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		<title>IndianaJudd04 at 07:27, 23 March 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:27, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We recently learned that Overwatch 2 is due to shrink squad sizes from six players per team to just five. As someone with well over 1&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;000 hours &lt;/del&gt;in the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who used to play on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team that averaged out at around 3&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;600 SR (Masters&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second-highest competitive rank &lt;/del&gt;in the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accounting for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;top four percent &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players worldwide), I’m here to tell you that &lt;/del&gt;this, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reader&lt;/del&gt;, is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the absolute worst number of players any Overwatch team can h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They wouldn’t even be the exception to the rule, either. Mercy’s skin is based &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://overwatch2Fans.com/ Click On this site] &lt;/del&gt;the history of healers, taking inspiration from Florence Nightingale, while Zenyatta’s is a deep sea diver because… well, I’m not sure. It looks cool, I gu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let’s put our thinking caps &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here - we’re not getting Overwatch Ground War&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning that we were never going to see some kind &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enormous&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mayhem-filled match type&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although I’d like a battle royale mode for Overwatch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that’s not looking particularly likely either. I’d assume &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximum number of players you could ever reasonably expect would be nine&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increasing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;standard 2-2-2 formation to a beefier 3-3-3&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other strategic permutation amounting &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same sum &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overall heroes. So now we’ve got a possibility window spanning one to n&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Before you post this on your angry gamer subreddit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hear me out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I think paid video game loot boxes are vile. They are predatory &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nature&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designed to exploit players &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obscure &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real cost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game items. I think every country in the world should outlaw &lt;/del&gt;them&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and I’m glad Overwatch got rid &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them. At &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/del&gt;time&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Overwatch 2’s monetization is terrible&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the transition &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;play&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, we lost &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earn things for free. Though I’m mostly positive on the gameplay changes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ignore that Overwatch 2’s progression is worse in almost every way&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I don&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;love admitting it, but Overwatch &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better off with loot bo&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skins are nothing more than costumes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dress your favourite characters up &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, so it seems silly for someone like me&lt;/del&gt;, who &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only plays rarely and not even as Soldier 76, &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;care about them so much. But it’s not really about whether the skins look good&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether I’d want them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and whether they’re better or worse than other sets. It’s that Blizzard had &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to embrace &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;queer culture behind Soldier 76 and Tracer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a culture &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company is happy to cater to in only the most minor &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and instead ducked it. A skin &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was unabashedly queer was an opportunity to reinforce &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;diversity Blizzard often talks about, but &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deliberately let the opportunity pass&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tanks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meanwhile, are divided into main tank and off-tank categories&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The former includes &lt;/del&gt;Reinhardt&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Orisa, Winston, and sort of Sigma, whereas the latter subset is occupied by Zarya, Roadhog, D.Va, and sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because the more recent tanks added &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch’s roster are mostly aligned with one category&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adopt minor inspiration from the other one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately, though, the main distinction has to do with whether or not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank has a shield&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which directly affects their ability to function as a main tank, which in turn refers to how effectively they &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use their status &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a team anchor &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control engagem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So, let’s crunch &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;numbers. In a 1v1&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it doesn’t matter who you pick (although you should probably play DPS or an off-tank, realistically speaking). 2v2 means you’re missing one role, which means you need to outsmart your opponent. 3v3 &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1 formation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4v4 has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opposite strategic makeup &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2v2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can field one of each role &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tactically decide which one to choose &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your fourth player&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5v5 &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6v6 is how &lt;/del&gt;it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;7v7 gives you one extra space on top &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having one hero from each role and sub&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and 8v8 does the same &lt;/del&gt;but with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two extras. 9v9 is 3v3, which actually sounds great provided it would hypothetically be implemented alongside larger m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gargoyle was a strong off-tank for the Contenders team Armament and was brought up to the Florida Mayhem &lt;/del&gt;in the latter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/del&gt;of the 2019 season. He &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;played well on Roadhog during that time but he is known &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being a good off-tank in the 3-3 meta which raises questions about &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability to play in 2-2-2 comps at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar high level&lt;/del&gt;. He &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is more &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable of it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though and D.Va play &lt;/del&gt;is important &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the league at the moment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Gargoyle steps up, the Florida Mayhem may surprise some people &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the main tank functions in this way&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off-tank is doing every tanky job &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank doesn’t have time for - protecting support heroes, supplementing damage heroes&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tending &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any objective that requires a big&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chunky health bar&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From Roadhog’s hook to Zarya’s bubbles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each off&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tank has some degree of authority over space manipulation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which allows them to use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank’s anchorage to support more active area control&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They’re an essential part of fluid, facile, and fantastic Overwatch - and guess what? They’ll be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first on the chopping block when it moves to&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Typically&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when games try and tell their &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-game story outside of &lt;/ins&gt;the game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s because the narrative is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit naff. I don’t mean stuff like the Life is Strange or Tomb Raider comics&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which both expand upon an existing story&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I mean the likes of Outriders’ recent short there to give backstory and establish &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore of the game. Maybe just... do that &lt;/ins&gt;in the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? But again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is an exception to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rule. Overwatch’s character reveals feel like you’re reading a secret diary, it’s like you’re being let in on something special, not having a crumpled up piece &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paper with the word ‘BaCkStOrY’ written on it in crayon - &lt;/ins&gt;this, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by the way&lt;/ins&gt;, is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exactly what watching that Outriders short felt l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They wouldn’t even be the exception to the rule, either. Mercy’s skin is based &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the history of healers, taking inspiration from Florence Nightingale, while Zenyatta’s is a deep sea diver because… well, I’m not sure. It looks cool, I gu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s an issue for another day though. Today, I want to focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Archives skins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly those &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our queer characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soldier 76 and Tracer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Archives event is running until April 27&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and brings eight new skins to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each designed around a given character’s cultural history. Both Soldier 76 and Tracer are included in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s extremely telling that neither of their cultural histories includes &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reference &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;queerness. Soldier 76 is becoming Soldier 1776 which, I admit, is a good pun. The American soldier is donning &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jacket &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Revolutionaries, these days probably best known from the musical Hamil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Next&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first major content update coming to World of Warcraft: Shadowlands was announced&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chains of Damnation will bring players to a new zone &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Maw called Korthia, the City of Secrets&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where new quests &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world activities will be availa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Eqo was a major factor during Philadelphia&amp;#039;s Grand Finals run in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2018 season &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Overwatch League. His versatility and smart decision making paired well with superstar DPS teammate Jae&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hyeok &amp;quot;Carpe&amp;quot; Lee making &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best duos at the &lt;/ins&gt;time. