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	<title>Best Monster Hunter Games Ranked - Revision history</title>
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		<title>LilaDarden at 10:17, 11 April 2026</title>
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		<updated>2026-04-11T10:17:18Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:17, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter Stories &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spin-off title that launched on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3DS in 2016 before arriving on other platforms &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2024. This game takes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different approach &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players becoming a hunter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they take on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role of a rider. Additionally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather than the normal action-style battle&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stories features RPG-like turn-based batt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Even though the whole &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stardew Valley looks sweet enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this Magic Rock Candy takes pole position &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fine dining . Although consuming one is probably &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detrimental to dental health &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chewing actual rocks&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;benefits that accompany &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sugar rush are well worth the effort it takes to find &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expansive Monster Hunter IP recently saw &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impressive launch &lt;/del&gt;of Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rise &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo &lt;/del&gt;Switch , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already with over six million copies sold. Next up for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series is a spin-off in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form of Monster Hunter Stories 2: Wings of Ruin &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first Monster Hunter Stories released on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 3DS in 2016, introducing turn-based combat &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus the ability to ride &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hatch monsters&lt;/del&gt;. Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stories 2 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which releases next month, continues that same spin-off momen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newest installment &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spin-off series focuses on a young Monster Rider &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes into contact with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;newly-hatched Rathalos. Players will have to unravel &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mystery &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a prophecy concerning &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;titular Wings of Ruin in this new &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RPG adventure. &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stories 2 might share similarities with Pokemon in its turn-based battles &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monster capturing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also seems to be drawing some inspiration &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Legend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zelda: Breath of the W&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But games like The Legend of Zelda: Breath of the Wild have gotten a lot of hate for its weapon durability setup. In Breath of the Wild, you go through weapons and shields extremely quickly, and they’re just broken and unusable once you’ve used them up. This game falls into that exact, problematic description that I’ve given above. Considering how great the rest of the game is, it’s unfortunate that so many people could not get past the durability sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons Monster Hunter appeals to so many people is the freedom of choice inherent to its range of weapons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One player may prefer to deal cutting damage with &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immense Great Sword &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whereas another may prefer &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blunt&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skull-cracking hits inherent to the Hammer. Yet the wealth of options goes deeper&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as each weapon &lt;/del&gt;can also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specialize in dealing elemental damage or status effects&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a player&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s custom armor set can &lt;/del&gt;also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provide unique skills &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assist in bat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That said, the one realm in which people seem &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most accepting &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon durability systems is in survival games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Considering that the whole point of those games &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be desperately trying to survive in an almost impossible situation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited supplies and weapons contributes to the feel that the games are usually going for and are thus much more acceptable for m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;icy region of Loloska to the picturesque Pomore Garden area&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players are presented with a variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;environments that they can really take in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Breath of the Wild &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players are often able to scale any rockface and explore any part of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been a huge reason &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is so beloved&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While Capcom&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s game may not have a map &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expansive as Breath of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild , Monsties in Monster Hunter Stories 2 will definitely open up new opportunities for explorat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&amp;#039;s no doubt that Nintendo&amp;#039;s The Legend of Zelda: Breath of the Wild has had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lasting impact on the gaming world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and RPGs &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;general. Various games have either copied different gameplay elements from the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or been heavily inspired by them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The general atmosphere of Breath of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wild &amp;#039;s open-world gameplay has also been a major source &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inspiration &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many new games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It seems like this &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case for Monster Hunter Stories 2&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wings of Ruin &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Capcom has crafted &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stories 2 to be open-world to a degree, allowing players to [&lt;/del&gt;https://monsterhunterwildsforge.com &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Learn Alot more&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deeply explore &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different locations around &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Freedom &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based on Monster Hunter G, the Japanese&lt;/del&gt;-only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expanded version of the original Monster Hunter. Made specifically &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handheld