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		<title>DPSRosie68 at 11:46, 15 March 2026</title>
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		<updated>2026-03-15T11:46:53Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:46, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During certain missions, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are prompted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right&lt;/del&gt;? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well despite this, somehow you always get fined with a bounty&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It doesn&amp;#039;t make any sense. I tried wearing masks too and that doesn&amp;#039;t do anything either. It feels like Rockstar put them in as an obligation to the genre. They didn&amp;#039;t want to implement it as a real disguise. It might have broken the game otherwise, or someth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another thing that doesn&amp;#039;t make sense is the beginning concerns water. No matter what you do, there are certain areas in the snow-covered mountains you need to tread water in. How is there not a scene immediately afterward of Arthur freezing himself to the bone, or &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;least getting sick? In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grand scheme of problems, this is a very minor one, but it was enough where it got me to think. Again, the beginning just &lt;/del&gt;has a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of issues with&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a linear story path to follow, but there are plenty of side opportunities to engage in. Each region has a few forts that need to be taken over, much like the same style &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle at Fort Mercer. There are many characters that require assistance from John and these quests are usually entertaining. One quest involves a man &lt;/del&gt;with an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;undying love for his woman &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another series of events from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest giver involves a man who really gets under John&amp;#039;s skin in [https://Www&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Openworldpilot.com/ mouse click &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up coming document] last quest he gives. Random events happen throughout &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world such as highway robberies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hangings &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other random encounters with strangers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making the game world feel alive. Rockstar games are known for their sense of humor and some of their dark humor naturally crept into Red Dead Redemption. One of my favorite achievements I ever unlocked happened &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A few years ago my girlfriend was hanging out at my apartment and I decided to show her this game (she may &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bought it for me for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;birthday present but I can&amp;#039;t remember). I thought it would be funny to lasso a girl and leave her on the train tracks, like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mustache twirling silent film villain. As the locomotive turned the damsel in distress into a much gooier state of existence, an achievement popped up on screen. It&amp;#039;s good to know that my sociopathic tendencies aren&amp;#039;t so unusual that the developers weren&amp;#039;t able to anticipate my behavior&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unsurprisingly there are a lot of light gun games depicting the Wild West. Revolvers are on of the most iconic guns out there, and everyone knows the best parts of any Western are the shootouts. It’s a natural fit for a video game, but unfortunately, most of these games are bad. Take Lethal Enforcers II for example. This was made for arcades back when developers thought it was a cool idea to digitize actors instead of creating new character sprites. This must have blown minds back then, but it looks like garbage today, and it doesn’t play any better. Lethal Enforcers II is just kind of boring. It may be hilarious especially when you look at some of the cheap costumes at play, see above, but laughter can’t fix all probl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;L.A. Noire was an interesting step in a new direction &lt;/del&gt;for Rockstar&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Developed by Team Bondai and published by Rockstar&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;L&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A Noire took us back to 1940s Los Angeles in a Noire setting made popular within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;film industry. Controlling Detective Cole Phelps, you work your &lt;/del&gt;way &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;divisions &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;LAPD&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solving some &lt;/del&gt;of the best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and most gruesome cases 1940&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;L.A has to offer. As well as this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar introduced a free roam mode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing us &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explore the era in all its glory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slow pace and difficult interrogations help build the atmosphere &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall experience&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many feel they still missed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boat &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some circumstances&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually turning &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole story into a bit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dutch’s age in relation to Arthur’s doesn’t make sense&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They look &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same age and yet Dutch always refers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur as his son&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur even says Dutch and Hosea raised him as a child&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How young a &amp;quot;child&amp;quot; is in this game could v&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how the law works, right? You just pay some money &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it to go away? Well&lt;/del&gt;, that&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s how it works in regards &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bounties in &lt;/del&gt;Red Dead Redemption &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;II &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All except for story bounties like Blackwater&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s a little more than ridicul&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;There’s basically no good version, &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two options&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for fast travel in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. Here is what they give &lt;/del&gt;you. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Right off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bat once you enter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first town&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can take a taxi coach to other towns &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big landmarks that you have visited. For &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fee, &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can eventually upgrade &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;camp so you can fast travel from &lt;/del&gt;there&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all. It makes tackling the side activities needlessly tedious more &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than a lot &lt;/del&gt;of them, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like hunting, already are. Rockstar, this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2018&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You need a better sys&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each and every GTA instalment has their fair share &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lovable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but stupid characters&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You know&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ones who cause more trouble than they&amp;#039;re worth&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we can&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stay angry at&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GTA IV &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they