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	<updated>2026-05-06T18:23:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://coopspace.online/index.php?title=Red_Dead_Redemption_2_Review_--_Once_Upon_A_Time_In_The_West&amp;diff=7993</id>
		<title>Red Dead Redemption 2 Review -- Once Upon A Time In The West</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Red_Dead_Redemption_2_Review_--_Once_Upon_A_Time_In_The_West&amp;diff=7993"/>
		<updated>2026-03-15T11:05:44Z</updated>

		<summary type="html">&lt;p&gt;PoppyMetters: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Sweeping vistas, flowing rivers, and stunning mountainsides are all just a few of the spectacular sights and locations that you&amp;#039;ll find in Red Dead Redemption 2 , and seamlessly going between such varying locations and environments is astounding, other than the occasional (and small) frame rate drops I would get here and there. As the game takes the Van der Linde gang through snowy mountains, treacherous swamplands, and (eventually) deep into the heart of the big city, Red Dead Redemption 2 is a visual marvel on both a technical and artistic level, accompanied by a soundtrack that truly entrenches it in the atmosphere of the best Spaghetti Western films out there.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;GTA V in its original state hit shelves in September of 2013. The next generation version came roughly a year later, with the PC version hitting in early 2015. Rockstar has been gradually updating GTA V online since then and working on Red Dead Redemption 2 . Rockstar is known for taking a long to release games, but five years between projects is long, even for them. When GTA IV released in 2008, Red Dead hit only 2 years later in 2010, which was followed by GTA V three years after that. The company must have known what their next game would be for some time. Maybe this prolonged development cycle is another sign that the game is in a very rough state and the delay is for more than just pol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After nearly eight years, fans of Rockstar Games’ Red Dead Redemption are finally getting a sequel. The aforementioned follow-up was initially slated for release in the Fall of 2017, but a hardly unexpected delay likely places the game in the first quarter of next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now, while I enjoy that Red Dead Redemption 2 has built in so many things that force you to slow down, I think it&amp;#039;s important to note that this probably isn&amp;#039;t something I would want to see from every video game in existence. Trust me, I enjoy how streamlined most other games are now as much as the next guy. But in Red Dead Redemption 2 , I think I&amp;#039;ve started to see early on in my playthrough the larger purpose that Rockstar has with all of these added elements to the game.&amp;lt;br&amp;gt;In a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it&amp;#039;s the normal thing to do more often than not nowadays. Simply existing in an open-world though isn&amp;#039;t enough when you don&amp;#039;t feel any sort of connection to the environment that you&amp;#039;re within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it&amp;#039;s something that I think finds success here in Red Dead Redemption 2 as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Let&amp;#039;s be honest, life can be pretty boring at times. In fact, more often than not, what you do in a given week is lame. Sure, there are highlights and moments in everyone&amp;#039;s life that you think back on frequently but most of the time, what you do in a day isn&amp;#039;t exciting. Think about it: every morning you surely wake up,  [https://Www.openworldpilot.com/ https://Www.openworldpilot.Com] take a shower, go to work, eat some food, come home and go to bed.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, timed-exclusives have been received rather poorly by gamers–and rightfully so. No one wants to feel like their console is the inferior box, or that they made the wrong purchasing decision. However, that is simply the nature of the business today, and short of owning every current gaming system, there is truly no way to guard against this sort of marketing strat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All of this dynamic immersion works beautifully in Red Dead Redemption 2 , mostly through the ways that Rockstar has integrated so many layers of interaction and detail into its environments, characters, and how Arthur can create such an impact within the world as a whole. As much as Red Dead Redemption 2 still feels like a &amp;quot;Rockstar game,&amp;quot; in a lot of ways it also feels like it is a roleplaying game in the truest sense of the term. That&amp;#039;s not to say you should expect it to be Final Fantasy or The Elder Scrolls by any means, but Rockstar has gone to painstaking lengths to make its vision of the West feel as believable and real as possible, and they nail every detail that is part of it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During certain missions, you are prompted to cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right? Well despite this, somehow you always get fined with a bounty. It doesn&amp;#039;t make any sense. I tried wearing masks too and that doesn&amp;#039;t do anything either. It feels like Rockstar put them in as an obligation to the genre. They didn&amp;#039;t want to implement it as a real disguise. It might have broken the game otherwise, or someth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s more than just pointing out that people can&amp;#039;t come back for the grave. There are no continues in real life. That much is obvious. What I will say though is that I&amp;#039;m coming at this from a humorous perspective. I&amp;#039;m engaging my fellow fans in a conversation to laugh about all of the ridiculous stuff that goes down in Red Dead Redemption II . Maybe the things that happened to me didn&amp;#039;t happen to you and vice versa. Some of these issues may not even be alarming to others. That&amp;#039;s fine too. Again, all I&amp;#039;m trying to do is engage in the conversation. I also want to make it clear that I&amp;#039;m having an enormously good time with the game. It&amp;#039;s everything I wanted from a sequel and more. Well, mostly. I would have preferred it not to be a prequel, but that&amp;#039;s a whole other rant. There are some light mission spoilers ahead, but I keep the exact details to a mini&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PoppyMetters</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=User:PoppyMetters&amp;diff=7992</id>
		<title>User:PoppyMetters</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:PoppyMetters&amp;diff=7992"/>
		<updated>2026-03-15T11:05:07Z</updated>

		<summary type="html">&lt;p&gt;PoppyMetters: Created page with &amp;quot;Hi there! :) My name is Barbara, I&amp;#039;m a student studying Continuing Education and Summer Sessions from Booitshoeke, Belgium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my website: [https://Www.openworl...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Hi there! :) My name is Barbara, I&amp;#039;m a student studying Continuing Education and Summer Sessions from Booitshoeke, Belgium.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my website: [https://Www.openworldpilot.com/ https://Www.openworldpilot.Com]&lt;/div&gt;</summary>
		<author><name>PoppyMetters</name></author>
		
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