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	<title>Battlefield 6 Modern Setting Good Bad - Revision history</title>
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		<title>Siobhan20X at 19:16, 14 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:16, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Henderson &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wouldn’t say if this means &lt;/del&gt;DICE will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be bringing 64-vs-64 modes &lt;/del&gt;to Battlefield 6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did suggest that EA &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DICE are considering putting that increased player count to use in &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sort of battle royale, citing &amp;quot;increased interest&amp;quot; from the two due &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the success of &lt;/del&gt;Call of Duty&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Warzo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield needs to reinvent its image &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that could be as simple as looking &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inspire &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Bad Company games &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particular would be a good start&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as these games never truly took themselves seriously. Even though Bad Company 2 eschewed &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of the silliness from the first &lt;/del&gt;game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield: Bad Company 2 was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That being said, modern combat spawned some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;greatest Battlefield games to date&lt;/del&gt;. Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 , despite its troublesome launch issues, shaped up to be a great Battlefield game overtime thanks to content updates. Battlefield 3 and &lt;/del&gt;Bad Company 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best shooters the franchise had to offer because there was a clear focus on &lt;/del&gt;what &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each game intended to do. &lt;/del&gt;Bad Company 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most intelligent map design &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire &lt;/del&gt;series&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, justifying the at-the-time revolutionary destruction physics&lt;/del&gt;. Battlefield 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thrived &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its variety&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showcasing traditional &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge maps like Caspian Border, but also adding more close&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quarters combat in maps like Operation Mé&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Consider 2017&amp;#039;s Battlefront 2 , a Star Wars property that borrows many &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same gameplay elements from Battlefield . There &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an undeniably dedicated amount of work put into the singleplayer story of Battlefront 2 , and yet &lt;/del&gt;it was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the lesser portions of that game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Star Wars franchise is (more or less) known for engaging storytelling, but for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main IP like Star Wars &amp;#039; Battlefront to have a story mode that&amp;#039;s largely ignored or glossed over&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it shows that EA&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shooter gameplay carries itself over an engrossing storyline&lt;/del&gt;. Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t even have an established ethos or universe &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;draw from like Star Wars &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so another story campaign &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield likely won&amp;#039;t do well unless it&amp;#039;s revolution&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst thing now is &lt;/del&gt;Battlefield is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dealing with an identity crisis&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Being &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gritty simulatory &lt;/del&gt;modern combat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is known for just isn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enough&lt;/del&gt;. Call of Duty&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Modern Warfare does that&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also backs that with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Captain Price who make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience more memorable. Not only that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;Modern Warfare &amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s version of &lt;/del&gt;Ground War &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essentially became &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version &lt;/del&gt;of Conquest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/del&gt;Battlefield , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minus &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destruction&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot of what made &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battlefield2042pedia&lt;/del&gt;.com/ Battlefield 2042 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tips&lt;/del&gt;|https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battlefield2042Pedia&lt;/del&gt;.com/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special, Call of Duty is now doing even bett&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That last part might not appeal much to Battlefield fans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not after Battlefield 5 failed to introduce battle royale to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series with its Firestorm mode&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Numerous issues, including a slow pace and a bad loot system, resulted in Firestorm being largely dismissed as one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst battle royale games out there. Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with battle royale being much more prominent now than when BF5 &lt;/del&gt;first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dropped&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s always hope that DICE has taken Firestorm’s failure to heart &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is focusing more on improving Battlefield ’s battle royale experie&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, &lt;/del&gt;DICE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and EA &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking to the future. Battlefield 5 was the subject to a lot of controversy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some of it unwarranted&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but plenty of it absolutely justified&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a result, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ambitious roadmap of content updates slowed to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;halt &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players abandoned the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now the &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise has its full focus on the next entry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set to release for PS5 and Xbox Series X &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2022 fiscal y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;DICE’s popular first-person shooter franchise will soon be returning in 2021 with the release &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**Battlefield 6 ** &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The developer already announced that the content update for Battlefield 5 scheduled in June &lt;/del&gt;will be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last of its kind for &lt;/del&gt;the popular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;World War II shooter that has been making waves since its release in November 2018&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Over its nearly two years &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;massive multiplayer battles&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game has maintained a large, dedicated following, with the largest game modes still becoming quickly popula&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This &lt;/del&gt;return to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a present day setting seems favorable to fans, and inevitable, as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicative tweet from Henderson got an enthusiastic response from his followers. It sounds like the developers, EA DICE , are taking some cues from one of the favorites of the series, and surely setting it &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modern times will give players &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;advanced weapons and vehicles to test out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield 6 however, must make up for Battlefield V and deliver not just substantially more content, but a higher level of polish, a faster rate &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-launch content, higher player counts, and some innovation to compete with &lt;/del&gt;Modern Warfare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has given &lt;/del&gt;Call of Duty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their best game in years - one &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also supports cross&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play and offers its &lt;/del&gt;battle royale &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;modes for f&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This return to a present day setting seems favorable to fans, and inevitable, as the indicative tweet from &lt;/ins&gt;Henderson &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;got an enthusiastic response from his followers. It sounds like the developers, EA &lt;/ins&gt;DICE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, are taking some cues from one of the favorites of the series, and surely setting it in modern times &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give players some advanced weapons and vehicles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test out. &lt;/ins&gt;Battlefield 6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however, must make up for Battlefield V and deliver not just substantially more content&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a higher level of polish, a faster rate of post-launch content, higher player counts, &lt;/ins&gt;and some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;innovation &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compete with Modern Warfare which has given &lt;/ins&gt;Call of Duty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their best game in years - one that also supports cross-play and offers its battle royale modes for f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From a speculation standpoint&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly read between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lines here. It&amp;#039;s clear all of this prototype gameplay was shown at EA Play Live in service &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting fans excited by the potential technology that could go into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next Battlefield game, but there wasn&amp;#039;t too much shown&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering EA Play Live premiered &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;June&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Battlefield &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is planned for 2021&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this footage was likely captured very early on &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s developm&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield has had an issue in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past with destruction not having any recognizable impact on gameplay&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Previous titles like &lt;/ins&gt;Battlefield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/ins&gt;Bad Company 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used to integrate the capability &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destruction into its level design, which is partially &lt;/ins&gt;what &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made &lt;/ins&gt;Bad Company 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best games &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole &lt;/ins&gt;series. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Games like &lt;/ins&gt;Battlefield 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;onward tried to replicate the importance of destruction &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different ways, but the &amp;quot;Levolution&amp;quot; mechanics ended up being lackluster in comparison. Alternatively&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability to add more players on screen/in the lobby is perfect for &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which thrives &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simulating large&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale warf&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Class customization in Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively simplistic when &lt;/ins&gt;it was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first introduced in Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty 4: Modern Warfare &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Where Battlefield used classes as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of strategic team composition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call of Dut y &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Create-A-Class system focused more on player preference than anything else&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would eventually implement some broader aspects of weapon/equipment customization as a result, but never compromised on its commitment &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team strategy. Then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gunsmith &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare brought weapon customization to a new le&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end, &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 will likely tackle whatever conflict it deems &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most interesting from a gameplay perspective&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any kind of war or conflict in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past that