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	<title>Cyberpunk 2077 Is Still Broken On PS4 - Revision history</title>
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	<updated>2026-04-19T13:46:25Z</updated>
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		<title>NicoleWatts at 16:13, 11 April 2026</title>
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		<updated>2026-04-11T16:13:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:13, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Morgan begins &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make their way through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;station &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hopes &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finding other humans&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Along &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way through&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they recover &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;memories &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what happened &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Talos &lt;/del&gt;1. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They also battle and learn about the Typhons. Explaining &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more might spoil &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best twists for &lt;/del&gt;new players&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&amp;#039;s no real movement amongst Night City&amp;#039;s gangs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s a rare occurrence to see gangs outside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their home districts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aside &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members of 6th Street in Lizzie’s Bar&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when they’re &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directly involved in gigs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game mentioning that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6th Street have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bone to pick, or &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Valentinos and Maelstrom are fighting for eddies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang wars in Cyberpunk are practically nonexistent&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only people players may see gangs fighting are &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk2077Pedia&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk &lt;/del&gt;2077 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walkthrough&lt;/del&gt;|https://cyberpunk2077pedia.com/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s hastily added police officers and V themselves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regardless of whether V has max Street Cred. Every gang - &lt;/del&gt;except &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Aldecaldos, if players do Panam’s questline - will attack V if they get too close or get in their busin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After the controversial launch of the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the subsequent backlash from fans and pre-purchasers, CD Projekt Red was forced &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full damage control mode to try and mitigate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ensuing fallout&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They&amp;#039;ve had mixed success since &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicating that this might be another No Man&amp;#039;s Sky story all over ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Outer Worlds is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quirky &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made by Obsidian &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of comedy. Under the jokes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sharp dialogue, though, is a sad world on the brink of falling apart. As the &amp;quot;hero&amp;quot; of the story, you must choose how you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deal with the dark problems plaguing the galaxy you now call home.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunkdreams is free-to-&lt;/del&gt;play&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but there is an optional in-game transactional component. Everything you do in the game requires an Action&lt;/del&gt;. You &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have 40 Actions available to you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and gain one new Action every ten minutes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Obviously, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faster &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;longer you play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the quicker your Actions will get used up. Once &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach zero&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll need to wait for your Actions to build back up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or you can buy Credits using real&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world money to expedite the process&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Credits can also be used &lt;/del&gt;to buy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locked content, should you come across it while playing. Credits &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely optional&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was provided 1&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 Credits for review purposes, but in my weeks of playing, I’ve only used 170 Credits. &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really only used them during my longer play sessions that lasted upwards of two to four hours. I actually like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Actions system, since when I run out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them, I take that as my indicator to pull myself away from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s cyberpunk world &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re-enter real life&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s no question that I could &lt;/del&gt;play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunkdreams for hours on end&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that &amp;quot;forced&amp;quot; break is apprecia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Perk 200% Efficiency doesn’t feel nearly as useful as Field Technician does&lt;/del&gt;, even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if they essentially do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same thing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both Perks impact crafted items/weapons by 5%, but 5% more armor compared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% more damage is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge differen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Mechanic perk &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essential if people plan &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using Cyberpunk&amp;#039;s crafting system to its fullest. It makes every disassembled item worth twice &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;investment &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only requires three Tech Attribute points &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s a reason it’s right in the center of the crafting skill tree, after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three new cards that kick off certain actions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some repeat often, like taking a walk &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fresh air. Others are story&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;driven based on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storylines you’ve encountered&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maybe you’re looking for someone specific. A related card might appear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will lead &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;down the path &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finding &lt;/del&gt;them. