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		<title>LizaPfeiffer8 at 12:45, 18 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:45, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This system sends signals out into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these signals provide information that helps determine how much reverb &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;won’t see them when you play NieR: Automata&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They’re just there to help us debug the dynamic echo system!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see here is a test level where we check characters’ animations to make sure they’re ready to go in the game. We also use this level to try out visual effects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like the sword arc &lt;/del&gt;you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see above, as well as special effects like clouds of dust, explosions and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a bit of tweaking, we try it out and see how it feels. Then we tweak again, and test again, then tweak again, then… It’s repetitive work, but &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this testing is essential to make NieR: Automata feel exactly as it should. Sometimes we end up spending an entire day just working out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfect way to position enemies in a single fight scene!&amp;lt;br&amp;gt;I made this concept art of an abandoned city by painting over a screenshot of the area as it looked in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unfinished game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Environmental concept art &lt;/del&gt;like this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serves as a solid guideline for the team that makes all the environmental models. I originally painted this cityscape with much darker colors – though the weather was always pretty nice! In the end, I decided that it didn’t match the overall feeling &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata very well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so I brightened it up to what &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery, industry insider Shinobi602 teased a bit and gave a few hints about what it could be about. If you&amp;#039;re into survival, bikes and apocalypse; this might be of interest to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That description &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consistent with [https://Nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ visit the following site] development narrative that has been told &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Platinum Games&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the studio often emphasizing &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;press releases that it wants NieR: Automata to redeem &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failures&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The demo, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available for free&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;features action combat &lt;/del&gt;that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more akin &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bayonetta than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional &lt;/del&gt;action&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;RPG, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;early response from those who have gotten their hands on the &lt;/del&gt;demo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a positive one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s good news for Platinum Games, &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer would like &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring NieR: Automata &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One as well if there &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enough demand &lt;/del&gt;for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;quot;Join androids &lt;/del&gt;2B &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;9S &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and their ferocious battle to reclaim &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;machine&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;driven dystopia overrun by powerful machine lifeforms&lt;/del&gt;... &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fresh take on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action role-playing &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre that gracefully blends mesmerising action with a captivating sto&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those interested in checking out what should be one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first big RPG releases of 2017 should head over &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Store now &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin downloading their copy of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First impressions matter &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buzz surrounding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo is any indication, NieR: Automata could be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sleeper hit waiting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen - perhaps Square Enix &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Platinum Games will be able to combine to top the former&amp;#039;s incredible 2016 after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That will likely change in 2017, however, if &lt;/del&gt;the past &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few &lt;/del&gt;weeks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been any indiciation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not too long ago, Square Enix announced that there would be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;link between Final Fantasy 15 &lt;/del&gt;and NieR: Automata , &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a statement that showed a strong belief &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latter&amp;#039;s development progress&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Today, developer Platinum Games upped &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ante even further, unleashing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 GB demo &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 release instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2016? From what industry insider Shinobi602 has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looks like &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might be a possibility&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it, you &lt;/del&gt;can read it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;in the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Character models are animated through a system of joints &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we call &amp;quot;bones.&amp;quot; Each &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these colorful lines is one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the boss’s bones&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She has 364 bones in total – 249 in her body&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plus another 115 in cloth details like her cape and dress&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The metal skirt that makes up her lower body is collapsed in this view, so it’s covered by her cloth dress&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata Â will release &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan for PS4 on February 23rd&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in North America on March 7th&lt;/del&gt;, and in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Europe on March 10th&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017. A PC version is also scheduled &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come next year, but no release window has been announced for that one. It&amp;#039;s definitely a hotly anticipated game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It won our staff-pick for Most Anticipated Game of 2017 , and it ranked third among our read&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Have you been following &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent announcements made during PAX East 2016 this weekend? Our Features Editor Ryan attended &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worked very hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up with any relevant information coming up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In case &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missed anything&lt;/ins&gt;, you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find &lt;/ins&gt;all the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coverage on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;website&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, if you would &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to see some awesome pictures from &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016 edition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PAX East&lt;/ins&gt;, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can check out our Instagram accou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery, industry insider Shinobi602 teased a bit and gave a