<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://coopspace.online/index.php?action=history&amp;feed=atom&amp;title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals</id>
	<title>New Sea Of Thieves Trailer Highlights The Visuals - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://coopspace.online/index.php?action=history&amp;feed=atom&amp;title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals"/>
	<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;action=history"/>
	<updated>2026-04-17T07:17:27Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=36509&amp;oldid=prev</id>
		<title>NicolasSecrest7 at 17:15, 12 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=36509&amp;oldid=prev"/>
		<updated>2026-04-12T17:15:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:15, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below will challenge players &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a mysterious, randomly&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generated island where exploration&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discovery, and survival are at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forefront of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience. The game is said &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer a Dark Souls level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;danger &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intrigue with its combat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which by itself &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;garner incredible attention until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s release later this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Short Haul trailers are just one way &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer is continuing to communicate with its audience&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether &lt;/del&gt;they&amp;#039;re &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excited &lt;/del&gt;for Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or not. There are several other short video &lt;/del&gt;series &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that are ongoing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Inn-side Stories series or one-offs created for special events&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like Talk Like a Pirate Day&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps this extensive amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;communication is another strategy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;help bring &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closer to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience that &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will provide &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps in knowing Rare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will better know their ga&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For those who aren’t aware&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cuphead is a &amp;quot;run-&lt;/del&gt;and&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-gun platformer&amp;quot; created in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;style of 1930s cartoons. Players will enjoy a single-player campaign, along with multiplayer action&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other games on this list, there is still plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details yet to be shared about Cuphead , but needless to say&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamers are already lining up to grab this unique indie ti&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sea of Thieves closed beta has only been active for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handful &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;days, but that hasn&amp;#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;search &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contracts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and glory&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the closed beta only offers a sample&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sized portion &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full picture. Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves fans have datamined &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed beta in order to get a better glimpse &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what is to c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Some prospective &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players may question the decision to include microtransactions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Neate has an explanation for the business model&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Ultimately I have to look at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reality of running a game-as-service as a business&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; says &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have as many people as possible working on this, and &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep giving people reasons &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;return, reasons to have fun&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand, randomly placed as you are amid one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trading outposts upon booting up a new session. &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SEAOFTHIEVESANDHERE’SANISLAND&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GO!!&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ummmm…errrr, wait-what? Yes, it’s &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sudden &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without a map or instructor or any sort of indicator beforehand&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beta hasn&amp;#039;t provided&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goes without saying that Sea of Thieves almost expects too much for its starting players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply just accept and tolerate.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s in no way surprising &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the mantra of &amp;quot;…but what do I do?&amp;quot; or variations thereupon, has lingered over &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like a pungent&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but-irremovable odor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While there was always a strong case that there’d already been a fair amount of intrigue built up for what Rare — proper Rare that is, not Kinect Sports-shackled &amp;quot;Rare&amp;quot; — was cooking-up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prior to and since its reveal back at E3 2015 (&lt;/del&gt;which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly), details pertaining to its content, its progression, its finer details outside of an odd sample of footage and &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather unfunny plodding through voluntary player commentary&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been somewhat conserved. For what purpose though; after all&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I both know Microsoft need all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good marketing they can get their hands on if they’re to give &lt;/del&gt;Xbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a reasonable chance in 2018&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While all this should &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taken with a grain &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;salt, it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy to see why &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare and Microsoft would be gearing up &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an open beta. With the hype surrounding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game right now thanks &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beta and high twitch viewership&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not to mention &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited edition controller set to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;released&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studios would want to keep riding this high &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;the game&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release and an open-beta could go &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long way towards t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the forthcoming Microsoft exclusive &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is being pitched as a games as a service-style game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Publisher Microsoft sees it &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sort of game &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will want to keep coming &lt;/del&gt;back to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;month after month&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It comes as little surprise then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that like so many other games &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;service, Sea of Thieves will also include