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most cards come with different options/decisions, each of which has a percentage of success assigned to it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunkdreams is very much high&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;risk, high-reward&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you select &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;option with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low percentage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll either be handsomely rewarded or strictly punis&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don’t like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game - even without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;questionable content, I thought most &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the world was pretty uninspiring, Us Cracks were the only characters vaguely off the beaten path &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I enjoyed, and rebelling against what &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wanted from me by using it as a fashion simulator (or speaking &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people making &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into a fashion magazine ) was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most fun I had. But still, it’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blockbuster release&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I take no pleasure in seeing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people who like it &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people who supported it at its most toxic &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting screwed over like this. I’m not winning because they’re losing. Nobody is winning except &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people making money, and that’s what got Cyberpunk 2077 into this mess in the first pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One look at Cyberpunk 2077 on PS4 and you can see why. It’s locked at 30fps&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the world is also completely empty&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The NPCs and cars in the game at launch were fairly dull and predictable, disappearing or resetting &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you turned away and looked back, but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 version seems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have removed all but the most essential ones entirely&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ghost town, and regardless &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my own thoughts on Cyberpunk 2077’s quality or themes, it’s clear that this &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadow &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once was. Not even &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadow &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its looming potential - the game seems to work on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;basic ‘does not crash’ level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but aside from that it’s demonstrably worse than it was at launch. I’d love &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hear an explanation for why it was finally deemed okay to sell now, when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is so obviously not ready &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s being sold with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warning &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s not actually going to work on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;console it is currently being sold for. The conspiracy theory that Sony is pissed CDPR left it carrying &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can for refunds doesn’t ring true for me - if that was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;case&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I doubt &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the store&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this may seem like a lonely game, with V completing his/her story through deserted lanes and empty intersections, it improves the game&amp;#039;s performance exponentially owing &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lesser number of components the system has to render. Furthermore, the look is quite dystopian and makes for a slightly ridiculous mod that gamers looking for efficiency might pre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These limitations have resulted &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players looking for ways to customize the playing experience and rid the game &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its most frustrating faults. With official mod support from CD Projekt Red , modding Cyberpunk 2077 will continue to be a pretty common thing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mods are quite utilitarian, there exist some which can be safely regarded as extremely ridiculous&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet extremely enjoyable at the same time. These mods rank high with gamers owing to &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ridiculousness and should be installed as soon as possible to get the most and the unexpected out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The initial development roadmap for updates, bug fixes, and stability enhancements left a lot to be desired. It was essentially a simple graphic that was big on style and very light &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;substance. Following &lt;/ins&gt;the 1.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;23 update, things haven&amp;#039;t gotten &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better, with &lt;/ins&gt;the new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development roadmap leaving many Cyberpunk &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scratching their heads in confus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077, the biggest cautionary tale in modern gaming, is officially back on the PS Store&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels like that Spongebob meme - you know&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that one and only meme &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spongebob - where some guy finds Patrick’s wallet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only Patrick insists it’s &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Well, Patrick is CDPR , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;driving license is Cyberpunk 2077 , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wallet is a standard PS4, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that blue guy is all of us. Aren’t memes even funnier when someone describes them badly instead of using &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meme generator site? What’s &lt;/ins&gt;that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? No?! Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;screw you pal&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point is &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cyberpunk2077Pedia&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cyberpunk &lt;/ins&gt;2077 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story guide&lt;/ins&gt;|https://cyberpunk2077pedia.com/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2077 is once more available on PS4 &lt;/ins&gt;, except &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s not rea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The facts are very simple - this is a PS4 &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we’re being told not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scratch &lt;/ins&gt;that, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;triple-A PS4 &lt;/ins&gt;game with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huge hype cycle &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive marketing campaign that we’re being told not &lt;/ins&gt;to play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on PS4&lt;/ins&gt;. You &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can still buy it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of course&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don’t know if the PS Store can detect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difference between a PS4 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a PS4 Pro&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but putting out a tweet essentially saying &amp;quot;&lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can buy this&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but don’t&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; is horrifically anti&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consumer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are definitely players who are going &lt;/ins&gt;to buy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this on their regular PS4s - PS5s &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;notoriously hard to get and for literally every other game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the standard PS4 works&lt;/ins&gt;. I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know&lt;/ins&gt;, I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base version &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console last gen &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had zero issues with its performance aside from it running a little loud&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These players will be buying it because if they want to &lt;/ins&gt;play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they have no other options&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and they might not have &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seen &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tweet telling them not to&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s reasonable for a player &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assume that if &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available to buy &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will work on the PS4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We should be outraged that CDPR and Sony are selling these folk an unplayable experie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Silicon Dreams tackles some big philosophical questions and does so &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a deft hand&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The dialogue between yourself &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the androids you interrogate is well written - save for &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spelling errors here and there &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and has quite a few twists and turns along &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Each android has a unique personality &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feel conflicted about what &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with &lt;/ins&gt;them. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They all act like real people even though they&amp;#039;ve completely synthetic&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kronos will give you mission briefings that often have some rather cold&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hearted requirements such as deleting their memories or melting androids down for scrap&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&amp;#039;ll find yourself forced to put &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;android to death because they&amp;#039;ve been watching too many movies or they have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faulty arm joint. By the end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I was feeling pretty damn gui&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Better Vehicle Handling mod by RB allows &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players to somewhat compensate for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ridiculous handling &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicles &lt;/ins&gt;that the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer. While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mod in itself is not ridiculous, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is splendid in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sense that it tames vehicular control to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brilliant degree&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an aspect that is over-&lt;/ins&gt;the-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top for anybody playing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;un&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;modded version of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ah&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artificial intelligence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are few subjects that are &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interesting to write about &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concept of giving robots the capacity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think and feel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rich topic of discussion because it opens up all kinds &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;questions about what exactly it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sentient lifeform. Do androids deserve rights? Should they be treated equally? Are we monsters for creating beings solely for the purpose &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;performing menial tasks for our own convenience? Silicon Dreams asks all these questions and more, which not only makes &lt;/ins&gt;it a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good piece &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;science fiction but also &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fascinating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entertaining g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What this mod allows players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do is select &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appropriate crowd behavior &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he/she would prefer. Players can either choose a dynamic collection of NPCs or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more consistent collection. Other customizations &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this mod can aid include asset streaming, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traffic, as well as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;general behavior by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AI. However&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;noted that using this mod might affect the FPS of the game and put a major strain &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;performa&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NicoleWatts</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Cyberpunk_2077_Is_Still_Broken_On_PS4&amp;diff=32676&amp;oldid=prev</id>