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both had a downturn in 2019 thanks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unfavorable metas and stuck on heroes neither quite knew how &lt;/ins&gt;to play&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. If &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fusion want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a deep run this year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eqo will need to play &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his 2018 potential&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let&amp;#039;s see what happens over the weekend and hopefully he won&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be stuck in Mei jail like he &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the end of 2&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We recently learned that &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 is due to shrink squad sizes from six players per team &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just five. As someone with well over 1,000 hours &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;, who &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play on a team that averaged out at around 3&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;600 SR (Masters&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second-highest competitive rank in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accounting for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;top four percent &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players worldwide)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m here to tell you &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this, reader, is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;absolute worst number of players any &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team can h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can utilize Reinhardt&amp;#039;s new ability to stop his charge&lt;/ins&gt;. Reinhardt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slam into a wall or let his blast charge run out before stopping&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now it can be stopped manually&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;People would previously fly enemies off &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but now you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stay alive &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you take someone off the edge and stop &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prevent sacrificing yours&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite my praise for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game with in&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth characters &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s all skin deep&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any attempt to flesh them out usually comes through fine print in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore, promo reels, or external material like comic books. I understand why fans want these great designs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be built upon further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and I appreciate &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hero shooter all about utilising powers &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fast PvP play is not the ideal genre &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deep, interconnected stories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch has two queer characters, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than most triple-A games, but it’s hard to give it too much credit when their queerness has been so completely downplayed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s often lauded for its diversity - &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even once had a GLAAD nomination - but that fact &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its two queer characters are white, cis, and straight passing, while there are more playable animals and playable robots than there are playable Black women&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s not too much &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a stretch though, given that there are zero Black women in Overwatch’s heaving roster right now &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojourn will join in Overwatch 2&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that feels too late for a game &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable 32 charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Corey dominated &lt;/ins&gt;in the latter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part &lt;/ins&gt;of the 2019 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch League &lt;/ins&gt;season &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with insane Hanzo play and&amp;#160; [https://Overwatch2Fans.com/ Overwatch2Fans.com writes] high potential on a number of hitscan heroes&lt;/ins&gt;. He &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earned Role Star honors &lt;/ins&gt;for his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;efforts and was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big component of Team USA&amp;#039;s Overwatch World Cup victory&lt;/ins&gt;. He &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;essentially carried the Washington Justice during the last stage or so of the 2019 season and while the Justice are better overall &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last season&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most &lt;/ins&gt;important &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player on their team&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Expect him to pop-off &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weekend as Washington tries to make a statement ea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a - very - casual Overwatch fan &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters have always been my favourite thing about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero shooter. They only tell vague stories&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but they’re so well designed &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are bursting with such life that they feel like bigger characters than they actually are. They’re similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comic book characters; you don’t need to have read the decades long history between Batman and the Joker&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you just see their iconic designs and you instantly feel as if you know them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether it’s Ashe and her Wild West gunslinger aesthetic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;D.Va’s e&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;girl vibe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or Winston the science monke&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character designs tell their own stories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s why &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent Archives event feels like a big missed opportun&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IndianaJudd04</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12527&amp;oldid=prev</id>
		<title>AlejandraAnn at 02:41, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12527&amp;oldid=prev"/>
		<updated>2026-03-23T02:41:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:41, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I prefer a scoreboard in general. Transparent information &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just more useful and easier &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;parse, and the medal system never functioned the way it was intended &lt;/del&gt;to. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I do think something valuable was lost &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transition. In Overwatch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every match would end with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;score screen &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revealed all of your medals. In Overwatch 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matches just end. On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back into the queue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play another round as quickly as possible &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a good priority to have. On &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other, where are my shiny medals god damn&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Corey dominated in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latter part of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2019 Overwatch League season with insane Hanzo play and high potential on a number of hitscan heroes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He earned Role Star honors for his efforts and was a big component of Team USA&amp;#039;s Overwatch World Cup victory&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He essentially carried &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Washington Justice during the last stage or so &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the 2019 season and &lt;/del&gt;while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Justice are better overall than last season&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he is the most important player on their team&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Expect him to pop-off this weekend as Washington tries to make a statement ea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;were &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mixed narratives about Carpe coming out of the 2019 season&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He shut down all the doubters during Fusion&amp;#039;s opening homestand weekend&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though and delivered an iconic Carpe moment in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first map &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first match with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clutch 4K after swapping &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Widowmaker in overtime. His stats over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekend won&amp;#039;t blow anyone out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the water but his presence alone factored caused both the Justice and Mayhem to try and focus on him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He stepped up when he needed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;despite the pressure and cemented his return as one of the best players in the lea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first online&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only BlizzCon kicked off today with an announcement-filled opening ceremony&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The livestream featured updates&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reveals&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprises&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and new game announcements&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including some &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are already available today&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s a look at everything announced during the BlizzConline 2021 opening cerem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;It was convoluted &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it didn’t do &lt;/del&gt;much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to cut back on toxicity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead of antagonizing your teammates for &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting enough kills&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players would just rub their gold medals in each &lt;/del&gt;other&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s faces&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just led &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bullying with extra steps&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so for &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers replaced it with a good old-fashioned scoreboard. Now players can see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite my praise for the designs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is not a game with in-depth characters &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s all skin deep&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any attempt to flesh them out usually comes through fine print in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;promo reels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or external material like comic books&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I understand why fans want these great designs to be built upon further&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I appreciate that a hero shooter all about utilising powers and fast PvP play is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ideal genre for deep&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interconnected stories&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch has two queer characters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is more than most triple-A games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give it too much credit when their queerness &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been so completely downplayed. It’s often lauded for its diversity - it even once had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GLAAD nomination - but that fact is its two queer