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		<title>ValenciaIjk at 13:48, 19 April 2026</title>
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		<updated>2026-04-19T13:48:31Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:48, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many video game enthusiasts will likely have their hands full for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immediate future with titles like Resident Evil 3 , Doom Eternal , and Final Fantasy VII Remake , it&amp;#039;s easy to look &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horizon and wonder when they&amp;#039;ll see the light of day. There are even persistent rumors that next-gen consoles PlayStation 5 and Xbox Series X might not hit their 2020 launch windows&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if they do, they &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be in exceedingly short sup&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Really&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this prediction is only grounded in this leak that we reported on in early November 2019, where we see Mii Fighters sporting Cacodemon attire&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, Doomguy has been one of the most rumored fighters &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be added to Super Smash Bros. Ultimate huge roster. As far as &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard evidence,&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is really&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Story has always played a key role in Sucker Punch’s history&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from Sly Cooper’s journey to understand &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recover his family’s history, to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various superhuman Conduits’ paths to saving or ruling over their respective cities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But what grounds these plots and makes them relatable comes down to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supporting cast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;behaviors of their respective companion&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them remaining dedicated &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on introspection and seclusion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch has already begun teasing some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of &lt;/del&gt;Ghost of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima’s plot yet to be revealed, there’s room for additional characters to &lt;/del&gt;come &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in and both encourage and challenge Jin on his quest, and Sucker Punch’s past &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deep and relatable characters is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;testament &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this promise being fulfilled when the game launches on June 26 for PS4.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Longer development cycles are the reality &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the modern gaming industry&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unless certain solutions can be implemented efficiently in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next generation of gaming hardware&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like streaming &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SSD storage (which the PS5 and next Xbox are in fact using), then higher capacity tech will only bring longer development cycles. This was the case with PS4 proje&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the company&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;final State of Play livestream for 2019&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony showed a 60&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second teaser for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer. The full trailer will be shown at The Game Awards on December 12 at 8:30 p.m. EST, but the State of Play clip gives viewers a glimpse at what the new trailer could reveal. It begins &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island of Tsushima&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan. They spot the game&amp;#039;s masked protagonist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jin, silhouetted dramatically against the light at the edge of the trees. They then draw their swords &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Jin &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not much, but it does give viewers a hint at how Jin could develop into a &amp;quot;samurai commando, &amp;quot; gaining new tools (like smoke bombs) over the course of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are uncertain times, and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced to self-quarantine for their own safety and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;safety of others&lt;/del&gt;, it&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy to see why &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;passionate PlayStation fandom would be worried about the release status &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tent-pole titles like &lt;/del&gt;Ghost of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for [https://tsushimagame.com/ Ghost Of &lt;/del&gt;Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;News|Https://Tsushimagame&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com/] of Tsushima has been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long one. Originally revealed at Paris Games Week 2017 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima looked to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dramatic, samurai epic with some sort of supernatural flair, as the trailer showed what appeared to be the game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist seemingly disintegrating into smoke&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game wouldn&amp;#039;t be shown off again until E3 2018&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where an extended gameplay trailer gave &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at Ghost of Tsushima&amp;#039;s impressive visuals and methodical combat. This trailer didn&amp;#039;t show off any of the supernatural elements teased in the initial reveal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima E3 details revealed the game would not contain any supernatural elements, after all. In fact, the gameplay leaned more toward hyper-realism - or at least the kind of stylized realism shown in classic samurai mov&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;While the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;storm could end up impacting the Mongols &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some point in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jin &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least help it out significantly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting off the invading soldiers himself&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This will require players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adopt a &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;samurai commando&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting style &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using stealth tactics &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mongols&amp;#039; bombs against them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Along with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;historical changes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch noted at E3 2018 that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s Tsushima Island itself is being reinterpreted to better suit a video game&lt;/ins&gt;, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added locations to provide players more points &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interest. Fans will be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;learn &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about the game&amp;#039;s historical roots after it&amp;#039;s