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	<title>Overwatch 2 5 Players Bad Off Tank - Revision history</title>
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	<updated>2026-04-13T18:52:38Z</updated>
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		<title>Jeanna8080 at 07:26, 23 March 2026</title>
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		<updated>2026-03-23T07:26:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:26, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot of &lt;/del&gt;Philadelphia&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s woes &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the 2019 season were blamed on &lt;/del&gt;Sado &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at the main tank position&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It wasn&amp;#039;t pretty for him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;he &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bounced back &lt;/del&gt;big &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time in front &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Philly home crowd to start his 2020 campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best main-tank throughout the weekend &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yes, part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;had &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to do with his superb support line enabling him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but he played fearless &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was decisive &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his decision&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His shatters were massive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he ended up setting an Anubis record &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most finals blows by Reinhardt with 21&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confidence &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remain&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprise a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people this sea&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a - very - casual &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fan , &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters have always been my favourite thing about the hero shooter. They only tell vague stories&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but they’re so well designed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are bursting &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such life that they feel like bigger characters than they actually are&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They’re similar to comic book characters; you don’t need to have read the decades long history between Batman &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Joker&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you just see &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iconic designs and you instantly feel as if you know them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether it’s Ashe &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her Wild West gunslinger aesthetic&lt;/del&gt;, D.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Va’s e-girl vibe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Winston the science monke&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the character designs tell their own stories&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That’s why the recent Archives event feels like a big missed opportun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Was there any doubt that Corey would have a strong showing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kick off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Justice&amp;#039;s 2020 season? He was possibly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best hitscan player &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stage Four of 2019 and continued &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dominance in Philadelphia where he shined on both McCree and Widowmaker&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Washington played &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fusion closer than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3-1 scoreline might suggest and Corey was &lt;/del&gt;a big &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is no doubt he will continue to perform at a high le&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blizzard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;released a trailer &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Forged in Barrens that details some of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new cards and keywords coming &lt;/del&gt;later this year. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can pre&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new set now for $49&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;99 or upgrade to the mega bundle for $79&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before I make a case for every number that’s not five, allow me to explain why five is so astronomically stupid. Each of Overwatch’s three roles can be subdivided into two smaller positions within them. For example, supports can be main or secondary support - consider Mercy and Zenyatta’s healing capacities, respectively - whereas DPS is usually separated into hitscan (insta-registration of bullets) and projectile (anything fired has an arc with its own distinct velocity and trajectory). You can also make a case for builders and support DPS as opposed to traditional damage-dealers, but the main distinction has to do with impact registration and how that pertains to team compositions and map layo&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tanks, meanwhile, are divided into main tank and off-tank categories. The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas the latter subset is occupied by Zarya, Roadhog, D.Va, and sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added to Overwatch’s roster are mostly aligned with one category, but adopt minor inspiration from the other one. Ultimately, though, the main distinction has to do with whether or not the tank has a shield, which directly affects their ability to function as a main tank, which in turn refers to how effectively they can use their status as a team anchor to control engagem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is a far more relatable character than Mercy, and girls with hair like that are always great friends. She&amp;#039;s not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream, watching Mean Girls, and listening to Taylor Swift. She&amp;#039;ll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she&amp;#039;ll offer solutions, but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous - most problems can be solved by talking about them, and Brigitte&amp;#039;s understanding of that makes her the most supportive Support there&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch skins are nothing more than costumes to dress your favourite characters up in, so it seems silly for someone like me, who only plays rarely and not even as Soldier 76, to care about them so much. But it’s not really about whether the skins look good, whether I’d want them, and whether they’re better or worse than other sets. It’s that Blizzard had the opportunity to embrace the queer culture behind Soldier 76 and Tracer, a culture the company is happy to cater to in only the most minor of ways, and instead ducked it. A skin that was unabashedly queer was an opportunity to reinforce the diversity Blizzard often talks about, but Overwatch deliberately let the opportunity pass&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Main tanks can’t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://overwatch2fans.com/ &lt;/del&gt;go &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to overwatch2fans.com] &lt;/del&gt;anywhere, which is just a simple fact. To combat a main tank, you need damage, so if the other team runs two DPS and you run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon. There’s just no way you’re running one support with two tanks and two DPS either, mostly for the same reason - it will affect the damage/healing balance per team way too much. As a result, the most basic logic available to us suggests each team will be made up of a main tank, two DPS, and two healers - no room for off-tanks. And, as with all metas, team formations are often mirrored. Gr&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Philadelphia &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fusion support line already looks to be a top-tier duo moving forward. Daniel &amp;quot;FunnyAstro&amp;quot; Hathaway is a dynamic main-support but Alarm stepped into the spotlight &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Philadelphia and performed extremely well. He showed why he was a highly touted rookie coming out of contenders with near perfect Baptiste play that truly allowed &lt;/ins&gt;Sado &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freedom to be aggressive&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His Ana was clutch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too as &lt;/ins&gt;he &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continuously hit &lt;/ins&gt;big &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bio-nade after bio-nade. He is an early contender for &amp;quot;Rookie &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On the surface, the game is making all the right decisions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both versions of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle pass are packed with skins, sprays, charms, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a variety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content that outweighs anything its predecessor &lt;/ins&gt;had &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in its first few months. Seasonal events are established&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an existing roster of heroes we’ve already fallen in love &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generous roster &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cosmetics and lore to build upon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m already invested, &lt;/ins&gt;and for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard that is half the battle right now&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Assess who &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other team is playing. You may need to swap to someone who can counter an enemy hero. For example, D.Va &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;block out gunfire&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but her Defense Matrix &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not block any beam like Zarya or the sucking power &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game I played constantly at university&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing around &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its existing roster while delving into each new hero was a big part of its appeal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;My flatmates &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I would fall in love with specific roles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or gravitate towards certain heroes because &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aesthetic called out to us&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m a filthy weeb &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also very gay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so my mains ended up being &lt;/ins&gt;D.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Va, Mercy&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Lucio&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with venturing into DPS territory rarely&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But for those not planning &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;premium battle pass or aren’t already cemented in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Overwatch2fans.com/ overwatch 2 skins|https://overwatch2fans.Com/] ecosystem, some new heroes are locked behind progression &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actively discourages the experimentation this game is all about&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kiriko - &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new fox girl support hero who I am totally not simping for already - is available immediately to premium battle pass holders or existing players of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original Overwatch, while everyone else must grind to Level 55 in order to unlock her. That’s &lt;/ins&gt;a big &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time investment &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero in a hero shooter&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally, while &lt;/ins&gt;Blizzard &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did share some updates on the mobile game Diablo Immortal, no release &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game was given. There is another testing phase planned for &lt;/ins&gt;later this year&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, similar to the technical alpha held last Decemb&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bulletstorm is the last single-player shooter I played that I had literally no issue with. Those Wolfensteins were great, but the level design was blah. Doom was fun, but got repetitious. Titanfall 2 just, ah..&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;didn&amp;#039;t do it for me, sorry! Bulletstorm , though? This was a non&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stop jolt of pure adrenaline that went tearing out the gate and never let up until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;credits started rolling&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A mechanical marvel with a whip-smart script, they don&amp;#039;t make games like this anymore - and they really sho&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before I make a case for every number that’s not five, allow me to explain why five is so astronomically stupid. Each of Overwatch’s three roles can be subdivided into two smaller positions within them. For example, supports can be main or secondary support - consider Mercy and Zenyatta’s healing capacities, respectively - whereas DPS is usually separated into hitscan (insta-registration of bullets) and projectile (anything fired has an arc with its own distinct velocity and trajectory). You can also make a case for builders and support DPS as opposed to traditional damage-dealers, but the main distinction has to do with impact registration and how that pertains to team compositions and map layo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if the other team runs two DPS and you run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon. There’s just no way you’re running one support with two tanks and two DPS either, mostly for the same reason - it will affect the damage/healing balance per team way too much. As a result, the most basic logic available to us suggests each team will be made up of a main tank, two DPS, and two healers - no room for off-tanks. And, as with all metas, team formations are often mirrored. Gr&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On the movement front, you receive a 25 percent boost in movement and reloading when you get an elimination. Keep in mind; this does not stack like if you were to use your ultimate as Reaper and wipe out an entire team, you wouldn&amp;#039;t become the Flash. It refreshes with eliminations, so it can come in handy if you need to move or rel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The presentation began with the announcement of a retro collection of Blizzard&amp;#039;s oldest games: Lost Vikings, Rock n&amp;#039; Roll Racing, and Blackthorne. The Arcade Collection features the original versions of all three games as well as a definitive edition that provides extra features like custom button mapping, the ability to save anywhere, rewinding up to ten seconds, and the ability to watch a playthrough of the game and jump in whenever you w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jeanna8080</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12360&amp;oldid=prev</id>
		<title>RosettaBraun123 at 01:24, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12360&amp;oldid=prev"/>
