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	<title>10 Scariest Moments In Non-Horror Games - Revision history</title>
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		<title>AntonMcinnis at 15:58, 10 April 2026</title>
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		<updated>2026-04-10T15:58:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:58, 10 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Particularly troublesome are &amp;quot;crossover&amp;quot; attacks&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player needs to target an enemy on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;left side &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen with his or her right hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or vice versa. The Journey actually warns players against crossing their arms over themselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it is often inescapably necessary&lt;/del&gt;. While &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s true &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Journey&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s combat controls work much more reliably than its driving controls&lt;/del&gt;, that&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cold comfort when it&amp;#039;s all but impossible to accurately target &lt;/del&gt;a given &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy, and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player ends up dying as a result. Fortunately, The Journey isn&amp;#039;t particularly difficult&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and ample checkpoints ensure &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is never too much of the game to rep&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scary moments in non-horror games can sometimes be even scarier than horror games themselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as they are often unexpected &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stand &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;odds with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tone of the rest of the game. As &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result, these scary moments tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;linger with the player long after the game is over, even if the rest of the experience wasn&amp;#039;t sc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve all seen action movies where the hero shows up just in time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prevent nuclear bombs being dropped &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;United States. Well, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fallout series is set in a world where &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero never showed up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What makes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fallout games particularly good source material &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a movie adaptation isn&amp;#039;t so much the story&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the setting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When the dust clears, America is a blasted wasteland occupied by small pockets of life including bandits, monsters, slavers, weird cults, military factions &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Enclave and the Brotherhood of Steel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and a whole lot of regular people just trying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scratch a living. For the right filmmaker, this world could be the perfect backdrop for an original story set &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fallout unive&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There have already been two movies based on the Silent Hill games - one of them pretty good&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the other pretty terrible. These games were based on the first Silent Hill game &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Silent Hill 3 , which deal with the town&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strange cult and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little girl who becomes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vessel &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their god&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Silent Hill 2 ,&amp;#160; [https://adventurequestlog.com/ adventurequestlog.com] however, &lt;/del&gt;is about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a man called James Sunderland who comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Silent Hill after his wife sends a letter inviting him &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;town&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He finds this pretty disturbing, since his wife has been dead for three years. It&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s a great set-up for a game full of mystery&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;psychological horror and creepy monsters - all of which could transfer very well &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big scr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fable Heroes does provide players another chance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;journey through iconic Fable locations like Bowerstone &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aurora (in &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional and in the more challenging dark form)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but adventuresome travelers should &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wary &lt;/del&gt;the game is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very straight forward&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;group is prevented from advancing even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tiniest bit forward without dispatching every &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As we mentioned in our previous video, &amp;quot; Movies You Didn&amp;#039;t Know Were Shaped By Video Games &amp;quot;, Crank &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modelled after the insanity &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games like Grand Theft Auto &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In turn&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto was heavily influenced by classic crime movies &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heat , Scarface and Goodfellas . So why not keep the cycle going by making a Grand Theft Auto movie, complete with all of the violence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;satire and gleeful immorality &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made the video game series such a hit. With a dream director like Michael Mann&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Martin Scorsese or Robert Rodriguez behind &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wheel, Grand Theft Auto could take over movie theaters as successfully as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;took over games conso&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The star &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the show is clearly the world &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Albion. From a purely aesthetic standpoint&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can see how easy it is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be drawn in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slightly cartoony visuals make the world so charming you will want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore every area for fear of missing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smallest detail. It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy to take &lt;/del&gt;the most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;menial task and turn it into hours of exploration and enjoyment, which also adds &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feeling &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your options are limitless&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find an item? Why not take some time and search that forest for hidden treasure first. Need some side money? Well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Albion offers plenty of options to make &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, from taking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real 9-5 job&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;becoming &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;store owner or slum lord&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or even looting houses. Depending on your character type &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play style, you can find something to do at any time without even delving into a single quest.