characters are white&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cis, and straight passing, while there are more playable animals and playable robots than there are playable Black women. That’s not too much of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stretch though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given that there are zero Black women &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch’s heaving roster right now - Sojourn will join in [https://overwatch2Fans.com/ Overwatch 2 Updates|https://overwatch2Fans.com/] 2, but that feels too late for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game with playable 32 charact&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The thing is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch pitches itself as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lovingly inclusive universe where all manner of people&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;robots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other living beings can co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exist &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;harmony&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Much &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its lore explores past conflicts &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moments of history&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sequel intends to focus on the present&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Blizzard can take time to flesh out talking animals amongst its cast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m sure the queer characters also deserve a spotli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It will be interesting seeing MekO in a Houston Outlaws jersey. He &lt;/del&gt;was a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steady pillar through two &lt;/del&gt;strong &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;season &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;New York Excelsior but now he gets a fresh start with a &lt;/del&gt;team &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprising some people&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His playstyle differs from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of other top-tier &lt;/del&gt;off-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tanks &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;league so all eyes will be on him this weekend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see if he was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;product &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Excelsior&amp;#039;s coordinated team play or if he can be a difference-maker outside of that atmosphere&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Outlaws will need him to perform well not only &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekend but the entire season for them to be taken seriou&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end of a particularly good match. It was &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perfect cap on a great experience. Sometimes when my team played well, we’d sit on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal screen &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a minute or two talking about the high points of the match &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bragging about our medals. I took &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;screenshot of my last Overwatch game before the servers shut down where I earned three gold medals and three career bests&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In Overwatch 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matches just sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end. There’s no fanfare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflect on how well you did&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can’t even see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scoreboard anymore once &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is over. I’m glad we have a real scoreboard, but we didn’t have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give up the medal completely, did&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We recently learned that Overwatch 2 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shrink squad sizes from six players per team &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just five&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As someone with well over 1&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 hours &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who used to play on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;averaged out at around 3,600 SR (Masters&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second-highest competitive rank in the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accounting for the top four percent of &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worldwide), I’m here &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tell you that this, reader, &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;absolute worst number of players any Overwatch team can h&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They wouldn’t even be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exception to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rule, either&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mercy’s skin is based [https://overwatch2Fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Click On this site] &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;history &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;healers, taking inspiration from Florence Nightingale, &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zenyatta’s is a deep sea diver because… well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m not sure&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It looks cool, I gu&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let’s put our thinking caps on here - we’re not getting Overwatch Ground War, meaning that we &lt;/ins&gt;were &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;never going to see some kind &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enormous, mayhem-filled match type&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although I’d like a battle royale mode for Overwatch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s not looking particularly likely either. I’d assume &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maximum number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players you could ever reasonably expect would be nine, increasing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standard 2-2-2 formation to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beefier 3-3-3, or any other strategic permutation amounting &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same sum &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overall heroes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So now we’ve got a possibility window spanning one &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;n&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Before you post this on your angry gamer subreddit, hear me out. I think paid video game loot boxes are vile. They are predatory in nature, designed to exploit players and obscure the real cost of in&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game items&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I think every country in the world should outlaw them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and I’m glad Overwatch got rid of them. At the same time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2’s monetization is terrible. In the transition to free-to-play&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we lost the ability to earn things for free. Though I’m mostly positive on the gameplay changes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s hard to ignore &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2’s progression is worse in almost every way&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I don&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t love admitting it, but Overwatch was better off with loot bo&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch skins are nothing more than costumes to dress your favourite characters up in, so it seems silly for someone like me, who only plays rarely &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not even as Soldier 76, to care about them so &lt;/ins&gt;much. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But it’s &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really about whether the skins look good, whether I’d want them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and whether they’re better or worse than &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sets&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s that Blizzard had the opportunity to embrace the queer culture behind Soldier 76 and Tracer, a culture the company is happy to cater to in only &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most minor of ways&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and instead ducked &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. A skin that was unabashedly queer was an opportunity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reinforce the diversity Blizzard often talks about&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliberately let &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity pass&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tanks, meanwhile&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are divided into main tank and off&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank categories&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The former includes Reinhardt, Orisa, Winston, and sort of Sigma, whereas &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter subset is occupied by Zarya&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Roadhog&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;D&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Va&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of Wrecking Ball. The &amp;quot;sort of&amp;quot; clauses here are because &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more recent tanks added to Overwatch’s roster are mostly aligned with one category&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but adopt minor inspiration from the other one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the main distinction has &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with whether or not the tank &lt;/ins&gt;has a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which directly affects their ability to function as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;turn refers to how effectively they can use their status as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team anchor to control engagem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;let’s crunch the numbers. In &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1v1, it doesn’t matter who you pick (although you should probably play DPS or an off-tank&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;realistically speaking). 2v2 means you’re missing one role&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means you need to outsmart your opponent. 3v3 is a 1-1&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 formation. 4v4 has the opposite strategic makeup to 2v2, &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that you can field one of each role and tactically decide which one to choose for your fourth player. 5v5 is shit. 6v6 is how it is now&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;7v7 gives you one extra space on top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;having one hero from each role &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sub-role&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and 8v8 does the same &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with two extras&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;9v9 is 3v3&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which actually sounds great provided it would hypothetically be implemented alongside larger m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gargoyle &lt;/ins&gt;was a strong &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off-tank &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Contenders &lt;/ins&gt;team &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armament and was brought up to the Florida Mayhem in the latter half &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 2019 season&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He played well on Roadhog during that time but he is known for being &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;off-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;3-3 meta which raises questions about his ability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play in 2-2-2 comps at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similar high level. He is more than capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it, though and D.Va play is important in the league at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If Gargoyle steps up, the Florida Mayhem may surprise some people &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank functions in this way, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off-tank is doing every tanky job &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main tank doesn’t have time &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- protecting support heroes, supplementing damage heroes, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tending to any objective that requires &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big, chunky health bar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From Roadhog’s hook to Zarya’s bubbles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each off-tank has some degree &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;authority over space manipulation, too&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which allows them to use the main tank’s anchorage &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;support more active area control&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They’re an essential part of fluid, facile, and fantastic Overwatch - and guess what? They’ll be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chopping block when it moves &lt;/ins&gt;to&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlejandraAnn</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12500&amp;oldid=prev</id>
