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		<title>MelindaPartain4 at 13:29, 18 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:29, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We do have shorter side quests that are stand-alone: you just go and find &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;item, or fetch one for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NPC&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but then we &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other side quests that are a story in itself&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will have multiple chapters, conveying a longer st&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here’s a common situation: You’re patting yourself on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making an animation that looks super-cool and flows really nicely. Then, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put your perfect animation into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game engine &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try controlling it&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it dawns on you that it’s too slow&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too clunky. With tears &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your eyes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you go back &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cut away huge parts of your magnificent creation until it finally feels good.&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;G&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When this game was announced&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;wow!&amp;quot; So I wonder, how did &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea of &lt;/del&gt;this &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dream collaboration&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come &lt;/del&gt;to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I have been telling everyone that it would be 25 hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because that&amp;#039;s just how I felt. But when I told that &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my Japanese staff yesterday night, they were like &amp;quot;no, &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll probably take a lot longer than th&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The trickiest part is properly controlling the movement of her cloth details. Robots tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look bland and lifeless when they aren’t moving&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so making her cape flow in a somewhat exaggerated, almost heroic manner helps her look more dynamic&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was harder than we expected to keep her metal skirt from sticking out from under the cloth dress when she moves! &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more we tried to fix it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the more her dress stretched out to its limits. It took &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of time and effort to keep her dress shaped properly.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tight&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed space&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sounds don’t echo very much. In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wide open room like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one above&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though, echoes last longer. Echoes also change depending &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for example. Each area you explore in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game needs its own reverb settings &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get these echoes just right&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo for &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nierautomatafans&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier &lt;/del&gt;automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endings &lt;/del&gt;guide|https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nierautomatafans&lt;/del&gt;.com/]: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is contained to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mission inside the factory and took about an hour to complete, though 45 minutes is probably more accurate if the player isn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t constantly taking screenshots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that &lt;/del&gt;game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I must stress that just because it was absent in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo does not mean anything regarding its absence or inclusion in the final game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though it would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;disappointing if &lt;/del&gt;we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do not get anything comparable to Grimoire Weiss &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kaine going back and forth. Nier is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personal favorite from the previous console generation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but looking at &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will present a world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will be more prominent, and the graphics look to be of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much higher relative quality than &lt;/del&gt;the original&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The overall soundtrack cannot be judged based on a single level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but what was included in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo sounded like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;natural progression &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its predecessor&amp;#039;s score&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So nier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;far, wherever you are , if you were a fan &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this demo indicates that we &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be optimistic about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming sequel&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Because it&amp;#039;s an action RPG genre&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is a main story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we do have side quests as well. While we do call them side quests&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some of them actually have chapters within themselves as well. Some of them are actually really difficult&lt;/del&gt;. If you want to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really complete everything&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it might take from 25-30 hours of gameplay, and you might need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upgrade all your weapons and whatnot to complete &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quests as well, so it may take longer than t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As an animator &lt;/del&gt;first and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;foremost&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s &lt;/del&gt;a lot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can’t help &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But you’re not making a movie here – you’re making a game&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it has to be tight and responsive. The truest sign &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a skilled game animator is their ability to make something great with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number of frames they’re given&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here we’re working on an animation for the boss robot you saw in the E3 2016 trailer. This boss came with some special directions from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designer in charge &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mechanical characters: She has a lot of joints that can only bend back and forth in one direction&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giving her believably robotic movements&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example, in her shoulders alone there’s a detailed division between parts that can only turn one way&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;parts that &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only turn &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This robotic joint structure applies to this character’s entire model&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as other robots in NieR: Automata.