few hints about what it could be about. If you&amp;#039;re into survival, bikes and apocalypse; this might be of interest to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On paper, Nier sounds like a strange game. It&amp;#039;s an action RPG where the player controls the titular protagonist who &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on a quest to cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after the year 2049&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier is accompanied &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a talking floating book known as Grimoire Weiss&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;female&amp;quot; warrior Kaine &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a mouth that could make a sailor blush, and Emil, who has something &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common with gorgons and ends up looking like something retrieved from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nether regions of Tim Burton&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mind&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually about as weird as it sounds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;that is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of the charm that has made the title nier and dier &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many gamers. The emotional story, memorable characters, humorous dialog and fantastic soundtrack have made it &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cult hit among &lt;/ins&gt;action RPG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because of this there is a certain level of excitement over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming Nier: Automata, which recently received a playable &lt;/ins&gt;demo.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The world of Nier: Automata appears to be more technologically advanced than its predecessor. This shouldn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t be too surprising &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this title takes place 9929 years into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future, though things appear &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have fallen into disrepair since the last time players got &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit this world. Instead of a wise cracking spell book 2B has a floating gun turret. The NPC android that assists 2B during her mission, 9S, has a pretty sweet flying apparatus that &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipped &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle. Humans are no longer on Earth, and the androids left behind are at war. The factory where the demo takes place is enormous, and is completely overrun by hostile machines.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9S isn&amp;#039;t really a close friends with the protagonist 2B, they&amp;#039;re more like acquaintances. &lt;/ins&gt;2B &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a battle-type android, while &lt;/ins&gt;9S &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scanner&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The way they control when you play them is slightly different due to their abilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their movements are about the same, though&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Since the Uncovered&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy XV event which occurred &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple of weeks ago, Director Hajime Tabata has been giving away several additional information that were not covered before. During an interview with the French site JeuxVidéo, he talked about some interesting aspects of &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as DLC, frame rate and PC version. You can read all the relevant info in the article.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kadokawa Games brought the addictive concept &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship girls to overwhelming success with Kantai Collection , and Starly Girls seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;full potential to translate that concept &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mecha battles, creating another successful franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Japanese visual novel Corpse Party will release both physically and digitally in North America for Nintendo 3DS and PC. Xseed has announced that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game will come out uncensored and with its voice acting intact&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you want to know more about it and take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look at the lovely physical edition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go ahead &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What games have you been playing this weekend? Did you heavily praise the sun after dying for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9999th time in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newly released Dark Souls III? Did you give &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the open beta of Doom &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroyed demons all night long? Let us know!&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans from the NieR franchise have been quite spoiled within &lt;/ins&gt;the past &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/ins&gt;weeks. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We got to see &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new trailer &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some gameplay for PS4 exclusive &lt;/ins&gt;NieR: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last week. This time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new lovely screenshots and artwork were revealed &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latest issue of Weekly Famitsu&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Read &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article if you want to get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better look at YoRHa No. 9 Type S and YoRHa Type A N0. 2&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, if you would like to see the direct feed version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these beautiful assets, you can head over to this artic&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Our very own Giuseppe recently had an interview with Tales of Berseria producer Yasuhiro Fukaya. Since the main female protagonist Velvet wears quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealing outfit, some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you might have been worried &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;censored when &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes to the west&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Luckily, we got to directly ask the question &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fukaya-san and his answer on the topic was quite encouraging. You &lt;/ins&gt;can read &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/ins&gt;it in the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We know &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you are eargerly expecting to see more &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming PS4 exclusive NieR: Automata &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look no further. During the [https://Nierautomatafans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ nier automata updates|https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//nierautomatafans.com/] Music Concert &amp;amp; Talk Live event set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tokyo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Director Taro Yoko and Producer Yosuke Saito introduced the first live gameplay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which looks absolutely awesome. If you want to see YoRHa 2B &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YoRHa 9S &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make sure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watch the videos in the article&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LizaPfeiffer8</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=47167&amp;oldid=prev</id>
		<title>BoyceHuffman839 at 11:09, 18 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=47167&amp;oldid=prev"/>