released&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as several &lt;/ins&gt;of the Ghost of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima special editions &lt;/ins&gt;come with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;director&amp;#039;s commentary that compares it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real life with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Japanese histor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima fictionalizes several elements &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this history&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For starters, Sucker Punch&amp;#039;s Mongol army is led by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fictional Khotun Khan&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ruler is fictional&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too &lt;/ins&gt;- a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man named Shimura. Events seen in &lt;/ins&gt;Ghost of Tsushima&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s trailers indicate Shimura&amp;#039;s battle &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mongols goes just about as well as it did in real life&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it appears Shimura survives&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so does his nephew&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist &lt;/ins&gt;Jin &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sakai&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given he&lt;/ins&gt;&amp;#039;s the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable character&lt;/ins&gt;, it&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no surprise Jin forms &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basis &lt;/ins&gt;of Ghost of Tsushima&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; s largest departure from history&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rather than being &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stand-in for an actual person like Kublai Khan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jin is essentially &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stand-in for 1274&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kamikaze &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As Sucker Punch Game Director Nate Fox told Variety &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Our hero isn’t &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hurricane&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he’s a man&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we actually acknowledge that change with his sword that’s engraved with storm wind desig&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic of the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices. As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside of Sly, but utilize more gadgets to gain the upper hand on a given situation, including smoke bombs for quick escapes, paragliders for quiet traversal and disguises to blend in and fool the enemies. While the combat of Ghost of Tsushima looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai will also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games, one can hope that the same reliance on verticality and quick reflexes will provide the same sense of satisfaction that made the classic games stand the test of time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima , the latest game from Sony first-party studio Sucker Punch, will receive a new trailer during The Game Awards 2019. Sucker Punch&amp;#039;s last release was inFamous Second Son , a launch-window PS4 game, way back in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;These are uncertain times, and the state of the world seems to be shifting on a daily basis. Video games are relatively low on the totem pole of immediate crises facing civilization at the moment, but with so much of the population forced to self-quarantine for their own safety and the safety of others, it&amp;#039;s easy to see why the passionate PlayStation fandom would be worried about the release status of tent-pole titles like [https://tsushimagame.com/ Ghost of Tsushima walkthrough|https://Tsushimagame.com/] of Tsushi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developed by PlatinumGames, Bayonetta 3 was initially announced at the Game Awards in 2017. There was no gameplay whatsoever. Just a very brief teaser showing Bayonetta&amp;#039;s legs and Scarborough Fair, her set of pistols aptly names Parsley, Sage, Rosemary, and Thyme. The last we heard about the game was back in September of 2018 at Bitsummit Roadshow where Hideki Kamiya and Atsushi Inaba said development was going &amp;quot;very, very we&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A new addition to the show is The Game Festival which allows gamers around the world to check out a selection of demos for the next 48 hours. You will be able to play games like Nightdive Studios&amp;#039; System Shock, Eastward, and SkateB&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There really isn&amp;#039;t any indication of when Ghost of Tsushima will hit store shelves, but it is slated for a PS4 release. With the PS5 coming late next year, it only makes sense that Sucker Punch&amp;#039;s next game will come before that. However, I can&amp;#039;t really see this game coming out in Q1 2020 considering the ridiculous lineup that is already slated. With games like Final Fantasy VII Remake , Doom Eternal , Cyberpunk 2077 , and The Last of Us Part 2 , it may not be the best option to have this in Q1 or early Q2 of 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Story has always played a key role in Sucker Punch’s history, from Sly Cooper’s journey to understand and recover his family’s history, to the various superhuman Conduits’ paths to saving or ruling over their respective cities. But what grounds these plots and makes them relatable comes down to the supporting cast, as Bentley’s gradually increasing confidence, Murray’s happy-go-lucky demeanor and Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated to assisting their friends as best as possible in these difficult times. While traditional samurai stories can often rely more on introspection and seclusion, Sucker Punch has already begun teasing some of the key figures that will play a role in Jin’s fight , including the conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet to be revealed, there’s room for additional characters to come in and both encourage and challenge Jin on his quest, and Sucker Punch’s past with deep and relatable characters is a testament to the potential of this promise being fulfilled when the game launches on June 26 for PS4&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValenciaIjk</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Ghost_Of_Tsushima_PS5_Launch_Details&amp;diff=48360&amp;oldid=prev</id>
		<title>HughIllingworth at 10:14, 19 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Ghost_Of_Tsushima_PS5_Launch_Details&amp;diff=48360&amp;oldid=prev"/>
		<updated>2026-04-19T10:14:24Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:14, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is concern about the release dates of upcoming &lt;/del&gt;video &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games shifting to account &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coronavirus crisis&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially following the recent announcement of The Last of Us Part II &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Iron Man VR getting delayed with no new release date forthcoming. It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely publisher Sony doesn&amp;#039;t want these &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to release in an environment where players won&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t be able to go out to get physical copies &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s also possible they&amp;#039;re concerned &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naughty Dog&amp;#039;s game, with its bleak themes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-apocalyptic setting, &lt;/del&gt;might not be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best fit for the current state of the wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Squre Enix&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along with Clay Tech Works&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unveiled Bravely Default 2 for a 2020 release on Nintendo Switch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It displayed some impressive looking visuals utilizing an anime and hand-drawn style &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphics&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;painting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vivid &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;colorful world for eyes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;digest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For those unfamiliar with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it represents a JRPG heavily inspired by classic Final Fantasy games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including four&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character parties &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn-based combat allowing players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build up &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;powers through multiple turns, or unleash multiple actions &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a single t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Notably&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horse is going considerably fast in this trailer. Generally &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would not be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;significant thing to note&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this riding momentum suggests that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feature a map with a considerable size&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as traveling devices &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as horses &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cars, must be modified within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game to make sure that it does not break &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in any way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Basically, the faster the horse, the bigger the potential map s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When Sucker Punch released _ Infamous Second Son _ &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;early 2014 on PS4&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;media wondered what its &lt;/del&gt;next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title would be. Though nothing was set &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stone or even implied&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generally assumed that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio would have its next project ready for the spotlight within at least the next three to four years. It would not be until October 2017 at Paris Games Week where Sony and Sucker Punch would finally reveal _ Ghost of Tsushima&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storm could end up impacting the Mongols at some point in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too, Jin &lt;/del&gt;will at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;least help it out significantly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fighting off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invading soldiers himself. This will require players to adopt &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;samurai commando&amp;quot; fighting style , using stealth tactics and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongols&amp;#039; bombs against them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Along &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the historical changes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch noted at E3 2018 that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s &lt;/del&gt;Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Island itself is being reinterpreted to better suit a video game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with added locations to provide players more points of interest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fans will be able to learn more about &lt;/del&gt;the game&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;historical roots after it&amp;#039;s released&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as several &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://tsushimagame&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ Ghost Of Tsushima News|Https://Tsushimagame&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com/] of Tsushima special editions come with a director&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;commentary that compares &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to real life with the help of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japanese histor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The important thing to note is that both _ God of War 2 _ and _ The Last of Us _ were subsequently remastered and released on the next iteration of platforms that they had skipped. Additionally, both remasters went on to become even more successful than their original versions. This &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potentially similar future for _ Ghost of Tsushima&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_ as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title is more than likely going to release right before &lt;/del&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nobody knows when The Last of Us Part II will finally release&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if they do, they&amp;#039;re not telling. The next largest Sony first-party title after Naughty Dog&amp;#039;s sequel is likely Ghost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima , &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new IP from developer Sucker Punch, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio best known for working &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2020&amp;#039;s breakout hits&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now fans are concerned that Sony might delay &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anticipated title from its previously-scheduled June 26 street date&lt;/del&gt;, to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point where fears &lt;/del&gt;about the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s &lt;/del&gt;release status &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have caused &lt;/del&gt;Ghost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to become a trending topic on Twitter, as recently reported by Game Ra&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch has set the bar very high &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;themselves with their past success making Sly Cooper and Infamous games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Throughout three generations &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation consoles, the developer &lt;/del&gt;has been a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mainstay for gamers on the platform&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It seems like &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the challenge &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raising the bar higher than ever before&lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch looks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cap &lt;/del&gt;off &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the PlayStation 4 with perhaps it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last AAA exclus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony’s first party studios are no strangers to releasing iterations &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blockbuster franchises &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;months leading up to a new PlaySation launch&lt;/del&gt;. In fact, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s Santa Monica Studio released its hit title _ God of War 2 _ on PS2 in March 2007 just months after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS3 