microtransacti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. &lt;/del&gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mentioned above&lt;/del&gt;, Xbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has committed to offering plenty of first&lt;/del&gt;-party &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means Xbox fans have a lot to look forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both now and in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first developer to offer this explanation&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rising game development costs . This means that players can likely expect more microtransactions &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games going forward, but many will be hoping that they follow [https://Seaofthievespedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com Sea Of Thieves Voyages|Https://Seaofthievespedia.Com/] of Thieves &lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only offer cosmetic unlo&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And yet…as pleasing as it was to eventually get to grips &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ship’s functions — jostling between control of the wheel and micro&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;managing of the sails&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during solo sessions — or as enticing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next island on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizon was to make landfall over, it’s hard not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come away from Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;— proved &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Specific examples of visual effects cited within Sea of Thieves &lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer include cannon explosions and how cannon balls crash into ship hulls, as well as the spray of water as a ship parts the sea. Andreas Oberg, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VFX Lead at Rare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;describes these effects in detail regarding how &lt;/ins&gt;they&amp;#039;re &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used to create a more visceral and engaging experience &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players. Andreas describes it thusly within the trai&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Previous episodes in &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; Short Haul trailer &lt;/ins&gt;series &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include &amp;quot; Creating Clouds &lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &amp;quot; Aboard &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ship &lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; and &amp;quot; Instruments &lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Each explores an example of how Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves tries &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bring the &lt;/ins&gt;player &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the world in which they&amp;#039;re playing. Instruments talks about how &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can add their own soundtrack within the game through gameplay, but how it&amp;#039;s also influenced by social aspects of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game . Creating Clouds shows how &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is using an ever-present object in virtually every game -- clouds -- in a new way to add depth to the experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s unexplored territory&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which pirates would appreci&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2017 has come and gone&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers are suitably excited about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming calendar year&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo unveiled &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release date &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Super Mario Odyssey &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game that could rival Breath &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terms &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how drastically it will reinvigorate its franchise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while Microsoft finally dished on its new console&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Xbox One X &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previously known as Project Scorpio. Although there weren&amp;#039;t any earth&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shattering announcements made by any &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video game industry&amp;#039;s major players&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2017 was largely a success based on the quality &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games that were put on display and the amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;titles that will be arriving within the next six mon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This isn&amp;#039;t the first time that Rare has talked about cross-play for &lt;/ins&gt;Sea of Thieves , &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earlier this year, when Rare first activated &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closed alpha on PC&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team decided &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try out cross-play &lt;/ins&gt;just to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see how it felt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Executive Producer Joe Neate called &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical&lt;/ins&gt;,&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explaining &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it led him to question why any game would split player bases. But questions about balance &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fairness prevented Rare from making it official straight away&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio considered cross-play&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the more &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;realized there was no good reason not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft has officially announced &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare&amp;#039;s multiplayer pirate action game &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will feature cross&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play between Xbox One and PC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The announcement came during today&amp;#039;s Xbox Gamescom livestream&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;included &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new trailers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a few announcements&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concluded with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch of &lt;/ins&gt;Xbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One X pre-orders&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But cross-play for Sea of Thieves could be the biggest surprise, with the game&amp;#039;s closed technical alpha implementing the feature, effective immediat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It won&amp;#039;t &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprising if Bethesda is announcing Skyrim remakes well into the turn &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 22nd century at this rate. While sales for Skyrim &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various remasters and re-releases have indicated that there is still &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vibrant market &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bethesda&amp;#039;s most popular take on The Elder Scrolls series, there comes a time when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dragonborn on every existing modern&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day console becomes less impressive. That time could be now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as what would have been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previously riot-inducing announcement in the release date for Skyrim on Switch was met with general fatigue from many RPG fans. Skyrim on the go will no doubt &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fun&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and [https://Seaofthievespedia.com/ visit &lt;/ins&gt;the up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coming site] addition of the Master Sword into &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a nice touch, but it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning to feel as though Bethesda simply refuses to move on from the world of Skyrim at the cost of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Elder Scrolls title being develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although the initial reaction to The Last of Us 2 &amp;#039;s absence was that &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concern for its development status, that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at least&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doesn&amp;#039;t appear to be an issue&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony president Shuhei Yoshida