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	<title>NieR: Automata PS4 Pro Vs PS4 Screenshot Comparison - Revision history</title>
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		<title>UNARegena0 at 09:04, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:04, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;YS: In this world there are many androids&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and many mechanical lifeforms as well, but we will be revealing more than ten of them in a trailer that we plan &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release at Tokyo Game Show. Please look forward to t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the other hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix mentioned better lighting and shadows definition &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 Pro, but from &lt;/del&gt;what &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we can see in the comparison screenshots above, and playing the demo, those improvements &lt;/del&gt;might &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not yet be implemented &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo. That&amp;#039;s quite understandable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;re still about two months from release&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We do have shorter side quests that &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stand-alone: you just go and find an item, or fetch one for a NPC&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then we have other side quests that are a story in itself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will have multiple chapters, conveying a longer st&amp;lt;br&amp;gt;Since the Uncovered: Final Fantasy XV event which occurred a couple of weeks ago, Director Hajime Tabata has been giving away several additional information &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;covered before&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During an interview with the French site JeuxVidéo&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he talked about some interesting aspects of the game such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DLC, frame rate &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC version. You &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read all the relevant info in the article.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;25 hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because that&amp;#039;s just how I felt. But when I told that to my Japanese staff yesterday night, they were like &amp;quot;no, it&amp;#039;ll probably take &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot longer than th&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Japanese visual novel Corpse Party will release both physically and digitally &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;North America for Nintendo 3DS &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xseed has announced &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game will come out uncensored &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with its voice acting intact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it and take a &lt;/del&gt;look at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the lovely physical edition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go ahead and read the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yoko-san might &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;referring &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this post ,Â in which Twitter userÂ Kibu Â provided a Â handy gallery &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dedicated fan art&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Director took time to thank him personally &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On the other hand, userÂ kuchiekoo Â provided an actual zip . It&amp;#039;s worth mentioning that, while the art included in both links is absolutely charming, it might be considered not safe for work in some workplaces, so click at your own r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata represents a big step forward for the series, as it attempts to correct the many mistakes that were made in the original NieR while also preserving its core sense of identity. Fans of the original game praise its story and character development as its biggest selling points, and [https://Nierautomatafans.com/ Nier automata strategy|https://nierautomatafans.com/]&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata will have to carefully balance all of the innovations it is bringing to combat with the things that made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Have &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been following the recent announcements made during PAX East 2016 this weekend? Our Features Editor Ryan attended the event and worked very hard to keep you up with any relevant information coming up. In case you missed anything&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can find all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coverage on the website. Also, if &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would like to see some awesome pictures from this 2016 edition of PAX East&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can check out our Instagram accou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: Right now we&amp;#039;re thinking of trying not to &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any differences between the two versions&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although of course &lt;/del&gt;we&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll have different options and things like &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;name cards for instance&lt;/del&gt;, that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are very unique &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Steam&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but other than that we aren&amp;#039;t planning any other differences at this mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix Japan doesn&amp;#039;t seem &lt;/del&gt;to have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trouble showing it off even in official promotional screenshots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as you can see below&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;during the latest livestream&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Producer Yosuke SaitoÂ even took some time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clarify &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the white underwear worn by 2B isn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t actually panties, but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom of a leot&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn&amp;#039;t enormous, I did not expect it to be too prominent. Boy was I wrong.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;KO&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous title we did have theme songs for each character, but currently for this &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we don&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t have a track per character&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I did create music per scene or per emotion&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used for any character at any moment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However if Director Yoko-san feels &lt;/del&gt;that a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain song fits a certain character more than others&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might end up becoming a theme song for that charac&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;YS&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You won&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side quests &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ending&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but as with the previous title we&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ll have multiple endings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so if you really want to find out the truth &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game, then you&amp;#039;ll probably have to do the side que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Could Guerrilla Games&amp;#039; Horizon&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zero Dawn &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delayed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a 2017 release instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2016? From what industry insider Shinobi602 has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say, it looks &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it might be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibility. If you want to know more about it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;read it &lt;/del&gt;all in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While some among &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easily offended crowd mightÂ take issue