launched in November 2006. Also, when &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 was set to launch in November 2013, Naughty Dog had just released _ The Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us _ &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;June of that same y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Sucker Punch is one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most admired developers in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming industry, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps best known for creating the &lt;/del&gt;Sly Cooper and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Infamous series &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games. In 2011&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony purchased Sucker Punch &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;produce games exclusively &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation. Sucker Punch has always worked within short development windows&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;longest period in between releasing games being four years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The length between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of the Studio&amp;#039;s last game Infamous First Light and the scheduled release &lt;/del&gt;of Ghost of Tsushima will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be six years&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prompting some to wonder if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game would be better off debuting &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While many &lt;/ins&gt;video &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game enthusiasts will likely have their hands full &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediate future with titles like Resident Evil 3 , Doom Eternal &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy VII Remake , it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easy to look at &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the horizon and wonder when they&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll see the light &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are even persistent rumors &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next-gen consoles PlayStation 5 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Series X &lt;/ins&gt;might not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit their 2020 launch windows, or that, if they do, they will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in exceedingly short sup&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Really&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this prediction is only grounded in this leak that we reported on in early November 2019&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where we see Mii Fighters sporting Cacodemon attire&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, Doomguy has been one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most rumored fighters to be added to Super Smash Bros. Ultimate huge roster. As far as &amp;quot;hard evidence&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; that is really&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Story has always played &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key role in Sucker Punch’s history, from Sly Cooper’s journey to understand &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recover his family’s history, to the various superhuman Conduits’ paths &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saving or ruling over their respective cities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But what grounds these plots and makes them relatable comes down to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supporting cast&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as Bentley’s gradually increasing confidence&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Murray’s happy-go&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lucky demeanor &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zeke Dunbar’s outgoing nature all compliment the behaviors of their respective companion, with each of them remaining dedicated &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assisting &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friends as best as possible &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these difficult times. While traditional samurai stories can often rely more on introspection and seclusion&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch has already begun teasing some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key figures &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will play &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role in Jin’s fight &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conflicted ally Masako and his concerned uncle Shimura. With many elements of Ghost of Tsushima’s plot yet &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be revealed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s room for additional characters to come &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and both encourage and challenge Jin on his quest&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch’s past with deep and relatable characters is a testament to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential of this promise being fulfilled when &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launches on June 26 for PS4&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Longer development cycles are the reality of the modern gaming industry. Unless certain solutions can be implemented efficiently &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the next generation of gaming hardware&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like streaming and SSD storage (which the PS5 &lt;/ins&gt;and next &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox are &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact using)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then higher capacity tech will only bring longer development cycles. This &lt;/ins&gt;was the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case with PS4 proje&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company&amp;#039;s final State of Play livestream for 2019&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony showed a 60-second teaser for a new Ghost of Tsushima trailer. The full trailer &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be shown at The Game Awards on December 12 &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8:30 p.m. EST&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;State of Play clip gives viewers &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;glimpse at what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new trailer could reveal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It begins &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a group of armored Mongolian soldiers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wheeling a heavy cart through a yellow forest on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;island of &lt;/ins&gt;Tsushima, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Japan&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They spot &lt;/ins&gt;the game&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;masked protagonist, Jin&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;silhouetted dramatically against the light at the edge &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trees&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They then draw their swords and charge, and Jin responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not much, but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does give viewers &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hint at how Jin &lt;/ins&gt;could &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;develop into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;samurai commando&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; gaining new tools (like smoke bombs) over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;course of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These are uncertain