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		<title>Cathern51G at 11:09, 18 April 2026</title>
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		<updated>2026-04-18T11:09:08Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:09, 18 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which creative director Taro Yoko has stated is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct follow-up to Drakengard 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follows suit perfectly for what these games offer up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nier might take place a thousand-plus years in the future&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that changes nothing. There could easily be a whole essay &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how all the &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how &amp;quot;we&amp;quot; fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something, it’s worth pulling back &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;veil&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During a livestream hosted by the Japanese magazine Dengeki PlayStation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Square Enix Producer Yosuke Saito and PlatinumGames Producer Eijiro Nishimura showcased &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how NieR: Automata &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support &lt;/del&gt;PS4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;industry insider Shinobi602 teased a bit &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gave &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few hints about what &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could be about. If you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re into survival, bikes and apocalypse; this might be of interest &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title also looks to have close ties &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking place after the events of the first NieR . Although Square Enix &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previously stated &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it works well as a stand alone title&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will be interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see exactly how well NieR: Automata functions as a solo game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nonetheless, with Platinum Games on board and making &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game its own &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s bound to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thrilling r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year&amp;#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 &lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rightfully so - &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game took a decade to develop and has been heralded as one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best JRPGs &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recent memory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, however, and perhaps unjustly&lt;/del&gt;, that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meant Platinum Games&amp;#039; NieR: Automata took a backseat on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grandest gaming stage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them all&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ever since gamers caught a first look at NieR&lt;/del&gt;: Automata &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, they&amp;#039;ve been intrigued by NieR: Automata &amp;#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Square Enix Japan doesn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem &lt;/del&gt;to have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trouble showing it off even in official promotional screenshots, as you can see below, and during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest livestream, Producer Yosuke SaitoÂ even took some &lt;/del&gt;time to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clarify &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the white underwear worn by &lt;/del&gt;2B &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t actually panties&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottom of a leot&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That description is consistent with the development narrative &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been told by Platinum Games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio often emphasizing in press releases that it wants NieR&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Automata to redeem &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s failures. The demo&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is available for free, features action combat &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is more akin to Bayonetta than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;traditional action-RPG&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the early response &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those who have gotten their hands on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo is a positive one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That&amp;#039;s good news for Platinum Games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer would like &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring NieR: Automata to Xbox One as well if there is enough demand for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Yoko-san might be referring to &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post &lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Â in which Twitter userÂ Kibu Â provided &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Â handy gallery &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a whole lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dedicated fan art, for which the Game Director took time to thank him personally &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On the other hand, userÂ kuchiekoo Â provided an actual zip . It&amp;#039;s worth mentioning that, while the art included in both links is absolutely charming, it might be considered &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;safe &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;work &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some workplaces&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so click at your own r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier: Automata is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game fans of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series have been eagerly awaiting &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;has a demo &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available. So what makes Nier so important and what &lt;/del&gt;does it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost horror-like storytelling with settings to match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The narrative of &lt;/del&gt;Nier &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and its parent game Drakengard &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overly-depressing and somber narratives&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nothing good really happens in these games and it would &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;safe bet &lt;/del&gt;that Nier: Automata will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow suit&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played &lt;/del&gt;the original &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard, go play it: it comes highly recommend&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It wasn’t mind blowing by any means&lt;/del&gt;, but what &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing for gaming was something drastically different&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Could Guerrilla Games&amp;#039; Horizon&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zero Dawn &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delayed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a 2017 release instead of 2016? From what industry insider Shinobi602 has to say, it looks like it might be a possibility&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know more about it, you can read it all in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;[https://Nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ nier automata boss guide|https://nierautomatafans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/]&lt;/del&gt;: Automata is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly gathering &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of attention lately