involved mass destruction or great turmoil will serve as a solid foundation for the next game. Vietnam and &lt;/ins&gt;modern combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are the most plausible choices, but the franchise has been known to surprise fans bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, returning the &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series to a modern setting doesn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come without its challenges&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Specifically because of the other franchises mentioned above, &lt;/ins&gt;Call of Duty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Not only would over-saturation of modern shooters be a problem&lt;/ins&gt;, but the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call of Duty franchise has encroached closer to what used to make Battlefield distinctly different from it. With game modes &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ground War and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Warzone battle royale&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call of Duty: &lt;/ins&gt;Modern Warfare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has also tackled big team battle modes to fans&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;praise. &lt;/ins&gt;Ground War &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways emulates Battlefield &amp;#039;s &lt;/ins&gt;Conquest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mode , and has been pretty widely enjoyed by fans as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking of which, one of &lt;/ins&gt;Battlefield&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Bad Company 2 &amp;#039;s final expansions was also based in Vietnam &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential is there&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There also was a Battlefield Vietnam released in 2004, so there&amp;#039;s a few sources in &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield2042pedia&lt;/ins&gt;.com/ Battlefield 2042 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strategy&lt;/ins&gt;|https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield2042pedia&lt;/ins&gt;.com/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s history that DICE could use as a jumping off point for a new iterat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During EA Play&amp;#039;s 2020 Live showcase&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there was an interesting tidbit shared at the end of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show from chief studios officer Laura Miele&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Towards the end &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showcase&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA showed off some very early next-gen development footage from EA&amp;#039;s &lt;/ins&gt;first&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-party development studios like BioWare, Criterion&lt;/ins&gt;, and DICE&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &amp;quot;Our studios &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taking their crazy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ambitious ideas and making them real&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; stated Miele&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Every console generation DICE sets &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bar for excellence in audio and visual presentation. We are creating epic battles at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fidelity unlike anything you&amp;#039;ve experienced before&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; This is almost certainly in reference to &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or whatever Battlefield title is currently &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;works for 2&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As for what to expect from 2020&amp;#039;s Call &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty , there&amp;#039;s a relatively common theme between most rumors&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call of Duty 2020 &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an entry in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Ops sub-series, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;popular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of a modern Call of Duty game out there&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Building off &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many rumors state &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next entry will &lt;/ins&gt;return to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cold War or Vietnam &lt;/ins&gt;in some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Following in line &lt;/ins&gt;of Modern Warfare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s soft reboot, 2020&amp;#039;s &lt;/ins&gt;Call of Duty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be doing something similar. Campaign will likely return as well, despite the fact &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Black Ops 4 eschewed the single&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player mode to make way for the highly popular Blackout &lt;/ins&gt;battle royale&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Obviously, multiplayer will make a similar return as w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Siobhan20X</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=41159&amp;oldid=prev</id>
		<title>SeleneSalamanca at 18:13, 14 April 2026</title>
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		<updated>2026-04-14T18:13:24Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:13, 14 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield was further ahead &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game in terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon and equipment customization than &lt;/del&gt;Call of Duty &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Back when &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;came out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//Battlefield2042pedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2042 Tips|Https://Battlefield2042Pedia.Com/] 3 introduced &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon customization system &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wasn&amp;#039;t constrained &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this one attachment&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one playstyle method that Call of Duty swore by&lt;/del&gt;. Battlefield 3 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowed three particular customizations for &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;primary weapons &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game: sights/scopes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;barrel types &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;silencers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and under-barrel attachments like grips or launchers. The game &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowed &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flexibility &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quite recently&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Russian industry insider Anton Logvinov shared &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brief statement on Twitter claiming &lt;/del&gt;that Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 is not what fans want, although it plays well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Judging by his subsequent commentaries, the insider