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		<title>WillThayer at 11:44, 12 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:44, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;Sea of Thieves , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sort of &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep coming back to month after month. It comes as little surprise then, that like so many &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games as a service&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capture the spirit of adventure children have when they play&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is no convoluted tutorial that spans many hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being that the theme of &lt;/del&gt;the game is pirates &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is assumed most people have a general idea of what it is &lt;/del&gt;pirates &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do so you can hop into the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raise the anchor, lower the sails, and set off looking for booty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plunder. Whether the quest involves fighting, treasure hunting, exploration, &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just drunken hedonism, the goal is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hang out with people and have a good time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This looks like a great way &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you and some friends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get together &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After a plethora of leaks and rumors that seemed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confirm its existence prior to its announcement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creed Origins was officially revealed during Microsoft&amp;#039;s E3 press conference. Set &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Egypt, Assassin&amp;#039;s Creed Origins will run at a stead FPS at a consistent 4K resolut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey, or like a cat on the ship&amp;quot; or even potions that change the appearance of the player character (e.g a potion that makes them look very old). Neate also suggests that &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seaofthievespedia&lt;/del&gt;.com Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship guide&lt;/del&gt;|https://seaofthievespedia.com/] of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will be able to earn the currency to unlock this content through normal play&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, players may be able to earn premium currency as a reward for completing high-level quests, or the content could even be found &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speaking &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IGN , &lt;/del&gt;Rare&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;executive producer Joe Neate confirmed that the first major post-launch &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;update will introduce microtransactions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This update is &lt;/del&gt;expected &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;around three months after Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &amp;#039; launch and &amp;quot;anything in &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area will &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impact power or progression&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; says Neate. Given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ongoing controversy surrounding pay to win loot boxes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves won&amp;#039;t feature that mecha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But didn&amp;#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VR? E3 2017 really brings out the gaming community&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;optimism, after all&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more than a few people thought Microsoft&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s strict no VR policy was a red herring for a big announcement to &lt;/del&gt;come &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during E3 week&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sadly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft was simply telling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truth about its intentions for E3 2017, and there was nary &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rumor regarding Microsoft VR by the time the show floor had empt&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of Microsoft&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest franchises &lt;/del&gt;-- the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;racing simulator Forza Motorsport &lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- was given its seventh installment announcement, showing impressively alluring &lt;/del&gt;gameplay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smoothly operating at an impressive 4K and 60 FPS &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox On&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absolutely electric response from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crowd last year during Sony&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us 2 trailer reveal at PlayStation Experience 2016, many people considered &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming sequel to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a lock for this year&amp;#039;s conference&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those expectations were dashed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, when Sony closed its presentation on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new Spider-Man &lt;/del&gt;gameplay &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demonstration &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while exciting, wasn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exactly what many were expecting from one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most influential companies in gaming during the industry&amp;#039;s flashiest w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;note of creating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique and personal experience&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there will be plenty of customization options both &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate character and the ship. These customization items will be both cosmetic and functional &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;help ensure &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the pirate I design with the attributes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look I want &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not be the same &lt;/del&gt;pirate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you create&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The cartoonish art style hints &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this will be a more lighthearted &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirates &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposed to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more historically accurate bloodthirsty crew infected &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scurvy.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A recent datamine &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&amp;#039;s files uncovered lots more Sea of Thieves content&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including new enemies &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animals such as parrots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pigs, and seagulls&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leak also pointed to lots &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character and ship customization &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from tattoos and eyepatches &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of ship hulls&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;microtransactions still a few months away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare is still working on the finer details but these datamined options do sound like the sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cosmetic items that could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlocked via microtransacti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not every highly-anticipated Xbox exclusive is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;triple-A title&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One game that has caught &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attention of many gamers &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cuphead &lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;platform indie title coming this year from Studio MDHR&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact, Cuphead will be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first title from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer, so a lot is riding on this game for creators Chad and Jared Moldenha&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering the fact that &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be a shared open world&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wouldn&amp;#039;t be surprising to see &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunities &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build abodes and &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buildings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and work together with friends and strangers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create and protect entire villages&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/ins&gt;the game is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focused