audiences, Freedom was not a direct port of Monster Hunter G but instead based a lot of its content on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earlier g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact is home to a mouth-watering menu of treats , but these Lighter Than Air Pancakes are among some of the most appealing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Taking three berries, one egg, and two bags of flour to create&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recipe is simple with a satisfying rew&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One could argue the Insect Glaive is reminiscent of a spear, but in execution it acts more like a staff with a few distinct features. The titular &amp;quot;insect&amp;quot; associated with the weapon is called a Kinsect, which is a pseudo-partner during a hunt &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players can send out &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit a monster&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drain its energy, and use that to apply buffs&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is also a weapon based around verticality, matching its introduction &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more dynamic maps from &lt;/del&gt;Monster Hunter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 , and allows hunters &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vault into the air and attack from ab&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original beast &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obviously a bit of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard sell for new audiences, seeing as this is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first installment &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;famously hard-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-master series. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it also introduced a lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future staples of the series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from 7 of the eventual 14 weapon types to iconic monsters like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rathian, Rathalos&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Khezu&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Diab&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this collaboration puts you in Geralt’s boots and gives you all-new mysteries to solve and gear &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;craft with the Special Assignment &amp;quot;Contract: Trouble in the Ancient Forest&amp;quot;. After you complete the assignment&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Geralt α full armor set will be available &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crafting, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Sword &amp;amp; Shieldweapon Witcher’s Silver Sword for your Hunter. And for your Palico&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nekker α full armor set and Cursed Staff α will show up in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Smithy’s l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given how much simpler it is than the mainline series, there&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only nine of the traditional 14 weapon types, but an astounding 40 different monsters that players can encounter. If players are a fan of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/ins&gt;of Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, this is the best way to take it &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go (aside from its &lt;/ins&gt;Switch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;installmen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sunbreak launched a year after Rise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giving fans &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect excuse to revisit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game shortly after finishing it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s impressive how &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expansion can bring so much new content &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;table without overwhelming &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;none of it feels half-baked or unnecessary&lt;/ins&gt;. Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rise is great on its own&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but you&amp;#039;ll want to play Sunbreak to experience its full potent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zinogre is fearsome in either its regular form, which first debuted &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter Portable 3rd , as well as its variants, either the draconic Stygian Zinogre or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thunderlord Zinogre. In any of its forms, the Zinogre holds so much electricity in its body &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it can use it to power up like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Super Saiyan, but in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thunderlord Zinogre, it spends the entire hunt charged&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generations was the 3DS-exclusive predecessor to &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generations Ultimate , &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a result, takes a lower spot on this list simply for a lack of content. However&lt;/ins&gt;, the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still deserves a ton of respect for its innovations on the classic formula, &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;introducing special moves called Hunting Arts, a variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunting Styles, and numerous returning monsters and locati&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But games like The Legend of Zelda: Breath of the Wild have gotten a lot of hate for its weapon durability setup. In Breath of the Wild, you go through weapons and shields extremely quickly, and they’re just broken and unusable once you’ve used them up. This game falls into that exact, problematic description that I’ve given above. Considering how great the rest of the game is, it’s unfortunate that so many people could not get past the durability sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let’s take a look at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entry for Drowners&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The complete entry for Drowners explains that they aren’t actually dead humans, but &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely new species. Overall&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they live in dirty conditions and eat trash. They don’t often leave &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but if it’s a rainy night, you might find one on l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this Flying Wyvern doesn&amp;#039;t actually do that much flying in combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its charging attacks &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be surprisingly speedy. They &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tend to burrow underground&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only to re-emerge &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprise unsuspecting hunters. That is dangerous enough as it is, if only the Diablos weren&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t &lt;/ins&gt;also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive and powerful. Make sure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stock up on potions before heading into any fight with a Diablos or its varia&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s no surprise that Pokemon is on our list. If you happen &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unfamiliar with Pokemon, you play as a trainer, focused on catching a wide variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;creatures&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each creature &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;logged into your Pokedex&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is packed with helpful informat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its deviant form, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hellblade Glavenus, was even more hellish than its regular form&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing Blastblight&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monster Hunter World: Iceborne featured another variant in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Acidic Glavenus&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is duller in color and lacks &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiery blaze of its regular form&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t be fooled, though, &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Acidic