at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;display&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;artistically-inclined fans appear to be appreciating&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that has given birth &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a veritable cornucopia of fan art prominently showcasing &lt;/del&gt;2B&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rear&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which creative director Taro Yoko has stated is the direct follow-up &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follows suit perfectly &lt;/ins&gt;for what &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these games offer up. Nier &lt;/ins&gt;might &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take place a thousand-plus years &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;changes nothing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There could easily be a whole essay on how all the games &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;connected (there probably is)&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s not what this article is about. The series is asking deep questions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;questions &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be as obvious at first&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wacky &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombastic as it &lt;/ins&gt;can be, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflection on events taking place &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our world &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how &amp;quot;we&amp;quot; fit into that world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It flips over rocks &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might be hiding something nasty &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at other points opens doors most people never want to peer behind&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Not everyone wants &lt;/ins&gt;to look at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these things&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nor should they &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forced &lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For those who usually let curiosity get the best &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them or are looking for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deeper understanding &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s worth pulling back &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;veil&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YS&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may know already&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;previous title was not what &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;d call a &amp;quot;huge success&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; but it does &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a big cult following&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;thought about creating a new title for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I thought &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it needs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become a greater success. To do that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I wanted &lt;/ins&gt;to have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite composer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite director&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite artist &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite designer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so I asked everyone to join and &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create a success &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I think is necessary for this franchise. I&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m very glad that you feel &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;According to the latest information broadcasted by Square Enix , PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering that the difference between the two pixel counts isn&amp;#039;t enormous, I did not expect it to be too prominent. Boy was I wrong.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As usual we encourage you to allow the pictures below load properly, since they&amp;#039;re rather big files,&amp;#160; [https://nierautomatafans.com/ Https://Nierautomatafans.Com/] and to avoid downloading them on mobile platforms if you&amp;#039;re on limited data, since they&amp;#039;ll eat it up rather fast.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how NieR&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata sales fair from &lt;/ins&gt;the game&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s launch early next year&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From our time with the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the action sequences look to have heavily improved&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Platinum Games will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;banking on an enveloping storyline and smoother combat keeping fans hooked&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While we have some concerns about large bland locations and a lack of cannon fodder enemy variety, it&amp;#039;s clear &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR: Automata looks like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marked improved on the original&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and action RPG fans should consider the title when &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually releases across the gl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the demo we played only featured one boss fight against a giant buzz saw contraption, gamers should expect many more large-scale boss battle segments littered throughout NeiR&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata . On top of that, Saito also confirmed that there are more mounts aside of previously revealed deer and boars, commenting cryptically that not every mount may be an animal. The addition of several difficulty options this time around will also make for an easier playthrough experience, a sharp contrast from the difficult-by-default original NieR . The game will also feature an &amp;#039;Auto Mode&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for those who fail &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;progress through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;action sequences but still want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;NieR: Automata &amp;#039;s demo is finally running on our PS4 consoles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giving everyone a taste of PlatinumGames&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;signature action in a JRPG flavor. Not only it looks lovely and plays even better&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it also comes with at least part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its promised PS4 Pro support.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview NieR&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata Producer Yosuke Saito and Composer Keiichi Okabe about the upcoming game, that will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;released for PS4 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC in early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The gameplay &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier: Automata is very similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier. The bulk of the demo plays &lt;/ins&gt;like a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beat &amp;#039;em up action RPG&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where 2B has a strong and weak attack that she can string together in combos and &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jump and dodge, &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while using the right bumper to provide support fire from her floating gun turret. Platforming is thrown into the mix, though nothing really too elaborate was encountered. There is a section of aerial combat that was actually quite fun and added some variety, and the scale of the enormous enemy that was fought &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this dogfight fashion was an impressive spectacle to behold. While this was a sudden shift in play style the transition was seamless, suggesting that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;execution of incorporating multiple game genres is improved this time around. The battle controls in Nier: Automata make combat as enjoyable to control as it is to watch.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harsh reaction from critics about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the android 2B, the studio&amp;#039;s action experience was immediately apparent: combat felt very fluid&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hack and slash with &lt;/ins&gt;2B&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sword as she jumped and dashed across a battlefield of tin-can looking robotic enem&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UNARegena0</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_PS4_Pro_Vs_PS4_Screenshot_Comparison&amp;diff=48156&amp;oldid=prev</id>