started to put &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavy social element into our main character&amp;#039;s life&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helping to create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very realistic world in which you can hang out with the associates you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve met along the way. This meant that a number of social mini-&lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;became available &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That being said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there was nothing more irritating than being constantly badgered by Roman about bowling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much so &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his irksome requests became somewhat &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an internet joke. Think about it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&amp;#039;re &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the middle of a mission and your car is being peppered by bullets&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You&amp;#039;re fully concentrated on taking down the enemy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be interrupted by &amp;quot;HEY COUSIN&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IT&amp;#039;S ROMAN.&amp;quot; It&amp;#039;s absolutely infuriat&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Member the games &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/ins&gt;? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We member&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The basement &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hardcore Gamer office &lt;/ins&gt;has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section known &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crust Room, &lt;/ins&gt;with an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old grey couch &lt;/ins&gt;and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big old CRT TV&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;classic systems are down there collecting dust, so in an effort to improve &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cleanliness of our work space&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we dust off these old consoles every so often &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put an old game through its paces&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just to make sure everything stays &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working order&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We even &lt;/ins&gt;have a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beige computer with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floppy disk drive&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unsurprisingly there are a lot of light gun games depicting the Wild West. Revolvers are on of the most iconic guns out there, and everyone knows the best parts of any Western are the shootouts. It’s a natural fit for a video game, but unfortunately, most of these games are bad. Take Lethal Enforcers II for example. This was made for arcades back when developers thought it was a cool idea to digitize actors instead of creating new character sprites. This must have blown minds back then, but it looks like garbage today, and it doesn’t play any better. Lethal Enforcers II is just kind of boring. It may be hilarious especially when you look at some of the cheap costumes at play, see above, but laughter can’t fix all probl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the buildup to Red Dead Redemption 2 &amp;#039;s release later this month, those looking for some inspiration to satisfy their craving for Western-themed experiences won&amp;#039;t need to look further than our picks &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Western films you should watch before playing &lt;/ins&gt;Rockstar&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s own Western epic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given the numerous cinematic references that the studio has drawn from in their previous titles&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;So let&amp;#039;s get this out of &lt;/ins&gt;the way &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first before delving into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deeper parts &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this review: Red Dead Redemption 2 is an exceptional game that pushes &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bar for open-world titles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and will more than likely be considered one &lt;/ins&gt;of the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games of this generation. Much like its predecessor, Red Dead Redemption 2 &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blend of storytelling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and artistry are all working together &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form a game that works on every level&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto III set &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foundations &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Openworldpilot.com/ Open World Games Exploration]-world genre nearly two decades ago&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 feels like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;culmination of everything Rockstar Games has done to develop a world that feels not only grand &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scope&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but even deeper when it comes to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interactivity and immersion that it offers players throughout its journey.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s a lot more out there than I thought and most of what I found initially wasn’t very good&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I dug a bit deeper, found some treasures, and even some unique games on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awful side. Every game on this list, bad or good, at least tried &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do something ambitious for this genre&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In that sense, I appreciate the effort&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What&lt;/ins&gt;&amp;#039;s for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sure though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you shouldn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t miss any of my favorites on this list. If you play them back-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-back &lt;/ins&gt;Red Dead Redemption &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 will be out before you know it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without any more delays that is&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let’s put those dismissive thoughts out of our heads and round up the very best and the worst Weste&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That also goes for the band &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters that you&amp;#039;ll interact with throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from both the familiar faces and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new characters that &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll encounter while roaming through the West with the Van der Linde gang&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While there&amp;#039;s the sheer novelty of getting to be reacquainted with characters like John Marston and Dutch Van der Linde for fans of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previous game, many of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new faces in Red Dead Redemption 2 prove to be just as memorable and engaging to interact with&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as the fierce and determined widow Sadie Adler&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the unpredictable hitman Micah Bell, who Arthur has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a complicated relationship with&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Over time and through &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interactions with the rest of the Van der Linde gang, &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a clear sense of the gang&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;camaraderie and why Arthur is &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiercely protective &lt;/ins&gt;of them, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and getting to explore and deepen these relationships with the other gang members &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easily one of the highlights of Red Dead Redemption 2 &amp;#039;s narrative thanks to its impeccable writing and strong performances&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Ever hear of the legend &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lucky Luke? Yeah neither have I&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dear