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	<updated>2026-04-24T09:44:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://coopspace.online/index.php?title=One_Small_Problem_With_The_Outer_Worlds_Could_Make_A_Huge_Difference_In_Avowed&amp;diff=53942</id>
		<title>One Small Problem With The Outer Worlds Could Make A Huge Difference In Avowed</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=One_Small_Problem_With_The_Outer_Worlds_Could_Make_A_Huge_Difference_In_Avowed&amp;diff=53942"/>
		<updated>2026-04-22T15:19:45Z</updated>

		<summary type="html">&lt;p&gt;RosemaryPape1: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Avowed has the opportunity to take advantage of a familiar format and broadly known fantasy tropes while still taking place in both a world which fewer players have explored before, and a part of that world which has never even been seen in a Pillars of Eternity game. While Elder Scrolls fans got to explore all of Tamriel’s provinces in The Elder Scrolls: Arena , the game’s old graphics left so much to the imagination that the potential to explore those areas in a future Elder Scrolls game was still exciting. However, many of those areas have now been depicted in The Elder Scrolls Online , and Tamriel is feeling much smaller than it once &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In both The Elder Scrolls and Lovecraft , the idea of an immensely powerful being simply dreaming the universe plays on the existential dread that the universe, despite containing consciousness, doesn&amp;#039;t have any real direction or agency, and is chaotically amoral. However, Avowed &amp;#039;s world imagines a very different kind of existential dread - discovering that there are no gods at &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is one small problem with The Outer Worlds , however, that could prove to be a far larger problem if not solved in time for Avowed . If Obsidian Entertainment is going to take on a giant like The Elder Scrolls series, fixing this issue will be an absolute necess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While returning to the same mega-dungeon could risk feeling repetitive, it also creates a far greater sense of accomplishment. The Endless Paths of Od Nua feels like a nearly insurmountable challenge to conquer, a dungeon that is genuinely intimidating and keeps the player in suspense, wondering what mysteries the next level might ent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azathoth is an unimaginably powerful being who exists outside the Lovecraft universe and dreams reality while &amp;quot;lulled by the thin monotonous piping of a demoniac flute.&amp;quot; While the Dragonborn DLC dived deeper into the broader The Elder Scrolls -Lovecraft connections than most other entries in the series, the Lovecraftian connections to the world of Avowed are far more expli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skyrim has a few explicit Lovecraft references. The Daedric prince Hermaeus Mora appears in the Dragonborn DLC as a shifting mass of eye-like orbs, inky darkness, and tentacles. Lovecraft fans will see the similarities between Hermaeus Mora&amp;#039;s design and descriptions of Yog-Sothoth, who is described as a group of &amp;quot;malignant globes.&amp;quot; Mora&amp;#039;s domain, esoteric knowledge, is also strongly tied to Lovecraft&amp;#039;s the&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In Pillars of Eternity it is revealed that the entire pantheon of Eora, including Wael, were inventions of an ancient society known as Engwith. The Engwithans became masters of soul science, and set out to answer the metaphysical questions of the universe. One day, however, they discovered a simple, horrifying truth - there was nothing out there. No gods, not even a Godhead or an Azathoth imagining the universe by pure accident. Faced with that unbearable reality, the Engwithans set out to sacrifice as many souls as necessary to create gods of their own. They succee&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Skyrim has over 40 recruitable followers, while New Vegas has just 8, allowing Obsidian to develop those characters in far greater depth. New Vegas companions like Cass and ED-E don&amp;#039;t just have missions that have to be completed before their recruitment but have continuing storylines that reveal more about their characters. Though some characters in Skyrim have pre-recruitment quests, few continue to have storylines once available as follow&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lovecraft&amp;#039;s Azathoth and The Elder Scrolls &amp;#039; Godhead are both consciousnesses that exist beyond reality. Lovecraft&amp;#039;s other powerful beings like Cthulhu are still ultimately subject to the subconsciousness of the Blind Idiot God, while Tamriel&amp;#039;s Nine Divines are still just figments of the Godhead&amp;#039;s dream&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Companion characters aren’t the only likely difference between Skyrim and Avowed . Based on other Obsidian RPGs , it’s more likely that Avowed will have a greater focus on its main quest than Skyrim does, and despite its open world, Obsidian’s past games suggest that it’s more likely that [https://Reconcavoafrofestival.com/ Avowed walkthrough] will block off its world after the main quest is completed, though this is far from cert&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All things considered, Avowed might have more than just time on its side. The game is almost certain to release before The Elder Scrolls 6 , with lower expectations, a less familiar world, and original fantasy races. Whether or not that will be enough for Avowed to be considered Skyrim ’s spiritual successor remains to be s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Obsidian’s RPGs from Pillars of Eternity to The Outer Worlds have focused on a smaller but more developed cast of secondary characters with unique lines and greater integration into the game’s main plot. Bethesda has also done this more since Skyrim , with Fallout 4 ’s follower characters like Nick Valentine having their own quests and character developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The deepest The Elder Scrolls -Lovecraft connections, however, require a broader view of the entire Elder Scrolls cosmology. Morrowind &amp;#039;s &amp;quot;36 Lessons of Vivec&amp;quot; reference CHIM, a hotly-debated term in The Elder Scrolls community. CHIM can summed up as a state of enlightenment and godlike power which comes from someone in the TES universe realizing they are merely a product of the constantly shifting, involuntary dreams of a being known as the &amp;quot;Godhead,&amp;quot; while maintaining the strength to assert their individuality any&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RosemaryPape1</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=User:RosemaryPape1&amp;diff=53941</id>
		<title>User:RosemaryPape1</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:RosemaryPape1&amp;diff=53941"/>
		<updated>2026-04-22T15:19:41Z</updated>

		<summary type="html">&lt;p&gt;RosemaryPape1: Created page with &amp;quot;Hi, everybody! My name is Carina. &amp;lt;br&amp;gt;It is a little about myself: I live in Australia, my city of Cocata. &amp;lt;br&amp;gt;It&amp;#039;s called often Eastern or cultural capital of SA. I&amp;#039;ve marrie...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Hi, everybody! My name is Carina. &amp;lt;br&amp;gt;It is a little about myself: I live in Australia, my city of Cocata. &amp;lt;br&amp;gt;It&amp;#039;s called often Eastern or cultural capital of SA. I&amp;#039;ve married 4 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Charolette) and the daughter (Candice). We all like Worldbuilding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;my homepage: [https://Reconcavoafrofestival.com/ Avowed walkthrough]&lt;/div&gt;</summary>
		<author><name>RosemaryPape1</name></author>
		
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