		<title>LeifFarris550 at 08:42, 19 April 2026</title>
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		<updated>2026-04-19T08:42:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:42, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At Gamescom 2016 in Cologne&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Germany&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;DualShockers had the pleasure &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interview [https://nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com NieR Automata patch notes|https://nierautomatafans.Com/]: Automata Producer Yosuke Saito and Composer Keiichi Okabe about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that will be released &lt;/del&gt;for PS4 and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;early 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;YS: You won&amp;#039;t need to &lt;/del&gt;do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;side quests &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to reach the ending&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as with the previous title &lt;/del&gt;we&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll &lt;/del&gt;have multiple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endings&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so if you really want to find out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truth &lt;/del&gt;of the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then you&amp;#039;ll probably have to do &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side que&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first set of the NieR&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata videos will no doubt prove incredibly interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans of the original. Revolving around the game’s combat&lt;/del&gt;, they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first show a pair of characters walking around the post-apocalyptic game world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before then taking on enemies in the game’s action-oriented combat system. It certainly looks as though the game’s action has &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more dynamic feel &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the original, perhaps in keeping with Platinum Games’ development hist&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The producer also confirmed that the game would be PS4 Pro optimized, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game&amp;#039;s launch early next year&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From our time with &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the action sequences look to have heavily improved, and Platinum Games &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be banking on an enveloping storyline &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;smoother combat keeping fans hooked&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While we have some concerns &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;large bland locations &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of cannon fodder enemy variety, it&amp;#039;s clear that NieR: Automata looks like a marked improved on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;action RPG fans should consider &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title when it eventually releases across the gl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;livestream on Twitch hosted by several members &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naughty Dog, tons &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new information was revealed about upcoming PS4 exclusive Uncharted 4: A Thief’s End : gameplay&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;length and difficulty of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;photo mode and much more&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can read about &lt;/del&gt;it in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the article.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keiichi Okabe&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When I was working on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous title&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difference that I felt with other projects was &lt;/del&gt;that NieR &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;uses a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vocals in &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tracks&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I placed importance on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emotions &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that conv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They&amp;#039;re also rather hellish &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;descend, because Steep is not an easy game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After all&lt;/del&gt;, you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;re tackling &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alps&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s supposed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a challenge&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the game definitely doesn&amp;#039;t shy away from putting a tree in your flight path.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In this world there &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many androids, and many mechanical lifeforms as well&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we will be revealing more &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ten of them in a trailer &lt;/del&gt;that we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plan to release &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tokyo Game Show. Please look forward to t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As producer Yosuke Saito explains, the first step &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the production of the sequel was all about making amends for the missteps of the first title. As it turns out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the harsh reaction from critics about the original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a studio which had previously worked on Bayonetta &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Metal Gear Solid: Revengeance . As we played a short period of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boots of the android &lt;/del&gt;2B, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio&amp;#039;s action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B&amp;#039;s sword as she jumped and dashed across &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battlefield of tin-can looking robotic enem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This award is also special&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it comes with a second meaning, representing our respect for taking a decision &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly mustn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been easy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that most studios and publishers probably wouldn&amp;#039;t have had the guts &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We do &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shorter side quests that are stand-alone: you just go and find an item, or fetch one &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a NPC&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/del&gt;we have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other side quests &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story in itself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and will have multiple chapters, conveying &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;longer st&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When NieR&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata was first announced , fans of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game were excited &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hear that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title was making an unexpected return thanks to Platinum Games. This week&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Rant had a chance to go hands-on &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an early build of Nier: Automata &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;speaking with the producers about how the sequel aims &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fix &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extensive gameplay problems &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original title&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while expanding &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore and universe from the first NieR that fans seemed to systematically love more than crit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the red-eyed enemies