times&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the state &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world seems to be shifting on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;daily basis. Video games are relatively low &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the totem pole &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immediate crises facing civilization at the moment&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with so much of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;population forced to self&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quarantine for their own safety and the safety of others&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see why &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passionate PlayStation fandom would be worried &lt;/ins&gt;about the release status &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of tent-pole titles like &lt;/ins&gt;Ghost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Tsushi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The wait &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://tsushimagame.com/ Ghost Of Tsushima News|Https://Tsushimagame&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima &lt;/ins&gt;has been a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Originally revealed at Paris Games Week 2017 , &lt;/ins&gt;Ghost of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looked &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a dramatic, samurai epic with some sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supernatural flair&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the trailer showed what appeared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be the game&amp;#039;s protagonist seemingly disintegrating into smoke. The game wouldn&amp;#039;t be shown &lt;/ins&gt;off &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again until E3 2018, where an extended gameplay trailer gave a look at Ghost of Tsushima&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impressive visuals and methodical combat. This trailer didn&amp;#039;t show off any &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the supernatural elements teased &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initial reveal, however, and Ghost of Tsushima E3 details revealed the game would not contain any supernatural elements, after all&lt;/ins&gt;. In fact, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay leaned more toward hyper-realism - or at least &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stylized realism shown &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;classic samurai mov&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the InFamous games gradually incorporated more stealth components as they progressed, their anthropomorphic PS2 adventures made silent avoidance a key mechanic &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience, as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;titular raccoon &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his cohorts primarily relied upon thievery as their main career choices. As &lt;/ins&gt;Sly Cooper &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3 explored new ways to push the gameplay forward, players ultimately got the opportunity to not only control other characters outside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but utilize more gadgets &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gain the upper hand on a given situation, including smoke bombs &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quick escapes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paragliders for quiet traversal and disguises to blend in and fool &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat &lt;/ins&gt;of Ghost of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks to focus on efficiency and a touch for the dramatic, protagonist Jin Sakai &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also have the opportunity to utilize stealth to reduce the amount of enemies in a given area, which is strengthened by his tools including a grappling hook and smoke bombs, among others. As Sucker Punch refined their stealth gameplay through three Sly Cooper games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one can hope that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same reliance &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;verticality and quick reflexes will provide &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same sense of satisfaction that made the classic games stand the test of time.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>HughIllingworth</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Ghost_Of_Tsushima_PS5_Launch_Details&amp;diff=48149&amp;oldid=prev</id>
		<title>LucaHildebrant4 at 08:39, 19 April 2026</title>
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		<updated>2026-04-19T08:39:50Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:39, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony first lifted &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;veil on [https://Tsushimagame.com Ghost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima Walkthrough|https://tsushimagame.com/] of Tsushima back at Paris Games Week 2017 with a short trailer that let us know &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game would be taking place during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongol invasion &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan. &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game centers around a samurai by the name &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jin Sakai, but other details of the story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters aren&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really widely known just yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay front, all that Sucker Punch has opted to show us so far has been one demo at E3 2018 followed by another trailer that featured some more snippets &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay and a release window back at The Game Awards 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first invasion took place in 1274 &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;about 900 ships setting sail from South Korea&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The island &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima was the first location of the conflict thanks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its location to Japan&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small number of soldiers against a massive invasion force&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Tsushima army held out as long as they could but ultimately fell. The Mongols continued forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Iki Island next&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before making landfall at Hakata Bay on mainland Ja&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The final cherry on top of my pre-release anticipation for Ghost of Tsushima has also just been due to how serious Sucker Punch &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking the source material here. Developers at the studio have talked openly about how much research has gone into &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;project which has included multiple trips to Japan and working with actual swordmasters &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full &lt;/del&gt;game is going to feature &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;optional Japanese voice acting &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;English subtitles to really entrench yourself &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience even further. Aspects like this won&amp;#039;t &lt;/del&gt;make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or break Ghost of Tsushima , but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shows just that Sucker Punch is committed to making this &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just an enjoyable &lt;/del&gt;game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but one that is highly-authentic as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The latest update &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;provided