readers. That&amp;#039;s probably because it’s based on a series of French comics dating back to the late 40s. As obscure as it is I&amp;#039;m surprised there are so many games based on the character&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I grabbed one for my favorite console, the Super Nintendo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and was not impressed. It looks good (resembling &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comic to a degree)&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I wouldn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;call it exciting&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lucky Luke is slow as molasses &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terms of walking and jumping&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which makes platforming &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needlessly hard challenge. Shooting is no better either. Worse yet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your objective is not clearly defined in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level. I don&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t expect &lt;/ins&gt;games to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hold my hand, but give me a break&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At least try to be decent to your play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all he can do is try to pick off their ADC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but hits a minion instead. That’s 100 mana &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will take him five minutes to get back! This Blitz is all &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us though&lt;/ins&gt;, in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;life&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No matter how hard we try&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we just can’t do what we want to do. We attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help the world&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but end up destroying everything we held dear in the proc&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DPSRosie68</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Member_Red_Dead_Redemption&amp;diff=7708&amp;oldid=prev</id>
		<title>NormanCreswick8: Created page with &quot;&lt;br&gt;During certain missions, you are prompted to cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right? Well...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Member_Red_Dead_Redemption&amp;diff=7708&amp;oldid=prev"/>
		<updated>2026-03-15T07:10:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;During certain missions, you are prompted to cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right? Well...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;During certain missions, you are prompted to cover your face with a bandana, which is typical of Westerns. It looks cool. This is to keep your identity hidden, right? Well despite this, somehow you always get fined with a bounty. It doesn&amp;#039;t make any sense. I tried wearing masks too and that doesn&amp;#039;t do anything either. It feels like Rockstar put them in as an obligation to the genre. They didn&amp;#039;t want to implement it as a real disguise. It might have broken the game otherwise, or someth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another thing that doesn&amp;#039;t make sense is the beginning concerns water. No matter what you do, there are certain areas in the snow-covered mountains you need to tread water in. How is there not a scene immediately afterward of Arthur freezing himself to the bone, or at least getting sick? In the grand scheme of problems, this is a very minor one, but it was enough where it got me to think. Again, the beginning just has a lot of issues with&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a linear story path to follow, but there are plenty of side opportunities to engage in. Each region has a few forts that need to be taken over, much like the same style as the battle at Fort Mercer. There are many characters that require assistance from John and these quests are usually entertaining. One quest involves a man with an undying love for his woman and another series of events from a quest giver involves a man who really gets under John&amp;#039;s skin in [https://Www.Openworldpilot.com/ mouse click the up coming document] last quest he gives. Random events happen throughout the world such as highway robberies, hangings and other random encounters with strangers, making the game world feel alive. Rockstar games are known for their sense of humor and some of their dark humor naturally crept into Red Dead Redemption. One of my favorite achievements I ever unlocked happened in this game. A few years ago my girlfriend was hanging out at my apartment and I decided to show her this game (she may have bought it for me for a birthday present but I can&amp;#039;t remember). I thought it would be funny to lasso a girl and leave her on the train tracks, like a mustache twirling silent film villain. As the locomotive turned the damsel in distress into a much gooier state of existence, an achievement popped up on screen. It&amp;#039;s good to know that my sociopathic tendencies aren&amp;#039;t so unusual that the developers weren&amp;#039;t able to anticipate my behavior.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unsurprisingly there are a lot of light gun games depicting the Wild West. Revolvers are on of the most iconic guns out there, and everyone knows the best parts of any Western are the shootouts. It’s a natural fit for a video game, but unfortunately, most of these games are bad. Take Lethal Enforcers II for example. This was made for arcades back when developers thought it was a cool idea to digitize actors instead of creating new character sprites. This must have blown minds back then, but it looks like garbage today, and it doesn’t play any better. Lethal Enforcers II is just kind of boring. It may be hilarious especially when you look at some of the cheap costumes at play, see above, but laughter can’t fix all probl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;L.A. Noire was an interesting step in a new direction for Rockstar. Developed by Team Bondai and published by Rockstar, L.A Noire took us back to 1940s Los Angeles in a Noire setting made popular within the film industry. Controlling Detective Cole Phelps, you work your way through the divisions of the LAPD, solving some of the best and most gruesome cases 1940&amp;#039;s L.A has to offer. As well as this, Rockstar introduced a free roam mode, allowing us to explore the era in all its glory. While the game grossed highly and is rated among its fans, it did receive some criticism for being boring. Although it is argued that the slow pace and difficult interrogations help build the atmosphere for the overall experience, many feel they still missed the boat in some circumstances, actually turning the whole story into a bit of a d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dutch’s age in relation to Arthur’s doesn’t make sense. They look the same age and yet Dutch always refers to Arthur as his son. Arthur even says Dutch and Hosea raised him as a child. How young a &amp;quot;child&amp;quot; is in this game could v&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&amp;#039;s how the law works, right? You just pay some money for it to go away? Well, that&amp;#039;s how it works in regards to bounties in Red Dead Redemption II . All except for story bounties like Blackwater. It’s a little more than ridicul&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There’s basically no good version, of the two options, for fast travel in the game. Here is what they give you. Right off the bat once you enter the first town, Valentine, you can take a taxi coach to other towns and big landmarks that you have visited. For a fee, of course. You can eventually upgrade your camp so you can fast travel from there, but that&amp;#039;s all. It makes tackling the side activities needlessly tedious more so than a lot of them, like hunting, already are. Rockstar, this is 2018. You need a better sys&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each and every GTA instalment has their fair share of lovable, but stupid characters. You know, the ones who cause more trouble than they&amp;#039;re worth, but we can&amp;#039;t stay angry at. Well, in GTA IV , they started to put a heavy social element into our main character&amp;#039;s life, helping to create a very realistic world in which you can hang out with the associates you&amp;#039;ve met along the way. This meant that a number of social mini-games became available to us. That being said, there was nothing more irritating than being constantly badgered by Roman about bowling, so much so that his irksome requests became somewhat of an internet joke. Think about it, you&amp;#039;re in the middle of a mission and your car is being peppered by bullets. You&amp;#039;re fully concentrated on taking down the enemy, only to be interrupted by &amp;quot;HEY COUSIN, IT&amp;#039;S ROMAN.&amp;quot; It&amp;#039;s absolutely infuriat&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>NormanCreswick8</name></author>
		
	</entry>
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