hasn’t played the game himself while the information &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably coming from third parties participating in closed testing. Shortly after that, another industry insider, Tom Henderson, claimed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contrary stating that Battlefield 6 will actually be what fans &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the series want . Interestingly&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;source &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Henderson’s confidence &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty much the same as Logvinov’s concerns. According &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those participating in internal testing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game is receiving significantly more positive feedback than the previous titles&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This reception makes Henderson believe that DICE is handling &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a way that should satisfy f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Insider Tom Henderson, who has previously shared accurate information about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest Modern Warfare and Black Ops releases before release, &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now dropping reveals about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game set to be released sometime in 2021 &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replying to user Usman&lt;/del&gt;, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tweeted about his own love and nostalgia for Battlefield 3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Henderson replied saying, &amp;quot;you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happy bunny next year then&amp;quot; with a little smiley face for his followers. Afterwards, Henderson explained his vague statement clarifying that he was not referring to a remaster &lt;/del&gt;of Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 - which another (and less reliable &amp;quot;insider&amp;quot; ) has claimed is also happening - but rather&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next installment &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the franchise&lt;/del&gt;. Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he claims, is a modern-set game which seems all but obvious anyway at this point given the response to the last several BF games and the record-setting popularity of &lt;/del&gt;Call of Duty&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s long overdue return to a modern setting in Modern Warfa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare reboot implemented Gunsmith , which leveraged &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perk systems with an obscene level of weapon customization&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players could choose up to five different attachments from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;selection of nine categories&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ranging from weapon muzzles to ammo capacities. The freedom &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Duty &lt;/del&gt;games. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Loosening the attachment restrictions &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a wealth of variety in weapon choice &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;customizat&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most recent claims, &lt;/del&gt;**Battlefield 6 ** &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is actually going to be what fans of the series want, according to an industry insider&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;statement contradicts &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest round &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaked information courtesy of Anton Logvinov, video game journalist and insi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having sold eight million copies in &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first month, and scoring 89% on Metacritic &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its PC version, Battlefield 3 was one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/del&gt;popular &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series and helped push the series into the mainstream even more as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;legit competitor against Call of Duty . Battlefield 4 continued that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also embracing the same modern setting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and both games remain arguably the most favored in the series. As for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BF3 remaster rumors, that seems odd and inexplicable at this point to re-release a modern set &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alongside a new modern set game, splitting a player base they so desperately need to keep large to support large player cou&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DICE might have another Battlefield game in the works alongside Battlefield 6 . According &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;September rumor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a remake of Battlefield 3 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most popular installments in the series, could be in development&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The source of the leak is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stockholm studio itself. On Twitter&lt;/del&gt;, DICE &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;posted a short clip &lt;/del&gt;from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game followed by a &amp;quot;What?&amp;quot; question&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which could either indicate a Battlefield 3 remaster or subtly confirm the modern &lt;/del&gt;setting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for Battlefield 6 . Regardless, nothing else has been shared &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regards &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that since the initial September publicat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Battlefield 6 , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or whatever it ends &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being called, will be the twelfth game in the series that started all the way back in 2002 with the original and beloved &lt;/del&gt;Battlefield &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1942 . So far we have seen games set in the present, the past, the near future &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even the far off future with the fourth game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield 2142 . The games in this series are all first-person shooters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and tend to focus on large&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scale&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high &lt;/del&gt;player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;count multiplayer with vehicles &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;destructible environments. There is an emphasis on teamwork throughout the games, although the latter entries also feature single-player campaigns in an effort for the franchise &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better &lt;/del&gt;compete with Call of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Du&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Henderson wouldn’t say if this means DICE will be bringing 64-vs-64 