thanks &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great gameplay showcased by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recently-released demo &lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is another element that turned many heads&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather prominent behind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;android protagonist YoRHa 2B&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often generously displayed by herÂ physics-enabled sk&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The shooter category was crowded this year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competition was very&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very close&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlefiel 1 narrowly came back &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top from at least four &lt;/ins&gt;games that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would have been worthy &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;award&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game will run at 60 FPS on both PS4 Pro and standard PS4, but resolution will be different. The PS4 version will run at native 1600 x 900&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run at native 1080p (1920x1080) on PS4 Pro. 4K resolution won&amp;#039;t be supported on &lt;/ins&gt;PS4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platfo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The press days of Gamescom have come to an end yesterday&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for now we only shared &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fraction of the many, many games we saw. With only two public days left, &lt;/ins&gt;it&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name our winners for the show.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay of Nier: Automata is very similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier. The bulk of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo plays like a beat &amp;#039;em up action RPG&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where 2B &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a strong and weak attack &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she can string together in combos and can jump and dodge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all while using the right bumper &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide support fire from her floating gun turret&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Platforming is thrown into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mix&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though nothing really too elaborate was encountered. There is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;section of aerial combat that was actually quite fun and added some variety&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scale &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enormous enemy that was fought &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this dogfight fashion was an impressive spectacle to behold&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this was a sudden shift in play style the transition was seamless&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggesting &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;execution &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incorporating multiple game genres is improved this time around&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The battle controls in Nier&lt;/ins&gt;: Automata &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make combat as enjoyable to control as it is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watch.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The world of Nier: Automata appears to be more technologically advanced than its predecessor. This shouldn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be too surprising as this title takes place 9929 years into the future, though things appear &lt;/ins&gt;to have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fallen into disrepair since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last &lt;/ins&gt;time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players got &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visit this world. Instead of a wise cracking spell book 2B has a floating gun turret. The NPC android &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assists &lt;/ins&gt;2B &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during her mission, 9S, has a pretty sweet flying apparatus that is equipped for battle. Humans are no longer on Earth&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the androids left behind are at war. The factory where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo takes place is enormous, and is completely overrun by hostile machines.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;that, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more gameplay was showcased at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;00:28&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20 mark, introducing some of the RPG element of &lt;/ins&gt;the game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including the refugee camp &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will serve as one of the settlements and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon shop&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that incidentally sold weapons &lt;/ins&gt;from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Drakengard series&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Incidentally&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Engine Blade , coming from a collaboration with Final Fantasy XV, will be tied &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a quest in the g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here you can see an attack animation for 2B in progress. In &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she uses both her sword and that large melee weapon on her right hand. 2B has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sense &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elegance that we try to capture in all &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her animations&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enough &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main characters’ animations to just look good – they have to feel good &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players’ hands&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The demo for &lt;/ins&gt;Nier: Automata is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contained to the mission inside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;factory &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;took about an hour to complete, though 45 minutes is probably more accurate if the player isn&amp;#039;t constantly taking screenshots. During the demo 2B &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only one companion that only communicates with her &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few times. The humorous bickering among NPCs in [https://nierautomatafans.com/ NieR Automata Tips|Https://Nierautomatafans.Com/] was something enjoyable about that game, but I must stress that just because it was absent in the &lt;/ins&gt;demo does &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not mean anything regarding its absence or inclusion in the final game, though &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would be disappointing if we do not get anything comparable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grimoire Weiss and Kaine going back &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forth&lt;/ins&gt;. Nier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a personal favorite from the previous console generation, but looking at it objectively, it did &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a few rough edges&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A game cannot &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;judged on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single level demo, but the content of the demo indicates &lt;/ins&gt;that Nier: Automata will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present a world that is different from its predecessor but will retain its essence but with more refinement&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;odd motif of covered eyes seems like it will be more prominent, and the graphics look to be of a much higher relative quality than &lt;/ins&gt;the original. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The overall soundtrack cannot be judged based on a single level&lt;/ins&gt;, but what was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;included in the demo sounded like the natural progression of its predecessor&amp;#039;s score. So nier, far, wherever you are , if you were a fan of Nier, this demo indicates that we can be optimistic about the upcoming sequel&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;All that said, Nier&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Automata is looking to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as equally impressive as its parent games. This series shines &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maybe releasing earlier in the year will garner the attention Nier: Automata deserves&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is no JRPG newcomer; these games have been there the whole time and stand up &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best of them.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a series, it has managed to keep up with the times in good stride ( even if it got weirder along the way )&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier and its predecessor Drakengard were both superb reflections of their time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nier&lt;/ins&gt;: Automata is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already looking to address certain themes all too familiar for the times right now. Again, making &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giant leap into the future, possibly &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speak on what technology means for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world. How it shapes and effects our lives. It will be interesting to see where Automata goes because it will be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first game without human protagonist. Heroine 2B looks female&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like her counterpart S9 (looks male), they are both fully functioning machines. Not a single human thing about them, aside from looks (they both look dope). It will also be a game without blood&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as far as what has been shown. Surprising as this series oozes blood; even &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shades in Nier spouted fountains of gore. Yet even this design choice &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focusing more on explosions than gore is important. Giving pause to thought&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maybe Nier: Automata &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saying something about our world in a clever way that is built into its world.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Cathern51G</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=NieR_To_The_Heart_-_Opinion_Piece&amp;diff=47163&amp;oldid=prev</id>
		<title>RebekahBowling: Created page with &quot;&lt;br&gt;Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a t...&quot;</title>
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		<updated>2026-04-18T11:08:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Nier, which creative director Taro Yoko has stated is the direct follow-up to Drakengard 2, follows suit perfectly for what these games offer up. Nier might take place a thousand-plus years in the future, but that changes nothing. There could easily be a whole essay on how all the games are connected (there probably is), but that’s not what this article is about. The series is asking deep questions, questions that might not be as obvious at first. The series, for as wacky and bombastic as it can be, is a reflection on events taking place in our world and how &amp;quot;we&amp;quot; fit into that world. It flips over rocks that might be hiding something nasty and at other points opens doors most people never want to peer behind. Not everyone wants to look at these things, nor should they be forced to. For those who usually let curiosity get the best of them or are looking for a deeper understanding of something, it’s worth pulling back the veil.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During a livestream hosted by the Japanese magazine Dengeki PlayStation, Square Enix Producer Yosuke Saito and PlatinumGames Producer Eijiro Nishimura showcased the how NieR: Automata will support PS4 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What could upcoming PS4 exclusive game by Sony Bend Studio look like? While it still remains quite shrouded in mystery, industry insider Shinobi602 teased a bit and gave a few hints about what it could be about. If you&amp;#039;re into survival, bikes and apocalypse; this might be of interest to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The title also looks to have close ties to the original game, taking place after the events of the first NieR . Although Square Enix has previously stated that it works well as a stand alone title, it will be interesting to see exactly how well NieR: Automata functions as a solo game. Nonetheless, with Platinum Games on board and making the game its own , it’s bound to be a thrilling r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This year&amp;#039;s Square Enix E3 2016 presentation largely centered around Final Fantasy 15 , and rightfully so - the game took a decade to develop and has been heralded as one of the best JRPGs in recent memory. Unfortunately, however, and perhaps unjustly, that meant Platinum Games&amp;#039; NieR: Automata took a backseat on the grandest gaming stage of them all. Ever since gamers caught a first look at NieR: Automata , they&amp;#039;ve been intrigued by NieR: Automata &amp;#039;s grim industrial world and mysterious android protagonist, and news about the upcoming title has been difficult to come&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Square Enix Japan doesn&amp;#039;t seem to have trouble showing it off even in official promotional screenshots, as you can see below, and during the latest livestream, Producer Yosuke SaitoÂ even took some time to clarify that the white underwear worn by 2B isn&amp;#039;t actually panties, but the bottom of a leot&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That description is consistent with the development narrative that has been told by Platinum Games, with the studio often emphasizing in press releases that it wants NieR: Automata to redeem the original game&amp;#039;s failures. The demo, which is available for free, features action combat that is more akin to Bayonetta than a traditional action-RPG, and the early response from those who have gotten their hands on the demo is a positive one. That&amp;#039;s good news for Platinum Games, as the developer would like to bring NieR: Automata to Xbox One as well if there is enough demand for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yoko-san might be referring to this post ,Â in which Twitter userÂ Kibu Â provided a Â handy gallery of a whole lot of dedicated fan art, for which the Game Director took time to thank him personally . On the other hand, userÂ kuchiekoo Â provided an actual zip . It&amp;#039;s worth mentioning that, while the art included in both links is absolutely charming, it might be considered not safe for work in some workplaces, so click at your own r&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Nier: Automata is a game fans of the series have been eagerly awaiting and even has a demo available. So what makes Nier so important and what does it have to offer gamers? Well, for one, the series is known for its dark tone (sorry Yoko) and almost horror-like storytelling with settings to match. The narrative of Nier and its parent game Drakengard have overly-depressing and somber narratives. Nothing good really happens in these games and it would be a safe bet that Nier: Automata will follow suit. The storytelling in these games is about as adult as they come (make sure kids aren’t around when playing). For anyone who hasn’t played the original Drakengard, go play it: it comes highly recommend. It wasn’t mind blowing by any means, but what it was doing for gaming was something drastically different.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Could Guerrilla Games&amp;#039; Horizon: Zero Dawn be delayed and get a 2017 release instead of 2016? From what industry insider Shinobi602 has to say, it looks like it might be a possibility. If you want to know more about it, you can read it all in the arti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Nierautomatafans.com/ nier automata boss guide|https://nierautomatafans.com/]: Automata is certainly gathering a lot of attention lately thanks to the great gameplay showcased by the recently-released demo , but there is another element that turned many heads, the rather prominent behind of android protagonist YoRHa 2B, which is often generously displayed by herÂ physics-enabled sk&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RebekahBowling</name></author>
		
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