<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://coopspace.online/index.php?action=history&amp;feed=atom&amp;title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer</id>
	<title>NieR Demo Brings Joyful Tidings And Christmas Cheer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://coopspace.online/index.php?action=history&amp;feed=atom&amp;title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer"/>
	<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer&amp;action=history"/>
	<updated>2026-04-18T16:13:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.0</generator>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer&amp;diff=47352&amp;oldid=prev</id>
		<title>TangelaHope400 at 13:13, 18 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer&amp;diff=47352&amp;oldid=prev"/>
		<updated>2026-04-18T13:13:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:13, 18 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first set of the NieR&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;videos will no doubt prove incredibly interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the original&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Revolving around &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s combat, &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first show &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pair of characters walking around the post-apocalyptic game world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before then taking on enemies &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game’s action-oriented &lt;/del&gt;combat &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system. It certainly looks &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s &lt;/del&gt;action &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/del&gt;a more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dynamic feel than &lt;/del&gt;the original&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, perhaps in keeping with Platinum Games’ development hist&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our very own Giuseppe recently had &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interview with Tales of Berseria producer Yasuhiro Fukaya&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main female protagonist Velvet wears quite a revealing outfit&lt;/del&gt;, some of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you might have been worried &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;censored when it comes to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;west&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Luckily&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we got &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;directly ask &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;question to Fukaya-san &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his answer on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;topic was quite encouraging&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can read &lt;/del&gt;about it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/del&gt;&amp;lt;br&amp;gt;In order to see the difference, we captured a few screenshots of the same situations within the demo both on a PS4 Pro and on a standard PS4 console, matching camera angles as well as possible and saving the shots in lossless PNG to achieve the best possible comparison.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The demo for [https://nierautomatafans.com/ NieR Automata DLC|https://nierautomatafans.com/]: Automata is contained &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mission inside the factory and took about an hour &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete, though 45 minutes is probably more accurate if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player isn&amp;#039;t constantly taking screenshots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During the demo 2B has only one companion that only communicates with her &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few times. The humorous bickering among NPCs in Nier was something enjoyable about that game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I must stress that just because it was absent in &lt;/del&gt;the demo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a personal favorite from the previous console generation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will present &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems like it &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more prominent, and the graphics look &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be of a much higher relative quality than the original. The overall soundtrack cannot be judged based on a single level, but what was included in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo sounded like the natural progression of its predecessor&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&amp;#039;s still quite noticeable in elements like YoRHa 2B&amp;#039;s hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It remains to be seen whether &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title can have a larger influence on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming community as a whole, however. Although &lt;/del&gt;the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NieR &lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;itself was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spin&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard series, was fairly well received by players if not critics, Square Enix will no doubt &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been disappointed to see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of mark that it left as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole upon its release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let’s see whether this new game delivers on its prom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Japanese visual novel Corpse Party will release both physically and digitally in North America &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 3DS and PC&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xseed has announced that the game will come out uncensored and with its voice acting intact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it and take a look at the lovely physical edition, go ahead and read the arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game fans of &lt;/del&gt;the series &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer gamers? Well, for one, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series is known for &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dark tone (sorry Yoko) and almost horror-like storytelling with settings to match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The narrative &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier &lt;/del&gt;and its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;parent game Drakengard have overly-depressing &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier&lt;/del&gt;: Automata will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow suit. The storytelling in these games &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has managed to keep up with the times in good stride ( even if it got weirder along the way )&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier and its predecessor Drakengard were both superb reflections of their time. Nier: Automata is already looking to address certain themes all too familiar &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;times right now. Again&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making a giant leap into the future, possibly to speak on what technology means for the world. How &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shapes and effects our lives. It will be interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see where Automata goes because it will be the first game without human protagonist&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heroine 2B looks