modes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield 6 as well, but did suggest that EA and DICE are considering putting &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increased player count to use in some sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale, citing &amp;quot;increased interest&amp;quot; from the two due to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success &lt;/ins&gt;of Call of Duty&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Warzo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even though Bad Company 2 eschewed a lot of the silliness from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer in Battlefield&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bad Company 2 was the right balance of simulation vs. fun factor&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could definitely use &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dose of &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nowadays, especially after Battlefield&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, modern combat spawned some of the greatest Battlefield games &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;date. Battlefield 4 , despite its troublesome launch issues&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shaped up to be a great Battlefield game overtime thanks to content updates&lt;/ins&gt;. Battlefield 3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Bad Company 2 were some of the best shooters the franchise had to offer because there was a clear focus on what each game intended to do. Bad Company 2 has some of the &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intelligent map design &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entire series, justifying the at-the-time revolutionary destruction physics. Battlefield 3 thrived in its variety&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showcasing traditional Battlefield gameplay on huge maps &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Caspian Border&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;close-quarters combat &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maps like Operation Mé&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Consider 2017&amp;#039;s Battlefront 2 &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Star Wars property &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;borrows many of the same gameplay elements from &lt;/ins&gt;Battlefield . &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an undeniably dedicated amount of work put into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;singleplayer story &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefront 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and yet it was one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lesser portions &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that game. The Star Wars franchise &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(more or less) known for engaging storytelling, but for a main IP like Star Wars &amp;#039; Battlefront &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have a story mode that&amp;#039;s largely ignored or glossed over&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it shows that EA&amp;#039;s shooter gameplay carries itself over an engrossing storyline&lt;/ins&gt;. Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t even have an established ethos or universe to draw from like Star Wars , so another story campaign &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield likely won&amp;#039;t do well unless it&amp;#039;s revolution&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst thing now is Battlefield &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing with an identity crisis. Being &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gritty simulatory modern combat experience &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is known for just isn&amp;#039;t enough&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Call of Duty: Modern Warfare does that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but also backs that with the characters like Captain Price &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make the experience more memorable. Not only that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but Modern Warfare &lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s version of Ground War essentially became &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conquest from &lt;/ins&gt;Battlefield , &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minus &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destruction. A lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what made [https://battlefield2042pedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2042 Tips|https://battlefield2042Pedia.com/] special&lt;/ins&gt;, Call of Duty &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is now doing even bett&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That last part might not appeal much to Battlefield fans, not after Battlefield 5 failed to introduce battle royale to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series with &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm mode&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Numerous issues, including a slow pace and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bad loot system&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resulted &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Firestorm being largely dismissed as one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the worst battle royale &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out there&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, with battle royale being much more prominent now than when BF5 first dropped, there’s always hope that DICE &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taken Firestorm’s failure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heart &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is focusing more on improving Battlefield ’s battle royale experie&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DICE’s popular first-person shooter franchise will soon be returning in 2021 with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release of &lt;/ins&gt;**Battlefield 6 ** . The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer already announced that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content update for Battlefield 5 scheduled in June will be the last &lt;/ins&gt;of its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kind &lt;/ins&gt;for the popular &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World War II shooter that has been making waves since its release &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;November 2018. Over its nearly two years of massive multiplayer battles, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game has maintained &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dedicated following&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;largest &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modes still becoming quickly popula&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This return &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present day setting seems favorable to fans&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and inevitable&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indicative tweet from Henderson got an enthusiastic response from his followers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It sounds like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA &lt;/ins&gt;DICE &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, are taking some cues &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the favorites of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and