went on record after the E3 2017 presentation &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saying &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation held &lt;/ins&gt;back &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on its E3 presence in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make both its Tokyo Game Show and PlayStation Experience conferences more exciting&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given the fact that Yoshida was likely cognizant about how much buzz the lack of The Last of Us 2 was generating within the PlayStation fan base&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it seems &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though fans of Joel and Ellie won&amp;#039;t have to wait until 2018 to receive some more significant news about Naughty Dog&amp;#039;s second crack at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;post-apocalyptic adventure ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is the case with Quantum Break &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the biggest &lt;/ins&gt;Xbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One exclusives coming next year is from a third&lt;/ins&gt;-party &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio. Platinum Games is developing a new action RPG called Scalebound &lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will allow gamers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skies on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backs of dragons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and battle enemies &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the help &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friends &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4-player co-op&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scalebound &lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Gamescom 2015 trailer impressed many, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully Platinum Games can stick the landing when the game releases next y&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NicolasSecrest7</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=36229&amp;oldid=prev</id>
		<title>StefanieRehfisch at 12:52, 12 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=36229&amp;oldid=prev"/>
		<updated>2026-04-12T12:52:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:52, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It won&amp;#039;t be surprising if Bethesda is announcing Skyrim remakes well into the turn of the 22nd century at this rate. While sales for Skyrim &amp;#039;s various remasters and re-releases have indicated that there is still &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vibrant market for Bethesda&amp;#039;s most popular take on The Elder Scrolls series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there comes a time when the ability to play as the Dragonborn on every existing modern&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;day console becomes less impressive. That time could be now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as what would have been a previously riot-inducing announcement in the release date for Skyrim on Switch was met with general fatigue from many RPG fans. Skyrim on the go will no doubt be fun&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;addition &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Master Sword into the &lt;/del&gt;game is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice touch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it&amp;#039;s beginning &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel as though Bethesda simply refuses to move on from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world of Skyrim at the cost of a new Elder Scrolls title being develo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Andreas goes on &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;describe how visual effects &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all about bringing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entire experience together&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;key facet &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what will make [https://Seaofthievespedia.com/ &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Megalodon guide|https://seaofthievespedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/] of Thieves more than a typical pirate game. As an online multiplayer game with a heavy reliance on character customization and progression&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player investment in the character and world is an obvious priori&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As expected&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an online multiplayer game in which players will cooperatively &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;competitively partake &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional pirate activities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those include running &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship by weighing anchor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unfurling sails, and laying down cannon fire &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other ships&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and island life -- though that was left merely teased. Oh, and don&amp;#039;t forget drinking ale. There&amp;#039;s &lt;/del&gt;plenty of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ale &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drunk as well. Mostly though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there was a lot of sea battles with other pirate sh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;This one comes with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caveat that nobody really expected Microsoft &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a VR presentation anyways, &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company had attempted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it very clear that it had no intentions &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focusing on Microsoft VR technology when it had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;show and &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new console &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finally unv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absolutely electric response from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crowd last year during Sony&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Last of Us 2 trailer reveal at PlayStation Experience 2016&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;people &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considered the upcoming sequel &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lock for this year&amp;#039;s conference. Those expectations were dashed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when Sony closed its presentation on &lt;/del&gt;a new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spider-Man gameplay demonstration that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while exciting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wasn&amp;#039;t exactly &lt;/del&gt;what &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many were expecting from one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most influential companies in gaming during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s flashiest w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Today Rare delivered &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dubbed &amp;quot;Short Hauls&lt;/del&gt;,&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or short developer diaries that describe aspects of the game&amp;#039;s experience. &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sees fit &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;design philosophy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goals in these Short Hauls&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hoping &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give potential players some perspective on what kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves is shaping up to be &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Visual Effects&amp;quot; is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;topic of this latest Short Haul trailer, or how Rare&amp;#039;s focus &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the details will better create &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;true pirate advent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naturally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then, gamers have been eager &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find out exactly what the online component of Sea of Thieves &amp;#039; multiplayer &lt;/del&gt;would &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entail&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, those expecting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title would be free&lt;/del&gt;-to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-play once initially purchased are going &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sorely disappointed. Sea of Thieves design director Gregg Mayles shot down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free multiplayer experience in an interview with Eurogamer at E3 2016 yester&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Developer Bluehole