Glavenus is a lot faster and more savage with its smaller t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon catching &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monster&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you will be able to view an &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-depth biography, as well as abilities, stats&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and loot drops&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While these entries may not provide &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;practical information such as their location, you can find more than enough lore &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each mons&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Instead of hunting monsters, players befriend and fight alongside them in battle&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Monsters &lt;/ins&gt;could be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bred from eggs and players could customize their appearance and abilities. Though very different from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard [https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//Monsterhunterwildsforge&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wilds skills guide|&lt;/ins&gt;https://monsterhunterwildsforge.com&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hunter adventure, Stories was a refreshing take on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise, and &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sold well on rele&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Japan&lt;/ins&gt;-only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3DS in 2013&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enhanced version &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was later released did come &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Western shores&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;called Monster Hunter 4 Ultimate (Monster Hunter 4G in Japan)&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was released for the 3DS &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2015 and was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first handheld &lt;/ins&gt;Monster Hunter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the West &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feature fully integrated online multiplayer functional&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LilaDarden</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Best_Monster_Hunter_Games_Ranked&amp;diff=33546&amp;oldid=prev</id>
		<title>JacquesGariepy9: Created page with &quot;&lt;br&gt;Monster Hunter Stories was a spin-off title that launched on the 3DS in 2016 before arriving on other platforms in 2024. This game takes a different approach to gameplay ,...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Best_Monster_Hunter_Games_Ranked&amp;diff=33546&amp;oldid=prev"/>
		<updated>2026-04-11T07:14:06Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Monster Hunter Stories was a spin-off title that launched on the 3DS in 2016 before arriving on other platforms in 2024. This game takes a different approach to gameplay ,...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Monster Hunter Stories was a spin-off title that launched on the 3DS in 2016 before arriving on other platforms in 2024. This game takes a different approach to gameplay , where instead of players becoming a hunter, they take on the role of a rider. Additionally, rather than the normal action-style battle, Stories features RPG-like turn-based batt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Even though the whole of Stardew Valley looks sweet enough to eat, this Magic Rock Candy takes pole position for fine dining . Although consuming one is probably as detrimental to dental health as chewing actual rocks, the benefits that accompany the sugar rush are well worth the effort it takes to find &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Capcom&amp;#039;s expansive Monster Hunter IP recently saw the impressive launch of Monster Hunter Rise on the Nintendo Switch , already with over six million copies sold. Next up for the series is a spin-off in the form of Monster Hunter Stories 2: Wings of Ruin . The first Monster Hunter Stories released on the Nintendo 3DS in 2016, introducing turn-based combat to the series for the first time, plus the ability to ride and hatch monsters. Monster Hunter Stories 2 , which releases next month, continues that same spin-off momen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The newest installment in the spin-off series focuses on a young Monster Rider that comes into contact with a newly-hatched Rathalos. Players will have to unravel the mystery of a prophecy concerning the titular Wings of Ruin in this new Monster Hunter RPG adventure. Monster Hunter Stories 2 might share similarities with Pokemon in its turn-based battles and monster capturing, but the game also seems to be drawing some inspiration from The Legend of Zelda: Breath of the W&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But games like The Legend of Zelda: Breath of the Wild have gotten a lot of hate for its weapon durability setup. In Breath of the Wild, you go through weapons and shields extremely quickly, and they’re just broken and unusable once you’ve used them up. This game falls into that exact, problematic description that I’ve given above. Considering how great the rest of the game is, it’s unfortunate that so many people could not get past the durability sys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the reasons Monster Hunter appeals to so many people is the freedom of choice inherent to its range of weapons. One player may prefer to deal cutting damage with an immense Great Sword , whereas another may prefer the blunt, skull-cracking hits inherent to the Hammer. Yet the wealth of options goes deeper, as each weapon can also specialize in dealing elemental damage or status effects, and a player&amp;#039;s custom armor set can also provide unique skills to assist in bat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, the one realm in which people seem to be the most accepting of weapon durability systems is in survival games. Considering that the whole point of those games is to be desperately trying to survive in an almost impossible situation, limited supplies and weapons contributes to the feel that the games are usually going for and are thus much more acceptable for m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From the icy region of Loloska to the picturesque Pomore Garden area, players are presented with a variety of environments that they can really take in. In Breath of the Wild , players are often able to scale any rockface and explore any part of the map, which has been a huge reason the game is so beloved. While Capcom&amp;#039;s game may not have a map as expansive as Breath of the Wild , Monsties in Monster Hunter Stories 2 will definitely open up new opportunities for explorat&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s no doubt that Nintendo&amp;#039;s The Legend of Zelda: Breath of the Wild has had a lasting impact on the gaming world, and RPGs in general. Various games have either copied different gameplay elements from the game, or been heavily inspired by them. The general atmosphere of Breath of the Wild &amp;#039;s open-world gameplay has also been a major source of inspiration for many new games. It seems like this could also be the case for Monster Hunter Stories 2: Wings of Ruin . Capcom has crafted Monster Hunter Stories 2 to be open-world to a degree, allowing players to [https://monsterhunterwildsforge.com Learn Alot more] deeply explore the different locations around the game wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Monster Hunter Freedom was based on Monster Hunter G, the Japanese-only expanded version of the original Monster Hunter. Made specifically for handheld audiences, Freedom was not a direct port of Monster Hunter G but instead based a lot of its content on the earlier g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Genshin Impact is home to a mouth-watering menu of treats , but these Lighter Than Air Pancakes are among some of the most appealing. Taking three berries, one egg, and two bags of flour to create, the recipe is simple with a satisfying rew&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One could argue the Insect Glaive is reminiscent of a spear, but in execution it acts more like a staff with a few distinct features. The titular &amp;quot;insect&amp;quot; associated with the weapon is called a Kinsect, which is a pseudo-partner during a hunt that players can send out to hit a monster, drain its energy, and use that to apply buffs. It is also a weapon based around verticality, matching its introduction in the more dynamic maps from Monster Hunter 4 , and allows hunters to vault into the air and attack from ab&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JacquesGariepy9</name></author>
		
	</entry>
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