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;**Giuseppe Nelva&lt;/del&gt;: The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soundtrack has always been very important in NieR &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and in fact you even held &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concert a few months ago in Tokyo: what kind of inspiration and philosophy you you had while composing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;music &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Our very own Giuseppe recently had &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interview with Tales of Berseria producer Yasuhiro Fukaya. Since the main female protagonist Velvet wears quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealing outfit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some of you might &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been worried to see it censored when it comes to the west. Luckily&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we got to directly ask the question to Fukaya-san &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his answer on the topic was quite encouraging. You can read about it in the arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What games have you been playing this weekend? Did you heavily praise &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sun after dying &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 9999th time in the newly released Dark Souls III? Did &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give a chance to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open beta of Doom &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;destroyed demons all night long? Let us know!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The competition for these awards was fierce&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with extremely strong entries in the genre &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from Sony itself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the moment we saw Keiichro Toyama fly around &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most three-dimensional open world we have ever seen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;topped by graphics &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;colors that just give us a visual overflow, we knew where our hearts w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mass Effect&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Andromeda is sure making many fans wait for an actual reveal. Well&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks &lt;/ins&gt;like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers were quite talkative &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past week on social media and shared some interesting information. Lead Design Ian Frazier teased a &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very large&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy while Senior Cinematic Animator Tal Peleg pointed out &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some steamy romance scenes. You can read all the juicy information in the article.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The atmosphere that supports the game is really crucial to the franchise. The team is working on bringing it back from the first game with lighting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;texture &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but also &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surpass &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the new game.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Often sequels end up failing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be as charming as their predecessors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this definitely not the case with Gravity Rush 2 &lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game improves on Gravity Rush in basically every aspect&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and not just by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lit&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And that&amp;#039;s it for this year&amp;#039;s Tokyo Game Show. As usual, it was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ton of fun&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with 49&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;536 steps walked on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bruised ankle (because some genius decided that it was fun to bump on me at full speed with an overloaded luggage cart at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;airport). That said&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the show doesn&amp;#039;t end just yet &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DualShockers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as we still have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;metric ton of content &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Look forward to it over the next few d&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nierautomatafans&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nier &lt;/ins&gt;automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Endings &lt;/ins&gt;guide|https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nierautomatafans&lt;/ins&gt;.com/]: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sales fair from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s launch early next year&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From our time with &lt;/ins&gt;the game, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action sequences look to have heavily improved&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Platinum Games will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;banking on an enveloping storyline and smoother combat keeping fans hooked. While &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have some concerns about large bland locations &lt;/ins&gt;and a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lack of cannon fodder enemy variety&lt;/ins&gt;, it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks &lt;/ins&gt;like a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marked improved on &lt;/ins&gt;the original, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and action RPG fans should consider the title when it eventually releases across &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gl&amp;lt;br&amp;gt;Since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Uncovered: Final Fantasy XV event which occurred a couple &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weeks ago, Director Hajime Tabata has been giving away several additional information that were not covered before&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During an interview with the French site JeuxVidéo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he talked about some interesting aspects &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game such as DLC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frame rate and PC version. You &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read all the relevant info in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We know that many of you are eargerly expecting to see more of upcoming PS4 exclusive NieR: Automata . Well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look no further. During the NieR Music Concert &amp;amp; Talk Live event set in Tokyo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Director Taro Yoko and Producer Yosuke Saito introduced the first live gameplay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which