=34068"/>
		<updated>2026-04-11T14:11:41Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: Created page with &amp;quot;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate s...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and  [https://seaofthievespedia.com/ Seaofthievespedia.Com] making music.&amp;lt;br&amp;gt;From the trailers and listening to the developers, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests to embark on, but this appears to be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits, and the continued involvement will help the game world&amp;#039;s lore evolve. Everyone is meant to have a unique and different experience that is more shaped by the scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There&amp;#039;s so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&amp;#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=34049</id>
		<title>Sea Of Thieves Announces PC And Xbox One Cross-Play</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Sea_Of_Thieves_Announces_PC_And_Xbox_One_Cross-Play&amp;diff=34049"/>
		<updated>2026-04-11T14:01:24Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: Created page with &amp;quot;&amp;lt;br&amp;gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway to and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone, so I’ll leave it at that for the time being. In terms of gameplay, wherein (least in the beta build) you can decide to go it alone, team up with another or join a party of four, Sea of Thieves is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative and team-based, working together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their games: nostalgia. The current Rare as we know it relies heavily on gamer&amp;#039;s nostalgia of IPs of gaming’s past. It&amp;#039;s no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more &amp;quot;Traditional&amp;quot; games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bluehole announced that it&amp;#039;s hit MMO, Playerunknown&amp;#039;s Battlegrounds , will be available first on the Xbox One. Built in Unreal Engine 4, the game allows you to direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may arguably be Microsoft&amp;#039;s best E3 conference of this generation as they not only introduced a sleeker and tenacious console, but games and release dates that fans were anticipating. Check out the recap of today&amp;#039;s announcements be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft officially reveals the long-awaited console, named Xbox One X, which is slated to release worldwide November 7th, 2017. Packing impressive technical specifications, the console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, and 1TB of storage, sticking true to the long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&amp;#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer, with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&amp;#039;s eager direction to bring the company&amp;#039;s most powerful console to your home with a multitude of games that will undoubtedly take advantage of it&amp;#039;s hulking hardw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&amp;#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&amp;#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve ever wanted to glaze over a truly beautifully crafted MMO, you can definitely do so with Perl Abyss and Kakao Games&amp;#039; Black Desert Online , which is headed to consoles sometime early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand, randomly placed as you are amid one of the trading outposts upon booting up a new session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND, GO!!&amp;quot; Ummmm…errrr, wait-what? Yes, it’s that sudden and without a map or instructor or any sort of indicator beforehand, the perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which the beta hasn&amp;#039;t provided, but it goes without saying that [https://seaofthievespedia.com Sea of Thieves achievements|https://Seaofthievespedia.Com/] of Thieves almost expects too much for its starting players to simply just accept and tolerate.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=User:JQZCinda13&amp;diff=34048</id>
		<title>User:JQZCinda13</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:JQZCinda13&amp;diff=34048"/>
		<updated>2026-04-11T14:01:20Z</updated>

		<summary type="html">&lt;p&gt;JQZCinda13: Created page with &amp;quot;I like my hobby Fantasy Football. &amp;lt;br&amp;gt;I also  try to learn Russian in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog: [https://seaofthievespedia.com Sea of Thieves achievements|https://Seaofthi...&amp;quot;&lt;/p&gt;
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&lt;div&gt;I like my hobby Fantasy Football. &amp;lt;br&amp;gt;I also  try to learn Russian in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My blog: [https://seaofthievespedia.com Sea of Thieves achievements|https://Seaofthievespedia.Com/]&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
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