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	<title>NieR: Automata Gameplay Video Released - Revision history</title>
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		<title>JudsonRedmon798 at 13:45, 18 April 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:45, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The atmosphere that supports the game is really crucial &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise. The team is working on bringing it back from the first game with lighting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;texture &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but also to surpass &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the new game&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a series, it has managed to keep up with the times in good stride ( even if it got weirder along the way ). Nier and its predecessor Drakengard were both superb reflections &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their time. &lt;/del&gt;Nier: Automata is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already looking &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;address certain themes all too familiar for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;times right now. Again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant leap into the future&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibly to speak on what technology means for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world. How it shapes and effects our lives. It will be interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see where Automata goes because it will be the first game without human protagonist. Heroine 2B looks female, but like &lt;/del&gt;her &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counterpart S9 (looks male), they are both fully functioning machines&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not a single human thing about them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aside from looks (they both look dope)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It will also be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game without blood&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as far as what has been shown. Surprising as this series oozes blood; even &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shades &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier spouted fountains of gore&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yet even &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;design choice &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focusing more on explosions than gore &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;important&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Giving pause to thought, maybe &lt;/del&gt;Nier: Automata is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saying something about our world in a clever way that is built into its world&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Could Guerrilla Games&lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon: Zero Dawn be delayed and get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 release instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2016? From what industry insider Shinobi602 has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say, it looks like it might be a possibility&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it, you can read it all in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Fans of the original NieR have always felt that the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was unfairly overlooked, and that 2010’s &lt;/del&gt;action RPG is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hidden gems of the last console generation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When another game in the franchise &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ NieR Automata boss guide|https://nierautomatafans.com/]: Automata was revealed at E3 2015&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many were excited about what &lt;/del&gt;the title &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would bring when it saw release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;publisher Square Enix &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer Platinum Games &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps revealed what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel may have in store&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through videos released in the wake of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new NieR event that took place on April&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;NieR&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was revealed by Square Enix back at E3 2015 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alongside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;announcement that Bayonetta developer Platinum Games would be tasked with delivering some oomph &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revolving around &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future world where humanity &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been forced to flee to the Moon after &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sudden attack from alien beings and mechanical life forms&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata tasks the player with restoring order to the world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role of one of these android warriors&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It certainly sounds like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kind of high-octane action that Platinum Games &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;renowned &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which creative director Taro Yoko has stated &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct follow-up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follows suit perfectly for what these games offer up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier might take place &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thousand-plus years &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the future&lt;/del&gt;, but that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;changes nothing. There could easily be a whole essay on how all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games are connected (there probably is)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that’s &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what this article is about&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The series &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asking deep questions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;questions that might not be as obvious &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first. The series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for as wacky and bombastic as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/del&gt;be, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflection on events taking place in our &lt;/del&gt;world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how &amp;quot;we&amp;quot; fit into &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It flips over rocks that might &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hiding something nasty &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at other points opens doors most people never want to peer behind. Not everyone wants &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at these things, nor should they &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forced to. For those who usually let curiosity get the best &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them or are looking for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deeper understanding of something, it’s worth pulling back &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;veil&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9S isn&amp;#039;t really &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close friends with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist 2B, they&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re more like acquaintances&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2B is a battle-type android&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while 9S is a scanner-type. The way they control when &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play them is slightly different due to their abilities. Their movements &lt;/del&gt;are about the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same, though&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All that said, &lt;/del&gt;Nier: Automata is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking to be &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been there the whole time and stand up &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While some among the easily offended crowd mightÂ take issue at the display, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot of artistically-inclined fans appear to be appreciating, and &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has given birth to a veritable cornucopia of fan art prominently showcasing 2B&amp;#039;s rear &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year&amp;#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game took a decade to develop and has been heralded &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best JRPGs in recent memory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, and perhaps unjustly, that meant Platinum Games&amp;#039; NieR: Automata took &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backseat on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grandest gaming stage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them all&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ever since gamers caught &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first look at NieR: Automata &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;ve been intrigued by NieR: Automata &amp;#039;s grim industrial world and mysterious android protagonist, and news about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming title has been difficult to come&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As usual we encourage you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pictures below load properly, since they&amp;#039;re rather big files&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to avoid downloading them on mobile platforms if you&amp;#039;re on limited data&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since they&amp;#039;ll eat &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up rather fast&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The gameplay &lt;/ins&gt;of Nier: Automata is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier. The bulk of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo plays like a beat &amp;#039;em up action RPG&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where 2B has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strong and weak attack that she can string together in combos and can jump and dodge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all while using &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right bumper &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide support fire from &lt;/ins&gt;her &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floating gun turret&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Platforming is thrown into the mix&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though nothing really too elaborate was encountered&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section of aerial combat that was actually quite fun and added some variety&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the scale of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enormous enemy that was fought &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this dogfight fashion was an impressive spectacle to behold&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was a sudden shift in play style the transition was seamless, suggesting that the execution &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incorporating multiple game genres &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;improved this time around&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The battle controls in &lt;/ins&gt;Nier: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make combat as enjoyable to control as it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to watch&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naval combat is absolutely fantastic. It&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mix &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;collaboration, tactical thinking and old plain guts. It definitely isn&amp;#039;t limited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just shooting your cannons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The helmsman&amp;#039;s prowess and the coordination of the men handling the angle of the sails &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get the best out of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wind generate an extremely compelling gameplay mechanic.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On paper, Nier sounds like a strange &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It&amp;#039;s an &lt;/ins&gt;action RPG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where the player controls the titular protagonist who &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on a quest to cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year 2049&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier is accompanied by a talking floating book known as Grimoire Weiss, &amp;quot;female&amp;quot; warrior Kaine with a mouth that could make a sailor blush, and Emil, who has something &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;common with gorgons and ends up looking like something retrieved from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nether regions &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tim Burton&amp;#039;s mind&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This game is actually about as weird as it sounds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that is part of the charm that has made &lt;/ins&gt;the title &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nier and dier to many gamers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The emotional story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;memorable characters, humorous dialog &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fantastic soundtrack &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made it a cult hit among action RPG fans, and because of this there is a certain level of excitement over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming Nier: Automata&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which recently received &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable demo.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The world of Nier&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears to be more technologically advanced than its predecessor. This shouldn&amp;#039;t be too surprising as this title takes place 9929 years into the future&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though things appear to have fallen into disrepair since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last time players got &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit this world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wise cracking spell book 2B &lt;/ins&gt;has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floating gun turret. The NPC android that assists 2B during her mission&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9S&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has a pretty sweet flying apparatus that is equipped for battle. Humans are no longer &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Earth, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;androids left behind are at war&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The factory where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo takes place is enormous, and &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely overrun by hostile machines.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The demo for&amp;#160; [https://Nierautomatafans.com/ nierautomatafans.Com] &lt;/ins&gt;Nier&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Automata &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contained to the mission inside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factory and took about an hour &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During the demo 2B has only one companion that only communicates with her &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few times. The humorous bickering among NPCs &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier was something enjoyable about that game&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I must stress &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just because it was absent in the demo does not mean anything regarding its absence or inclusion in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;final game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though it would be disappointing if we do &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get anything comparable to Grimoire Weiss and Kaine going back and forth&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a personal favorite from the previous console generation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but looking &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it objectively&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did have a few rough edges. A game cannot &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;judged on a single level demo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the content of the demo indicates that Nier: Automata will present &lt;/ins&gt;a world that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is different from its predecessor but will retain its essence but with more