looks absolutely awesome&lt;/ins&gt;. If you want to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see YoRHa 2B and YoRHa 9S in action&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make sure &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watch the videos in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Weekly Famitsu featured this week the &lt;/ins&gt;first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two packs of DLC bikinis for PS4 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS Vita exclusive Dead or Alive Xtreme 3 . Much to your astonishment (or not)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they reveal quite &lt;/ins&gt;a lot &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the lovely heroines&amp;#039; body. You can see more of them in the article, &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be sure not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read this at work&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During Square Enix’s E3 live coverage , NieR: Automata Director Taro Yoko&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Producer Yosuke Saito &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Director Takahisa Taura provided lots &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;information about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title’s gameplay, story, characters and more&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Speaking of taste, this Tokyo Game Show marks &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our Reader&amp;#039;s Choice Award&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;voted directly by you&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The response was much stronger than we anticipated&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expect to be able to express your preference like this at every edition of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DualShockers awards from now on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And since we&amp;#039;re keeping the best thing for last&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can find the winner out at the bottom of the p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition of several difficulty options this time around will also make for an easier playthrough experience&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sharp contrast from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difficult-by-default original NieR . The game will also feature an &amp;#039;Auto Mode&amp;#039; &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those who fail to progress through the action sequences but still want to experience the st&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MelindaPartain4</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_Hands-On_Preview&amp;diff=47323&amp;oldid=prev</id>
		<title>FannyHarrison5: Created page with &quot;&lt;br&gt;We do have shorter side quests that are stand-alone: you just go and find an item, or fetch one for a NPC, but then we have other side quests that are a story in itself, a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=NieR:_Automata_Hands-On_Preview&amp;diff=47323&amp;oldid=prev"/>
		<updated>2026-04-18T12:45:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;We do have shorter side quests that are stand-alone: you just go and find an item, or fetch one for a NPC, but then we have other side quests that are a story in itself, a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;We do have shorter side quests that are stand-alone: you just go and find an item, or fetch one for a NPC, but then we have other side quests that are a story in itself, and will have multiple chapters, conveying a longer st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here’s a common situation: You’re patting yourself on the back for making an animation that looks super-cool and flows really nicely. Then, you put your perfect animation into the game engine and try controlling it, and it dawns on you that it’s too slow, too clunky. With tears in your eyes, you go back and cut away huge parts of your magnificent creation until it finally feels good.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;G: When this game was announced, it was basically one of my favorite directors, with one of my favorite developers, with my favorite character designer, and one of my favorite composers, and I was like &amp;quot;wow!&amp;quot; So I wonder, how did the idea of this &amp;quot;dream collaboration&amp;quot; come to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that&amp;#039;s just how I felt. But when I told that to my Japanese staff yesterday night, they were like &amp;quot;no, it&amp;#039;ll probably take a lot longer than th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The trickiest part is properly controlling the movement of her cloth details. Robots tend to look bland and lifeless when they aren’t moving, so making her cape flow in a somewhat exaggerated, almost heroic manner helps her look more dynamic. It was harder than we expected to keep her metal skirt from sticking out from under the cloth dress when she moves! The more we tried to fix it, the more her dress stretched out to its limits. It took a lot of time and effort to keep her dress shaped properly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a tight, closed space, sounds don’t echo very much. In a wide open room like the one above, though, echoes last longer. Echoes also change depending on the materials that make up an area: They’re louder when you’re surrounded by metal than when you’re surrounded by dirt, for example. Each area you explore in a game needs its own reverb settings to get these echoes just right.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for [https://Nierautomatafans.com/ Nier automata endings guide|https://nierautomatafans.com/]: Automata is contained to the mission inside the factory and took about an hour to complete, though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that game, but I must stress that just because it was absent in the demo does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from the previous console generation, but looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier: Automata will present a world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than the original. The overall soundtrack cannot be judged based on a single level, but what was included in the demo sounded like the natural progression of its predecessor&amp;#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Because it&amp;#039;s an action RPG genre, there is a main story, but we do have side quests as well. While we do call them side quests, some of them actually have chapters within themselves as well. Some of them are actually really difficult. If you want to really complete everything, it might take from 25-30 hours of gameplay, and you might need to upgrade all your weapons and whatnot to complete the quests as well, so it may take longer than t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As an animator first and foremost, there’s a lot you can’t help but want to leave in. But you’re not making a movie here – you’re making a game, and it has to be tight and responsive. The truest sign of a skilled game animator is their ability to make something great with the number of frames they’re given.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Here we’re working on an animation for the boss robot you saw in the E3 2016 trailer. This boss came with some special directions from the designer in charge of mechanical characters: She has a lot of joints that can only bend back and forth in one direction, giving her believably robotic movements. For example, in her shoulders alone there’s a detailed division between parts that can only turn one way, and parts that can only turn the other way. This robotic joint structure applies to this character’s entire model, as well as other robots in NieR: Automata.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Giuseppe Nelva: The soundtrack has always been very important in NieR , and in fact you even held a concert a few months ago in Tokyo: what kind of inspiration and philosophy you you had while composing the music for NieR: Automata&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FannyHarrison5</name></author>
		
	</entry>
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