		<updated>2026-03-23T01:24:26Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:24, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Controversial &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this low? Lucio is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘good vibes’ kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guy, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while partying &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him might help when you&amp;#039;re feeling low&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he seems &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fair&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weather Support&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I&amp;#039;m not sure how helpful he&amp;#039;d be in sticky situations or &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;required any level of emotional depth &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assistance that went beyond sticking on some sick tunes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Points for trying, but only j&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Part of &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is introducing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass, allowing you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlock a slew &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cosmetics without sifting through endless loot boxes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But some heroes are locked to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass, making it &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grind to get the newest releases, even if they are free&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;significant shift &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what Overwatch is all about &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experimentation; Now you have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spend hours to unlock &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/del&gt;them, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you might not even enjoy them enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warrant &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;investm&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tanks, meanwhile, are divided into main tank and off-tank categories. The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas the latter subset is occupied by Zarya, Roadhog, D.Va, and sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added to Overwatch’s roster are mostly aligned with one category, but adopt minor inspiration from the other one. Ultimately, though, the main distinction has to do with whether or not the tank has a shield, which directly affects their ability to function as a main tank, which in turn refers to how effectively they can use their status as a team anchor to control engagem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is a far more relatable character than Mercy, and girls with hair like that are always great friends. She&amp;#039;s not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream, watching Mean Girls, and listening to Taylor Swift. She&amp;#039;ll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she&amp;#039;ll offer solutions, but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous - most problems can be solved by talking about them, and Brigitte&amp;#039;s understanding of that makes her the most supportive Support there&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard actually removed loot boxes from &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;went offline&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you played in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last few weeks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you would have earned Credits just for playing games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 could reward &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar drip feed &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Coins alongside battle pass progress - or offer coins as battle pass rewards for that matter - but &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn’t&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can’t even earn enough Coins in a season &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pay for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next one since you can only earn 540 over nine weeks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;premium battle &lt;/del&gt;pass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;costs 1,&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don’t really need an Overwatch story mode or an Overwatch spin-off to exist; I’m happy believing I’d love them if they ever came to life, and I don’t need to test that theory. A single player futuristic Western revenge drama with Ashe and McCree as the leads? Yes please. A Netflix adaptation of Overwatch’s main story with Maisie Williams as Tracer? Sounds amazing - please never make it. The idea of literally any genre of solo game with Mei or Mercy sounds fantastic, but it would never live up to my expectations and I’m much happier in my ignorant hope than in cold,&amp;#160; &lt;/del&gt;[https://overwatch2fans.com &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch2fans&lt;/del&gt;.com] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It will be interesting seeing MekO in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Houston Outlaws jersey&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steady pillar through two strong season for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;New York Excelsior but now he gets a fresh start with a &lt;/del&gt;team &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable of surprising some people. His playstyle differs from a lot of other top-tier &lt;/del&gt;off-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tanks in the league so all eyes will be on him this weekend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see if he was a product of the Excelsior&amp;#039;s coordinated team play or if he can be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difference-maker outside of that atmosphere&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Outlaws will need him to perform well not only this weekend but the entire season for them to be taken seriou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;/del&gt;two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at-risk groups that loot boxes exploit: gamblers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;collectors. By axing loot boxes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch has removed its hook from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first group while simultaneously doubling down on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desperate need to collect every single skin in the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you would have been able to do it for much cheaper in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old system. Even if you only want one specific skin for your favorite character, you’ll either have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pay $20 or grind out those weekly challenges and save &lt;/del&gt;up&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It will only take you 32 weeks to earn enough Coins for one legendary s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;ItsSliker admitted to scamming over $200,000 from his followers for his gambling addiction, sparking platform-wide controversy on Twitch. Gambling has long been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;problem for the streaming site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;becoming the latest in a long line of ‘metas’&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now several high&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;profile streamers have called on Twitch to ban them en ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you’re a free&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to-play Overwatch 2 player, you only get 20 items from the seasonal battle pass&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 seasons last nine weeks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it would take you just over 20 years of consistently completing every battle pass to earn the same number of items I got from Overwatch’s loot boxes. If you’re willing to upgrade to the premium battle pass, which gives you &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;80 items&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll catch up to me in a little over five years - and it will only cost you $500. I’m doing napkin math here&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I haven&amp;#039;t factored in the 60 Coins you can earn a week or whatever we might get for free from seasonal events, but you can see my po&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty for him, but he bounced back big time in front of a Philly home crowd &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start his 2020 campaign. Sado was the best main-tank throughout the weekend and yes, part of it had to do with his superb support line enabling &lt;/ins&gt;him&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but he played fearless and was decisive with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his decision. His shatters were massive &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he ended up setting an Anubis record for most finals blows by Reinhardt &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21. If the confidence can remain&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sado will surprise &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people this sea&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;/ins&gt;a - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very - casual Overwatch fan , the characters have always been my favourite thing about the hero shooter&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They only tell vague stories, but they’re so well designed and are bursting &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such life &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they feel like bigger characters than they actually are. They’re similar to comic book characters; you don’t need to have read the decades long history between Batman and the Joker, you just see their iconic designs and you instantly feel as if you know them. Whether it’s Ashe and her Wild West gunslinger aesthetic, D.Va’s e-girl vibe, &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Winston the science monke, the character designs tell their own stories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s why the recent Archives event feels like a big missed opportun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Was there any doubt &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Corey would have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strong showing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kick off the Justice&amp;#039;s 2020 season? He was possibly the best hitscan player in Stage Four &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2019 and continued that dominance in Philadelphia where he shined on both McCree and Widowmaker&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Washington played the Fusion closer than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3-1 scoreline might suggest and Corey was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big reason for that&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no doubt he will continue to perform at a high le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Blizzard released &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer for Forged &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Barrens that details some of the new cards and keywords coming later this year. You can pre&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;order the new set now for $49.99 or upgrade &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the mega bundle for $79&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Before I make &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case for every number that’s not five, allow me &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explain why five is so astronomically stupid. Each of Overwatch’s three roles can be subdivided into two smaller positions within &lt;/ins&gt;them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. For example, supports can be main or secondary support - consider Mercy and Zenyatta’s healing capacities&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respectively - whereas DPS is usually separated into hitscan (insta-registration of bullets) and projectile (anything fired has an arc with its own distinct velocity and trajectory). You can also make a case for builders &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;support DPS as opposed to traditional damage-dealers, but the main distinction has &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with impact registration and how &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pertains to team compositions and map layo&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tanks, meanwhile, are divided into main tank and off-tank categories. The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas the latter subset is occupied by Zarya, Roadhog, D.Va, and sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added to Overwatch’s roster are mostly aligned with one category, but adopt minor inspiration from the other one. Ultimately, though, the main distinction has to do with whether or not the tank has a shield, which directly affects their ability to function as a main tank, which in turn refers to how effectively they can use their status as a team anchor to control engagem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is a far more relatable character than Mercy, and girls with hair like that are always great friends. She&amp;#039;s not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream, watching Mean Girls, and listening to Taylor Swift. She&amp;#039;ll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she&amp;#039;ll offer solutions, but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous - most problems can be solved by talking about them, and Brigitte&amp;#039;s understanding of that makes her the most supportive Support there&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skins are nothing more than costumes to dress your favourite characters up in, so &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seems silly for someone like me, who only plays rarely and not even as Soldier 76, to care about them so much&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But it’s not really about whether &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skins look good&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whether I’d want them, and whether they’re better or worse than other sets&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s that Blizzard had the opportunity to embrace the queer culture behind Soldier 76 and Tracer, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;culture the company is happy to cater to in only the most minor &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways, and instead ducked &lt;/ins&gt;it. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A skin that was unabashedly queer was an opportunity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reinforce &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;diversity Blizzard often talks about&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but Overwatch deliberately let &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/ins&gt;pass&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t &lt;/ins&gt;[https://overwatch2fans.com&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/ go to overwatch2fans&lt;/ins&gt;.com] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anywhere, which is just &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple fact&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To combat &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank, you need damage, so if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other &lt;/ins&gt;team &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;runs two DPS and you run an &lt;/ins&gt;off-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank, you’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feed ultimates like they’ve been brought up with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;silver spoon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s just no way you’re running one support with &lt;/ins&gt;two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanks &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two DPS either&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same reason - it will affect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage/healing balance per team way too much&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most basic logic available &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us suggests each team will be made &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two DPS&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two healers &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no room for off&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanks&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as with &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;metas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team formations are often mirrored&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gr&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RosettaBraun123</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12277&amp;oldid=prev</id>
		<title>RenaldoMercado5 at 00:38, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12277&amp;oldid=prev"/>
