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	<updated>2026-04-16T21:23:05Z</updated>
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		<id>http://coopspace.online/index.php?title=Sea_Of_Thieves_Beta_Datamining_Unveils_Possible_Ship_Customization_Options_And_More&amp;diff=36342</id>
		<title>Sea Of Thieves Beta Datamining Unveils Possible Ship Customization Options And More</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Sea_Of_Thieves_Beta_Datamining_Unveils_Possible_Ship_Customization_Options_And_More&amp;diff=36342"/>
		<updated>2026-04-12T14:45:00Z</updated>

		<summary type="html">&lt;p&gt;TAPDaryl244431: Created page with &amp;quot;&amp;lt;br&amp;gt;A few things found in the datamining process include the Kraken. The data has animations for a Kraken holding the player, eating them, and spitting them out, and another a...&amp;quot;&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;A few things found in the datamining process include the Kraken. The data has animations for a Kraken holding the player, eating them, and spitting them out, and another action called &amp;#039;waterdunk&amp;#039;. These animations are written out, as opposed to being actually visible, but it could be a hint as to what we&amp;#039;ll see in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The addition of harpoon guns brings some exciting possibilities for underwater combat and maneuvering: it&amp;#039;s a great shark deterrent (as it&amp;#039;s likely gunpowder-based weapons won&amp;#039;t be usable under water post-beta), and also brings the possibility that pirates will be able to attach themselves to opposing ships via the harpoons and potentially sneak up the sides. Of course, that&amp;#039;s not the only new weapon to watch out for. The boarding axe, heavy sword, rapier, flintlock pistol, and blunderbuss will also be featured in the full version of Sea of Thiev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&amp;#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &amp;#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&amp;#039;t feature that mecha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&amp;#039;s surprise, dataminers got a hold of the game&amp;#039;s data. What perhaps was not expected is what they found hidden beneath the sea of c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &amp;#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There&amp;#039;s plenty to do, and Rare seems like they&amp;#039;re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about [https://seaofthievespedia.com/ Sea of Thieves world events|https://seaofthievespedia.com/] of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One caveat should be considered with this data dive. The assets pulled are not officially announced, and could, therefore, be cut content or take on a much different role in the final game, especially when a beta is usually never the same version of the game that&amp;#039;s released when a game is launc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that Sea of Thieves players will be able to earn the currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found in the game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally, then, gamers have been eager to find out exactly what the online component of Sea of Thieves &amp;#039; multiplayer would entail. Unfortunately, those expecting that the title would be free-to-play once initially purchased are going to be sorely disappointed. Sea of Thieves design director Gregg Mayles shot down the idea of a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While five years might be a little optimistic for a game that hasn&amp;#039;t released yet, Sea of Thieves remains one of the most exciting Xbox One and PC exclusives on the horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft has officially announced that Rare&amp;#039;s multiplayer pirate action game Sea of Thieves will feature cross-play between Xbox One and PC. The announcement came during today&amp;#039;s Xbox Gamescom livestream, which included some new trailers, a few announcements, and concluded with the launch of Xbox One X pre-orders. But cross-play for Sea of Thieves could be the biggest surprise, with the game&amp;#039;s closed technical alpha implementing the feature, effective immediat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &amp;#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TAPDaryl244431</name></author>
		
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	<entry>
		<id>http://coopspace.online/index.php?title=User:TAPDaryl244431&amp;diff=36341</id>
		<title>User:TAPDaryl244431</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=User:TAPDaryl244431&amp;diff=36341"/>
		<updated>2026-04-12T14:44:56Z</updated>

		<summary type="html">&lt;p&gt;TAPDaryl244431: Created page with &amp;quot;Name: Quincy Townley&amp;lt;br&amp;gt;My age: 21 years old&amp;lt;br&amp;gt;Country: Austria&amp;lt;br&amp;gt;Home town: Teufenbach &amp;lt;br&amp;gt;Post code: 5651&amp;lt;br&amp;gt;Address: Mollardgasse 46&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site; [https://seao...&amp;quot;&lt;/p&gt;
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&lt;div&gt;Name: Quincy Townley&amp;lt;br&amp;gt;My age: 21 years old&amp;lt;br&amp;gt;Country: Austria&amp;lt;br&amp;gt;Home town: Teufenbach &amp;lt;br&amp;gt;Post code: 5651&amp;lt;br&amp;gt;Address: Mollardgasse 46&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here is my site; [https://seaofthievespedia.com/ Sea of Thieves world events|https://seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>TAPDaryl244431</name></author>
		
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