announced that it&amp;#039;s hit MMO&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Playerunknown&amp;#039;s Battlegrounds &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be available first on the Xbox One&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Built in Unreal Engine 4, &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct your anger at &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players by setting them ablaze or by unloading round after round &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullets into your oppone&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft officially reveals the long-awaited console&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;named &lt;/del&gt;Xbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One X&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is slated &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release worldwide November 7th&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017. Packing impressive technical specifications, the console includes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1TB of storage, sticking true to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare&amp;#039;s Short Haul trailers are just one way &lt;/del&gt;the developer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is continuing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;communicate &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its audience, whether they&amp;#039;re excited for Sea of Thieves or not. There are several other short video series &lt;/del&gt;that are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ongoing, like the Inn-side Stories series or one-offs created for special events, like Talk Like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pirate Day&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps this extensive amount of developer-to-player communication is another strategy to help bring &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closer to the experience that Sea of Thieves will provide . Perhaps &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knowing Rare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better know their ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, we all know &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;didn&amp;#039;t happen&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While some other titles got their time in the remake spotlight, including an exciting new 3DS game in Metroid&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Samus Returns , there was no mention of Nintendo&amp;#039;s generational fighting IP&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That could be due in part to the surprising success &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ARMS , a game that initially existed as an afterthought in the Switch&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s early launch lineup previews thanks to Breath of the Wild but has quickly gained steam as a viable new IP in its own right. Still, though, would it have been so hard to just throw together a teaser for 2&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Below will challenge players with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mysterious&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generated island where exploration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;discovery&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;survival are at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forefront &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience. The &lt;/ins&gt;game is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;said to offer &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dark Souls level of danger and intrigue with its combat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which by itself will continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;garner incredible attention until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s release later this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare&amp;#039;s Short Haul trailers are just one way the developer is continuing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;communicate with its audience, whether they&amp;#039;re excited for Sea of Thieves or not. There &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several other short video series that are ongoing, like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inn-side Stories series or one-offs created for special events&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like Talk Like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pirate Day. Perhaps this extensive amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer-to-player communication is another strategy to help bring players closer to the experience that &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will provide &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps in knowing Rare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will better know their ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For those who aren’t aware&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cuphead &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &amp;quot;run-&lt;/ins&gt;and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-gun platformer&amp;quot; created &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the style of 1930s cartoons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players will enjoy &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single-player campaign&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;along with multiplayer action. Like the other games &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this list&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is still &lt;/ins&gt;plenty of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details yet &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shared about Cuphead , but needless to say&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers are already lining up to grab this unique indie ti&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Sea of Thieves closed beta has only been active for a handful of days, but that hasn&amp;#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quest &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uncover &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;island in search &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;treasure, contracts, and glory, but the closed beta only offers &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sample-sized portion of the full picture. Now, Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves fans have datamined the closed beta in order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better glimpse of what is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reality of running a game-as-service as a business,&amp;quot; says &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;executive producer, adding that &amp;quot;My goal and everyone else&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;goal here is to have as many people as possible working on this&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and just keep giving &lt;/ins&gt;people &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons to return, reasons to have fun. We have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run that like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;business&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;randomly placed as you are amid one of the trading outposts upon booting up &lt;/ins&gt;a new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GO!!&amp;quot; Ummmm…errrr&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait-&lt;/ins&gt;what&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? Yes, it’s that sudden and without a map or instructor or any sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;indicator beforehand, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beta hasn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t provided, but it goes without saying that Sea of Thieves almost expects too much for its starting players to simply just accept and tolerate.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s in no way surprising that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mantra of &amp;quot;…but what do I do?&amp;quot; or variations thereupon, has lingered over &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like a pungent-but-irremovable odor. While there was always &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strong case &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’d already &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fair amount of intrigue built up for what Rare — proper Rare that is&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not Kinect Sports-shackled &lt;/ins&gt;&amp;quot;Rare&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; — was cooking-up, prior &lt;/ins&gt;to and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details pertaining &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its content, its progression, its finer details outside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an odd sample &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;footage and some rather unfunny plodding through voluntary player commentary, have been somewhat conserved&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For what purpose though; after all, you and I both know Microsoft need all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good marketing they can get their hands &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they’re to give Xbox &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasonable chance in 2018.