did run the risk &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;repetition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game mixed up the action with unique camera angles, switching from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional 3D perspective to a 2D sidescroller&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These transitions felt seamless, and the bold move &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play with camera angles kept the combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and gamers &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also utilize their floating pod companion to lay down bullets and trigger laser attacks from distance - something they&amp;#039;ll have to do when enemies who can&amp;#039;t be melee attacked enter &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pict&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second video, meanwhile, gives a glimpse &lt;/del&gt;at the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s protagonist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an android named 2B. Square Enix had previously revealed the character, but this is perhaps the most in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depth look those excited about the title have received so far. There’s one catch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however – the video is in Japanese, so those who don’t speak the language might not get much out of it, aside from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at the character’s design. Those interested can catch the video on YouTube, courtesy &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user xenosaga7 . The first part of the gameplay video, meanwhile, is embedded be&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YS: In this world there are many androids&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and many mechanical lifeforms as well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but we will be revealing more than ten of them in a trailer that we plan &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release at Tokyo Game Show&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Please look forward to t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix mentioned better lighting and shadows definition &lt;/ins&gt;for PS4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pro, but from what we can see in the comparison screenshots above, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing the demo, those improvements might not yet be implemented &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the demo. That&amp;#039;s quite understandable, considering that we&amp;#039;re still about two months from release.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We &lt;/ins&gt;do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have shorter &lt;/ins&gt;side quests &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that are stand-alone: you just go and find an item, or fetch one for a NPC&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have other side quests that are a story in itself, and will &lt;/ins&gt;have multiple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chapters, conveying a longer st&amp;lt;br&amp;gt;Since the Uncovered: Final Fantasy XV event which occurred a couple of weeks ago&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Director Hajime Tabata has been giving away several additional information that were not covered before. During an interview with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;French site JeuxVidéo, he talked about some interesting aspects &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as DLC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frame rate and PC version. You can read all the relevant info in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;article.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YS&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have been asked this before during other interviews at Gamescom, and I have been telling everyone that it would be 25 hours, because that&amp;#039;s just how I felt. But when I told that &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my Japanese staff yesterday night&lt;/ins&gt;, they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were like &amp;quot;no&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;ll probably take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot longer &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Japanese visual novel Corpse Party will release both physically and digitally in North America for Nintendo 3DS &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xseed has announced that &lt;/ins&gt;the game will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come out uncensored &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with its voice acting intact&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you want to know more &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lovely physical edition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go ahead &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yoko-san might be referring to this post ,Â in which Twitter userÂ Kibu Â provided &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Â handy gallery &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a whole lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dedicated fan art&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for which the Game Director took time to thank him personally . On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;userÂ kuchiekoo Â provided an actual zip &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s worth mentioning that, while the art included in both links is absolutely charming, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might be considered not safe for work &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some workplaces, so click at your own r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata represents a big step forward for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as it attempts to correct &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many mistakes &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were made in the original &lt;/ins&gt;NieR &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while also preserving its core sense of identity. Fans &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the original game praise its story and character development as &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest selling points&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Nierautomatafans.com/ Nier automata strategy|https://nierautomatafans.com/]: Automata will have to carefully balance all of the innovations it is bringing to combat with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made the first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Have you been following the recent announcements made during PAX East 2016 this weekend? Our Features Editor Ryan attended the event and worked very hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep you up with any relevant information coming up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In case you missed anything&lt;/ins&gt;, you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can find all the coverage on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;website&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, if you would like &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see some awesome pictures from this 2016 edition of PAX East&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can check out our Instagram accou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Right now we&amp;#039;re thinking of trying not to have any differences between the two versions. Although of course we&amp;#039;ll have different options and things like the name cards for instance, that &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very unique to Steam&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/ins&gt;than that we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aren&amp;#039;t planning any other differences &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this mom&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix Japan doesn&amp;#039;t seem to have trouble showing it off even &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;official promotional screenshots&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as you can see below&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latest livestream, Producer Yosuke SaitoÂ even took some time to clarify that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;white underwear worn by &lt;/ins&gt;2B &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t actually panties&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottom of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leot&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;According to the latest information broadcasted by Square Enix &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4 Pro and PS4 render the game respectively at native 1080p resolution (1920×1080) and 1600 x 900. Considering &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the difference between the two pixel counts