		<updated>2026-03-23T00:38:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:38, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 will be out in the wild soon&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the internet won’t &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;short &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opinions &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don’t know if it can ever be as good as the original was&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locking new players out of using its most popular and iconic heroes doesn’t seem like a winning strat&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jeff Kaplan, the lead director &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch franchise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imply that there would be other heroes that would join &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight alongside this new duo. And&lt;/del&gt;, if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rumors &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;true, we may know a little bit about t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Medals are completely meaningless&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your achievements, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can’t trade &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for cosmetics&lt;/del&gt;, and you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can’t &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at the end of every match. My Overwatch career is more than 400 hours long, and the medals alone were &lt;/del&gt;enough to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep me coming back for m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the &lt;/del&gt;main tank &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;functions in this way, the &lt;/del&gt;off-tank is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing every tanky job the main tank doesn’t have time for - protecting support heroes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supplementing damage heroes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tending &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any objective that requires a big&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chunky health bar&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From Roadhog’s hook &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zarya’s bubbles, each off-&lt;/del&gt;tank has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some degree of authority over space manipulation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows them &lt;/del&gt;to use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the main tank’s anchorage &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support more active area &lt;/del&gt;control&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. They’re an essential part of fluid, facile, and fantastic [https://Overwatch2Fans.com/ overwatch 2 guide|https://overwatch2Fans.com/] - and guess what? They’ll be the first on the chopping block when it moves to &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simple fact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To combat a main tank&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you need damage&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so if the other team runs two DPS &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you run an off-tank, you’re going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feed ultimates like they’ve been brought up with a silver spoon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s just no way you’re running one support &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two tanks &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two DPS either&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mostly for the same reason &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will affect the damage/healing balance per team way too much. As a result, the &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;basic logic available to us suggests each team will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;made up of a main tank, two DPS&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two healers - no room for off-tanks. And, as with all metas, team formations are often mirrored. Gr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at the end of a particularly good match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was the perfect cap on a great experience. Sometimes when my team &lt;/del&gt;played &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well, we’d sit on the medal screen for a minute or two talking about the high points of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match and bragging about our medals. I took a screenshot of my &lt;/del&gt;last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch game before the servers shut down where I &lt;/del&gt;earned &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three gold medals and three career bests&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;Overwatch 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, matches just sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end. There’s no fanfare, no time to reflect on how well you did&lt;/del&gt;. You can’t even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scoreboard anymore once the game is &lt;/del&gt;over&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. I’m glad we have a real scoreboard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we didn’t have to give up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal completely&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bulletstorm is the last single&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player shooter &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;played &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I had literally no issue &lt;/del&gt;with. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those Wolfensteins were great, but the level design was blah&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Doom was fun&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;got repetitious. Titanfall 2 just&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ah&lt;/del&gt;... &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;didn&amp;#039;t do it &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;me, sorry! Bulletstorm , though? This &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;non&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop jolt &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pure adrenaline &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;went tearing out the gate and never let up until the credits started rolling&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A mechanical marvel with a whip-smart script, they don&amp;#039;t make games like &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anymore - and they really sho&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I prefer a scoreboard in general&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Transparent information is just more useful and easier to parse&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal system never functioned &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way it was intended &lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I &lt;/del&gt;do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;think something valuable was lost &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transition&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Overwatch, every match would end with a score screen that revealed all of &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medals. In Overwatch 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matches just end&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On the &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hand, getting players back into the queue to play another round as quickly as possible is a good priority to have. On the other, where are my shiny medals god damn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hello&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;welcome. You’ve fallen into my trap. I will now spend the next 500+ words defending Overwatch’s much&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maligned medal system&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While I agree with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consensus that Overwatch 2’s scoreboard is better&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implementation leaves &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot to be desired. Most notably&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s no longer a post&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match screen that reveals your overall performance. I earned those gold medals Blizzard, why won’t you give &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I know some other games do this. Valorant and League of Legends are both successful&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and both require heroes (agents and champions, respectively) to be unlocked &lt;/del&gt;from the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But crucially the original &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did not&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that was a major part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appeal&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This unlocking system was at one time commonplace in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fighting genre&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until studios realised this was no fun &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;served no purpose&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 seems to be deliberately making the game less fun &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hopes of ensnaring players to keep playing until their favourite hero is let out of jail. A more confident hand would give &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the heroes &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the start and trust that it’s good enough for &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to stick aro&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Controversial to have him this low? Lucio is a ‘good vibes’ kind of guy&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while partying with him might help when you&amp;#039;re feeling low, he seems a bit of a fair-weather Support. I&amp;#039;m not sure how helpful he&amp;#039;d &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in sticky situations or with anything that required any level &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emotional depth or assistance that went beyond sticking &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some sick tunes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Points for trying&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only j&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part of that is introducing a battle pass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing you to unlock a slew &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cosmetics without sifting through endless loot boxes. But some heroes are locked to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle pass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making it a grind &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newest releases&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;significant shift &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what Overwatch is all about - experimentation; Now &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have to spend hours to unlock a character to try &lt;/ins&gt;them, and you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might not &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoy them &lt;/ins&gt;enough to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warrant that investm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tanks, meanwhile, are divided into &lt;/ins&gt;main tank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;off-tank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;categories. The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas the latter subset &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occupied by Zarya, Roadhog&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;D.Va&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch’s roster are mostly aligned with one category&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but adopt minor inspiration from the other one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately, though, the main distinction has &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with whether or not the &lt;/ins&gt;tank has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a shield&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which directly affects their ability to function as a main tank&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in turn refers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how effectively they can &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their status as a team anchor &lt;/ins&gt;to control &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engagem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brigitte &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far more relatable character than Mercy, and girls with hair like that are always great friends&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She&amp;#039;s not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;watching Mean Girls&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;listening &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Taylor Swift&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She&amp;#039;ll sit in her old threadbare jumper on her cheap couch &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her store-bought rose &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;ll offer solutions&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous &lt;/ins&gt;- most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problems can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solved by talking about them&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Brigitte&amp;#039;s understanding of that makes her the most supportive Support there&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard actually removed loot boxes from Overwatch before it went offline&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you &lt;/ins&gt;played &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few weeks, you would have &lt;/ins&gt;earned &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Credits just for playing games&lt;/ins&gt;. Overwatch 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could reward a similar drip feed &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Coins alongside battle pass progress - or offer coins as battle pass rewards for that matter - but it doesn’t&lt;/ins&gt;. You can’t even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earn enough Coins in a season to pay for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next one since you can only earn 540 &lt;/ins&gt;over &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nine weeks&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;premium battle pass costs 1&lt;/ins&gt;,&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don’t really need an Overwatch story mode or an Overwatch spin&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off to exist; I’m happy believing I’d love them if they ever came to life, and &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;don’t need to test &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theory. A single player futuristic Western revenge drama &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ashe and McCree as the leads? Yes please&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A Netflix adaptation of Overwatch’s main story with Maisie Williams as Tracer? Sounds amazing - please never make it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The idea of literally any genre of solo game with Mei or Mercy sounds fantastic&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would never live up to my expectations and I’m much happier in my ignorant hope than in cold&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; [https://overwatch2fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com Overwatch2fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com] hard real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It will be interesting seeing MekO in a Houston Outlaws jersey&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He was a steady pillar through two strong season &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the New York Excelsior but now he gets a fresh start with a team capable of surprising some people. His playstyle differs from a lot of other top-tier off-tanks in the league so all eyes will be on him this weekend to see if he &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;product of the Excelsior&amp;#039;s coordinated team play or if he can be a difference&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maker outside &lt;/ins&gt;of that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;atmosphere&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Outlaws will need him to perform well not only &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weekend but the entire season for them to be taken seriou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are two at-risk groups that loot boxes exploit: gamblers and collectors&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;By axing loot boxes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch has removed its hook from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first group while simultaneously doubling down on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second one. If you had a desperate need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;collect every single skin in the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you would have been able to &lt;/ins&gt;do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it for much cheaper &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old system&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even if you only want one specific skin for &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;favorite character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you’ll either have to pay $20 or grind out those weekly challenges and save up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It will only take you 32 weeks to earn enough Coins for &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;legendary s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ItsSliker admitted to scamming over $200,000 from his followers for his gambling addiction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sparking platform&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide controversy on Twitch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gambling has long been a problem for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;streaming site&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becoming &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latest in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long line of ‘metas’&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and now several high&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;profile streamers have called on Twitch to ban &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;en ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you’re a free-to-play Overwatch 2 player&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you only get 20 items &lt;/ins&gt;from the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal battle pass&lt;/ins&gt;. Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 seasons last nine weeks&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it would take you just over 20 years &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistently completing every battle pass to earn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same number of items I got from Overwatch’s loot boxes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you’re willing to upgrade to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;premium battle pass, which gives you all 80 items&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you’ll catch up to me in a little over five years - &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will only cost you $500. I’m doing napkin math here&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I haven&amp;#039;t factored &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;60 Coins &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can earn a week or whatever we might get for free &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal events, but &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can see my po&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RenaldoMercado5</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12272&amp;oldid=prev</id>