		<updated>2026-04-18T11:09:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:09, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead of 2016&lt;/del&gt;? &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From what &lt;/del&gt;industry insider Shinobi602 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has to say, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looks like it might &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a possibility&lt;/del&gt;. If you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it, you can read it all in the arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The demo for Nier: Automata is contained to the mission inside the factory and took about an hour to complete, though 45 minutes &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B has only one companion that only communicates &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her a few times. The humorous bickering among NPCs in &lt;/del&gt;[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https://nierautomatafans.com/ NieR Automata upgrades|&lt;/del&gt;https://Nierautomatafans.com/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was something enjoyable about &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I must stress that just because it was absent in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo does not mean anything regarding its absence or inclusion &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the final game, though &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would be disappointing if we do not get anything comparable &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous console generation, but looking at it objectively, it did have a few rough edges&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A game cannot be judged on a single level &lt;/del&gt;demo, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the content of the demo indicates that Nier: Automata will present a world &lt;/del&gt;that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;different from its predecessor but will retain its essence but with &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;refinement. The odd motif of covered eyes seems like it will be more prominent&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphics look to be of a much higher relative quality than the original. The overall soundtrack cannot be judged based &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a single level, but what was included in &lt;/del&gt;the demo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sounded like the natural progression of its predecessor&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score. So nier, far, wherever you are &lt;/del&gt;, if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fans from the NieR franchise have been quite spoiled within the past two weeks. We got to see a new trailer &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some gameplay for PS4 exclusive NieR: Automata last week. This time, new lovely screenshots &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artwork were revealed in the latest issue of Weekly Famitsu. Read the article if you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better look at YoRHa No&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 Type S and YoRHa Type A N0&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also, if you would like to see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct feed version of these beautiful assets, you can head over to this artic&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While some among &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily offended crowd mightÂ take issue at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;display&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot of artistically&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inclined fans appear &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be appreciating, and that has given birth &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a veritable cornucopia of fan art prominently showcasing 2B&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rear &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The gameplay of Nier: Automata is very similar to Nier. The bulk of the demo plays like a beat &amp;#039;em up action RPG&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where 2B has a strong and weak attack that she can string together in combos and can jump and dodge&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all while using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right bumper to provide support fire from her floating gun turret&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Platforming is thrown into the mix&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though nothing really too elaborate was encountered. There is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;section of aerial combat that was actually quite fun &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added some variety&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the scale of the enormous enemy &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was fought in this dogfight fashion was an impressive spectacle to behold. While this was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sudden shift &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play style &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transition was seamless&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggesting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;execution &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incorporating multiple game genres is improved this time around&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle controls in Nier: Automata make combat as enjoyable to control as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is to watch.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As producer Yosuke Saito explains&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first step &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;production &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sequel was all about making amends for the missteps &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first title&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As it turns out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the harsh reaction from critics about the original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Metal Gear Solid: Revengeance &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As we played a short period of the game &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the boots of the android 2B&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the studio&amp;#039;s action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B&amp;#039;s sword as she jumped and dashed across a battlefield of tin-can looking robotic enem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second video&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meanwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gives a glimpse at the game’s protagonist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an android named 2B&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix had previously revealed the character&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is perhaps the most in-depth look those excited about the title have received so far&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s one catch, however – the video is in Japanese, so those who don’t speak the language might not get much out of it, aside from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at the character’s design&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those interested can catch the video on YouTube, courtesy &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user xenosaga7 . The first part of the gameplay video&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meanwhile, is embedded be&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;This system sends signals out into the area around the player, and these signals provide information that helps determine how much reverb to use – what the walls are made of, how big the room is, and so on. The green dots in this image are the exact spots where these signals hit, but you won’t see them when you play NieR: Automata. They’re just there to help us debug the dynamic echo system!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;What you see here is a test level where we check characters’ animations to make sure they’re ready to go in the game. We also use this level to try out visual effects, like the sword arc you can see above, as well as special effects like clouds of dust, explosions and more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;After a bit of tweaking, we try it out and see how it feels. Then we tweak again, and test again, then tweak again, then… It’s repetitive work, but all this testing is essential to make NieR: Automata feel exactly as it should. Sometimes we end up spending an entire day just working out the perfect way to position enemies in a single fight scene!&amp;lt;br&amp;gt;I made this concept art of an abandoned city by painting over a screenshot of the area as it looked in the unfinished game. Environmental concept art like this serves as a solid guideline for the team that makes all the environmental models. I originally painted this cityscape with much darker colors – though the weather was always pretty nice! In the end, I decided that it didn’t match the overall feeling of NieR: Automata very well, so I brightened it up to what you see here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like&lt;/ins&gt;? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While it still remains quite shrouded in mystery, &lt;/ins&gt;industry insider Shinobi602 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teased a bit and gave a few hints about what &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about&lt;/ins&gt;. If you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;re into survival, bikes and apocalypse; this might be of interest &lt;/ins&gt;to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That description &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistent &lt;/ins&gt;with [https://Nierautomatafans.