refinement&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The odd motif of covered eyes seems like it will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more prominent, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the graphics look &lt;/ins&gt;to be of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much higher relative quality than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The overall soundtrack cannot be judged based on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single level, but what was included in the demo sounded like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;natural progression of its predecessor&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s score&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So nier, far&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wherever &lt;/ins&gt;you are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, if you were a fan of Nier, this demo indicates that we can be optimistic &lt;/ins&gt;about the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming sequel&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The demo for &lt;/ins&gt;Nier: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now run by machines . The player takes control of 2B &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she (do androids &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genders?) travels through this factory on a mission &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take out a Goliath-class weapon. Immediately upon playing this demo &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;familiarity &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its predecessor is apparent&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2B has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;floating mechanical companion &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can provide fire power assistance as she battles &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robotic enemies &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they shoot &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;familiar orb projectiles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier was no slouch with a sword&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but watching 2B in melee combat is truly &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thing of beauty as she is able to dispatch her enemies by using her blades with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finesse &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a ballerina trained by ninjas&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The explosive action on screen is accompanied by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beautiful choral infused soundtrack&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was one of the more memorable aspects of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JudsonRedmon798</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_Gameplay_Video_Released&amp;diff=47290&amp;oldid=prev</id>
		<title>ElbertAlbrecht3 at 12:21, 18 April 2026</title>
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		<updated>2026-04-18T12:21:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:21, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title also looks to have close ties to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, taking place after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;events of &lt;/del&gt;the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR . Although Square Enix has previously stated that it works well as a stand alone title&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be interesting to see exactly how well NieR: Automata functions as a solo game. Nonetheless, &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Platinum Games on board and making &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its own , it’s bound to be a thrilling r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;That will likely change &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017, however, &lt;/del&gt;if the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past few weeks have been any indiciation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ nier Automata character guide|https://nierautomatafans.com/]&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, a statement that showed a strong belief in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latter&amp;#039;s development progress&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Today&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer Platinum Games upped &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ante even further&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unleashing a 4.4 GB demo of NieR: Automata in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Store&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The demo also got an updated description once &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;went l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On paper, Nier sounds like a strange game&lt;/del&gt;. It&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s an action RPG &lt;/del&gt;where the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player controls the titular &lt;/del&gt;protagonist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who is on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest to cure his daughter Yonah &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a disease called Black Scrawl and takes place 1312 years after the year 2049&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier is accompanied by &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talking floating book known &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grimoire Weiss, &amp;quot;female&amp;quot; warrior Kaine with a mouth that could make a sailor blush, and Emil, who &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;common with gorgons and ends up looking like something retrieved from the nether regions &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tim Burton&amp;#039;s mind&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as weird as it sounds, but &lt;/del&gt;that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the charm that &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made the title nier and dier &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many gamers. The emotional story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;memorable characters, humorous dialog and fantastic soundtrack have made &lt;/del&gt;it a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cult hit among action RPG fans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and because of this there is a certain level of excitement over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming Nier: Automata, which recently received a playable demo.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those interested in checking out what should be one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first big &lt;/del&gt;RPG &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;releases &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 should head over to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Store now to begin downloading their copy &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First impressions matter a lot, and if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buzz surrounding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo is any indication, &lt;/del&gt;NieR: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be a sleeper hit waiting to happen - perhaps &lt;/del&gt;Square Enix and Platinum Games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be able to combine to top &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;former&amp;#039;s incredible 2016 after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;represents a big step forward for the series&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it attempts to correct &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many mistakes &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were made in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original NieR while also preserving its core sense of identity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fans of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game praise its story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character development as its biggest selling points&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;NieR: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carefully balance all of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;innovations it is bringing to combat with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things that made &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first NieR memorable in spite &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its fl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: Automata &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game fans of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer gamers? Well&lt;/del&gt;, for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;known for its