		<title>LillieStricklin at 00:37, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12272&amp;oldid=prev"/>
		<updated>2026-03-23T00:37:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:37, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Implement multiple seasonal events into a single battle pass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rewarding players for completing activities &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;levelling up their favourite heroes across both casual and competitive playlists&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You could ensure that &lt;/del&gt;the most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beloved skins are making a return on a frequent basis, much &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seasonal events provided us with multiple chances to earn distinct skins on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yearly basis. Skins, sprays, emotes, voice lines, and&amp;#160; [https://overwatch2fans.com Overwatch2Fans.Com] other cosmetics could be brought into fray at w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While Wrecking Ball was at one end &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;list because of his reliance on a mech&lt;/del&gt;, that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s why D.Va finds herself at the top. Given &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;size of a regular human, she slips very easily into a tank and clearly has the expert driving and weaponry skills to drive one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She came here to chew bubblegum and drive tanks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and she&amp;#039;s all outta bubblegum. No wait&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she has another pack right th&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Roadhog&amp;#039;s name implies he&amp;#039;s something of an expert driver&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so he had to make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top three&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His playstyle &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;far &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;close quarters &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most Tanks though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which doesn&amp;#039;t seem too suited than tanks themselves. While sure, tanks can roll over &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crush anything in their immediate vicinity, they&amp;#039;re used &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacks from a distance, so Roadhog&amp;#039;s name gets him a medal, but his combat preferences see him settle from bro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They wouldn’t even be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rule, either. Mercy’s skin &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;history of healers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking inspiration from Florence Nightingale&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Zenyatta’s is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deep sea diver because… well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m not sure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It looks cool&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I gu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the release of Overwatch 2 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its debut season less than &lt;/del&gt;two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weeks away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we now have a concrete picture of how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play out, as well as how &lt;/del&gt;much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it differs from what came before&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This isn’t &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;premium product anymore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but instead &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free game that anyone can download&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jump into&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a reasonably good time without spending a penny&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s a free version of the battle pass too&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;albeit &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;far fewer rewards and a focus on grinding things out over a prolonged period of time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s there, and that kinda rules&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much more&lt;/del&gt;, and I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel realises that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Characters and narrative are clearly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sequel’s focus, which &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excellent&lt;/del&gt;, but the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer foundation that defines it shouldn’t be neglected&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially when a few small changes could help it shine brighter than e&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know that Kiriko is right up my street&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I’ll be playing her with a passion when launch rolls around&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knowing that potential to experiment is no longer possible unless I decide to grind my life away or make an investment kinda sucks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and takes away the free cadence of content I’d grown used to with the first game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This may be the price to pay &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no loot boxes and a modernised progression system&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this feels like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teething pain instead &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game Overwatch 2 really wants to be. Perhaps I’ll be proven wrong &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;payoff will be worthwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but right now I’m not so sure.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so in theory it’s not too much of an issue that it’s an entirely new game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Splatoon and Call of Duty both charge full price for their updates on what came before&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Overwatch 2 at least avoids that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But it doesn’t mitigate how dated &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2’s structure already feels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how much &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contrasts with how the initial game felt at launch&lt;/del&gt;. Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a hero shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and part of its popularity has been &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;affection for its heroes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mention how differently each of its roster plays&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are characters with pistols, shotguns, bazookas, ice blasters, revolvers, sniper rifles, mech suits, and bows and arrows, but whatever &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard seems dead set on aiming them all directly at its f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he’ll see Tracer on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other side of the war, since she’s a Redcoat Cavalrywoman with twin Revolutionary&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;era revolvers in her hip holsters&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understand &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;logic behind this; lots of the other characters delve into their national cultural heritage too. Widowmaker &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a Mousquetaire&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zarya &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Polyanitsa warrior&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Genji a samurai, and Lucio &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Conquistador. But for a long time, the excuse held up in defence of Tracer and Soldier 76’s queerness only featuring off&lt;/del&gt;-screen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch simply isn’t the type of game that allows for anything more&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Archives skins do. There is so much cultural history in their queerness, in Stonewall and the earliest Pride protests, in the punk movement, in art, and through cultural trailblazers that speak &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As the years moved on and seasonal events began to repeat, &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fell out of love with Overwatch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I returned following the surprise debut &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archives&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which promised a more intricate delving into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore behind my favourite operatives&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surface level exploration &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative elements that simply didn’t do enough&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A few skins caught my eye&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tempting me &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indulge &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free loot boxes &lt;/del&gt;and to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grind for a couple alongside friends who returned for similar reas&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 will be out in the wild soon&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the internet won’t be short of opinions on it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don’t know if it can ever be as good as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original was, but locking new players out of using its &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;popular and iconic heroes doesn’t seem &lt;/ins&gt;like a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;winning strat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, Jeff Kaplan, the lead director &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch franchise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seemed to imply &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there would be other heroes &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would join &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fight alongside this new duo&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if rumors are true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we may know a little bit about t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Medals are completely meaningless. Other than a minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or in your achievements, you can’t trade them for cosmetics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and you can’t even see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end of every match&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;My Overwatch career &lt;/ins&gt;is more than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;400 hours long&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the medals alone were enough to keep me coming back &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank functions in this way, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off-tank &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing every tanky job &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank doesn’t have time for - protecting support heroes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supplementing damage heroes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and tending to any objective that requires &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big, chunky health bar. From Roadhog’s hook to Zarya’s bubbles, each off-tank has some degree of authority over space manipulation, too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which allows them to use the main tank’s anchorage to support more active area control&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They’re an essential part of fluid, facile&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and fantastic [https://Overwatch2Fans.com/ overwatch 2 guide|https://overwatch2Fans.com/] - and guess what? They’ll be the first on the chopping block when it moves to &amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if the other team runs two DPS and you run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon. There’s just no way you’re running one support &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two tanks &lt;/ins&gt;and two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DPS either&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same reason - it &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect the damage/healing balance per team way too &lt;/ins&gt;much. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most basic logic available to us suggests each team will be made up of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two DPS&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two healers - no room for off-tanks&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all metas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team formations are often mirrored&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at the end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a particularly good match. It was the perfect cap on a great experience. Sometimes when my team played well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we’d sit on the medal screen for a minute or two talking about the high points of the match &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bragging about our medals. &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;took a screenshot of my last Overwatch game before &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;servers shut down where I earned three gold medals and three career bests. In Overwatch 2, matches just sort of end. There’s no fanfare, no time to reflect on how well you did&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can’t even see the scoreboard anymore once &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over. I’m glad we have a real scoreboard&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we didn’t have to give up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medal completely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bulletstorm is the last single-player shooter I played &lt;/ins&gt;that I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had literally no issue with. Those Wolfensteins were great&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the level design was blah. Doom was fun&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;got repetitious. Titanfall 2 just&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ah..&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;didn&amp;#039;t do it &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;me, sorry! Bulletstorm &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though? This was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-stop jolt &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pure adrenaline that went tearing out &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gate &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never let up until &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;credits started rolling. A mechanical marvel with a whip-smart script&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they don&amp;#039;t make games like this anymore - and they really sho&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I prefer a scoreboard in general. Transparent information &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just more useful and easier &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;parse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the medal system never functioned the way it was intended to&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I do think something valuable was lost in the transition&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;Overwatch, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every match would end with a score screen &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealed all of your medals&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matches just end. On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting players back into the queue to play another round as quickly as possible is a good priority &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where are my shiny medals god damn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hello&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;welcome. You’ve fallen into my trap. I will now spend &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next 500+ words defending Overwatch’s much&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maligned medal system&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;agree with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consensus that Overwatch 2’s scoreboard &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the implementation leaves &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot to be desired. Most notably&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s no longer &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;post&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match &lt;/ins&gt;screen that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reveals your overall performance&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I earned those gold medals Blizzard&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;why won’t you give them &lt;/ins&gt;to&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know some other games do this&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valorant and League &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Legends are both successful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and both require heroes (agents and champions, respectively) to be unlocked from the off. But crucially &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;original Overwatch did not&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;major part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the appeal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This unlocking system was at one time commonplace in the fighting genre&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until studios realised this was no fun and served no purpose. Overwatch 2 seems &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be deliberately making the game less fun &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hopes of ensnaring players to keep playing until their favourite hero is let out of jail. A more confident hand would give you the heroes from the start &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trust that it’s good enough for you &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stick aro&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LillieStricklin</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12256&amp;oldid=prev</id>