		<title>ForrestBosanquet at 02:33, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12500&amp;oldid=prev"/>
		<updated>2026-03-23T02:33:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:33, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That’s an issue for another day though. Today, &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;want to focus on the Archives skins, particularly those of our queer characters, Soldier 76 and Tracer&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Archives event &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;running until April 27&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brings eight new skins &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each designed around a given character’s cultural history. Both Soldier 76 and Tracer are included &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s extremely telling &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neither &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their cultural histories includes any reference to queerness&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Soldier 76 is becoming Soldier 1776 which&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I admit&lt;/del&gt;, is a good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pun&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The American soldier is donning &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jacket of the Revolutionaries&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these days probably best known from the musical Hamil&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seasonal events still have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place in &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2, but they simply can’t exist in their current form&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years since 2016, we’ve seen &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emergence &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite, virtual metaverses &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latter point going &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to define all of the biggest multiplayer games on the market&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take these inspirations into account when crafting the upcoming hero shooter &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ensure it can stand alongside the big hitters in the modern landscape. Since right now, it feels downright archaic in compari&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Paladins, &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-to-play shooter which took a _ &lt;/del&gt;lot &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_ &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inspiration from Overwatch, has a battle pass&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it functions brilliantly. Now imagine this &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard’s budget. I used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be filled with excitement when Overwatch introduced new seasonal events, hoping that my favourite trio of heroes would receive skins I could flaunt on the battlefield&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now, I’m just indifferent, rolling my eyes as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same optional modes, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same skins, and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same aesthetic are rolled out again &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep us ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Right now I have almost everything I could ever want, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m smart enough now to avoid wasting money &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currency unless there is something I desperately want&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The battle pass is &lt;/del&gt;one of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few means of progression right now, with the character levelling system teased &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earlier trailers abandoned until PvE rolls around. Seasonal skins that used to justify events are now available whenever we like, or a part of bundles that cycle through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;store each and every day.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 is going through &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;identity crisis right now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if this weird transition was one that me &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so many others expected. It will be a better &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the end because of this awkward growth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but right now my investment in Overwatch has arguably lessened the investment I have in its successor because there is less in it for me from the off&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Don’t get me wrong, this is definitely &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;me problem , but aside from pushing through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;battle pass I’m now stuck waiting to see what else awaits me on the horizon.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We probably won&amp;#039;t be &lt;/del&gt;getting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much more information about these unknown heroes any time soon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as we don&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t even have a confirmed release date &lt;/del&gt;for Overwatch 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as of yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some more news will start to trickle out over the upcoming mon&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these were just the outlines of new &lt;/del&gt;characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so there&amp;#039;s not much to go on yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, Game Informer did have some vague descriptions of the potential new heroes. According &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three of the four looked &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;female. As for the one possible male character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;writer Andrew Reiner wrote &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &amp;quot;held &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crooked staff&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking somewhat like a wizard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warlock&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or voodoo priest&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Maybe &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Diablo 4 slide got mixed in by accident? There was also a hero who seemed to have an animal companion&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giant four&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar to the shuriken used by Yuffie &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Final Fantasy VII &lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much thick&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There was a time only a few short years ago when &lt;/del&gt;Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was untouchable. Blizzard’s hero shooter was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fresh&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;energetic entry &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a genre that was slowly but surely growing stale&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The beloved developer saw this gap in the market &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pounced upon it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;delivering a diverse multiplayer experience that would hold our attention for years &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fast forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2021&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;picture appears infinitely more bl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years moved on and seasonal events began to repeat, I fell out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;love with Overwatch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I returned following &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprise debut &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archives, which promised a more intricate delving into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore behind my favourite operatives, but it was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surface level exploration &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative elements &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simply didn’t do enough&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A few skins caught my eye, tempting me &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indulge in free loot boxes and &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grind for a couple alongside friends who returned for similar reas&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard took &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mantle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;#1 hero shooter from Valve&amp;#039;s Team Fortress 2 in 2016 when they released the best FPS of the 2010s, Overwatch &lt;/del&gt;. It&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that rewards teamwork (unless your teammates are jerks), and with 31 heroes to choose from, there&amp;#039;s bound to be a character that suits your play style&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s had its ups and downs over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years (seems like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;downs recently), but that can&amp;#039;t take away &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hundreds of hours many have put into this excellent shoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We’d hop on Discord &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inevitably talk &lt;/del&gt;about the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;state of [https://Overwatch2fans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ &lt;/del&gt;Overwatch 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walkthrough|https://overwatch2fans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/]&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sharing timid excitement for the sequel and &lt;/del&gt;how &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we’d hope it might shake up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subdued nature its progenitor had adopted in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years since its release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The world and heroes &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much potential&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;foundations first established here and building them into showcases that aren’t afraid to grow this universe in bold&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaningful w&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prefer a scoreboard in general&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Transparent information &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just more useful and easier to parse&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the medal system never functioned the way it was intended &lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I do think something valuable was lost &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transition. In Overwatch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every match would end with a score screen &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealed all &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your medals&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Overwatch 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matches just end. On the one hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting players back into the queue to play another round as quickly as possible &lt;/ins&gt;is a good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;priority to have&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where are my shiny medals god damn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Corey dominated in the latter part of the 2019 Overwatch League season with insane Hanzo play and high potential on a number of hitscan heroes. He earned Role Star honors for his efforts and was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big component of Team USA&amp;#039;s &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;World Cup victory&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He essentially carried &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Washington Justice during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last stage or so &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 2019 season &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Justice are better overall than last season&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most important player &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their team&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Expect him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pop-off this weekend as Washington tries &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a statement ea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There were &lt;/ins&gt;a lot of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mixed narratives about Carpe coming out of the 2019 season. He shut down all the doubters during Fusion&amp;#039;s opening homestand