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	<updated>2026-04-26T23:28:46Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://coopspace.online/index.php?title=Avowed_s_Living_Lands_Has_One_Underrated_Advantage_Over_Any_TES6_Location&amp;diff=53470</id>
		<title>Avowed s Living Lands Has One Underrated Advantage Over Any TES6 Location</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Avowed_s_Living_Lands_Has_One_Underrated_Advantage_Over_Any_TES6_Location&amp;diff=53470"/>
		<updated>2026-04-22T12:11:53Z</updated>

		<summary type="html">&lt;p&gt;OsvaldoHinz64: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;CHIM and the Godhead may rarely be touched upon in The Elder Scrolls games, but &amp;quot;the mantlings of an uncaring godhead&amp;quot; are explicitly mentioned in Hermaeus Mora&amp;#039;s Black Book &amp;quot;Waking Dreams of a Starless Sky.&amp;quot; The Godhead has many similarities to Lovecraft&amp;#039;s &amp;quot;Blind Idiot God&amp;quot; Azath&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All things considered, Avowed might have more than just time on its side. The game is almost certain to release before The Elder Scrolls 6 , with lower expectations, a less familiar world, and original fantasy races. Whether or not that will be enough for Avowed to be considered Skyrim ’s spiritual successor remains to be s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While The Outer Worlds was split into several space stations and planets, Avowed will be an open-world game set in the Living Lands , a northern frontier. The Living Lands will need far bigger settlements. Although well positioned buildings and posters make locations like Edgewater and The Groundbreaker seem large, as soon as the player begins exploring or brings up their map they&amp;#039;ll see just how small the explorable areas are. This is particularly noticeable in the city of Byzantium, where the player can only explore a sliver of the c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;By sacrificing the souls of thousands of their own citizens, the Engwithans created beings who represented pure ideals. One Wood Elf named Iovara eventually discovered the truth and started an atheist movement. &amp;quot;Engwith built gods from ideals,&amp;quot; she said, &amp;quot;and an ideal on its own is a grotesque and vicious thi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If Obsidian&amp;#039;s Avowed is going to feel like a truly next-gen RPG, then walking into a hostile camp with several followers should inspire a different reaction from the average NPC than walking in alone. Default enemy NPCs should factor in things like the player’s weapons, armor, and even reputation among their faction if they’re a part of one. A lone player may be surrounded as the bandits attempt to intimidate or rob them. A group of arrivals may inspire a more hostile react&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Based on just how heavily the trailer features Woedica , Avowed may be set during the height of the goddess&amp;#039; power. Woedica may not even be &amp;quot;the Burned Queen&amp;quot; or &amp;quot;the Exiled Queen&amp;quot; yet at all. She only gained those names after the other gods of Eora cast Woedica from her throne, and the fire god Magran burned her. &amp;quot;The Strangler&amp;quot; is Woedica&amp;#039;s manifestation on Eora. She is an old woman who wears expensive but tattered clothing, and who supposedly appears on empty roads to strangle those who break their oaths. The Strangler is also said to be supernaturally fast and strong, which could make her a horrifying encounter if she appears in Avow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Avowed will be set in the Living Lands , a harsh but ecologically diverse frontier to the north of Eora, the world first established in Obsidian’s Pillars of Eternity . The fact that the Living Lands are a harsh frontier does not mean that interactions with humanoid NPCs outside of quests should be violent by default. Avowed needs to give players enough options when interacting with non-quest NPCs that their interactions can generate small but dynamic storytelling opportunit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pillars of Eternity also gets wrong what New Vegas gets right. In Pillars of Eternity the player is exposed to a cultists ritual that makes them a Watcher , a person able to read souls and see their past lives. If the player doesn&amp;#039;t track down the cultists, they are told, their character will go ins&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fallout: New Vegas is one of the most beloved games in the franchise, developed by Obsidian and published by Bethesda. Although the settings are completely different, New Vegas has a lot to teach Avowed . For a start, the game&amp;#039;s opening is extremely conducive to open roleplay while still having a clear plot with high stakes and interesting charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, this also comes with a cost. Avowed will need to go above and beyond Skyrim if it&amp;#039;s going to set a new standard for the genre on the new generation of consoles . [https://Reconcavoafrofestival.com/ Avowed Updates] will also need to include the small details that help bring the worlds of The Elder Scrolls games to l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s more evidence that Avowed will be set during Woedica&amp;#039;s reign as queen of the gods. Both Pillars of Eternity games, especially PoE 2: Deadfire , were set in fantasy worlds with architecture, clothing, and technology from around the 1500s to 1800s. This included pistols, cannons, and magical bombs. In Avowed &amp;#039;s trailer, the world&amp;#039;s architecture and weaponry seems far more medieval, likely indicating that the upcoming RPG will be set hundreds of years before the PoE ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, Obsidian should keep some of the unique skill checks seen in New Vegas like low intellect dialogue options, Black Widow , Confirmed Bachelor, Sneering Imperialist, Terrifying Presence, Cannibal, and all the other perks that give the player unique options while talking to NPCs. Along with the Courier&amp;#039;s lack of background these traits make every playthrough feel like a fresh experience with unique roleplaying opportunit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Benny, the player might pursue revenge or simply avoid him, but in both cases it feels far more like a personal, in-universe decision rather than the player just following the plot&amp;#039;s demands. The main character in Avowed needs the option to ignore the main quest, and should be positively motivated to do it, not negatively. This may not need to be the case for all RPGs, but Obsidian has shown before that it works particularly well with the open-world RPG form&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OsvaldoHinz64</name></author>
		
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	<entry>
		<id>http://coopspace.online/index.php?title=User:OsvaldoHinz64&amp;diff=53469</id>
		<title>User:OsvaldoHinz64</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:OsvaldoHinz64&amp;diff=53469"/>
		<updated>2026-04-22T12:11:49Z</updated>

		<summary type="html">&lt;p&gt;OsvaldoHinz64: Created page with &amp;quot;I&amp;#039;m Leandro and I live in Amsterdam. &amp;lt;br&amp;gt;I&amp;#039;m interested in Social Service, Cheerleading and Norwegian art. I like travelling and reading fantasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my page :: [ht...&amp;quot;&lt;/p&gt;
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&lt;div&gt;I&amp;#039;m Leandro and I live in Amsterdam. &amp;lt;br&amp;gt;I&amp;#039;m interested in Social Service, Cheerleading and Norwegian art. I like travelling and reading fantasy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Stop by my page :: [https://Reconcavoafrofestival.com/ Avowed Updates]&lt;/div&gt;</summary>
		<author><name>OsvaldoHinz64</name></author>
		
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