		<title>BrittnyCisco052 at 00:18, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12256&amp;oldid=prev"/>
		<updated>2026-03-23T00:18:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:18, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch was the game I played constantly at university, and playing around with its existing roster while delving &lt;/del&gt;into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each new hero was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big part of its appeal. My flatmates and I would fall in love with specific roles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or gravitate towards certain heroes because their aesthetic called out to us. I’m a filthy weeb &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also very gay, so my mains ended &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being D.Va, Mercy, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lucio, with venturing into DPS territory rarely&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Part of &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is introducing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allowing you &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unlock &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slew of cosmetics without sifting through endless loot boxes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But some heroes are locked to the battle pass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making it a grind to get the newest releases&lt;/del&gt;,&amp;#160; [https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch2fans&lt;/del&gt;.com&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ similar website&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if they are free. This is a significant shift in what Overwatch is all about - experimentation; Now you have to spend hours to unlock a character to try them, and you might not even enjoy them enough to warrant that investm&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I played a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch. I owned it across all platforms and put in hundreds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hours across &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number of years since its original release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I also bought far too many loot boxes thanks to my compulsive personality and skins my brain convinced me I couldn’t live without&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hindsight it was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty bad time&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m relieved &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RNG has been wiped away in favour of a more honest model of purchasing skins&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No longer am I toying with a slot machine &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pulling myself further into a spiraling gambling obsession&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;let’s crunch &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;numbers&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In a 1v1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it doesn’t matter who you pick (although you should probably play DPS or an off-tank&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realistically speaking). 2v2 means you’re missing one role&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which means you need to outsmart your opponent. 3v3 is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1-1-1 formation. 4v4 has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposite strategic makeup &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2v2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in that you can field one of each role and tactically decide which one to choose for your fourth player. 5v5 is shit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6v6 is how it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now. 7v7 gives you one extra space &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having one hero &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each role and sub-role&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and 8v8 does the same but with two extras&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9v9 is 3v3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which actually sounds great provided it would hypothetically be implemented alongside larger m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;I’ve been excited for &lt;/del&gt;Overwatch 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very long time. Overwatch is one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my favourite shooters in history&lt;/del&gt;, as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being my absolute favourite online &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever made&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve been excited about the potential &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story with some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my most beloved characters in video games could have for donkey’s years&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as the opportunity to run PvE gauntlets &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;my friends &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the other mystery inherently surrounding Blizzard’s highly anticipated sequel to one of the most iconic hero shooters around town. 5v5&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though? Nah&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ll stick to current Overwatch for competitive, tha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here we have the same problem as Winston - Orisa &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too big &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely too strong to operate a tank correctly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, given Orisa is a robot &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can therefore be adjusted as needed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I think a solution &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in sight&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I also think &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solution probably plays out better than greasing a gorilla up with butter. Still&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;regular human who can drive a tank seems a lot easier &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rebuilding a ro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 stumbles into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique conundrum though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because its cosmetic economy &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;built on a system so different &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what we have now. Skins &lt;/del&gt;used to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earned randomly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with each loot box offering &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small chance &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us rolling a rare or legendary item that would absolutely make our day&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was certainly unhealthy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;downright exploitative in how it preyed on vulnerable people like me with no concept of how much money or time they were wasting on such pursuits&lt;/del&gt;, but now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things are &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much more definitive&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In total&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve probably played less than ten hours &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That’s a pretty pathetic return &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an online shooter that’s been out for five years. In fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘an online shooter’ barely does &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;justice&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For a while&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;biggest &lt;/del&gt;hero shooter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the world&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;despite increasing competition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it arguably still is&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I know people who have hundreds&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if not thousands of hours in Overwatch&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m still in single figures. Yet it’s a game I’m always thinking ab&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While it’s a great thing to advocate for&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s somewhat upsetting considering that smaller streamers banded together for #ADayOffTwitch to raise awareness for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hate raids being held against marginalised creators&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but no big names joined &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, as Stacey not&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Roadhog&amp;#039;s name implies he&amp;#039;s something &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an expert driver, so he had to make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top three&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His playstyle &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;far more close quarters than most Tanks though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which doesn&amp;#039;t seem too suited than tanks themselves&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While sure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tanks can roll over &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crush &lt;/del&gt;anything in their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immediate vicinity&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re used for attacks from a distance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so Roadhog&amp;#039;s name gets &lt;/del&gt;him a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal, but his combat preferences see him settle &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other team runs two DPS &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you run an off-tank&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’re going to feed ultimates like they’ve been brought up &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a silver spoon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s just no way you’re running one support with two tanks and two DPS either&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mostly for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same reason - &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will affect the damage/healing balance per team way too much&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a result&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most basic logic available &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us suggests each team will be made up of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank, two DPS, and two healers - no room &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off-tanks. And, as with all metas, team formations are often mirrored. Gr&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Implement multiple seasonal events &lt;/ins&gt;into a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single battle pass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rewarding players for completing activities &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;levelling &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their favourite heroes across both casual &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competitive playlists&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You could ensure &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most beloved skins are making a return on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;frequent basis&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much like seasonal events provided us with multiple chances &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earn distinct skins on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yearly basis&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skins, sprays, emotes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;voice lines&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt; [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overwatch2fans&lt;/ins&gt;.com &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch2Fans.Com&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other cosmetics could be brought into fray at w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Wrecking Ball was at one end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the list because &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his reliance on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mech, that&amp;#039;s why D&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Va finds herself at the top&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Given that she&amp;#039;s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;size &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;regular human&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she slips very easily into a tank &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clearly has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expert driving and weaponry skills to drive one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She came here to chew bubblegum and drive tanks, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;s all outta bubblegum&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No wait, she has another pack right th&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Roadhog&amp;#039;s name implies he&amp;#039;s something of an expert driver&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so he had to make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top three. His playstyle is far more close quarters than most Tanks though, which doesn&amp;#039;t seem too suited than tanks themselves&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While sure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanks can roll over and crush anything in their immediate vicinity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re used for attacks from a distance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so Roadhog&amp;#039;s name gets him &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medal, but his combat preferences see him settle from bro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They wouldn’t even be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exception &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the rule&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercy’s skin &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;based &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the history &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;healers, taking inspiration &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Florence Nightingale, while Zenyatta’s is a deep sea diver because… well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m not sure&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It looks cool&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I gu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But with the release of &lt;/ins&gt;Overwatch 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and its debut season less than two weeks away, we now have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concrete picture &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how the experience will play out&lt;/ins&gt;, as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how much it differs from what came before. This isn’t a premium product anymore, but instead a free &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that anyone can download, jump into, and have a reasonably good time without spending a penny&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the battle pass too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;albeit &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far fewer rewards &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a focus on grinding things out over a prolonged period &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time, but it’s there&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that kinda rules&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capable