weekend&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivered an iconic Carpe moment in the first map of the first match &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a clutch 4K after swapping &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Widowmaker in overtime&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His stats over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weekend won&amp;#039;t blow anyone out of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;water but his presence alone factored caused both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Justice &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mayhem &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He stepped up when he needed to despite the pressure and cemented his return as &lt;/ins&gt;one of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best players &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lea&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first online-only BlizzCon kicked off today with &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;announcement-filled opening ceremony. The livestream featured updates, reveals, surprises&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;announcements&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including some that are already available today&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here&amp;#039;s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look at everything announced during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BlizzConline 2021 opening cerem&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not &lt;/ins&gt;getting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enough kills&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players would just rub their gold medals in each other&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s faces. In the end, it just led to bullying with extra steps, so &lt;/ins&gt;for Overwatch 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the developers replaced it with a good old-fashioned scoreboard&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now players can see exactly how many elimins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assists, and deaths everyone has right away. Flaming your teammates has never been eas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite my praise for the designs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is not a game with in-depth &lt;/ins&gt;characters &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- it’s all skin deep&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh them out usually comes through fine print in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promo reels, or external material &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comic books. I understand why fans want these great designs to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;built upon further&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and I appreciate &lt;/ins&gt;that a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hero shooter all about utilising powers and fast PvP play is not the ideal genre for deep&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interconnected stories. Overwatch has two queer characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is more than most triple-A games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it’s hard to give it too much credit when their queerness has been so completely downplayed&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s often lauded for its diversity - it even once had &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GLAAD nomination - but that fact is its two queer characters are white, cis, and straight passing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while there are more playable animals &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable robots than there are playable Black women. That’s not too much of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stretch though, given that there are zero Black women in Overwatch’s heaving roster right now &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sojourn will join &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://overwatch2Fans.com/ Overwatch 2 Updates|https://overwatch2Fans.com/] 2&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that feels too late for a game with playable 32 charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The thing is, &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pitches itself as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lovingly inclusive universe where all manner of people, robots&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and other living beings can co-exist &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;harmony&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Much of its lore explores past conflicts &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moments of history&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the sequel intends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus on the present&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If Blizzard can take time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flesh out talking animals amongst its cast&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m sure &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;queer characters also deserve a spotli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It will be interesting seeing MekO in a Houston Outlaws jersey. He was a steady pillar through two strong season for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New York Excelsior but now he gets a fresh start with a team capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprising some people&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His playstyle differs from a lot of other top-tier off-tanks in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;league so all eyes will be on him this weekend to see if he was a product &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Excelsior&amp;#039;s coordinated team play or if he can be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difference-maker outside &lt;/ins&gt;of that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;atmosphere&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Outlaws will need him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perform well not only this weekend but the entire season for them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be taken seriou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a particularly good match&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was the perfect cap on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;great experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes when my team played well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we’d sit on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medal screen for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;minute or two talking about the high points &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bragging &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our medals. I took a screenshot of my last Overwatch game before &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;servers shut down where I earned three gold medals and three career bests&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;Overwatch 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, matches just sort of end&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s no fanfare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no time to reflect on &lt;/ins&gt;how &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well you did. You can’t even see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scoreboard anymore once &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is over&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m glad we &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a real scoreboard&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but we didn’t have to give up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;medal completely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ForrestBosanquet</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12274&amp;oldid=prev</id>
		<title>KarlGainey01949 at 00:38, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12274&amp;oldid=prev"/>
		<updated>2026-03-23T00:38:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:38, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite my praise &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the designs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is not a game with in-depth characters - it’s all skin deep. Any attempt &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flesh them out usually comes through fine print in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;promo reels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or external material like comic books&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I understand why fans want these great designs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be built upon further&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I appreciate that &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hero shooter all about utilising powers &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast PvP play is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ideal genre for deep, interconnected stories. [https://Overwatch2fans.com/ Overwatch 2 news|https://overwatch2Fans.com/] has two queer characters, which is more than most triple-A games&lt;/del&gt;, but it’s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give it too much credit when their &lt;/del&gt;queerness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been so completely downplayed&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s often lauded for its diversity - it even once had a GLAAD nomination - but that fact &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its two queer characters are white&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cis&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and straight passing, while there are more playable animals and playable robots than there are playable Black women&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That’s not too much &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a stretch though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given that there are zero Black women in Overwatch’s heaving roster right now - Sojourn will join in Overwatch 2, but that feels too late for a game with playable 32 charact&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Edgerunners is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new anime set &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;highly-anticipated game that had an infamously rocky and controversial launch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was losing players and support fast. But this new anime has sparked new life &lt;/del&gt;into the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game, as &lt;/del&gt;it now &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boasts over a million players a day&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the general conversations around Cyberpunk 2077 have shifted in tone - people seem to be swinging back around to enjoy this gem &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the rou&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Meanwhile&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he’ll see Tracer on the other side &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the war&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since she’s &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Redcoat Cavalrywoman &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;twin Revolutionary-era revolvers in her hip holsters&lt;/del&gt;. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;understand the logic behind this; lots &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other characters delve into their national cultural heritage too&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Widowmaker is a Mousquetaire&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zarya a Polyanitsa warrior&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Genji a samurai&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lucio a Conquistador&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But for a long time&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excuse held up &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defence of Tracer and Soldier 76’s queerness only featuring off-screen is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch simply isn’t the type &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allows for anything more. Well, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archives skins do&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;is so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much cultural history &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their queerness&lt;/del&gt;, in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Stonewall and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earliest Pride protests, &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;punk movement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in art&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cultural trailblazers that speak &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another weekend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Overwatch League is in the books and boy did the Philadelphia home crowd bring the excitement&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The homestand format is working out really well so far this season and it &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be fun &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continue the train next week in Washington. Despite a smaller amount of matches &lt;/del&gt;over the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekend due to the cancelled homestand in Shanghai, there were a handful of players that started off their season in brilliant fash&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Florida Mayhem looked strong in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opening match against the Houston Outlaws (doesn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t