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit the following site&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development narrative &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been told by Platinum Games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio often emphasizing &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;press releases that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wants NieR: Automata &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;redeem &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original game&amp;#039;s failures&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;demo, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is available for free, features action combat &lt;/ins&gt;that is more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;akin to Bayonetta than a traditional action-RPG&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early response from those who have gotten their hands &lt;/ins&gt;on the demo &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a positive one. That&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good news for Platinum Games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the developer would like to bring NieR: Automata to Xbox One as well &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is enough demand for&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Join androids 2B &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9S &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their ferocious battle &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reclaim &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;machine-driven dystopia overrun by powerful machine lifeforms&lt;/ins&gt;... &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata is a fresh take on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action role-playing game genre that gracefully blends mesmerising action with a captivating sto&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buzz surrounding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo is any indication&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata could be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sleeper hit waiting to happen &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perhaps Square Enix and Platinum Games will be able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combine &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top the former&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredible 2016 after &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That will likely change in 2017&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past few weeks have been any indiciation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not too long ago&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix announced that there would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;link between Final Fantasy 15 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a statement &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showed &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strong belief &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter&amp;#039;s development progress. Today&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer Platinum Games upped &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ante even further, unleashing a 4.4 GB demo &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata in the PlayStation Store&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo also got an updated description once &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;went l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead of 2016? From what industry insider Shinobi602 has to say&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it looks like it might be a possibility. If you want to know more about it, you can read it all &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Character models are animated through a system &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;joints that we call &amp;quot;bones.&amp;quot; Each of these colorful lines is one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boss’s bones&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She has 364 bones in total – 249 in her body&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plus another 115 in cloth details like her cape &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dress&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The metal skirt that makes up her lower body is collapsed &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this view&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it’s covered by her cloth dress&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata Â will release in Japan for PS4 on February 23rd&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in North America on March 7th&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and in Europe on March 10th&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2017&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A PC version is also scheduled to come next year&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no release window has been announced for that one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s definitely &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hotly anticipated game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It won our staff-pick for Most Anticipated Game &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2017 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it ranked third among our read&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BoyceHuffman839</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_Demo_Now_Available_On_PS4&amp;diff=47017&amp;oldid=prev</id>
		<title>AdellMaynard041: Created page with &quot;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sen...&quot;</title>
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		<updated>2026-04-18T09:40:39Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sen...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead of 2016? From what industry insider Shinobi602 has to say, it looks like it might be a possibility. If you want to know more about it, you can read it all in the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for Nier: Automata is contained to the mission inside the factory and took about an hour to complete, though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in [https://nierautomatafans.com/ NieR Automata upgrades|https://Nierautomatafans.com/] was something enjoyable about that game, but I must stress that just because it was absent in the demo does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from the previous console generation, but looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier: Automata will present a world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than the original. The overall soundtrack cannot be judged based on a single level, but what was included in the demo sounded like the natural progression of its predecessor&amp;#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans from the NieR franchise have been quite spoiled within the past two weeks. We got to see a new trailer and some gameplay for PS4 exclusive NieR: Automata last week. This time, new lovely screenshots and artwork were revealed in the latest issue of Weekly Famitsu. Read the article if you want to get a better look at YoRHa No. 9 Type S and YoRHa Type A N0. 2. Also, if you would like to see the direct feed version of these beautiful assets, you can head over to this artic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While some among the easily offended crowd mightÂ take issue at the display, a whole lot of artistically-inclined fans appear to be appreciating, and that has given birth to a veritable cornucopia of fan art prominently showcasing 2B&amp;#039;s rear &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gameplay of Nier: Automata is very similar to Nier. The bulk of the demo plays like a beat &amp;#039;em up action RPG, where 2B has a strong and weak attack that she can string together in combos and can jump and dodge, all while using the right bumper to provide support fire from her floating gun turret. Platforming is thrown into the mix, though nothing really too elaborate was encountered. There is a section of aerial combat that was actually quite fun and added some variety, and the scale of the enormous enemy that was fought in this dogfight fashion was an impressive spectacle to behold. While this was a sudden shift in play style the transition was seamless, suggesting that the execution of incorporating multiple game genres is improved this time around. The battle controls in Nier: Automata make combat as enjoyable to control as it is to watch.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, the harsh reaction from critics about the original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots of the android 2B, the studio&amp;#039;s action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B&amp;#039;s sword as she jumped and dashed across a battlefield of tin-can looking robotic enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second video, meanwhile, gives a glimpse at the game’s protagonist, an android named 2B. Square Enix had previously revealed the character, but this is perhaps the most in-depth look those excited about the title have received so far. There’s one catch, however – the video is in Japanese, so those who don’t speak the language might not get much out of it, aside from a look at the character’s design. Those interested can catch the video on YouTube, courtesy of user xenosaga7 . The first part of the gameplay video, meanwhile, is embedded be&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdellMaynard041</name></author>
		
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