female&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but like her counterpart S9 (looks male)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are both fully functioning machines. Not a single human thing about them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aside from looks (they both look dope). It will also be a game without blood&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as far as what has been shown. Surprising as this series oozes blood; even the shades in Nier spouted fountains of gore. Yet even this design choice of focusing more on explosions than gore is important. Giving pause &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thought, maybe Nier: Automata is saying something about our world in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clever way &lt;/del&gt;that is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built into its world&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo for Nier&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;follows two androids, 2B and 9S, inside of a massive abandoned weapons factory that is now run by machines . The player takes control of 2B as she (do androids have genders?) travels through this factory on a mission &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take out a Goliath-class weapon. Immediately upon playing this demo the familiarity &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its predecessor is apparent&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2B has a floating mechanical companion that can provide fire power assistance as she battles &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robotic enemies as &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shoot the familiar orb projectiles. Nier was no slouch with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sword&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but watching 2B &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;melee &lt;/ins&gt;combat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is truly a thing of beauty &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she is able to dispatch her enemies by using her blades with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finesse of a ballerina trained by ninjas. The explosive &lt;/ins&gt;action &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on screen is accompanied by &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beautiful choral infused soundtrack, which was one of the &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;memorable aspects of &lt;/ins&gt;the original&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yoko-san might be referring to this post ,Â in which Twitter userÂ Kibu Â provided a Â handy gallery of a whole lot of dedicated fan art, for which the Game Director took time to thank him personally . On the other hand, userÂ kuchiekoo Â provided &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actual zip &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s worth mentioning that, while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;art included in both links is absolutely charming&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it might be considered not safe for work in &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;workplaces, so click at your own r&amp;lt;br&amp;gt;Here’s a distinctive landscape! Rows and rows &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nearly identical housing units stretch across the desert as far as the eye can see. To be honest, I’m not crazy about having &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;draw the same thing out over and over again like this in 2D, so I started making this piece by digitally placing models of the buildings in 3D space and painting over that. To keep &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistent with the overall game world, I brightened the scene up and toned &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;colors way down until it’s nearly monochromatic&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On paper&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier sounds like a strange game. It&amp;#039;s an action RPG where the player controls the titular protagonist who is on a quest &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cure his daughter Yonah from a disease called Black Scrawl and takes place 1312 years after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year 2049. Nier is accompanied by a talking floating book known as Grimoire Weiss, &amp;quot;female&amp;quot; warrior Kaine with a mouth that could make a sailor blush, and Emil, who has something in common with gorgons &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ends up looking like something retrieved from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nether regions of Tim Burton&amp;#039;s mind&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This game is actually &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as weird as it sounds, but that is part of the charm that has made the title nier and dier to many gamers. The emotional story, memorable characters, humorous dialog and fantastic soundtrack have made &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a cult hit among action RPG fans, and because of this there is a certain level of excitement over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming Nier: Automata, which recently received a playable demo.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;In order to see the difference, we captured a few screenshots of the same situations within the demo both on a PS4 Pro and on a standard PS4 console, matching camera angles as well as possible and saving the shots in lossless PNG to achieve the best possible comparison.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Those interested in checking out what should be one of the first big RPG releases of 2017 should head over &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation Store now &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin downloading their copy of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First impressions matter &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and if the buzz surrounding &lt;/ins&gt;the demo is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any indication&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sleeper hit waiting to happen - perhaps Square Enix and Platinum Games &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to combine &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;former&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredible 2016 after &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&amp;#039;s still quite noticeable in elements like YoRHa 2B&amp;#039;s hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That description is consistent with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development narrative that has been told by Platinum Games, with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio often emphasizing in press releases that it wants NieR: Automata to redeem &lt;/ins&gt;the original &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s failures. The demo&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is available for free, features action combat that is more akin to Bayonetta than &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;traditional action&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RPG, and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;early response from those who &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gotten their hands on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;positive one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That&amp;#039;s good news &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Platinum Games, as the developer would like to bring [https://Nierautomatafans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ NieR Automata Beginner Guide|Https://Nierautomatafans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/]: Automata &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One as well if there is enough demand