by PlayStation , reveals several collector&amp;#039;s editions &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pre-order bonuses arriving alongside the game &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;June&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with plenty of samurai-inspired items &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enjoy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those looking to add a little extra to their experience can pick up the Digital Deluxe Edition of &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which offers &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items such as a Technique Point&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Charm of Hachiman&amp;#039;s Favor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hero of Tsushima skin set&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;digital mini art book&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;director&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s commentary, or &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Limited Edition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which includes all of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previously mentioned digital goodies and &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collectible SteelBook case&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each retailing for $69&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;99. Additionally&lt;/del&gt;, the Ghost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Collector&amp;#039;s Edition will retail for $169&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;99 and will include a host &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;items including &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dynamic PlayStation 4 theme, Jin Sakai avatar, Sashimono war banner, Furoshiki wrapping cloth, digital in-game extras found in the Digital Deluxe and Limited Editions, and a replica of Jin Sakai&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mask – complete &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;display stand. Pre-orders for these limited editions are beginning to open, so fans patiently awaiting this incredible title won&amp;#039;t want to wait too long to get their order&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Following the news &lt;/del&gt;that The Last of Us &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part 2 has been delayed indefinitely &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all eyes turned &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;June when Sony&amp;#039;s next big exclusive title would be launching&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For now, Suck Punch remains adamant that &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remains on track for launch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever evolving global pandemic, things could suddenly change on a d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With Sucker Punch’s silence on the game’s &lt;/del&gt;release &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;date information&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it started to become clear that _ &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_ was not as close to completion as was initially thought. Through 2019&lt;/del&gt;, the studio &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gave no updates &lt;/del&gt;on the title, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waiting until December &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finally show fans something new. Sony’s decision to skip E3 2019 gave Sucker Punch not only more time to develop &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(E3 trailers and demos take up precious studio resources), but also more time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer for December 2019’s State of Play and &lt;/del&gt;Game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Awar&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The setting &lt;/del&gt;of Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes place during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first invasion &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongol Empire . In the few trailers fans have already seen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game seems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;show &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongols having a lot of success on Tsushima Island, basically razing &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to the ground. In actuality, this event appears to be largely t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success came &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an end. After an initial surge inland, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;senior commander had been injured and eventually died&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s unknown why the Mongol didn&amp;#039;t capitalize on their success at this point. Instead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the army hung back near their ships with some reports indicating that many &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ship captains were concerned about a larger Japanese force showing up. Others speculate low supplies or the death of the senior commander having an impact &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mongols decided &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retreat back north to Korea under the blanket &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;night. This proved to be unwise as they encountered severe storms which reportedly sunk 200 ships with 13,500 men l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&amp;#039;s also the fact that Ghost of Tsushima quite literally looks like it could be &lt;/del&gt;one of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prettiest &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever made&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Speaking of that gameplay demo from 2018&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I&amp;#039;m hard-pressed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually believe that what we were shown was running on a PS4 Pro&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seriously&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how is that even possible? &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level of detail and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high-fidelity visuals that we were shown look like they should only be possible on a PC, or maybe an Xbox One X. If these kinds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphics are possible on even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weakest &amp;quot;premium&amp;quot; platform around, then that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty incredible. Games like this are why I invested in a 4K TV &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a PS4 Pro in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first place and I&amp;#039;m hoping &lt;/del&gt;Ghost of Tsushima&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s finalized iteration &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look just as stunning as what we&amp;#039;ve been shown thus&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is concern about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release dates &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming video games shifting to account for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coronavirus crisis, especially following &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent announcement &lt;/ins&gt;of The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Us Part II &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Iron Man VR getting delayed with no new release date forthcoming. It&amp;#039;s likely publisher Sony doesn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want these games to release in an environment where players won&amp;#039;t be able to go out to get physical copies of them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s also possible they&amp;#039;re concerned that Naughty Dog&amp;#039;s game, with its bleak themes