of so much more, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I hope the sequel realises that&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Characters &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;narrative are clearly the sequel’s focus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;excellent&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the multiplayer foundation &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defines it shouldn’t be neglected&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially when &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few small changes could help it shine brighter &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For that reason I know that Kiriko is right up my street, and I’ll be playing her with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passion when launch rolls around&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but knowing that potential to experiment &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no longer possible unless I decide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grind my life away or make an investment kinda sucks, and takes away the free cadence of content I’d grown &lt;/ins&gt;used to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the first game. This may &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the price to pay for no loot boxes and a modernised progression system&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this feels like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;teething pain instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game Overwatch 2 really wants to be&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps I’ll be proven wrong &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the payoff will be worthwhile&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/ins&gt;now &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m not &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sure&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 is free to play&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theory it’s not too much of an issue that it’s an entirely new game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Splatoon and Call of Duty both charge full price &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their updates on what came before&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 at least avoids that&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But it doesn’t mitigate how dated Overwatch 2’s structure already feels&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and how much that contrasts with how &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initial game felt at launch. Overwatch is a &lt;/ins&gt;hero shooter, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of its popularity has been the affection for its heroes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not to mention how differently each of its roster plays&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are characters with pistols, shotguns, bazookas, ice blasters, revolvers, sniper rifles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mech suits&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bows and arrows, but whatever the weapon is, Blizzard seems dead set on aiming them all directly at its f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he’ll see Tracer on the other side of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;war&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since she’s a Redcoat Cavalrywoman with twin Revolutionary-era revolvers &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her hip holsters. I understand the logic behind this; lots &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other characters delve into their national cultural heritage too&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Widowmaker &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a Mousquetaire, Zarya a Polyanitsa warrior, Genji a samurai&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Lucio a Conquistador&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But for a long time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the excuse held up in defence of Tracer &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soldier 76’s queerness only featuring off-screen is that Overwatch simply isn’t the type of game that allows for &lt;/ins&gt;anything &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more. Well, the Archives skins do. There is so much cultural history &lt;/ins&gt;in their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;queerness, in Stonewall and the earliest Pride protests, in the punk movement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in art&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and through cultural trailblazers that speak to the heart of who Soldier 76 is far more than just putting &lt;/ins&gt;him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different soldier outfit &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a few centuries &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;years moved on &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal events began to repeat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I fell out of love &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I returned following the surprise debut of Archives&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which promised a more intricate delving into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore behind my favourite operatives, but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was a surface level exploration of narrative elements that simply didn’t do enough&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few skins caught my eye&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tempting me to indulge in free loot boxes and &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grind for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;couple alongside friends who returned &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar reas&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BrittnyCisco052</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12243&amp;oldid=prev</id>
		<title>EarlFagan77 at 23:59, 22 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12243&amp;oldid=prev"/>
		<updated>2026-03-22T23:59:56Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:59, 22 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Baptiste is also a problem solver &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but he&amp;#039;s acutely aware that one of the best ways to solve problems is &lt;/del&gt;a big &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hug&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don&amp;#039;t imagine he&amp;#039;s quite as good at the emotional turmoil as the top two&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but his willingness &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always listen &lt;/del&gt;and, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more importantly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be there for you sees him land the bronze medal in this made-up l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another controversial one? I don’t really know enough about Kiriko yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I don’t &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friendly vibes from her&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She seems &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little too contrived &lt;/del&gt;- I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;know &lt;/del&gt;all &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch characters are created by &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers who go through reams &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concept art &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try to hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right demographic markets, but with Kiriko that feels especially blatant. She doesn’t strike me as having much &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;persona at all, so middle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the list she g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is just a simple fact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To combat &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;need damage, so if the other team runs two &lt;/del&gt;DPS &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you run &lt;/del&gt;an off-tank, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’re going to feed ultimates like they’ve been brought up with a silver spoon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s just no way &lt;/del&gt;you’re &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;running &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;support with two tanks and two DPS either&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mostly for the same reason &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will affect the damage/healing balance per team way too much&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a result, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most basic logic available &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;us suggests &lt;/del&gt;each &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team will be made up of a main tank, two DPS, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two healers - no room &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off-tanks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And, as with all metas, team formations are often mirrored&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gr&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenyatta &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a cold, unfeeling robot. He may offer some mystic advice that tries, in its own way, to be helpful, but I don&amp;#039;t see much of &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being any useful&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At best &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a fortune cookie &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at worst you get HAL&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bottom of the l&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let’s put our thinking caps on here - we’re not getting &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ground War, meaning that we were never going to see some kind of enormous, mayhem-filled match type&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although I’d like a battle royale mode for &lt;/del&gt;Overwatch, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that’s not looking particularly likely either&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’d assume &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players you &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ever reasonably expect would be nine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increasing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;standard 2-2-2 formation &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a beefier 3-3-3, or any &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strategic permutation amounting &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same sum of overall heroes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So now we’ve got a possibility window spanning one &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;n&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Controversial &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have him this low? Lucio &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;‘good vibes’ kind of guy&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while partying &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him might help when you&amp;#039;re feeling low&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;seems a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit &lt;/del&gt;of a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fair-weather Support&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I&amp;#039;m not sure &lt;/del&gt;how &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helpful he&amp;#039;d be in sticky situations or &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything that required any level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emotional depth &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assistance that went beyond sticking &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some sick tunes. Points for trying&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only j&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yesterday I took a look at how good each of the &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 Tanks would be at driving &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We had some laughs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had some fun&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but then &lt;/del&gt;it was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time to put away childish toys and become a gamer. I played a few rounds of Overwatch 2 &lt;/del&gt;and, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as is tradition, I lost badly. The fact D.Va &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an expert tank driving in real life did not help me play any better as her&lt;/del&gt;. I&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;m wounded. Lost. I feel like I can&amp;#039;t go on. I need support. Emotional support. So then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;let&amp;#039;s rank all &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 Supports by how supportive they would be &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an emotional cri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mercy has become symbolic not just of the Support role in Overwatch but of what it means to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;healer in a video game. It stands &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;d be near &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and she only misses out on top spot because she&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too much of an ideal. She&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friend who&amp;#039;s very nice&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very sweet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very polite, but who you can&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;help but feel bad around because of the emanating aura that she gives off. Mercy is just better &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She sits at her oak kitchen table &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her designer clothes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opens &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bottle of wine and casually leaves it to breathe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then leans in with a smile and asks you what&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wrong. You mumble something shyly until she strokes the back of your hand with her thumb and tells you that whatever it is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;s sure it will be alri&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty for him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but he bounced back big time in front of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Philly home crowd to start his 2020 campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado was the best &lt;/del&gt;main&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;tank &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throughout &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekend &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of it had &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his superb &lt;/del&gt;support &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;line enabling him, but he played fearless and was decisive &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a lot of his decision. His shatters were massive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he ended up setting an Anubis record &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most finals blows by Reinhardt with 21. If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confidence can remain, Sado &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprise a lot of people this sea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;massive announcement of [https:&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/overwatch2fans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com overwatch 2 competitive guide|Https://overwatch2fans.com/] 2 was &lt;/del&gt;made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at Blizzcon, we found out &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little more about the highly anticipated sequel. We know that multiple new maps are coming&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well as a co-op story mode&lt;/del&gt;, and two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new heroes: Echo and Sojo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We probably won&amp;#039;t be getting much more information about these unknown heroes any time soon&lt;/del&gt;, as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we don&amp;#039;t even have a confirmed release date for Overwatch 2 as of yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully, some more news will start to trickle out over the upcoming mon&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch was the game &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;played constantly at university&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and playing around with its existing roster while delving into each new hero was &lt;/ins&gt;a big &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of its appeal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;My flatmates and &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would fall in love with specific roles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or gravitate towards certain heroes because their aesthetic called out &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us. I’m a filthy weeb &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also very gay, so my mains ended up being D.Va&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercy, and Lucio&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with venturing into DPS territory rarely.