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While all this should be taken with a grain of salt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see why a Rare and Microsoft &lt;/ins&gt;would &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be gearing up for an open beta&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With the hype surrounding the game right now thanks to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closed&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beta and high twitch viewership, not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mention a limited edition controller set &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;released, the studios would want to keep riding this high up until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s release and an open-beta could go &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long way towards t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the forthcoming Microsoft exclusive &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is being pitched as a games as a service-style game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Publisher Microsoft sees it as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that players will want to keep coming back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;month after month. It comes as little surprise then, that like so many &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games as a service, Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves will also include microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With E3 coming up next month&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there will undoubtedly be many more &lt;/ins&gt;Xbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exclusive titles revealed. As mentioned above&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox has committed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offering plenty of first-party games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means Xbox fans have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot to look forward to both now &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coming ye&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate is not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/ins&gt;developer to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer this explanation, &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;former Uncharted developer Amy Hennig also saying &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loot boxes and microtransactions &lt;/ins&gt;are a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result of rising game development costs &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can likely expect more microtransactions &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games going forward&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but many &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be hoping &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they follow [https://Seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com Sea Of Thieves Voyages|Https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//Seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lead and only offer cosmetic unlo&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>StefanieRehfisch</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=34121&amp;oldid=prev</id>
		<title>LolitaLarry1 at 14:56, 11 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=34121&amp;oldid=prev"/>
		<updated>2026-04-11T14:56:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:56, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlefield 1 delivers exactly what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans wanted, the familiar multiplayer combat &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DICE’s FPS series, but set in World War 1 . From &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sights and sounds, to the weapons and vehicles, Battlefield 1 presents the time period as best it can without veering too far away from the franchise’s identity. And with 64-player multiplayer &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;E3 2016 it was hard not to come away excited to see m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&amp;#039;ve done a lot of thinking around the business model&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;..one thing I can tell you is it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not free&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to-play. We didn&amp;#039;t say anything last year and then some people made stuff up, y&amp;#039;know, &amp;#039;it looks free to play!&amp;#039; But we can clear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up - we will not be free-to-pl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Days Gone &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another zombie game, but its approach to the horde could put &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique spin &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional third person action. Where most games tend to be about clearing out the entire enemy force&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Days Gone seems to make that impossible. It’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decide whether &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game has more to it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but for an E3 experience, Days Gone took the familiar and made it fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since players &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to aim down sights to fire, this also means that the pace of combat is slowed right down, with players typically choosing to stand in place to fire &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considered shot, much like you’d actually see in any hostile encounter &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pirate mo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At one point &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open world crime genre &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;packed &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;titles, but since then most have cleared the way for Grand Theft Auto &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mafia 3 , however, is trying to stake its claim &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre with a unique setting, a unique main character&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some clever mob mechanics. Set in a city not unlike New Orleans, Mafia 3 has players taking control &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lincoln Clay , an African American vet who is trying to build up his own mafia in order to take down a rival mob. While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mafia games have always explored &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;management aspect to building up &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;squad of loyal enforcers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mafia 3 makes &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel like you are really developing your own ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what we&amp;#039;re using &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create all of the cannon effects for example, like the different explosions. You want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player strong feelings when they&amp;#039;re playing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game... You should just feel like you&amp;#039;re really part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this beautiful wor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly, Rare didn&amp;#039;t have anything else &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/del&gt;[https://Seaofthievespedia.com/ Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fort of the Damned &lt;/del&gt;guide|https://seaofthievespedia.com/] of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be monetised after its launch next year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All Mayles could offer &lt;/del&gt;in that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regard &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;broad design philosophy that hints towards a content release plan similar to that &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Destiny or &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long-term investments like The Divisi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you&amp;#039;ve ever wanted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glaze over &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truly beautifully crafted MMO&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can definitely do so with Perl Abyss &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kakao Games&amp;#039; Black Desert Online , which is headed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consoles sometime early next y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At E3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Head of Xbox Phil Spencer proudly declared 2015 as having &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest lineup in Xbox history&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With heavy hitters released such as Forza Motorsport 6 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo 5: Guardians &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rise of the Tomb Raider &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and more&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s a claim that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard to argue &lt;/del&gt;w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is extremely important for us that sword combat feels right for &lt;/del&gt;the Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We don’t want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use excessive UI elements&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintain first person, and it needs work neatly alongside the numerous other &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mechanics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s also critical for sword combat to work all kinds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emergent scenarios. it won’t always be 1v1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it might be 3v3 &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5v1, &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although it could &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily closed the show and generated &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;response, God &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;War kicked off Sony’s E3 Press Conference and set a specific tone&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seeing Kratos bearded and with a son helped draw players in&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direction and gameplay reinforced that this wasn’t &lt;/del&gt;going to be the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same God &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;War &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans know and love. But more than anything&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo was compelling &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all the right ways. It looked great, had interesting gameplay&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and teased just enough of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave fans wanting m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which &lt;/del&gt;Xbox One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusives are you looking forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next year? Are you interested in other games not listed here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as Keiji Inafune&amp;#039;s ReCore ? Are you looking forward to some of &lt;/del&gt;the console &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusive indie titles hitting Xbox One next year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like Below &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cuphead ? Sound off in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comments below &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talk with us about all the exciting games coming to Xbox One in 2&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lawbreakers feels like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cliff Bleszinski and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Boss Key team was destined to make&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A flashy spiritual successor &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the multiplayer FPS titles of yesteryear, Lawbreakers &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unapologetic in its approach. The game doesn’t want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fit in with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Joneses, but instead chooses to deliver an &lt;/del&gt;experience that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follows a specific vision. Most importantly the game just looks like it delivers loads &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Something we are very happy to see Cliffy B get back&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most ambitious project yet with Quantum Break &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quantum Break is looking &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combine gaming and television in a big way&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boasting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;star-studded cast &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;includes Shawn Ashmore from X-Men , along with actors from shows such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thrones and The Wire &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After a number of delays&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quantum Break is finally set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Xbox One on April 5th, &lt;/del&gt;2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It won&amp;#039;t be surprising if Bethesda is announcing Skyrim remakes well into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;22nd century &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this rate&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While sales for Skyrim &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various remasters and re&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;releases have indicated &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vibrant market for Bethesda&amp;#039;s most popular take &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Elder Scrolls series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there comes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dragonborn on every existing modern-day console becomes less impressive. That time could be now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as what would &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previously riot-inducing announcement &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release date for Skyrim on Switch &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;met &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;general fatigue from many RPG fans&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skyrim &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go will no doubt be fun&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the addition &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Master Sword into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nice touch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feel as though Bethesda simply refuses &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;move on from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world of Skyrim at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cost &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new Elder Scrolls title being develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Andreas goes on &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;describe how visual effects are all &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing the entire experience together, a key facet of what will make &lt;/ins&gt;[https://Seaofthievespedia.com/ Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Megalodon &lt;/ins&gt;guide|https://seaofthievespedia.com/] of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than a typical pirate game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As an online multiplayer game with a heavy reliance on character customization and progression, player investment in the character and world is an obvious priori&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer game in which players will cooperatively and competitively partake &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was left merely teased. Oh, and don&amp;#039;t forget drinking ale. There&amp;#039;s plenty of ale to be drunk as well. Mostly though, there &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea battles with &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This one comes with the caveat that nobody really expected Microsoft &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;VR presentation anyways&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new console &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finally unv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many people considered &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming sequel to be a lock for this year&amp;#039;s conference&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those expectations were dashed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when Sony closed its presentation on a new Spider-Man gameplay demonstration that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while exciting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wasn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t exactly what many were expecting from one of the most influential companies in gaming during the industry&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flashiest &lt;/ins&gt;w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Today Rare delivered &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fourth &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer in a series that has been dubbed &amp;quot;Short Hauls,&amp;quot; or short developer diaries that describe aspects of the game&amp;#039;s experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare sees fit &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;design philosophy and goals in these Short Hauls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hoping &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give potential players some