dark tone (sorry Yoko&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and almost horror-like storytelling with settings to match&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nothing good really happens in these games &lt;/del&gt;and it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;safe bet &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier: Automata will follow suit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The storytelling in &lt;/del&gt;these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games is about as adult as &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come (make sure kids aren’t around when playing)&lt;/del&gt;. For &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anyone &lt;/del&gt;who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hasn’t played &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Drakengard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go &lt;/del&gt;play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it: it comes highly recommend&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It wasn’t mind blowing by any means&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but what it was doing for gaming was something drastically different&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, Nier: Automata is looking to be as equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games have been there the whole time and stand up to the best of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A new year is right around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corner and with it comes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slew &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new games that the video game community is already giddily awaiting. Of course, there is the dreaded first quarter. Usually, anyone familiar within the video game community knows that most triple A titles will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming out sometime in the Q3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaving Q1 looking a bit sparse. Just look at 2016 as an example. Three major shooters all came out one after the other for a few weeks &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it can create some discord; getting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all those games can be difficult. With 2017 on the way, though, things are already looking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit different. Q1 is looking more fleshed out with titles and one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those titles is Nier: Automata , not a triple A, but worth all the attention.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really popular show for instance, Game &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thrones, well Drakengard was dealing with all themes presented &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GoT long before it was popular&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This game has it all&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;child abuse, sadism &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other heavy themes. It also has dragons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which are dealt with in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;topic though. This series is known for pushing boundaries’. Drakengard was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its kind, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game doing something different that few games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that wouldn’t make video games fun. It’s understanding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way the story is being told though that allows for the praise this game series deserves. Long story short, Drakengard tells a story in its own way, also knowing how &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end a game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;atmosphere that supports &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is really crucial to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise. The team is working on bringing it back from &lt;/ins&gt;the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game with lighting, texture and more&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but also to surpass &lt;/ins&gt;it with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a series, it has managed to keep up with the times &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good stride ( even &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it got weirder along &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way )&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its predecessor Drakengard were both superb reflections of their time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is already looking to address certain themes all too familiar for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;times right now&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making a giant leap into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibly to speak on what technology means for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;How &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shapes and effects our lives&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be interesting to see &lt;/ins&gt;where &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata goes because it will be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first game without human &lt;/ins&gt;protagonist&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Heroine 2B looks female, but like her counterpart S9 (looks male), they are both fully functioning machines. Not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single human thing about them, aside &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks (they both look dope)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It will also be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game without blood, as far &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been shown. Surprising as this series oozes blood; even the shades &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier spouted fountains of gore. Yet even this design choice &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focusing more on explosions than gore is important&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Giving pause to thought, maybe Nier: Automata &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saying something &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our world in a clever way &lt;/ins&gt;that is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;built into its world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016? From what industry insider Shinobi602 &lt;/ins&gt;has to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks like it might be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibility. If you want to know more about it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can read it all in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original NieR have always felt that the game was unfairly overlooked, and that 2010’s action &lt;/ins&gt;RPG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hidden gems &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last console generation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When another game in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;form of [https://nierautomatafans.com/ &lt;/ins&gt;NieR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata boss guide|https://nierautomatafans.com/]&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was revealed at E3 2015, many were excited about what the title would bring when it saw release. Now, publisher &lt;/ins&gt;Square Enix and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer &lt;/ins&gt;Platinum Games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have perhaps revealed what the sequel may have in store, through videos released in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wake of a new NieR event that took place on April&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was revealed by Square Enix back at E3 2015 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alongside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;announcement &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bayonetta developer Platinum Games would be tasked with delivering some oomph to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Revolving around a future world where humanity has been forced to flee to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Moon after a sudden attack from alien beings &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanical life forms&lt;/ins&gt;, NieR: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tasks the player with restoring order &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world, taking on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role of one of these android warriors. It certainly sounds like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high-octane action that Platinum Games is renowned &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which