		<title>BettyFitzmaurice: Created page with &quot;&lt;br&gt;Morgan begins to make their way through the station in hopes of finding other humans. Along the way through, they recover their memories of what happened on the Talos 1. T...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Cyberpunk_2077_Is_Still_Broken_On_PS4&amp;diff=32676&amp;oldid=prev"/>
		<updated>2026-04-10T15:10:53Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Morgan begins to make their way through the station in hopes of finding other humans. Along the way through, they recover their memories of what happened on the Talos 1. T...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Morgan begins to make their way through the station in hopes of finding other humans. Along the way through, they recover their memories of what happened on the Talos 1. They also battle and learn about the Typhons. Explaining any more might spoil the best twists for new players.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s no real movement amongst Night City&amp;#039;s gangs. It’s a rare occurrence to see gangs outside of their home districts, aside from members of 6th Street in Lizzie’s Bar, when they’re not directly involved in gigs. Despite the game mentioning that the Valentinos and 6th Street have a bone to pick, or that the Valentinos and Maelstrom are fighting for eddies, gang wars in Cyberpunk are practically nonexistent. The only people players may see gangs fighting are [https://Cyberpunk2077Pedia.com/ Cyberpunk 2077 walkthrough|https://cyberpunk2077pedia.com/] &amp;#039;s hastily added police officers and V themselves, regardless of whether V has max Street Cred. Every gang - except the Aldecaldos, if players do Panam’s questline - will attack V if they get too close or get in their busin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the controversial launch of the game and the subsequent backlash from fans and pre-purchasers, CD Projekt Red was forced to go on full damage control mode to try and mitigate the ensuing fallout. They&amp;#039;ve had mixed success since that time, indicating that this might be another No Man&amp;#039;s Sky story all over ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Outer Worlds is a quirky game made by Obsidian with a lot of comedy. Under the jokes and sharp dialogue, though, is a sad world on the brink of falling apart. As the &amp;quot;hero&amp;quot; of the story, you must choose how you want to deal with the dark problems plaguing the galaxy you now call home.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunkdreams is free-to-play, but there is an optional in-game transactional component. Everything you do in the game requires an Action. You have 40 Actions available to you, and gain one new Action every ten minutes. Obviously, the faster and longer you play, the quicker your Actions will get used up. Once you reach zero, you’ll need to wait for your Actions to build back up, or you can buy Credits using real-world money to expedite the process. Credits can also be used to buy locked content, should you come across it while playing. Credits are definitely optional, though. I was provided 1,000 Credits for review purposes, but in my weeks of playing, I’ve only used 170 Credits. I really only used them during my longer play sessions that lasted upwards of two to four hours. I actually like the Actions system, since when I run out of them, I take that as my indicator to pull myself away from the game’s cyberpunk world and re-enter real life. There’s no question that I could play Cyberpunkdreams for hours on end, so that &amp;quot;forced&amp;quot; break is apprecia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Perk 200% Efficiency doesn’t feel nearly as useful as Field Technician does, even if they essentially do the same thing. Both Perks impact crafted items/weapons by 5%, but 5% more armor compared to 5% more damage is a huge differen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Mechanic perk is essential if people plan on using Cyberpunk&amp;#039;s crafting system to its fullest. It makes every disassembled item worth twice the investment , and it only requires three Tech Attribute points . There’s a reason it’s right in the center of the crafting skill tree, after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often, like taking a walk and getting some fresh air. Others are story-driven based on the storylines you’ve encountered. Maybe you’re looking for someone specific. A related card might appear that will lead you down the path to finding them. Most cards come with different options/decisions, each of which has a percentage of success assigned to it. Cyberpunkdreams is very much high-risk, high-reward. If you select an option with a low percentage of success, you’ll either be handsomely rewarded or strictly punis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I don’t like the game - even without the questionable content, I thought most of the world was pretty uninspiring, Us Cracks were the only characters vaguely off the beaten path that I enjoyed, and rebelling against what the game wanted from me by using it as a fashion simulator (or speaking to the people making it into a fashion magazine ) was the most fun I had. But still, it’s a blockbuster release, and I take no pleasure in seeing the people who like it - even the people who supported it at its most toxic - getting screwed over like this. I’m not winning because they’re losing. Nobody is winning except the people making money, and that’s what got Cyberpunk 2077 into this mess in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One look at Cyberpunk 2077 on PS4 and you can see why. It’s locked at 30fps, but the world is also completely empty. The NPCs and cars in the game at launch were fairly dull and predictable, disappearing or resetting as soon as you turned away and looked back, but the PS4 version seems to have removed all but the most essential ones entirely. It’s a ghost town, and regardless of my own thoughts on Cyberpunk 2077’s quality or themes, it’s clear that this is a shadow of the game it once was. Not even a shadow of its looming potential - the game seems to work on a basic ‘does not crash’ level, but aside from that it’s demonstrably worse than it was at launch. I’d love to hear an explanation for why it was finally deemed okay to sell now, when the game is so obviously not ready that it’s being sold with a warning that it’s not actually going to work on the console it is currently being sold for. The conspiracy theory that Sony is pissed CDPR left it carrying the can for refunds doesn’t ring true for me - if that was the case, I doubt it would be back on the store&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BettyFitzmaurice</name></author>
		
	</entry>
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