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	<title> - User contributions [en]</title>
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	<updated>2026-04-19T09:44:38Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://coopspace.online/index.php?title=Grand_Theft_Auto_V_Vs_Red_Dead_Redemption_2:_Which_Game_Is_Actually_Better&amp;diff=33723</id>
		<title>Grand Theft Auto V Vs Red Dead Redemption 2: Which Game Is Actually Better</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Grand_Theft_Auto_V_Vs_Red_Dead_Redemption_2:_Which_Game_Is_Actually_Better&amp;diff=33723"/>
		<updated>2026-04-11T09:47:38Z</updated>

		<summary type="html">&lt;p&gt;MarquitaBonney3: Created page with &amp;quot;&amp;lt;br&amp;gt;In the Undead Nightmare DLC, the cause of the entire zombie outbreak can be traced back to one particular green mask. It was stolen from the catacombs underneath Escalera...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;In the Undead Nightmare DLC, the cause of the entire zombie outbreak can be traced back to one particular green mask. It was stolen from the catacombs underneath Escalera by Abraham Reyes, triggering the horrific aftermath. The plague only lifts when John Marston finds the mask and returns it to its rightful place. This very same mask can be seen in Saint Denis on a shelf in the Fence&amp;#039;s shop in RDR2 . Why it isn&amp;#039;t causing an outbreak then we can&amp;#039;t say, but it&amp;#039;s ominous nonethel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This dialog perfectly encapsulates the dichotomy which exists in **Red Dead Redemption 2 ** , one which the story itself emulates with the main character&amp;#039;s persistent quest for freedom and search for a life without rules or law being constantly interrupted by the forces of civilization. The story is the fulcrum point under which all of Red Dead Redemption 2 balances, occasionally teetering too far in one direction or another as it desperately tries to give equal weight to every single action taken by the player, at times to a infuriatingly tedious degree. The amount of sections in the game where the player is forced to slowly walk, usually while being talked to or, especially during the Red Dead Online sections, talked at, is in itself enough to turn off many, but underneath the massive amount of self-indulgence lies one of the most beautifully-crafted Western stories ever t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The story notwithstanding, 2018&amp;#039;s entry is undoubtedly a proper sequel to 2010&amp;#039;s outstanding original. Red Dead Redemption 2 revisits many of the core themes present in its predecessor, while also expanding upon the mechanics and worldbuilding. Even if the gunplay could use some sprucing up and Rockstar&amp;#039;s dedication to realism occasionally slips into obsession, Red Dead Redemption 2 &amp;#039;s accomplishments cannot be discredi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For as successful and innovative as Rockstar Games has been with their releases, they&amp;#039;ve always managed to never quite nail controls in their games. It&amp;#039;s not that they feel clunky or bad, but they also seem to just feel a fraction of a bit off from what you&amp;#039;d exp&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Much has already been espoused about Red Dead Redemption 2&amp;#039;s tutorialization of gameplay, of how new mechanics are introduced slowly, methodically across the first ten hours, requiring the player to complete numerous missions to unlock both protagonist Arthur Morgan&amp;#039;s full move set as well as revealing all of the different options available to the player in the overworld. The first time through Red Dead Redemption 2 , this comes across as a disappointing but almost understandable compromise, as players are learning mechanics along with Arthur. On a second playthrough, however, this becomes tediously unnecessary, with even simple tasks like taking a weapon from a horse being locked from the player until they are specifically told how to do&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many older video games have the same conceit of making their main characters unable to swim, in order to give the [https://Openworldpedia.com/ open world side Quests|https://openworldpedia.com/] natural boundaries or cut down on the number of animations needed. John Marston is one of these, immediately dying if he ventures into water. Arthur doesn&amp;#039;t suffer from the same problem and he and other gang members can be heard to make fun of John for his inability. It might not hit home for players until they&amp;#039;re playing as John later and try to swim, like Arthur could have, only to find John instantly struggling to stay afl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Red Dead Redemption 2 , we don&amp;#039;t meet Ricketts in the flesh, but there are several references to him only fans will notice. He appears on a Famous Gunslingers cigarette card, is mentioned in a few conversations, and even appears as a hero in an adventure story in &amp;quot;Wild West Heroes No. 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dutch Van Der Linde, leader of Arthur&amp;#039;s gang and family, is perhaps the most interesting catalyst Rockstar has ever created. Equal parts Charles Manson and Jesse James, Dutch leads his family of outlaws from one bad situation into another, always scrambling to avoid rival gangs and the government while also being unable to pull himself away from the deep-seated hatred he holds for people who he feels have wronged him. The player, as Arthur, has been with Dutch ever since he was a young man, having joined up with the gang in his early teens, and thinks of Dutch not only as a leader and brother-in-arms, but also as the closest thing he&amp;#039;s ever had to a father figure. Much like Manson, over time Dutch has surrounded himself with younger men and women, placing himself in the position of authority over them, telling his &amp;quot;family&amp;quot; time and time again he is the only one who can keep them safe, as long as they trust him complet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the most common issues in the console release of Red Dead Redemption 2 saw players continuously accidentally shooting NPCs they were only trying to talk to, thanks to the confusing controller layout Rockstar had implemented to account for the game&amp;#039;s vast array of interactive options, many of which are context-sensitive and some only occurring once or twice throughout the lengthy campaign. The PC version here, thanks to a keyboard, does not have such issues, but instead decides to assign seemingly half the available keys to one action or another, causing a bit of confusion until the player gets used to picking options with G, R, F, E, or I on the fly depending on the situat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarquitaBonney3</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=User:MarquitaBonney3&amp;diff=33722</id>
		<title>User:MarquitaBonney3</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:MarquitaBonney3&amp;diff=33722"/>
		<updated>2026-04-11T09:47:33Z</updated>

		<summary type="html">&lt;p&gt;MarquitaBonney3: Created page with &amp;quot;My hobby is mainly Swimming. Seems boring? Not at all!&amp;lt;br&amp;gt;I also  to learn Danish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a look at my website - [https://Openworldpedia.com/ open world s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My hobby is mainly Swimming. Seems boring? Not at all!&amp;lt;br&amp;gt;I also  to learn Danish in my free time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Take a look at my website - [https://Openworldpedia.com/ open world side Quests|https://openworldpedia.com/]&lt;/div&gt;</summary>
		<author><name>MarquitaBonney3</name></author>
		
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