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Part of that is introducing a battle pass, allowing you to unlock a slew of cosmetics without sifting through endless loot boxes. But some heroes are locked to the battle pass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making it a grind to &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the newest releases,&amp;#160; [https://Overwatch2fans.com/ similar website] even if they are free&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;significant shift in what Overwatch is all about &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experimentation; Now you have to spend hours to unlock a character to try them, and you might not even enjoy them enough to warrant that investm&amp;lt;br&amp;gt;&lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;played a lot of Overwatch. I owned it across &lt;/ins&gt;all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;platforms and put in hundreds of hours across &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;years since its original release. I also bought far too many loot boxes thanks to my compulsive personality &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skins my brain convinced me I couldn’t live without. With the power &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hindsight it was a pretty bad time, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m relieved &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RNG has been wiped away in favour &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more honest model &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;purchasing skins. No longer am I toying with a slot machine and pulling myself further into a spiraling gambling obsession.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let’s crunch the numbers&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1v1&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it doesn’t matter who you pick (although &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should probably play &lt;/ins&gt;DPS &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;an off-tank, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;realistically speaking)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2v2 means &lt;/ins&gt;you’re &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missing &lt;/ins&gt;one &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means you need to outsmart your opponent. 3v3 is a 1-1&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 formation&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4v4 has &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite strategic makeup &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2v2, in that you can field one of &lt;/ins&gt;each &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactically decide which one to choose &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your fourth player&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5v5 is shit&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6v6 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is now&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7v7 gives &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one extra space on top of having one hero from each role and sub-role, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8v8 does the same but with two extras&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9v9 is 3v3, which actually sounds great provided it would hypothetically be implemented alongside larger m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’ve been excited for &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 for a very long time&lt;/ins&gt;. Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is one of my favourite shooters in history&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as being my absolute favourite online game ever made&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’ve been excited about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential a story with some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;my most beloved characters in video games &lt;/ins&gt;could &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have for donkey’s years&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;run PvE gauntlets with my friends and all of the &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mystery inherently surrounding Blizzard’s highly anticipated sequel &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most iconic hero shooters around town. 5v5, though? Nah&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’ll stick &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current Overwatch for competitive, tha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here we have the same problem as Winston - Orisa is too big and likely too strong &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;operate a tank correctly. However, given Orisa &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;robot and can therefore be adjusted as needed, I think a solution is in sight&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I also think that solution probably plays out better than greasing a gorilla up &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;butter. Still&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting a regular human who can drive a tank &lt;/ins&gt;seems a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot easier than rebuilding a ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 stumbles into a unique conundrum though, because its cosmetic economy is built on a system so different to what we have now. Skins used to be earned randomly, with each loot box offering a small chance &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us rolling &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rare or legendary item that would absolutely make our day&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It was certainly unhealthy and downright exploitative in &lt;/ins&gt;how &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it preyed on vulnerable people like me &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no concept &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how much money &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time they were wasting &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such pursuits&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now things are so much more definitive.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In total, I’ve probably played less than ten hours in &lt;/ins&gt;Overwatch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. That’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pretty pathetic return for an online shooter that’s been out for five years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;‘an online shooter’ barely does Overwatch justice. For a while&lt;/ins&gt;, it was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the biggest hero shooter in the world, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;despite increasing competition&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it arguably still &lt;/ins&gt;is. I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;know people who have hundreds&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if not thousands &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours in &lt;/ins&gt;Overwatch&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and I’m still &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single figures. Yet it’s a game I’m always thinking ab&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While it’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great thing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advocate for, it’s somewhat upsetting considering &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;smaller streamers banded together for #ADayOffTwitch to raise awareness for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hate raids being held against marginalised creators, but no big names joined in&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as Stacey not&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Roadhog&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name implies he&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;something &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an expert driver&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so he had to make the top three. His playstyle is far more close quarters than most Tanks though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which doesn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seem too suited &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tanks themselves&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While sure, tanks can roll over and crush anything &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their immediate vicinity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re used for attacks from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;distance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so Roadhog&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;name gets him a medal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but his combat preferences see him settle from bro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is just &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple fact&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To combat a &lt;/ins&gt;main tank&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, you need damage, so if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other team runs two DPS &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you run an off-tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feed ultimates like they’ve been brought up &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a silver spoon. There’s just no way you’re running one &lt;/ins&gt;support with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two tanks &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two DPS either, mostly &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same reason - it &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;affect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;healing balance per team way too much&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a result, the most basic logic available to us suggests each team will be &lt;/ins&gt;made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two DPS&lt;/ins&gt;, and two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;healers - no room for off-tanks. And&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with all metas, team formations are often mirrored&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gr&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EarlFagan77</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12201&amp;oldid=prev</id>
		<title>BarbaraT29 at 22:43, 22 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12201&amp;oldid=prev"/>
		<updated>2026-03-22T22:43:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:43, 22 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these were just the outlines of new characters so there&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not much &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go on yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Informer did have some vague descriptions of the potential new heroes. According &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three of the four looked like they could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;female. As &lt;/del&gt;for the one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible male character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;writer Andrew Reiner wrote that it &amp;quot;held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Maybe &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Diablo 4 slide got mixed in &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accident? There was also &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero &lt;/del&gt;who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemed to have an animal companion, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;a giant four-sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shuriken used by Yuffie in Final Fantasy VII &lt;/del&gt;, but much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thick&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s interesting that these silhouettes don&amp;#039;t resemble any characters who&amp;#039;ve been introduced in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s lore &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appear &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be brand new designs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are still multiple individuals who have been seen in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;various stories in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch world &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have yet to become playable&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mauga&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Junker Queen&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the mysterious omnic &lt;/del&gt;at the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end of this year&amp;#039;s Archives ev&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Medals are completely meaningless&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Other than &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minor XP boost from your highest medal earned&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you don’t get anything for collecting medals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They aren’t tracked on your stat page or in your achievements, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can’t trade them for cosmetics&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and you can’t even see anyone’s medals but your own. What they did do was explode onto &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screen all bright and shiny at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;My [https://Overwatch2fans.com/ Overwatch 2 Guide|Https://Overwatch2Fans.Com/] career &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more than 400 hours long&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the medals alone were enough to keep me coming back &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday I took a look at how good each of the Overwatch 2 Tanks would be at driving a tank . We had some laughs, had some fun, but then it was time to put away childish toys and become a gamer. I played a few rounds of Overwatch 2 and, as is tradition, I lost badly. The fact D.Va is an expert tank driving in real life did not help me play any better as her. I&amp;#039;m wounded. Lost. I feel like I can&amp;#039;t go on. I need support. Emotional support. So then, let&amp;#039;s rank all of the Overwatch 2 Supports by how supportive they would be in an emotional cri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank functions &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this way, the off-tank is doing every tanky job the main tank doesn’t have time for - protecting support heroes, supplementing damage heroes, and tending &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any objective that requires &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big, chunky health bar&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From Roadhog’s hook &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zarya’s bubbles, each off-tank has some degree of authority over space manipulation, too, which allows them to use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank’s anchorage to support more active area control. They’re an essential part of fluid, facile&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fantastic Overwatch - and guess what? They’ll be the first &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the chopping block when it moves to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It was convoluted and it didn’t do &lt;/del&gt;much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to cut back on toxicity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;antagonizing your teammates for not getting enough kills, players would just rub their gold medals in each other&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faces. In the end&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it just led to bullying with extra steps&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so for Overwatch 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the developers replaced it with a good old-fashioned scoreboard. Now players &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Jeff Kaplan, the lead director &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch franchise, seemed to imply &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there would be other heroes that would join the fight alongside this new duo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And, if rumors are true, we may know a little bit about t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, let’s crunch the numbers. In a 1v1, it doesn’t matter who you pick (although &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should probably play DPS or an off-tank, realistically speaking)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2v2 means you’re missing one role&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which means you need to outsmart your opponent. 3v3 is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1-1-1 formation. 4v4 has the opposite strategic makeup &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2v2&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can field one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each role &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tactically decide which one to choose for your fourth player. 5v5 is shit. 6v6 is how &lt;/del&gt;it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now. 7v7 gives you one extra space on top of having one hero from each role and sub-role&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and 8v8 does the same but with two extras. 