on &lt;/ins&gt;pirates&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and &lt;/ins&gt;pirates &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need ships&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s very likely players will need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purchase a boat either alone &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with others in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set sail&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There may also be ways &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players to gather materials &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build or upgrade those ships, making them more capable pirates &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Which Xbox One exclusives are you looking forward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next year? Are you interested in other games not listed here&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as Keiji Inafune&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ReCore ? Are you looking forward to some of the console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games coming to Xbox One &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seaofthievespedia&lt;/ins&gt;.com&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/ &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;riddles&lt;/ins&gt;|https://seaofthievespedia.com/] of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft&amp;#039;s Play Anywhere program &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Expect more information on Sea of Thieves &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;months to c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To sail the seven seas, embracing the life of a pirate is a dream that E3 is keen &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver with &lt;/ins&gt;Rare&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox and Windows 10 exclusive &lt;/ins&gt;Sea of Thieves . &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After debuting at Microsoft&amp;#039;s press conference during E3 2015 , everyone &lt;/ins&gt;expected &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first-person pirate adventure game to be shown &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year as well. Rare did &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;disappoint on expectation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivering the first gameplay as well as a new cinematic trailer. Rare even went beyond expectations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going onto &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Youtube Live E3 stream &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showing off another block &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamep&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its forthcoming launch. There&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty to do&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare seems like they&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re adding new ideas as fast as they can &lt;/ins&gt;come &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up with them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The studio just revealed how players can now get sick and vomit into a bucket&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bucket as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon against friends (or alli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the hottest games coming out &lt;/ins&gt;of Microsoft&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2016 presentation has to be Rare&amp;#039;s open&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world pirate adventure game Sea of Thieves . The multiplayer&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship&amp;#039;s captain and as seemingly trivial as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drunken accordion player. It&amp;#039;s not much of a stretch to say that fans of pirates and co&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;operative &lt;/ins&gt;gameplay &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have been utterly entranced by what Sea of Thieves has put &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer so &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the Sea of Thieves gameplay shown yet is not necessarily what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirety of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game will deliver, Rare didn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t want to just leave fans with an idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game will &lt;/ins&gt;be. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As such&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare put together &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cinematic trailer to go along with the &lt;/ins&gt;gameplay&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This cinematic trailer captures what Rare intends Sea of Thieves to grow into between now and its launch, whenever &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be. Rare didn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give any promises on that front, merely stating that the team is working very hard and Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves is growing closer to its vision every &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This one comes with the caveat &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nobody really expected Microsoft to have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VR presentation anyways&lt;/ins&gt;, as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company had attempted &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make it very clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cooperatively and competitively partake in traditional &lt;/ins&gt;pirate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was left merely teased. Oh, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don&amp;#039;t forget drinking ale. There&amp;#039;s plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ale to be drunk &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well. Mostly though, there was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of sea battles &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other pirate sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After years &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remastering their classic games, working on Kinect-only titles&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making Avatars&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare is finally back with their biggest game since 2008&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game in question, Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will allow players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carve out their own unique tales on the high seas with friends in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate-themed multiplayer adventure&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans responded well to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2015 Sea of Thieves trailer , so hopefully we see more of Rare&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For those who are excited about sailing the open seas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there looks to be plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hostile waters, as fellow players will attack and board players&amp;#039; ships in an effort to plunder and thieve their goods. There will also &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty of opportunities to fight AI enemies throughout the wo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And the cinematic trailer for Sea of Thieves does promise quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more than what Rare was able to show today. Treasure hunting on land and under the sea, combat between ships using both cannons, pistols, and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And sprinkled throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gold, treasure chests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;struggle to control such riches&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And that&amp;#039;s all layered under &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;social experience that&amp;#039;s at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heart of Sea of Thiev&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WillThayer</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=34256&amp;oldid=prev</id>
		<title>SalBottoms495 at 16:52, 11 April 2026</title>