for&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;represents &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big step forward for &lt;/ins&gt;the series&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempts &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;correct the many mistakes that were made in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original NieR while also preserving &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;core sense of identity&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fans &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the original game praise its story &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character development as &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest selling points, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NieR&lt;/ins&gt;: Automata will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have to carefully balance all of the innovations it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing to combat with the things that made &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first NieR memorable in spite of its fl&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;YS: &lt;/ins&gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you may know already, the previous title was not what you&amp;#039;d call &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;huge success&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does have a big cult following&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When we thought about creating a new title &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;franchise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I thought that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;needs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become a greater success&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To do that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I wanted to have my favorite composer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite director&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my favorite artist and my favorite designer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so I asked everyone to join and &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I think &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessary for this franchise&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I&amp;#039;m very glad that you feel the same&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TangelaHope400</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer&amp;diff=47319&amp;oldid=prev</id>
		<title>RandallSalkauska: Created page with &quot;&lt;br&gt;The first set of the NieR: Automata videos will no doubt prove incredibly interesting to fans of the original. Revolving around the game’s combat, they first show a pair...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=NieR_Demo_Brings_Joyful_Tidings_And_Christmas_Cheer&amp;diff=47319&amp;oldid=prev"/>
		<updated>2026-04-18T12:44:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The first set of the NieR: Automata videos will no doubt prove incredibly interesting to fans of the original. Revolving around the game’s combat, they first show a pair...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The first set of the NieR: Automata videos will no doubt prove incredibly interesting to fans of the original. Revolving around the game’s combat, they first show a pair of characters walking around the post-apocalyptic game world, before then taking on enemies in the game’s action-oriented combat system. It certainly looks as though the game’s action has a more dynamic feel than the original, perhaps in keeping with Platinum Games’ development hist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Our very own Giuseppe recently had an interview with Tales of Berseria producer Yasuhiro Fukaya. Since the main female protagonist Velvet wears quite a revealing outfit, some of you might have been worried to see it censored when it comes to the west. Luckily, we got to directly ask the question to Fukaya-san and his answer on the topic was quite encouraging. You can read about it in the arti&amp;lt;br&amp;gt;In order to see the difference, we captured a few screenshots of the same situations within the demo both on a PS4 Pro and on a standard PS4 console, matching camera angles as well as possible and saving the shots in lossless PNG to achieve the best possible comparison.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The demo for [https://nierautomatafans.com/ NieR Automata DLC|https://nierautomatafans.com/]: Automata is contained to the mission inside the factory and took about an hour to complete, though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B has only one companion that only communicates with her a few times. The humorous bickering among NPCs in Nier was something enjoyable about that game, but I must stress that just because it was absent in the demo does not mean anything regarding its absence or inclusion in the final game, though it would be disappointing if we do not get anything comparable to Grimoire Weiss and Kaine going back and forth. Nier is a personal favorite from the previous console generation, but looking at it objectively, it did have a few rough edges. A game cannot be judged on a single level demo, but the content of the demo indicates that Nier: Automata will present a world that is different from its predecessor but will retain its essence but with more refinement. The odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than the original. The overall soundtrack cannot be judged based on a single level, but what was included in the demo sounded like the natural progression of its predecessor&amp;#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The difference appears to be less visible during cutscenes, where developers probably managed to squeeze a little more juice out of the standard PS4 due to the controlled rendering environment, bur it&amp;#039;s still quite noticeable in elements like YoRHa 2B&amp;#039;s hair.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It remains to be seen whether the title can have a larger influence on the gaming community as a whole, however. Although the original NieR , which itself was a spin-off of the Drakengard series, was fairly well received by players if not critics, Square Enix will no doubt have been disappointed to see the lack of mark that it left as a whole upon its release. Let’s see whether this new game delivers on its prom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Japanese visual novel Corpse Party will release both physically and digitally in North America for Nintendo 3DS and PC. Xseed has announced that the game will come out uncensored and with its voice acting intact. If you want to know more about it and take a look at the lovely physical edition, go ahead and read the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a series, it has managed to keep up with the times in good stride ( even if it got weirder along the way ). Nier and its predecessor Drakengard were both superb reflections of their time. Nier: Automata is already looking to address certain themes all too familiar for the times right now. Again, making a giant leap into the future, possibly to speak on what technology means for the world. How it shapes and effects our lives. It will be interesting to see where Automata goes because it will be the first game without human protagonist. Heroine 2B looks female, but like her counterpart S9 (looks male), they are both fully functioning machines. Not a single human thing about them, aside from looks (they both look dope). It will also be a game without blood, as far as what has been shown. Surprising as this series oozes blood; even the shades in Nier spouted fountains of gore. Yet even this design choice of focusing more on explosions than gore is important. Giving pause to thought, maybe Nier: Automata is saying something about our world in a clever way that is built into its world.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RandallSalkauska</name></author>
		
	</entry>
</feed>