9v9 is 3v3, which actually sounds great provided &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would hypothetically &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implemented alongside larger m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another controversial one? I don’t really know enough about Kiriko yet&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don’t get friendly vibes from her&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She seems a little too contrived &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I know all Overwatch characters are created by a team of designers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers who go through reams &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;concept art and try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit the right demographic markets&lt;/del&gt;, but with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kiriko that feels especially blatant&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;She doesn’t strike me as having much of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;persona at all, so middle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the list she g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a particularly good match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;was the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfect cap on a great experience&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes when my team played &lt;/del&gt;well, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we’d sit on the medal screen for a minute or &lt;/del&gt;two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talking about the high points of the match &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bragging &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our medals. I took &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screenshot of my last Overwatch game before the servers shut down where I earned three gold medals and three career bests. In &lt;/del&gt;Overwatch 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, matches just sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s no fanfare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflect on how well you did. You can’t even see the scoreboard anymore once the game is &lt;/del&gt;over&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. I’m glad we have a real scoreboard, but we didn’t have to give up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal completely, did&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Baptiste is also a problem solver I feel&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but he&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acutely aware that one of the best ways &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;solve problems is a big hug&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don&amp;#039;t imagine he&amp;#039;s quite as good at the emotional turmoil as the top two&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but his willingness &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always listen and, more importantly&lt;/ins&gt;, be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you sees him land &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bronze medal in this made-up l&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another controversial &lt;/ins&gt;one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? I don’t really know enough about Kiriko yet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but I don’t get friendly vibes from her&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She seems &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little too contrived - I know all Overwatch characters are created &lt;/ins&gt;by a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team of designers and developers &lt;/ins&gt;who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go through reams of concept art &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right demographic markets&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Kiriko that feels especially blatant. She doesn’t strike me as having &lt;/ins&gt;much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a persona at all, so middle of the list she g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other team runs two DPS &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you run an off-tank, you’re going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feed ultimates like they’ve been brought up with a silver spoon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s just no way you’re running one support with two tanks and two DPS either, mostly for the same reason - it will affect &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage/healing balance per team way too much. As a result, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most basic logic available to us suggests each team will be made up of a main tank, two DPS, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two healers - no room for off-tanks. And&lt;/ins&gt;, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with all metas&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team formations are often mirrored. Gr&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Zenyatta is a cold, unfeeling robot. He may offer some mystic advice that tries, in its own way, to be helpful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but I don&amp;#039;t see much of it being any useful. At best you get a fortune cookie &lt;/ins&gt;and at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst you get HAL. Bottom of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let’s put our thinking caps on here - we’re not getting Overwatch Ground War, meaning that we were never going to see some kind of enormous, mayhem-filled match type&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although I’d like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale mode for Overwatch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s not looking particularly likely either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’d assume the maximum number of players &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could ever reasonably expect would be nine&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increasing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard 2-2-2 formation to a beefier 3-3-3, or any other strategic permutation amounting to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same sum &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overall heroes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So now we’ve got a possibility window spanning one to n&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Controversial to have him this low? Lucio &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a ‘good vibes’ kind of guy&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while partying with him might help when you&amp;#039;re feeling low, he seems a bit of a fair-weather Support. I&amp;#039;m not sure how helpful he&amp;#039;d be in sticky situations or with anything that required any level of emotional depth or assistance that went beyond sticking on some sick tunes. Points &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trying, but only j&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday I took a look at how good each of the Overwatch 2 Tanks would be at driving a tank . We had some laughs, had some fun, but then it was time to put away childish toys and become a gamer. I played a few rounds of Overwatch 2 and, as is tradition, I lost badly. The fact D.Va is an expert tank driving in real life did not help me play any better as her. I&amp;#039;m wounded. Lost. I feel like I can&amp;#039;t go on. I need support. Emotional support. So then, let&amp;#039;s rank all of the Overwatch 2 Supports by how supportive they would be in an emotional cri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercy has become symbolic not just of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Support role &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch but of what it means &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a healer in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It stands &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reason that she&amp;#039;d be near &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top here&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she only misses out &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top spot because she&amp;#039;s too &lt;/ins&gt;much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of an ideal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She&amp;#039;s the kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friend who&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very nice&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very sweet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very polite&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but who you &lt;/ins&gt;can&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;t help but feel bad around because &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emanating aura &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she gives off&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercy is just better than &lt;/ins&gt;you. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She sits at her oak kitchen table in her designer clothes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opens &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bottle of wine and casually leaves it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breathe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then leans &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with a smile and asks &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what&amp;#039;s wrong. You mumble something shyly until she strokes the back &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your hand with her thumb &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tells you that whatever &lt;/ins&gt;it is, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she&amp;#039;s sure &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alri&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty for him&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he bounced back big time in front of a Philly home crowd to start his 2020 campaign&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sado was the best main&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank throughout the weekend &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yes, part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it had &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with his superb support line enabling him&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he played fearless and was decisive &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot of his decision. His shatters were massive and he ended up setting an Anubis record for most finals blows by Reinhardt with 21&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If the confidence can remain, Sado will surprise &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people this sea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive announcement &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://overwatch2fans.com overwatch 2 competitive guide|Https://overwatch2fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/] 2 &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made at Blizzcon, we found out a little more about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highly anticipated sequel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We know that multiple new maps are coming, as &lt;/ins&gt;well &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a co-op story mode&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new heroes: Echo &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojo&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We probably won&amp;#039;t be getting much more information &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these unknown heroes any time soon, as we don&amp;#039;t even have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;confirmed release date for &lt;/ins&gt;Overwatch 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some more news will start &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trickle out &lt;/ins&gt;over the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming mon&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BarbaraT29</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12199&amp;oldid=prev</id>
		<title>ClintHuhn5396: Created page with &quot;&lt;br&gt;Now, these were just the outlines of new characters so there&#039;s not much to go on yet. However, Game Informer did have some vague descriptions of the potential new heroes....&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_2_5_Players_Bad_Off_Tank&amp;diff=12199&amp;oldid=prev"/>
		<updated>2026-03-22T22:41:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Now, these were just the outlines of new characters so there&amp;#039;s not much to go on yet. However, Game Informer did have some vague descriptions of the potential new heroes....&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Now, these were just the outlines of new characters so there&amp;#039;s not much to go on yet. However, Game Informer did have some vague descriptions of the potential new heroes. According to the site, three of the four looked like they could be female. As for the one possible male character, writer Andrew Reiner wrote that it &amp;quot;held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest.&amp;quot; Maybe a Diablo 4 slide got mixed in by accident? There was also a hero who seemed to have an animal companion, and &amp;quot;a giant four-sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar to the shuriken used by Yuffie in Final Fantasy VII , but much thick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s interesting that these silhouettes don&amp;#039;t resemble any characters who&amp;#039;ve been introduced in the game&amp;#039;s lore and appear to be brand new designs. There are still multiple individuals who have been seen in the various stories in the Overwatch world and have yet to become playable, such as Mauga, the Junker Queen, and the mysterious omnic at the end of this year&amp;#039;s Archives ev&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Medals are completely meaningless. Other than a minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or in your achievements, you can’t trade them for cosmetics, and you can’t even see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at the end of every match. My [https://Overwatch2fans.com/ Overwatch 2 Guide|Https://Overwatch2Fans.Com/] career is more than 400 hours long, and the medals alone were enough to keep me coming back for m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yesterday I took a look at how good each of the Overwatch 2 Tanks would be at driving a tank . We had some laughs, had some fun, but then it was time to put away childish toys and become a gamer. I played a few rounds of Overwatch 2 and, as is tradition, I lost badly. The fact D.Va is an expert tank driving in real life did not help me play any better as her. I&amp;#039;m wounded. Lost. I feel like I can&amp;#039;t go on. I need support. Emotional support. So then, let&amp;#039;s rank all of the Overwatch 2 Supports by how supportive they would be in an emotional cri&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the main tank functions in this way, the off-tank is doing every tanky job the main tank doesn’t have time for - protecting support heroes, supplementing damage heroes, and tending to any objective that requires a big, chunky health bar. From Roadhog’s hook to Zarya’s bubbles, each off-tank has some degree of authority over space manipulation, too, which allows them to use the main tank’s anchorage to support more active area control. They’re an essential part of fluid, facile, and fantastic Overwatch - and guess what? They’ll be the first on the chopping block when it moves to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not getting enough kills, players would just rub their gold medals in each other&amp;#039;s faces. In the end, it just led to bullying with extra steps, so for Overwatch 2, the developers replaced it with a good old-fashioned scoreboard. Now players can see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Jeff Kaplan, the lead director of the Overwatch franchise, seemed to imply that there would be other heroes that would join the fight alongside this new duo. And, if rumors are true, we may know a little bit about t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;So, let’s crunch the numbers. In a 1v1, it doesn’t matter who you pick (although you should probably play DPS or an off-tank, realistically speaking). 2v2 means you’re missing one role, which means you need to outsmart your opponent. 3v3 is a 1-1-1 formation. 4v4 has the opposite strategic makeup to 2v2, in that you can field one of each role and tactically decide which one to choose for your fourth player. 5v5 is shit. 6v6 is how it is now. 7v7 gives you one extra space on top of having one hero from each role and sub-role, and 8v8 does the same but with two extras. 9v9 is 3v3, which actually sounds great provided it would hypothetically be implemented alongside larger m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another controversial one? I don’t really know enough about Kiriko yet, but I don’t get friendly vibes from her. She seems a little too contrived - I know all Overwatch characters are created by a team of designers and developers who go through reams of concept art and try to hit the right demographic markets, but with Kiriko that feels especially blatant. She doesn’t strike me as having much of a persona at all, so middle of the list she g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I loved seeing three or four gold medals pop up at the end of a particularly good match. It was the perfect cap on a great experience. Sometimes when my team played well, we’d sit on the medal screen for a minute or two talking about the high points of the match and bragging about our medals. I took a screenshot of my last Overwatch game before the servers shut down where I earned three gold medals and three career bests. In Overwatch 2, matches just sort of end. There’s no fanfare, no time to reflect on how well you did. You can’t even see the scoreboard anymore once the game is over. I’m glad we have a real scoreboard, but we didn’t have to give up the medal completely, did&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClintHuhn5396</name></author>
		
	</entry>
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