surely &lt;/ins&gt;setting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modern times will give players some advanced weapons and vehicles &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;test out. &lt;/ins&gt;Battlefield 6 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must make &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;Battlefield &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver not just substantially more content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but a higher level of polish&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a faster rate of post&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;higher &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counts, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some innovation &lt;/ins&gt;to compete with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Modern Warfare which has given &lt;/ins&gt;Call of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Duty their best game in years - one that also supports cross-play and offers its battle royale modes for f&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SeleneSalamanca</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=40949&amp;oldid=prev</id>
		<title>IsaacJgz46820168: Created page with &quot;&lt;br&gt;Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, [https://Battl...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Battlefield_6_Modern_Setting_Good_Bad&amp;diff=40949&amp;oldid=prev"/>
		<updated>2026-04-14T15:55:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, [https://Battl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Used to be that Battlefield was further ahead of the game in terms of weapon and equipment customization than Call of Duty was. Back when the game came out, [https://Battlefield2042pedia.com/ Battlefield 2042 Tips|Https://Battlefield2042Pedia.Com/] 3 introduced a weapon customization system that wasn&amp;#039;t constrained to this one attachment, one playstyle method that Call of Duty swore by. Battlefield 3 allowed three particular customizations for most primary weapons in the game: sights/scopes, barrel types like silencers, and under-barrel attachments like grips or launchers. The game also allowed more flexibility in primary weapon choice, instead of Assault classes exclusively using assault rifles or Support classes only using light machine g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Quite recently, Russian industry insider Anton Logvinov shared a brief statement on Twitter claiming that Battlefield 6 is not what fans want, although it plays well. Judging by his subsequent commentaries, the insider hasn’t played the game himself while the information was probably coming from third parties participating in closed testing. Shortly after that, another industry insider, Tom Henderson, claimed the contrary stating that Battlefield 6 will actually be what fans of the series want . Interestingly, the source of Henderson’s confidence is pretty much the same as Logvinov’s concerns. According to those participating in internal testing, the game is receiving significantly more positive feedback than the previous titles. This reception makes Henderson believe that DICE is handling Battlefield 6 in a way that should satisfy f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Insider Tom Henderson, who has previously shared accurate information about the latest Modern Warfare and Black Ops releases before release, is now dropping reveals about the next Battlefield game set to be released sometime in 2021 . Replying to user Usman, who tweeted about his own love and nostalgia for Battlefield 3 , Henderson replied saying, &amp;quot;you&amp;#039;ll be a happy bunny next year then&amp;quot; with a little smiley face for his followers. Afterwards, Henderson explained his vague statement clarifying that he was not referring to a remaster of Battlefield 3 - which another (and less reliable &amp;quot;insider&amp;quot; ) has claimed is also happening - but rather, the next installment of the franchise. Battlefield 6 , he claims, is a modern-set game which seems all but obvious anyway at this point given the response to the last several BF games and the record-setting popularity of Call of Duty&amp;#039;s long overdue return to a modern setting in Modern Warfa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then the Modern Warfare reboot implemented Gunsmith , which leveraged its perk systems with an obscene level of weapon customization. Players could choose up to five different attachments from a selection of nine categories, ranging from weapon muzzles to ammo capacities. The freedom in choice is massive, allowing for various builds on weapons that would either be invalidated or at least considered weaker in previous Call of Duty games. Loosening the attachment restrictions has lead to a wealth of variety in weapon choice and customizat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Battlefield 5 wrapping up its content roadmap this year, DICE and EA are looking to the future. Battlefield 5 was the subject to a lot of controversy, some of it unwarranted, but plenty of it absolutely justified. As a result, the ambitious roadmap of content updates slowed to a halt and players abandoned the game. Now the Battlefield franchise has its full focus on the next entry, set to release for PS5 and Xbox Series X in the 2022 fiscal y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the most recent claims, **Battlefield 6 ** is actually going to be what fans of the series want, according to an industry insider. The statement contradicts the latest round of leaked information courtesy of Anton Logvinov, video game journalist and insi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having sold eight million copies in its first month, and scoring 89% on Metacritic for its PC version, Battlefield 3 was one of the most popular games in the series and helped push the series into the mainstream even more as a legit competitor against Call of Duty . Battlefield 4 continued that, also embracing the same modern setting, and both games remain arguably the most favored in the series. As for the BF3 remaster rumors, that seems odd and inexplicable at this point to re-release a modern set game alongside a new modern set game, splitting a player base they so desperately need to keep large to support large player cou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;DICE might have another Battlefield game in the works alongside Battlefield 6 . According to a September rumor, a remake of Battlefield 3 , one of the most popular installments in the series, could be in development. The source of the leak is the Stockholm studio itself. On Twitter, DICE posted a short clip from the game followed by a &amp;quot;What?&amp;quot; question, which could either indicate a Battlefield 3 remaster or subtly confirm the modern setting for Battlefield 6 . Regardless, nothing else has been shared in regards to that since the initial September publicat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Battlefield 6 , or whatever it ends up being called, will be the twelfth game in the series that started all the way back in 2002 with the original and beloved Battlefield 1942 . So far we have seen games set in the present, the past, the near future and even the far off future with the fourth game, Battlefield 2142 . The games in this series are all first-person shooters, and tend to focus on large-scale, high player count multiplayer with vehicles and destructible environments. There is an emphasis on teamwork throughout the games, although the latter entries also feature single-player campaigns in an effort for the franchise to better compete with Call of Du&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>IsaacJgz46820168</name></author>
		
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