perspective on what kind of &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves is shaping up to be &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Visual Effects&amp;quot; is the topic &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this latest Short Haul trailer&lt;/ins&gt;, or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how Rare&amp;#039;s focus on the details will better create a true pirate advent&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naturally, then, gamers &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been eager to find out exactly what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online component &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &amp;#039; multiplayer would entail&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those expecting that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title would be free-to-play once initially purchased are &lt;/ins&gt;going to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sorely disappointed. Sea of Thieves design director Gregg Mayles shot down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bluehole announced &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s hit MMO, Playerunknown&amp;#039;s Battlegrounds &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be available first on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One. Built &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unreal Engine 4&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game allows you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft officially reveals the long-awaited console, named &lt;/ins&gt;Xbox One &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;X, which is slated &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release worldwide November 7th, 2017. Packing impressive technical specifications&lt;/ins&gt;, the console &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1TB of storage, sticking true to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long-speculated 4K Ultra HD Blu-ray disk driver &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;true delivery of 4K gaming cont&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare&amp;#039;s Short Haul trailers are just one way &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer is continuing to communicate with its audience, whether they&amp;#039;re excited for Sea of Thieves or not. There are several other short video series &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are ongoing, like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Inn-side Stories series or one-offs created for special events, like Talk Like a Pirate Day&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps this extensive amount of developer-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-player communication &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another strategy to help bring players closer &lt;/ins&gt;to the experience that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves will provide &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps in knowing Rare, players will better know their ga&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, we all know that didn&amp;#039;t happen. While some other titles got &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time in the remake spotlight, including an exciting new 3DS game in Metroid: Samus Returns , there was no mention of Nintendo&amp;#039;s generational fighting IP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That could be due in part &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the surprising success of ARMS &lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initially existed &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an afterthought in the Switch&amp;#039;s early launch lineup previews thanks to Breath &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Wild but has quickly gained steam as a viable new IP in its own right&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still, though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would it have been so hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just throw together a teaser &lt;/ins&gt;for 2&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LolitaLarry1</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=34097&amp;oldid=prev</id>
		<title>LolitaLarry1: Created page with &quot;&lt;br&gt;Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, to the we...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=New_Sea_Of_Thieves_Trailer_Highlights_The_Visuals&amp;diff=34097&amp;oldid=prev"/>
		<updated>2026-04-11T14:39:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, to the we...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, to the weapons and vehicles, Battlefield 1 presents the time period as best it can without veering too far away from the franchise’s identity. And with 64-player multiplayer at E3 2016 it was hard not to come away excited to see m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&amp;#039;ve done a lot of thinking around the business model...one thing I can tell you is it&amp;#039;s not free-to-play. We didn&amp;#039;t say anything last year and then some people made stuff up, y&amp;#039;know, &amp;#039;it looks free to play!&amp;#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yes, Days Gone is another zombie game, but its approach to the horde could put a unique spin on traditional third person action. Where most games tend to be about clearing out the entire enemy force, Days Gone seems to make that impossible. It’s a game where survival is not necessarily about bullets and accuracy, but tactics and speed. We still need to see more of the story to decide whether the game has more to it, but for an E3 experience, Days Gone took the familiar and made it fr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since players have to aim down sights to fire, this also means that the pace of combat is slowed right down, with players typically choosing to stand in place to fire a considered shot, much like you’d actually see in any hostile encounter in a pirate mo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At one point the open world crime genre was packed with titles, but since then most have cleared the way for Grand Theft Auto . Mafia 3 , however, is trying to stake its claim on the genre with a unique setting, a unique main character, and some clever mob mechanics. Set in a city not unlike New Orleans, Mafia 3 has players taking control of Lincoln Clay , an African American vet who is trying to build up his own mafia in order to take down a rival mob. While the Mafia games have always explored the management aspect to building up a squad of loyal enforcers, Mafia 3 makes it feel like you are really developing your own ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;When we talk about visual effects in games, we normally mean particles. That&amp;#039;s what we&amp;#039;re using to create all of the cannon effects for example, like the different explosions. You want to give the player strong feelings when they&amp;#039;re playing the game... You should just feel like you&amp;#039;re really part of this beautiful wor&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, Rare didn&amp;#039;t have anything else to say about how [https://Seaofthievespedia.com/ Sea of Thieves Fort of the Damned guide|https://seaofthievespedia.com/] of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;ve ever wanted to glaze over a truly beautifully crafted MMO, you can definitely do so with Perl Abyss and Kakao Games&amp;#039; Black Desert Online , which is headed to consoles sometime early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&amp;#039;s a claim that&amp;#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It is extremely important for us that sword combat feels right for the Sea of Thieves world. We don’t want to use excessive UI elements, we want to maintain first person, and it needs work neatly alongside the numerous other game mechanics. It’s also critical for sword combat to work all kinds of emergent scenarios. it won’t always be 1v1, it might be 3v3 or 5v1, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although it could have easily closed the show and generated the same amount of response, God of War kicked off Sony’s E3 Press Conference and set a specific tone. Seeing Kratos bearded and with a son helped draw players in, and the direction and gameplay reinforced that this wasn’t going to be the same God of War that fans know and love. But more than anything, the demo was compelling in all the right ways. It looked great, had interesting gameplay, and teased just enough of the story to leave fans wanting m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Which Xbox One exclusives are you looking forward to next year? Are you interested in other games not listed here, such as Keiji Inafune&amp;#039;s ReCore ? Are you looking forward to some of the console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games coming to Xbox One in 2&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Lawbreakers feels like the game that Cliff Bleszinski and the Boss Key team was destined to make. A flashy spiritual successor to the multiplayer FPS titles of yesteryear, Lawbreakers is unapologetic in its approach. The game doesn’t want to fit in with the Joneses, but instead chooses to deliver an experience that follows a specific vision. Most importantly the game just looks like it delivers loads of fun. Something we are very happy to see Cliffy B get back&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LolitaLarry1</name></author>
		
	</entry>
</feed>