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max Payne may be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high-octane action &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, complete with Matrix -style slow-mo shootouts&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game is about as dark as a video game can get&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One particular level &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Max Payne is outright scary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Max has a drug-induced nightmare &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is forced &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relive &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horrific moments when his wife and newborn baby were murdered by crazed drug addicts. This twisted dream sequence includes a perilous walk on a tightrope made &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blood as Max hears &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pleading screams &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his dead wife and baby echoing in the dista&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current Hollywood craze for comic book movies, now &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the perfect time for a movie version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inFAMOUS &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This open world game casts players as Cole McGrath&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bike courier who gains electricity-based superpowers when he&amp;#039;s caught at the center &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a devastating explosion&lt;/del&gt;. After the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smoke clears&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cole is faced with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice to either become &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;superhero &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save the citizens of Empire City&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or use his powers to become &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supervillain &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make people fear and despise him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No matter which path &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pick, this is one comic book style video &lt;/del&gt;game that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we definitely want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see on f&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whereas most of Pokemon Red and Blue is family-friendly as can be&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is one section of the game that may have given young fans nightmares back &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;90s. Lavender Town is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strangest city in all &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kanto region&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;home to the Pokemon Tower&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;itself a massive structure dedicated to dead Pokemon&lt;/ins&gt;. While &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exploring the Pokemon Tower, players are attacked by ghosts &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t be seen without special technology&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and also have to deal with some unsettling background music &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively sets Lavender Town&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eerie t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And then there was Skyrim . While we don’t know if for sure Elder Scrolls: Skyrim will make an appearance during &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;press conference, one would assume that &lt;/ins&gt;given &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bethesda’s previous success with launching Oblivion on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox 360 console first&lt;/ins&gt;, that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skyrim would be touted as more connected with Micros&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, that is where the rumor buck stops with the Microsoft press conference&lt;/ins&gt;, or at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;least what we can figure to make an appearance. There are still a few Xbox exclusives in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;works — like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Alan Wake or Codename: Kingdoms — but those might not carry enough appeal &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warrant a press conference demo or trai&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And that&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s more than enough reason &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speculate &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what I&amp;#039;d want to see from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming fantasy epic from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brought us Forza Horizon 4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, here&amp;#039;s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it below&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s you&amp;#039;re seeing &amp;quot;This video is age-restricted&amp;quot; I&amp;#039;m incredibly sorry&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YouTube doesn&amp;#039;t &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;embedded videos anymore! Without further ado&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let&amp;#039;s get into what I want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see when Fable launches at some point &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARK 2 was recently announced at The Game Awards&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while most players are just surprised and bewildered at Vin Diesel&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclusion in the trailer, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer did show off &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few of the iconic dinosaurs that will be returning &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the sequel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original ARK &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taming dinosaurs and using them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make surviving on the Island easier, so it shouldn&amp;#039;t be that shocking that fans of the franchise want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know what dinosaurs will be in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The trailer didn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t confirm too many yet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there are some that are easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;miss after watching &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer just o&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Moving forward, non-horror games will continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slip in scary moments here &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there to keep unsuspecting players on &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;toes. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these moments will have to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially clever and inventive if they want to best &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scariest non-horror &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moments gaming has seen so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;E3 2011 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only one week away and fans are no doubt clambering for details on what to expect from their favorite developers and console manufacturers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’ll be bringing our readers live coverage of all the high-profile E3 events and closed-door meetings — but&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mean time, we thought we’d take a moment to summarize what we’re expecting to see at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming keynote addresses — this time for Microso&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course just a small taste of what we could potentially see from Microsoft at this year’s press conference&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are a few other third-party titles&lt;/ins&gt;, like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Metal Gear Solid Rising &lt;/ins&gt;, that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might make an appearance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but given Kojima’s no-show at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seems unlik&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Looking further back, players will also notice a variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long-necked dinosaurs, likely Brontosaurus. These towering herbivores are present early on in playthroughs &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARK &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but thanks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their docile nature they don&amp;#039;t typically pose a threat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Next &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;T-Rex, this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely one of &lt;/ins&gt;the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recognizable dinosaurs &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;average person, so it makes sense &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would be included in the trailer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From this distance it is hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tell&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could also be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diplodocus&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;less recognizable dinosaur but still included in the original ARK. These herbivores are incredibly playful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often pushing players around &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing more damage than they real&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jack of Blades has managed to remain one of my all-time favourite antagonists in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video [https://adventurequestlog.com/ adventure &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reviews|https://adventurequestlog.com/]. Partly down to his badass personality&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly for that iconic mask&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jack of Blades doesn&amp;#039;t make an appearance &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sequel and threequel&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I think if the new game was &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be set after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first game, then having some way &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;summoning him back to Albion would be a good way to bring back an iconic evil charac&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The very first shot in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARK 2 reveal trailer shows an exotic looking flower only to reveal that it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact some kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dinosaur&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its long nose looks like a flower just before it blooms&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it is apparently capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opening its snout to camouflage with other nearby flowers&lt;/ins&gt;. After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it closes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flower on its nose&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viewers can see more of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creature&amp;#039;s face, revealing chameleon like eyes and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lizard like body. Its tail &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back spines are also made to look like leaves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensuring that nothing can recognize it as an ani&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fable was always a game that felt like you were actually building &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character how you wanted. At least in terms of shaping your path &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;justifying moral choices&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were kind of tied down to the armour available in the &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s world. And while &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in itself was okay, I think I&amp;#039;d like to have the choice &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit a blacksmith and customize my armour and weapons&amp;#039; appeara&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AntonMcinnis</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=10_Scariest_Moments_In_Non-Horror_Games&amp;diff=32636&amp;oldid=prev</id>
		<title>KellieWoods6: Created page with &quot;&lt;br&gt;Particularly troublesome are &quot;crossover&quot; attacks, in which the player needs to target an enemy on the left side of the screen with his or her right hand, or vice versa. Th...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=10_Scariest_Moments_In_Non-Horror_Games&amp;diff=32636&amp;oldid=prev"/>
		<updated>2026-04-10T14:44:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Particularly troublesome are &amp;quot;crossover&amp;quot; attacks, in which the player needs to target an enemy on the left side of the screen with his or her right hand, or vice versa. Th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Particularly troublesome are &amp;quot;crossover&amp;quot; attacks, in which the player needs to target an enemy on the left side of the screen with his or her right hand, or vice versa. The Journey actually warns players against crossing their arms over themselves, but it is often inescapably necessary. While it&amp;#039;s true that The Journey&amp;#039;s combat controls work much more reliably than its driving controls, that&amp;#039;s cold comfort when it&amp;#039;s all but impossible to accurately target a given enemy, and the player ends up dying as a result. Fortunately, The Journey isn&amp;#039;t particularly difficult, and ample checkpoints ensure that there is never too much of the game to rep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Scary moments in non-horror games can sometimes be even scarier than horror games themselves, as they are often unexpected or stand at odds with the tone of the rest of the game. As a result, these scary moments tend to linger with the player long after the game is over, even if the rest of the experience wasn&amp;#039;t sc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We&amp;#039;ve all seen action movies where the hero shows up just in time to prevent nuclear bombs being dropped on the United States. Well, the Fallout series is set in a world where that hero never showed up. What makes the Fallout games particularly good source material for a movie adaptation isn&amp;#039;t so much the story, but the setting. When the dust clears, America is a blasted wasteland occupied by small pockets of life including bandits, monsters, slavers, weird cults, military factions like the Enclave and the Brotherhood of Steel, and a whole lot of regular people just trying to scratch a living. For the right filmmaker, this world could be the perfect backdrop for an original story set in the Fallout unive&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There have already been two movies based on the Silent Hill games - one of them pretty good, the other pretty terrible. These games were based on the first Silent Hill game and Silent Hill 3 , which deal with the town&amp;#039;s strange cult and the little girl who becomes a vessel for their god. Silent Hill 2 ,  [https://adventurequestlog.com/ adventurequestlog.com] however, is about a man called James Sunderland who comes to Silent Hill after his wife sends a letter inviting him to the town. He finds this pretty disturbing, since his wife has been dead for three years. It&amp;#039;s a great set-up for a game full of mystery, psychological horror and creepy monsters - all of which could transfer very well to the big scr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fable Heroes does provide players another chance to journey through iconic Fable locations like Bowerstone and Aurora (in their traditional and in the more challenging dark form), but adventuresome travelers should be wary the game is very straight forward. In fact, the group is prevented from advancing even the tiniest bit forward without dispatching every &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As we mentioned in our previous video, &amp;quot; Movies You Didn&amp;#039;t Know Were Shaped By Video Games &amp;quot;, Crank is modelled after the insanity of games like Grand Theft Auto . In turn, Grand Theft Auto was heavily influenced by classic crime movies like Heat , Scarface and Goodfellas . So why not keep the cycle going by making a Grand Theft Auto movie, complete with all of the violence, satire and gleeful immorality that made the video game series such a hit. With a dream director like Michael Mann, Martin Scorsese or Robert Rodriguez behind the wheel, Grand Theft Auto could take over movie theaters as successfully as it took over games conso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The star of the show is clearly the world of Albion. From a purely aesthetic standpoint, you can see how easy it is to be drawn in. Slightly cartoony visuals make the world so charming you will want to explore every area for fear of missing the smallest detail. It is easy to take the most menial task and turn it into hours of exploration and enjoyment, which also adds to the feeling that your options are limitless. Need to find an item? Why not take some time and search that forest for hidden treasure first. Need some side money? Well, Albion offers plenty of options to make it, from taking a real 9-5 job, becoming a store owner or slum lord, or even looting houses. Depending on your character type and play style, you can find something to do at any time without even delving into a single quest.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Max Payne may be a high-octane action game, complete with Matrix -style slow-mo shootouts, but the game is about as dark as a video game can get. One particular level in the original Max Payne is outright scary, as Max has a drug-induced nightmare and is forced to relive the horrific moments when his wife and newborn baby were murdered by crazed drug addicts. This twisted dream sequence includes a perilous walk on a tightrope made of blood as Max hears the pleading screams of his dead wife and baby echoing in the dista&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Given the current Hollywood craze for comic book movies, now is the perfect time for a movie version of inFAMOUS . This open world game casts players as Cole McGrath, a bike courier who gains electricity-based superpowers when he&amp;#039;s caught at the center of a devastating explosion. After the smoke clears, Cole is faced with the choice to either become a superhero and save the citizens of Empire City, or use his powers to become a supervillain and make people fear and despise him. No matter which path you pick, this is one comic book style video game that we definitely want to see on f&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellieWoods6</name></author>
		
	</entry>
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