everyone?) but faltered against a tough Philadelphia team &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end the weekend&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Through the ups-and-downs, Gangnamjin&lt;/del&gt;, the new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rookie flex-support shined in his debut&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His Ana was incredible and already has some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best stats in the league &lt;/del&gt;for the hero&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. He will be extremely important for Florida this season if they want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprise everyone. Gangnamjin is more than capable of performing at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high level&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though as he showed all week&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at the end of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;particularly good match&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the perfect cap on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;great experience. Sometimes when my team played well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we’d sit on the medal screen for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minute or two talking about the high points of the match and bragging about our medals&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I took a screenshot of my last Overwatch game before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;servers shut down where I earned three gold medals &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three career bests. In Overwatch 2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matches just sort of end&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There’s no fanfare, no time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reflect on how well you did. You can’t even see the scoreboard anymore once the game is over. I’m glad we have a real scoreboard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we didn’t have to give up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medal completely, did&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was convoluted &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it didn’t do much &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cut back on toxicity&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Instead &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;antagonizing your teammates for not getting enough kills&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players would just rub their gold medals in each other&amp;#039;s faces. In &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just led to bullying with extra steps, so for Overwatch 2, the developers replaced it with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good old-fashioned scoreboard&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now players can see exactly how many elimins, assists&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deaths everyone has right away. Flaming your teammates has never been eas&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Philadelphia&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;woes &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2019 season were blamed on Sado at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main tank position&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wasn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t pretty for him&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but he bounced back big time in front of &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Philly home crowd to start his 2020 campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado was the best main-tank throughout the weekend and yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of &lt;/del&gt;it had &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to do with his superb support line enabling him&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he played fearless &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was decisive with a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his decision&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His shatters were massive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he ended &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;setting an Anubis record for most finals blows by Reinhardt with 21&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confidence can remain&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado will surprise a lot of people this sea&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s an issue &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another day though. Today&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archives skins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly those of our queer characters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soldier 76 and Tracer&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Archives event is running until April 27, and brings eight new skins &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each designed around &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given character’s cultural history. Both Soldier 76 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tracer are included in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/ins&gt;, but it’s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extremely telling that neither of their cultural histories includes any reference &lt;/ins&gt;to queerness. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Soldier 76 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becoming Soldier 1776 which&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I admit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a good pun&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The American soldier is donning the jacket &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Revolutionaries&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these days probably best known from the musical Hamil&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seasonal events still have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place in Overwatch 2, but they simply can’t exist &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their current form. In the years since 2016, we’ve seen &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emergence &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite, virtual metaverses and the battle pass&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the latter point going on to define all of the biggest multiplayer games on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;market&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard needs to take these inspirations &lt;/ins&gt;into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;account when crafting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming hero shooter to ensure &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can stand alongside the big hitters in the modern landscape. Since right &lt;/ins&gt;now, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it feels downright archaic &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compari&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Paladins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a free-to-play shooter which took a _ lot _ &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inspiration from Overwatch&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle pass, and it functions brilliantly. Now imagine this &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard’s budget&lt;/ins&gt;. I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used to be filled with excitement when Overwatch introduced new seasonal events, hoping that my favourite trio &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes would receive skins I could flaunt on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battlefield&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now, I’m just indifferent, rolling my eyes as the same optional modes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the same skins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the same aesthetic are rolled out again and again to keep us ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Right now I have almost everything I could ever want&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m smart enough now to avoid wasting money on currency unless there is something I desperately want&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The battle pass is one of the few means of progression right now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character levelling system teased &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;earlier trailers abandoned until PvE rolls around. Seasonal skins &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used to justify events are now available whenever we like, or a part &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bundles &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cycle through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;store each and every day&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going through an identity crisis right now, even if this weird transition was one that me and &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many others expected. It will be a better game &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the end because of this awkward growth&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but right now my investment &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch has arguably lessened &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;investment I have in its successor because there is less &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it for me from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off. Don’t get me wrong&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this is definitely a me problem &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but aside from pushing &lt;/ins&gt;through &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the battle pass I’m now stuck waiting &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see what else awaits me on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizon.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We probably won&amp;#039;t be getting much more information about these unknown heroes any time soon, as we don&amp;#039;t even have a confirmed release date for Overwatch 2 as &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hopefully, some more news &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trickle out &lt;/ins&gt;over the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming mon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now, these were just &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outlines of new characters so there&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s not much &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go on yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game Informer did have some vague descriptions of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heroes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;According to the site, three &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four looked like they could be female. As &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one possible male character, writer Andrew Reiner wrote that it &amp;quot;held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest.&amp;quot; Maybe a Diablo 4 slide got mixed in by accident? There was also a &lt;/ins&gt;hero &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who seemed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have an animal companion, and &amp;quot;&lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;giant four-sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar to the shuriken used by Yuffie in Final Fantasy VII &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but much thick&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There was a time only &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;few short years ago when Overwatch was untouchable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard’s hero shooter &lt;/ins&gt;was a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fresh&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;energetic entry in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;genre that was slowly but surely growing stale&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The beloved developer saw this gap in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;market &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pounced upon it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;delivering a diverse multiplayer experience that would hold our attention for years to come&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fast forward &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2021&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;picture appears infinitely more bl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the years moved on &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seasonal events began &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repeat, I fell out of love with Overwatch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I returned following the surprise debut &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archives&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which promised a more intricate delving into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore behind my favourite operatives&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surface level exploration of narrative elements that simply didn’t do enough&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few skins caught my eye&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tempting me to indulge in free loot boxes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to grind for a couple alongside friends who returned for similar reas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard took the mantle &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;#1 hero shooter from Valve&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Team Fortress 2 &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016 when they released &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best FPS of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2010s, Overwatch &lt;/ins&gt;. It&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s a game that rewards teamwork (unless your teammates are jerks), and with 31 heroes to choose from&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s bound to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character that suits your play style&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/ins&gt;, it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s &lt;/ins&gt;had &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its ups and downs over the years (seems like a lot of downs recently)&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that can&amp;#039;t take away the hundreds of hours many have put into this excellent shoo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We’d hop on Discord &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inevitably talk about the state &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Overwatch2fans.com/ Overwatch 2 walkthrough|https://overwatch2fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/], sharing timid excitement for the sequel &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how we’d hope it might shake &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the subdued nature its progenitor had adopted in the years since its release&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The world and heroes have so much potential, taking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;foundations first established here and building them into showcases that aren’t afraid to grow this universe in bold&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaningful w&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KarlGainey01949</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12269&amp;oldid=prev</id>