isn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enormous&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I did not expect it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be too prominent. Boy was I wrong&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;KO: In the previous title we did &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme songs &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each character&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently for this game &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don&amp;#039;t &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a track per character. Instead, I did create music per scene or per emotion, that can be used for any character at any moment. However if Director Yoko-san feels &lt;/ins&gt;that a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain song fits a certain character more than others&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then it might end up becoming &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme song for that charac&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YS&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You won&amp;#039;t need to do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side quests &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ending&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but as &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the previous title we&amp;#039;ll have multiple endings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so if you really want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find out &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truth &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then you&amp;#039;ll probably have to do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side que&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016? From what industry insider Shinobi602 has to say&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it looks like it might be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibility&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know more about it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;read it all in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While some among the easily offended crowd mightÂ take issue &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;display&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a whole lot of artistically&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inclined fans appear to be appreciating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that has given birth to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;veritable cornucopia &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fan art prominently showcasing 2B&amp;#039;s rear&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LeifFarris550</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR:_Automata_PS4_Pro_Vs_PS4_Screenshot_Comparison&amp;diff=48019&amp;oldid=prev</id>
		<title>MarshaAncher: Created page with &quot;&lt;br&gt;At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview [https://nierautomatafans.com NieR Automata patch notes|https://nierautomatafans.Com/]: Au...&quot;</title>
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		<updated>2026-04-19T06:59:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview [https://nierautomatafans.com NieR Automata patch notes|https://nierautomatafans.Com/]: Au...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview [https://nierautomatafans.com NieR Automata patch notes|https://nierautomatafans.Com/]: Automata Producer Yosuke Saito and Composer Keiichi Okabe about the upcoming game, that will be released for PS4 and PC in early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: You won&amp;#039;t need to do the side quests to reach the ending, but as with the previous title we&amp;#039;ll have multiple endings, so if you really want to find out the truth of the game, then you&amp;#039;ll probably have to do the side que&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The first set of the NieR: Automata videos will no doubt prove incredibly interesting to fans of the original. Revolving around the game’s combat, they first show a pair of characters walking around the post-apocalyptic game world, before then taking on enemies in the game’s action-oriented combat system. It certainly looks as though the game’s action has a more dynamic feel than the original, perhaps in keeping with Platinum Games’ development hist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The producer also confirmed that the game would be PS4 Pro optimized, and confirmed than an Xbox One release was on the cards depending on how NieR: Automata sales fair from the game&amp;#039;s launch early next year. From our time with the game, the action sequences look to have heavily improved, and Platinum Games will be banking on an enveloping storyline and smoother combat keeping fans hooked. While we have some concerns about large bland locations and a lack of cannon fodder enemy variety, it&amp;#039;s clear that NieR: Automata looks like a marked improved on the original, and action RPG fans should consider the title when it eventually releases across the gl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During a livestream on Twitch hosted by several members of Naughty Dog, tons of new information was revealed about upcoming PS4 exclusive Uncharted 4: A Thief’s End : gameplay, length and difficulty of the game, photo mode and much more. You can read about it in the article.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;They&amp;#039;re also rather hellish to descend, because Steep is not an easy game. After all, you&amp;#039;re tackling the Alps. It&amp;#039;s supposed to be a challenge, and the game definitely doesn&amp;#039;t shy away from putting a tree in your flight path.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;YS: In this world there are many androids, and many mechanical lifeforms as well, but we will be revealing more than ten of them in a trailer that we plan to release at Tokyo Game Show. Please look forward to t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As producer Yosuke Saito explains, the first step in the production of the sequel was all about making amends for the missteps of the first title. As it turns out, the harsh reaction from critics about the original game&amp;#039;s lacklustre action sequences is exactly what led Saito to team up with Platinum Games this time around, a studio which had previously worked on Bayonetta and Metal Gear Solid: Revengeance . As we played a short period of the game in the boots of the android 2B, the studio&amp;#039;s action experience was immediately apparent: combat felt very fluid, and it was easy to hack and slash with 2B&amp;#039;s sword as she jumped and dashed across a battlefield of tin-can looking robotic enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This award is also special, as it comes with a second meaning, representing our respect for taking a decision that certainly mustn&amp;#039;t have been easy, and that most studios and publishers probably wouldn&amp;#039;t have had the guts to take.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We do have shorter side quests that are stand-alone: you just go and find an item, or fetch one for a NPC, but then we have other side quests that are a story in itself, and will have multiple chapters, conveying a longer st&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When NieR: Automata was first announced , fans of the original game were excited to hear that the title was making an unexpected return thanks to Platinum Games. This week, Game Rant had a chance to go hands-on with an early build of Nier: Automata , speaking with the producers about how the sequel aims to fix the extensive gameplay problems of the original title, while expanding the lore and universe from the first NieR that fans seemed to systematically love more than crit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the red-eyed enemies did run the risk of repetition, the game mixed up the action with unique camera angles, switching from a traditional 3D perspective to a 2D sidescroller. These transitions felt seamless, and the bold move to play with camera angles kept the combat from feeling too stale as 2B progressed to each new fighting location. She has several hack-and-slash attacks, and gamers can also utilize their floating pod companion to lay down bullets and trigger laser attacks from distance - something they&amp;#039;ll have to do when enemies who can&amp;#039;t be melee attacked enter the pict&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The second video, meanwhile, gives a glimpse at the game’s protagonist, an android named 2B. Square Enix had previously revealed the character, but this is perhaps the most in-depth look those excited about the title have received so far. There’s one catch, however – the video is in Japanese, so those who don’t speak the language might not get much out of it, aside from a look at the character’s design. Those interested can catch the video on YouTube, courtesy of user xenosaga7 . The first part of the gameplay video, meanwhile, is embedded be&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MarshaAncher</name></author>
		
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