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		<updated>2026-04-11T16:52:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:52, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A strong candidate for Best &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;E3 last year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon: Zero Dawn followed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prototypical formula. After showing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hands&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off demo at E3 2015, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers at Guerrilla Games put the controllers in the hands &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;E3 attendees and proved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them that the game is real&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was in &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hands-on demo that Horizon really solidified &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special experience&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of all&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon: Zero Dawn is exactly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/del&gt;of game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that some would argue E3 needs more &lt;/del&gt;of&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: original IPs that are not afraid &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take chances&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hats off &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guerrilla for doing something differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: Exploring the island &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;riddle &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guide us added &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause us some confusion without making us feel stupid&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I could only imagine what the other riddles would ask of play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Azario: There’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibility &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some players might have trouble with finding things &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the case of our adventure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I thought we made &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fine crew of rookie pirates on our first voyage with many more plan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Noah: To think&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us were sailing around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ocean, looking for islands with treasure, avoiding rocks, all while other pirate crews were out there in the blue beyond just waiting to plunder us&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game doesn’t make traversing the most beautifully rendered ocean I’ve ever seen easy either&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you need each crew member to be controlling a different part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;ship. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Someone needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;watch &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land from the crow’s nest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;someone can man &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannons, and someone has to patch up the inevitable holes &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A recent datamine of the game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;files uncovered lots more &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including new enemies &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animals such as parrots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pigs, and seagulls&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The leak also pointed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lots of character &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship customization &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from tattoos and eyepatches &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a variety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship hulls. With the game&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be unlocked via microtransacti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course, not everything at E3 2017 &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success. While the presentations themselves contained the same kind of awkward blunders viewers have become accustomed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years – with one in particular&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;presenter literally forgot how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pronounce their own name&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being a particularly egregious offense – &lt;/del&gt;there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number of disappointments in terms of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content each company failed to produce over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the week-long journey. Here&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our list of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest disappointments &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this year&amp;#039;s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&amp;#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&amp;#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&amp;#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Noah: Azario could tell you first hand Tom. I think the game has the potential to recreate &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate &lt;/del&gt;experience, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while also making sure you &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your crew have a blast&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would’ve loved to have been able to engage in ship-to-ship combat in our demo but alas, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expansive map makes player-vs-player encounters rare, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as such, more satisfying when it does occur. &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can only imagine &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shenanigans &lt;/del&gt;that will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transpire in the full g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial reaction to The Last of Us 2 &lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absence was that &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concern for its development status&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at least&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t appear to be an issue. Sony president Shuhei Yoshida went on record after the E3 2017 presentation as saying that PlayStation held back on its E3 presence in order to make both its Tokyo Game Show &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Experience conferences more exciting&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Given the fact that Yoshida was likely cognizant about how much buzz the lack of &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us 2 was generating within the PlayStation fan base&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it seems as though fans of Joel &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ellie won&amp;#039;t have to wait until 2018 &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive some more significant news about Naughty Dog&amp;#039;s second crack at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-apocalyptic adventure ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Old&amp;quot; Rare’s successful games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The creation of &amp;quot;old&amp;quot; Rare titles in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Oh wow! A new game by &lt;/del&gt;Rare is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caveat that nobody really expected Microsoft to have a VR presentation anyways, as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company had attempted to make it very clear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The beta for Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves happened recently, and to not &lt;/del&gt;many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people&amp;#039;s surprise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dataminers got a hold of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s data&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What perhaps was not expected &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what they found hidden beneath the [https://Seaofthievespedia.com/ Sea of Thieves Patch Notes|https://seaofthievespedia.com/] of c&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forthcoming Microsoft exclusive , is being pitched as a games as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;style game. Publisher Microsoft sees it as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game that players will want to keep coming back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;month after month&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes as little surprise then, &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like so many other games &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is no convoluted tutorial that spans many hours&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is pirates it is assumed most people have a general idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plunder&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hang out &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people and have a good time. This looks like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great way for you and some friends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get together and live out &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fantasy &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going on a pirate adventure without getting seasick or losing a hand &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a crocodile&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plethora of leaks and rumors &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seemed to confirm its existence prior &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its announcement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&amp;#039;s Creed Origins was officially revealed during Microsoft&amp;#039;s E3 press conference. Set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Egypt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&amp;#039;s Creed Origins will run at a stead FPS at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistent 4K resolut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This cosmetic content will &amp;quot;either be on a shoulder, like a monkey&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or like a cat on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship&amp;quot; or even potions that change the appearance &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player character (e.g a potion that makes them look very old)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate also suggests that [https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//Seaofthievespedia.com Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;ship &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guide|https://seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/] of Thieves players will be able to earn the currency &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlock this content through normal play. For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players may be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earn premium currency as a reward &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completing high-level quests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content could even be found &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Speaking to IGN , Rare&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; launch and &amp;quot;anything in this area will not impact power or progression&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; says Neate&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given the ongoing controversy surrounding pay &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;win loot boxes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the debate on whether or not loot boxes are gambling &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many will be glad &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hear that Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves won&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t feature &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mecha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But didn&amp;#039;t it seem like Microsoft &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protesting &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little too much about just having too much other stuff to showcase &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make time for VR? E3 2017 really brings out &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming community&amp;#039;s optimism, after all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and more than a few people thought Microsoft&amp;#039;s strict no VR policy was a red herring for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big announcement &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was nary &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rumor regarding Microsoft VR by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show floor had empt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strongest franchises -- &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;racing simulator Forza Motorsport -- was given its seventh installment announcement, showing impressively alluring gameplay smoothly operating &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an impressive 4K and 60 FPS on Xbox On&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&amp;#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&amp;#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&amp;#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On that note of creating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unique and personal &lt;/ins&gt;experience, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there will be plenty of customization options both as for the pirate character &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ship&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These customization items will be both cosmetic and functional to help ensure that the pirate &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;design with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attributes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want will not be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same pirate you create. The cartoonish art style hints &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A recent datamine of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;files uncovered lots more Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including new enemies and animals such as parrots&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pigs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seagulls&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leak also pointed to lots &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character and ship customization &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from tattoos &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eyepatches &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship hulls&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With the game&amp;#039;s microtransactions still &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few months away&lt;/ins&gt;, Rare is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still working on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finer details but these datamined options do sound like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of cosmetic items &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be unlocked via microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not every highly-anticipated Xbox exclusive is a triple-A title. One game that has caught the attention &lt;/ins&gt;of many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers is Cuphead &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platform indie title coming this year from Studio MDHR&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In fact, Cuphead will be the first title from the developer, so a lot &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;riding on this game for creators Chad and Jared Moldenha&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SalBottoms495</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=34160&amp;oldid=prev</id>
		<title>JQZCinda13: Created page with &quot;&lt;br&gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla G...&quot;</title>
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		<updated>2026-04-11T15:26:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla G...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;A strong candidate for Best of E3 last year, Horizon: Zero Dawn followed the prototypical formula. After showing a hands-off demo at E3 2015, the developers at Guerrilla Games put the controllers in the hands of E3 attendees and proved to them that the game is real. It was in that hands-on demo that Horizon really solidified as a special experience. Most of all, Horizon: Zero Dawn is exactly the type of game that some would argue E3 needs more of: original IPs that are not afraid to take chances. Hats off to Guerrilla for doing something differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: Exploring the island with only a riddle to guide us added the right amount of difficulty to cause us some confusion without making us feel stupid. I could only imagine what the other riddles would ask of play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: There’s a possibility that some players might have trouble with finding things to do, but in the case of our adventure, I thought we made a fine crew of rookie pirates on our first voyage with many more plan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: To think, the four of us were sailing around the ocean, looking for islands with treasure, avoiding rocks, all while other pirate crews were out there in the blue beyond just waiting to plunder us. The game doesn’t make traversing the most beautifully rendered ocean I’ve ever seen easy either: you need each crew member to be controlling a different part of the ship. Someone needs to steer, another needs to watch for land from the crow’s nest, someone can man the cannons, and someone has to patch up the inevitable holes in the s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&amp;#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&amp;#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, not everything at E3 2017 was a success. While the presentations themselves contained the same kind of awkward blunders viewers have become accustomed to over the years – with one in particular, when a presenter literally forgot how to pronounce their own name, being a particularly egregious offense – there were a number of disappointments in terms of the content each company failed to produce over the course of the week-long journey. Here&amp;#039;s our list of the biggest disappointments at this year&amp;#039;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&amp;#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&amp;#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&amp;#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Noah: Azario could tell you first hand Tom. I think the game has the potential to recreate a pirate experience, while also making sure you and your crew have a blast. I would’ve loved to have been able to engage in ship-to-ship combat in our demo but alas, the expansive map makes player-vs-player encounters rare, and as such, more satisfying when it does occur. I can only imagine the shenanigans that will transpire in the full g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although the initial reaction to The Last of Us 2 &amp;#039;s absence was that of concern for its development status, that, at least, doesn&amp;#039;t appear to be an issue. Sony president Shuhei Yoshida went on record after the E3 2017 presentation as saying that PlayStation held back on its E3 presence in order to make both its Tokyo Game Show and PlayStation Experience conferences more exciting. Given the fact that Yoshida was likely cognizant about how much buzz the lack of The Last of Us 2 was generating within the PlayStation fan base, it seems as though fans of Joel and Ellie won&amp;#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&amp;#039;s second crack at a post-apocalyptic adventure ti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&amp;#039;s surprise, dataminers got a hold of the game&amp;#039;s data. What perhaps was not expected is what they found hidden beneath the [https://Seaofthievespedia.com/ Sea of Thieves Patch Notes|https://seaofthievespedia.com/] of c&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
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