		<title>AlmaKindler505 at 00:36, 23 March 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12269&amp;oldid=prev"/>
		<updated>2026-03-23T00:36:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:36, 23 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him, but he bounced back big time in front of a Philly home crowd to start his 2020 campaign. Sado was the best main-tank throughout &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekend and yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of it had to do with his superb support line enabling him, but he played fearless and was decisive with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of his decision. His shatters were massive and he ended up setting an Anubis record for most finals blows by Reinhardt &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;21&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confidence can remain&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sado will surprise a lot of people this sea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is a far more relatable character than Mercy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and girls with hair &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that are always &lt;/del&gt;great &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friends. She&amp;#039;s not intimidating like Mercy, instead she knows the solution &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most problems is eating ice cream, watching Mean Girls&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;listening to Taylor Swift. She&amp;#039;ll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she&amp;#039;ll offer solutions, but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous - most problems can be solved by talking &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brigitte&amp;#039;s understanding of that makes her &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most supportive Support there&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;overwatch2fans&lt;/del&gt;.com/ Overwatch 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maps&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch2Fans&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skins are nothing &lt;/del&gt;more than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;costumes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dress your favourite characters up in, &lt;/del&gt;so it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems silly for someone like me, who only plays rarely and not &lt;/del&gt;even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as Soldier 76&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to care about them so much. But it’s not really about whether the skins look good&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether I’d want them&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether they’re better or worse &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other sets&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Blizzard had the opportunity to embrace the queer culture behind Soldier 76 and Tracer&lt;/del&gt;, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;culture the company &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happy to cater to &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most minor &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead ducked it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A skin that &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unabashedly queer was an opportunity to reinforce &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;diversity Blizzard often talks about&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but Overwatch deliberately let &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity pass&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, he’ll see Tracer on the other side of the war, since she’s a Redcoat Cavalrywoman with twin Revolutionary-era revolvers in her hip holsters. I understand the logic behind this; lots of the other characters delve into their national cultural heritage too. Widowmaker is a Mousquetaire, Zarya a Polyanitsa warrior, Genji a samurai, and Lucio a Conquistador. But for a long time, the excuse held up in defence of Tracer and Soldier 76’s queerness only featuring off-screen is that Overwatch simply isn’t the type of game that allows for anything more. Well, the Archives skins do. There is so much cultural history in their queerness, in Stonewall and the earliest Pride protests, in the punk movement, in art, and through cultural trailblazers that speak to the heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They wouldn’t even be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exception to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rule, either&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mercy’s skin &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;history &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;healers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking inspiration from Florence Nightingale, while Zenyatta’s is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deep sea diver because… well, I’m not sure. It looks cool, I gu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2 stumbles into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique conundrum though, because its cosmetic economy is built on a system so different &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what we have now&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skins used to be earned randomly&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with each loot box offering a small chance of us rolling a rare or legendary item that would absolutely make our day&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certainly unhealthy &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;downright exploitative &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how it preyed on vulnerable people like me with no concept &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how much money or time they were wasting on such pursuits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but now things are so much more definitive.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, Jeff Kaplan&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead director &lt;/del&gt;of the Overwatch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;franchise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imply that there would be other heroes that would join &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight alongside this new duo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if rumors are true&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we may know a little bit about t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these were &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the outlines of new characters so there&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not much to go on yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Informer did have some vague descriptions of the potential new heroes. According &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three of the four looked like they could be female. As &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one possible male character, writer Andrew Reiner wrote that &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;held &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crooked staff&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking somewhat like a wizard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warlock, or voodoo priest&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Maybe a Diablo 4 slide got mixed in by accident? There was also a hero who seemed to have an animal companion, and &amp;quot;a giant four-sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar to the shuriken used by Yuffie in Final Fantasy VII , but much thick&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Was there any doubt that Corey would have a strong showing to kick off the Justice&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2020 season? He was possibly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best hitscan player in Stage Four of &lt;/del&gt;2019 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and continued that dominance in Philadelphia where he shined &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both McCree and Widowmaker&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Washington played the Fusion closer than the 3-1 scoreline might suggest and Corey was a big reason &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that. There is no doubt he will continue to perform at a high le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I can buy skins outright&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they used to be earned through chance, so the value &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each skin is twisted in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way that the community is going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take a long time to reconcile&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In reality is it no different to how things are done in games like Apex Legends or Fortnite , with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/del&gt;best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;skins costing around $15&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;$20&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but we were used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earning them in a much easier way&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus it feels unfair&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For someone like me &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more skins than sense&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I feel like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dragon sitting atop a mountain &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gold unaware of how they stumbled across such riches. I’m serious, using the new values assigned to skins I think my account is worth thousands. Yet it’s also worthless.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite my praise &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch is not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in-depth characters - it’s all skin deep&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Any attempt to flesh them out usually comes through fine print in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lore&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promo reels&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or external material &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comic books. I understand why fans want these &lt;/ins&gt;great &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;designs &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be built upon further&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I appreciate that a hero shooter all &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utilising powers &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fast PvP play is not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideal genre for deep, interconnected stories. &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch2fans&lt;/ins&gt;.com/ Overwatch 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;news&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;overwatch2Fans&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has two queer characters, which is &lt;/ins&gt;more than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most triple-A games, but it’s hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give it too much credit when their queerness has been &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completely downplayed. It’s often lauded for its diversity - &lt;/ins&gt;it even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once had a GLAAD nomination - but that fact is its two queer characters are white&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cis&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and straight passing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while there are more playable animals &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playable robots &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are