and post-apocalyptic setting, might not be the best fit for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current state &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the wo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Squre Enix, along &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Clay Tech Works, unveiled Bravely Default 2 for a 2020 release on Nintendo Switch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It displayed some impressive looking visuals utilizing an anime and hand-drawn style &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graphics, painting a vivid and colorful world for eyes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;digest&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For those unfamiliar with the series, it represents &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;JRPG heavily inspired by classic Final Fantasy games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including four-character parties and turn-based combat allowing players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build up their powers through multiple turns&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or unleash multiple actions in a single t&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Notably, the horse &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going considerably fast in &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Generally that would not be a significant thing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;note&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this riding momentum suggests that &lt;/ins&gt;the game is going to feature &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a map &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a considerable size, as traveling devices &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games, such as horses and cars, must be modified within &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game to &lt;/ins&gt;make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sure that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in any way. Basically&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the faster the horse, the bigger the potential map s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Sucker Punch released _ Infamous Second Son _ in early 2014 &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;media wondered what its next title would be. Though nothing was set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stone or even implied&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was generally assumed that the studio would have its next project ready &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the spotlight within at least the next three &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It would not be until October 2017 at Paris Games Week where Sony and Sucker Punch would finally reveal _ &lt;/ins&gt;Ghost of Tsushima&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the storm could end up impacting the Mongols at &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jin will at least help it out significantly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fighting off the invading soldiers himself. This will require players to adopt a &amp;quot;samurai commando&amp;quot; fighting style &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using stealth tactics &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mongols&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombs against them. Along with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;historical changes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch noted at E3 2018 that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s Tsushima Island itself is being reinterpreted to better suit &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with added locations to provide players more points of interest&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans will be able to learn more about the game&amp;#039;s historical roots after it&amp;#039;s released&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as several of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://tsushimagame.com/ &lt;/ins&gt;Ghost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of &lt;/ins&gt;Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;News|Https://Tsushimagame&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima special editions come with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;director&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;commentary that compares it to real life &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the help of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Japanese histor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The important thing to note is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both _ God of War 2 _ and _ &lt;/ins&gt;The Last of Us &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_ were subsequently remastered and released on the next iteration of platforms that they had skipped. Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;both remasters went on &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become even more successful than their original versions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This could point to a potentially similar future for _ &lt;/ins&gt;Ghost of Tsushima, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_ as the title is more than likely going to release right before &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nobody knows when The Last of Us Part II will finally &lt;/ins&gt;release, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and if they do, they&amp;#039;re not telling. The next largest Sony first-party title after Naughty Dog&amp;#039;s sequel is likely &lt;/ins&gt;Ghost of Tsushima , the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new IP from developer Sucker Punch, a &lt;/ins&gt;studio &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best known for working &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games like Sly Cooper and Infamous . The Japan-set fallen samurai revenge thriller looks to be shaping up to be one of 2020&amp;#039;s breakout hits, but now fans are concerned that Sony might delay &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly-anticipated &lt;/ins&gt;title &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from its previously-scheduled June 26 street date&lt;/ins&gt;, to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the point where fears about &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s release status have caused Ghost &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trending topic on Twitter, as recently reported by &lt;/ins&gt;Game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ra&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Sucker Punch has set the bar very high for themselves with their past success making Sly Cooper and Infamous games. Throughout three generations &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation consoles, the developer has been a mainstay for gamers on the platform. It seems like &lt;/ins&gt;Ghost of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is up to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;challenge &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raising &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bar higher than ever before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as Sucker Punch looks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cap off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 4 with perhaps &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s last AAA exclus&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s first party studios are no strangers to releasing iterations of blockbuster franchises in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;months leading up &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new PlaySation launch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s Santa Monica Studio released its hit title _ God &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;War 2 _ &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS2 in March 2007 just months after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS3 launched in November 2006&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4 was set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch in November 2013, Naughty Dog had just released _ The Last of Us _ in June &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that same y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch is &lt;/ins&gt;one of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most admired developers in the gaming industry, and perhaps best known for creating the Sly Cooper and Infamous series of &lt;/ins&gt;games. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In 2011&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony purchased Sucker Punch &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;produce games exclusively for PlayStation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch has always worked within short development windows&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the longest period in between releasing games being four years. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;length between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Studio&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last game Infamous First Light &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scheduled release of &lt;/ins&gt;Ghost of Tsushima will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be six years, prompting some to wonder if the game would be better off debuting on the PlayStation&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LucaHildebrant4</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Ghost_Of_Tsushima_PS5_Launch_Details&amp;diff=48140&amp;oldid=prev</id>
		<title>TraceeMessier: Created page with &quot;&lt;br&gt;Sony first lifted the veil on [https://Tsushimagame.com Ghost of Tsushima Walkthrough|https://tsushimagame.com/] of Tsushima back at Paris Games Week 2017 with a short tra...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Ghost_Of_Tsushima_PS5_Launch_Details&amp;diff=48140&amp;oldid=prev"/>
		<updated>2026-04-19T08:32:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Sony first lifted the veil on [https://Tsushimagame.com Ghost of Tsushima Walkthrough|https://tsushimagame.com/] of Tsushima back at Paris Games Week 2017 with a short tra...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Sony first lifted the veil on [https://Tsushimagame.com Ghost of Tsushima Walkthrough|https://tsushimagame.com/] of Tsushima back at Paris Games Week 2017 with a short trailer that let us know the game would be taking place during the Mongol invasion of Japan. The game centers around a samurai by the name of Jin Sakai, but other details of the story and characters aren&amp;#039;t really widely known just yet. On the gameplay front, all that Sucker Punch has opted to show us so far has been one demo at E3 2018 followed by another trailer that featured some more snippets of gameplay and a release window back at The Game Awards 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first invasion took place in 1274 with about 900 ships setting sail from South Korea. The island of Tsushima was the first location of the conflict thanks to its location to Japan. With a small number of soldiers against a massive invasion force, the Tsushima army held out as long as they could but ultimately fell. The Mongols continued forward to Iki Island next, before making landfall at Hakata Bay on mainland Ja&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The final cherry on top of my pre-release anticipation for Ghost of Tsushima has also just been due to how serious Sucker Punch is taking the source material here. Developers at the studio have talked openly about how much research has gone into this project which has included multiple trips to Japan and working with actual swordmasters . Not to mention, the full game is going to feature optional Japanese voice acting with English subtitles to really entrench yourself in the experience even further. Aspects like this won&amp;#039;t make or break Ghost of Tsushima , but it shows just that Sucker Punch is committed to making this not just an enjoyable game, but one that is highly-authentic as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The latest update on Ghost of Tsushima , provided by PlayStation , reveals several collector&amp;#039;s editions and pre-order bonuses arriving alongside the game in June, with plenty of samurai-inspired items for fans to enjoy. Those looking to add a little extra to their experience can pick up the Digital Deluxe Edition of Ghost of Tsushima , which offers some special in-game items such as a Technique Point, Charm of Hachiman&amp;#039;s Favor, Hero of Tsushima skin set, digital mini art book, and director&amp;#039;s commentary, or the Limited Edition, which includes all of the previously mentioned digital goodies and a collectible SteelBook case, each retailing for $69.99. Additionally, the Ghost of Tsushima Collector&amp;#039;s Edition will retail for $169.99 and will include a host of items including a dynamic PlayStation 4 theme, Jin Sakai avatar, Sashimono war banner, Furoshiki wrapping cloth, digital in-game extras found in the Digital Deluxe and Limited Editions, and a replica of Jin Sakai&amp;#039;s mask – complete with a display stand. Pre-orders for these limited editions are beginning to open, so fans patiently awaiting this incredible title won&amp;#039;t want to wait too long to get their order&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the news that The Last of Us Part 2 has been delayed indefinitely , all eyes turned to June when Sony&amp;#039;s next big exclusive title would be launching. For now, Suck Punch remains adamant that Ghost of Tsushima remains on track for launch, though with the ever evolving global pandemic, things could suddenly change on a d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With Sucker Punch’s silence on the game’s release date information, it started to become clear that _ Ghost of Tsushima _ was not as close to completion as was initially thought. Through 2019, the studio gave no updates on the title, waiting until December to finally show fans something new. Sony’s decision to skip E3 2019 gave Sucker Punch not only more time to develop the game (E3 trailers and demos take up precious studio resources), but also more time to build a trailer for December 2019’s State of Play and Game Awar&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The setting of Ghost of Tsushima takes place during the first invasion of Japan by the Mongol Empire . In the few trailers fans have already seen, the game seems to show the Mongols having a lot of success on Tsushima Island, basically razing it to the ground. In actuality, this event appears to be largely t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This is where the success came to an end. After an initial surge inland, a senior commander had been injured and eventually died. It&amp;#039;s unknown why the Mongol didn&amp;#039;t capitalize on their success at this point. Instead, the army hung back near their ships with some reports indicating that many of the ship captains were concerned about a larger Japanese force showing up. Others speculate low supplies or the death of the senior commander having an impact on the campaign. Ultimately, the Mongols decided to retreat back north to Korea under the blanket of night. This proved to be unwise as they encountered severe storms which reportedly sunk 200 ships with 13,500 men l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&amp;#039;s also the fact that Ghost of Tsushima quite literally looks like it could be one of the prettiest games ever made. Speaking of that gameplay demo from 2018, I&amp;#039;m hard-pressed to actually believe that what we were shown was running on a PS4 Pro. Seriously, how is that even possible? The level of detail and the high-fidelity visuals that we were shown look like they should only be possible on a PC, or maybe an Xbox One X. If these kinds of graphics are possible on even the weakest &amp;quot;premium&amp;quot; platform around, then that&amp;#039;s pretty incredible. Games like this are why I invested in a 4K TV and a PS4 Pro in the first place and I&amp;#039;m hoping Ghost of Tsushima&amp;#039;s finalized iteration will look just as stunning as what we&amp;#039;ve been shown thus&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>TraceeMessier</name></author>
		
	</entry>
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