creative director Taro Yoko has stated &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct follow-up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follows suit perfectly &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what these games offer up. Nier might take place a thousand-plus years in the future&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that changes nothing. There could easily be a whole essay on how all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games are connected (there probably &lt;/ins&gt;is)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but that’s not what this article is about&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series is asking deep questions, questions that might not be as obvious at first&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The series, for as wacky &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombastic as &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;be&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflection on events taking place in our world and how &amp;quot;we&amp;quot; fit into that world. It flips over rocks &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might be hiding something nasty and at other points opens doors most people never want to peer behind&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not everyone wants to look at &lt;/ins&gt;these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things, nor should &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be forced to&lt;/ins&gt;. For &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;veil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;9S isn&amp;#039;t really a close friends with the protagonist 2B, they&amp;#039;re more like acquaintances. 2B is a battle-type android&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while 9S is a scanner-type. The way they control when you &lt;/ins&gt;play &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them is slightly different due to their abilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Their movements are about the same&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, Nier: Automata is looking to be as equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games have been there the whole time and stand up to the best of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;While some among the easily offended crowd mightÂ take issue at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;display, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;artistically-inclined fans appear to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appreciating&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that has given birth &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;veritable cornucopia &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fan art prominently showcasing 2B&amp;#039;s rear &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This year&amp;#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decade to develop and has been heralded as one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the best JRPGs &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent memory&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perhaps unjustly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that meant Platinum Games&amp;#039; NieR: Automata took &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backseat &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grandest gaming stage &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them all. Ever since gamers caught &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first look at NieR: Automata &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;ve been intrigued by NieR: Automata &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grim industrial world and mysterious android protagonist&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and news about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming title has been difficult &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ElbertAlbrecht3</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_Gameplay_Video_Released&amp;diff=46979&amp;oldid=prev</id>
		<title>AdellMaynard041: Created page with &quot;&lt;br&gt;The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works we...&quot;</title>
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		<updated>2026-04-18T09:20:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works we...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works well as a stand alone title, it will be interesting to see exactly how well NieR: Automata functions as a solo game. Nonetheless, with Platinum Games on board and making the game its own , it’s bound to be a thrilling r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That will likely change in 2017, however, if the past few weeks have been any indiciation. Not too long ago, Square Enix announced that there would be a link between Final Fantasy 15 and [https://Nierautomatafans.com/ nier Automata character guide|https://nierautomatafans.com/]: Automata , a statement that showed a strong belief in the latter&amp;#039;s development progress. Today, developer Platinum Games upped the ante even further, unleashing a 4.4 GB demo of NieR: Automata in the PlayStation Store. The demo also got an updated description once it went l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On paper, Nier sounds like a strange game. It&amp;#039;s an action RPG where the player controls the titular protagonist who is on a quest to cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after the year 2049. Nier is accompanied by a talking floating book known as Grimoire Weiss, &amp;quot;female&amp;quot; warrior Kaine with a mouth that could make a sailor blush, and Emil, who has something in common with gorgons and ends up looking like something retrieved from the nether regions of Tim Burton&amp;#039;s mind. This game is actually about as weird as it sounds, but that is part of the charm that has made the title nier and dier to many gamers. The emotional story, memorable characters, humorous dialog and fantastic soundtrack have made it a cult hit among action RPG fans, and because of this there is a certain level of excitement over the upcoming Nier: Automata, which recently received a playable demo.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over to the PlayStation Store now to begin downloading their copy of the demo. First impressions matter a lot, and if the buzz surrounding the demo is any indication, NieR: Automata could be a sleeper hit waiting to happen - perhaps Square Enix and Platinum Games will be able to combine to top the former&amp;#039;s incredible 2016 after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and NieR: Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;All that said, Nier: Automata is looking to be as equally impressive as its parent games. This series shines and maybe releasing earlier in the year will garner the attention Nier: Automata deserves. This is no JRPG newcomer; these games have been there the whole time and stand up to the best of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A new year is right around the corner and with it comes a slew of new games that the video game community is already giddily awaiting. Of course, there is the dreaded first quarter. Usually, anyone familiar within the video game community knows that most triple A titles will be coming out sometime in the Q3, leaving Q1 looking a bit sparse. Just look at 2016 as an example. Three major shooters all came out one after the other for a few weeks and it can create some discord; getting to all those games can be difficult. With 2017 on the way, though, things are already looking a bit different. Q1 is looking more fleshed out with titles and one of those titles is Nier: Automata , not a triple A, but worth all the attention.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is a really popular show for instance, Game of Thrones, well Drakengard was dealing with all themes presented in GoT long before it was popular. This game has it all, incest, child abuse, sadism and other heavy themes. It also has dragons, which are dealt with in a more realistic way than GoT. Fans of fantasy know Dragons are almost god-like beings, hell, in Dark Souls they’re immortal…. getting back on topic though. This series is known for pushing boundaries’. Drakengard was the first of its kind, a game doing something different that few games, especially beat ‘em ups were approaching. The storytelling in Drakengard was astounding. Drakengard, convey&amp;#039;s a sense of permanence of choice that games can still struggle with today. Not that every game must have a rigid backbone to it, that wouldn’t make video games fun. It’s understanding the way the story is being told though that allows for the praise this game series deserves. Long story short, Drakengard tells a story in its own way, also knowing how to end a game. The same can be said for Nier. Even both game’s sequel game’s manage to keep things interesting while remaining in the realm of the weird.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AdellMaynard041</name></author>
		
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