playable Black women&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That’s not too much of a stretch though, given &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are zero Black women in Overwatch’s heaving roster right now - Sojourn will join in Overwatch 2&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that feels too late for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game with playable 32 charact&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Edgerunners &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new anime set &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the highly-anticipated game that had an infamously rocky &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;controversial launch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;losing players and support fast. But this new anime has sparked new life into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, as it now boasts over a million players a day&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the general conversations around Cyberpunk 2077 have shifted in tone - people seem to be swinging back around to enjoy this gem in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rou&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, he’ll see Tracer on the other side of the war, since she’s a Redcoat Cavalrywoman with twin Revolutionary-era revolvers in her hip holsters. I understand the logic behind this; lots of the other characters delve into their national cultural heritage too. Widowmaker is a Mousquetaire, Zarya a Polyanitsa warrior, Genji a samurai, and Lucio a Conquistador. But for a long time, the excuse held up in defence of Tracer and Soldier 76’s queerness only featuring off-screen is that Overwatch simply isn’t the type of game that allows for anything more. Well, the Archives skins do. There is so much cultural history in their queerness, in Stonewall and the earliest Pride protests, in the punk movement, in art, and through cultural trailblazers that speak to the heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another weekend of the Overwatch League is in the books and boy did &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Philadelphia home crowd bring &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;excitement&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The homestand format &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working out really well so far this season and it will be fun to continue &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;train next week in Washington. Despite a smaller amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;matches over the weekend due to the cancelled homestand in Shanghai&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there were &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handful of players that started off their season in brilliant fash&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Florida Mayhem looked strong in the opening match against the Houston Outlaws (doesn&amp;#039;t everyone?) but faltered against &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tough Philadelphia team &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end the weekend&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Through the ups-and-downs, Gangnamjin&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the new rookie flex-support shined in his debut&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His Ana &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredible &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already has some of the best stats &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the league for the hero. He will be extremely important for Florida this season if they want to surprise everyone. Gangnamjin is more than capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;performing at a high level&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though as he showed all week&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I loved seeing three or four gold medals pop up at the end of a particularly good match. It was the perfect cap on a great experience. Sometimes when my team played well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we’d sit on the medal screen for a minute or two talking about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high points &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match and bragging about our medals. I took a screenshot of my last &lt;/ins&gt;Overwatch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game before the servers shut down where I earned three gold medals and three career bests. In Overwatch 2, matches just sort of end. There’s no fanfare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reflect on how well you did. You can’t even see the scoreboard anymore once &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is over&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I’m glad we have a real scoreboard&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but we didn’t have to give up the medal completely&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;did&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not getting enough kills&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players would &lt;/ins&gt;just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rub their gold medals in each other&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faces&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the end&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it just led &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bullying with extra steps&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overwatch 2, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers replaced &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good old-fashioned scoreboard. Now players can see exactly how many elimins&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assists&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and deaths everyone has right away&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Flaming your teammates has never been eas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A lot of Philadelphia&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;woes in &lt;/ins&gt;the 2019 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;season were blamed &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sado at the main tank position&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It wasn&amp;#039;t pretty &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he bounced back big time in front &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Philly home crowd &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start his 2020 campaign&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sado was &lt;/ins&gt;the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank throughout the weekend and yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of it had &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do with his superb support line enabling him&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but he played fearless &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was decisive with a lot of his decision&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His shatters were massive and he ended up setting an Anubis record for most finals blows by Reinhardt &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;21. If the confidence can remain&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sado will surprise &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people this sea&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AlmaKindler505</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12241&amp;oldid=prev</id>
		<title>FranGalleghan7: Created page with &quot;&lt;br&gt;A lot of Philadelphia&#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&#039;t pretty for him, but he bounced back big time in front of a Philly...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Overwatch_Archives_Skins_Missed_Opportunity&amp;diff=12241&amp;oldid=prev"/>
		<updated>2026-03-22T23:59:32Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty for him, but he bounced back big time in front of a Philly...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;A lot of Philadelphia&amp;#039;s woes in the 2019 season were blamed on Sado at the main tank position. It wasn&amp;#039;t pretty for him, but he bounced back big time in front of a Philly home crowd to start his 2020 campaign. Sado was the best main-tank throughout the weekend and yes, part of it had to do with his superb support line enabling him, but he played fearless and was decisive with a lot of his decision. His shatters were massive and he ended up setting an Anubis record for most finals blows by Reinhardt with 21. If the confidence can remain, Sado will surprise a lot of people this sea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Brigitte is a far more relatable character than Mercy, and girls with hair like that are always great friends. She&amp;#039;s not intimidating like Mercy, instead she knows the solution to most problems is eating ice cream, watching Mean Girls, and listening to Taylor Swift. She&amp;#039;ll sit in her old threadbare jumper on her cheap couch with her store-bought rose and she&amp;#039;ll offer solutions, but it doesn&amp;#039;t matter if these solutions are impossible and ridiculous - most problems can be solved by talking about them, and Brigitte&amp;#039;s understanding of that makes her the most supportive Support there&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://overwatch2fans.com/ Overwatch 2 Maps|Https://Overwatch2Fans.Com/] skins are nothing more than costumes to dress your favourite characters up in, so it seems silly for someone like me, who only plays rarely and not even as Soldier 76, to care about them so much. But it’s not really about whether the skins look good, whether I’d want them, and whether they’re better or worse than other sets. It’s that Blizzard had the opportunity to embrace the queer culture behind Soldier 76 and Tracer, a culture the company is happy to cater to in only the most minor of ways, and instead ducked it. A skin that was unabashedly queer was an opportunity to reinforce the diversity Blizzard often talks about, but Overwatch deliberately let the opportunity pass&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Meanwhile, he’ll see Tracer on the other side of the war, since she’s a Redcoat Cavalrywoman with twin Revolutionary-era revolvers in her hip holsters. I understand the logic behind this; lots of the other characters delve into their national cultural heritage too. Widowmaker is a Mousquetaire, Zarya a Polyanitsa warrior, Genji a samurai, and Lucio a Conquistador. But for a long time, the excuse held up in defence of Tracer and Soldier 76’s queerness only featuring off-screen is that Overwatch simply isn’t the type of game that allows for anything more. Well, the Archives skins do. There is so much cultural history in their queerness, in Stonewall and the earliest Pride protests, in the punk movement, in art, and through cultural trailblazers that speak to the heart of who Soldier 76 is far more than just putting him in a different soldier outfit from a few centuries &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;They wouldn’t even be the exception to the rule, either. Mercy’s skin is based on the history of healers, taking inspiration from Florence Nightingale, while Zenyatta’s is a deep sea diver because… well, I’m not sure. It looks cool, I gu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Overwatch 2 stumbles into a unique conundrum though, because its cosmetic economy is built on a system so different to what we have now. Skins used to be earned randomly, with each loot box offering a small chance of us rolling a rare or legendary item that would absolutely make our day. It was certainly unhealthy and downright exploitative in how it preyed on vulnerable people like me with no concept of how much money or time they were wasting on such pursuits, but now things are so much more definitive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Jeff Kaplan, the lead director of the Overwatch franchise, seemed to imply that there would be other heroes that would join the fight alongside this new duo. And, if rumors are true, we may know a little bit about t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, these were just the outlines of new characters so there&amp;#039;s not much to go on yet. However, Game Informer did have some vague descriptions of the potential new heroes. According to the site, three of the four looked like they could be female. As for the one possible male character, writer Andrew Reiner wrote that it &amp;quot;held a crooked staff, looking somewhat like a wizard, warlock, or voodoo priest.&amp;quot; Maybe a Diablo 4 slide got mixed in by accident? There was also a hero who seemed to have an animal companion, and &amp;quot;a giant four-sided weapon&amp;quot; __ that Reiner described as &amp;quot;similar to the shuriken used by Yuffie in Final Fantasy VII , but much thick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Was there any doubt that Corey would have a strong showing to kick off the Justice&amp;#039;s 2020 season? He was possibly the best hitscan player in Stage Four of 2019 and continued that dominance in Philadelphia where he shined on both McCree and Widowmaker. Washington played the Fusion closer than the 3-1 scoreline might suggest and Corey was a big reason for that. There is no doubt he will continue to perform at a high le&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I can buy skins outright, but they used to be earned through chance, so the value of each skin is twisted in a way that the community is going to take a long time to reconcile. In reality is it no different to how things are done in games like Apex Legends or Fortnite , with the very best skins costing around $15-$20, but we were used to earning them in a much easier way, and thus it feels unfair. For someone like me with more skins than sense, I feel like a dragon sitting atop a mountain of gold unaware of how they stumbled across such riches. I’m serious, using the new values assigned to skins I think my account is worth thousands. Yet it’s also worthless.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>FranGalleghan7</name></author>
		
	</entry>
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