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	<title>PlayStation 2020: PS5 Exclusives - Revision history</title>
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		<title>BobbyLampe85889 at 11:00, 19 April 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:00, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;During the company&amp;#039;s final State &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Play livestream for 2019&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony showed a 60-second teaser for a new [https://Tsushimagame.com/ ghost of tsushima Legends Mode|https://Tsushimagame.com/] &lt;/del&gt;of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;full trailer &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be shown at The Game Awards on December 12 at 8:30 p.m. EST&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;State of Play clip gives viewers a glimpse at what the new trailer could reveal&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It begins with a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the island of Tsushima&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Japan. They spot &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s masked &lt;/del&gt;protagonist&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Jin, silhouetted dramatically against &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;light at the edge of the trees&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They then draw their swords and charge, and Jin responds &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him. It&amp;#039;s not much, but it does give viewers a hint at how Jin could develop into a &amp;quot;samurai commando, &amp;quot; gaining new tools (like smoke bombs) over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;course &lt;/del&gt;of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ninja &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Theory unleashed Senua&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saga: Hellblade &lt;/del&gt;2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;audience at The Game Awards&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showcasing in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engine footage of what it will look &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while running on Xbox Series X hardware&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It certainly &lt;/del&gt;made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a positive impact on those who may be wondering what sort of jaw-dropping visuals can be expected for Microsoft&amp;#039;s next-gen console. Hellblade &lt;/del&gt;2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;portrayed a very folklorian aesthetic &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its world setting , keeping in compliance with its predecessor, Hellblade: Senua&amp;#039;s Sacrifice, an award winning action-adventure game set in a dark, Celtic fantasy sett&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The PS5 will be launching with competition&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;data might suggest that Sony&amp;#039;s newest system could beat the new Xbox when both &lt;/del&gt;release &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;end of this year. Both systems boast an end to loading screens&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and their specs are close enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem negligible to casual players&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it really comes down &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which company has more good faith&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exclusive releases on launch &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will decide which game wins &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latest console &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Sucker Punch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;one of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most admired &lt;/del&gt;developers in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming industry&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and perhaps best known for creating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sly Cooper and Infamous series &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games. In 2011&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony purchased &lt;/del&gt;Sucker Punch to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;produce games exclusively for PlayStation. Sucker Punch has always worked within short development windows, with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;longest period in between releasing games being four years. The length between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Studio&amp;#039;s &lt;/del&gt;last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game Infamous First Light and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scheduled &lt;/del&gt;release &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of Ghost of Tsushima will be six years&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prompting some to wonder if the game &lt;/del&gt;would be better &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off debuting on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft officially unveiled &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Series X &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previously known as Project Scarlett. The controller retains its overall design &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aesthetic in similarity to Xbox One&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s, but with some slightly new ergonomics. Also included &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new controller is a share button for recording games and taking screenshots&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similarly to Sony&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s DualShock 4 controller. The overall console, Xbox Series X, promises a huge leap &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;power, and appears &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a black rectangle stood up vertically in terms of its architecture des&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No release window was given, which was expected considering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio had just become comfortable enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reveal trailer at the time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch would then show off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game again &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;E3 2018 where&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;again, no release window was given&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though fans were hoping for information &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a release date at that time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it was generally expected that Sucker Punch was probably not going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give any updates considering its reluctance &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;discuss its release &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;begin w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Saving &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best for last&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony has announced that &lt;/del&gt;the next &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;generation of gaming consoles will release during Holiday &lt;/del&gt;2020&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Not too much &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;known about PS5, as PlayStation has been slow &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even show what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system itself looks like&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;instead releasing an official logo &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showing off some minor features. However, if rumors and hearsay &lt;/del&gt;are to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;believed, some coming straight from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horse&amp;#039;s mouth&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are even more unannounced game changing features that are still com&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The trailer begins with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confrontation between &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;travelling Samurai and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;man himself&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Ghost &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although it was ambiguous before as &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whether or &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Ghost was the playable character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it now seems confirmed that he is. The narration throughout &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailer tells us that The Ghost is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mythic figure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one who many thought left &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dead &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a battle years ago. But The Ghost survived what many believed to be a terminal infliction &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is now dedicated to avenging himself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If there was any doubt as to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphical fidelity &lt;/del&gt;of Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, rest assured that should be squelched now. Last year, Sony Boss Shuhei Yoshida remarked &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;impressive graphics in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game . It&amp;#039;s no easy task for developers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep visual fidelity high throughout development&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially when adding so many new features, textures &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;art assets into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the latest game from Sony first-party studio &lt;/del&gt;Sucker Punch, will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive a new trailer during The Game Awards 2019&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch&amp;#039;s last release was inFamous Second Son , a launch-window PS4 game, way back in 2&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On top &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some more details on Ghost &lt;/ins&gt;of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have emerged&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unfold in conjunction with world exploration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expressed in game design decisions like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grappling hook, which will allow for scouting around enemy camps undetected&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players will also encounter multiple side characters &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their way. These NPCs will potentially serve as allies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but their attitude towards &lt;/ins&gt;the protagonist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be based on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decisions players make&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch has also confirmed that iconic works &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Akira Kurosawa served as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;source &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inspiration for &lt;/ins&gt;the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The follow up to Team &lt;/ins&gt;Ninja&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nioh from 2017, Nioh &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is looking to be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best in its class for 2020&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perhaps even topping the plethora of Souls&lt;/ins&gt;-like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games from 2019 that flooded the market&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To this day, the original Nioh is still one of the best games within the genre not &lt;/ins&gt;made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by From Software, so Nioh &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has some big shoes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Last year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seattle-based developer Sucker Punch Productions celebrated &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20th anniversary of their first game &lt;/ins&gt;release&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Rocket: Robot on Wheels for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo 64&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which has likely become the developer’s only title &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release on a non-Sony platform&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After signing a deal with Sony in 2000&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch went on &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;followed by the open world super-powered adventures of InFamous &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spanned across PS3 and PS4. The largely-positive receptions of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;six games has led &lt;/ins&gt;Sucker Punch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to become &lt;/ins&gt;one of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s predominant first party &lt;/ins&gt;developers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2014, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team has slowed down their release schedule as they work on their most ambitious game to date&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima. Originally revealed near &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2017&lt;/ins&gt;, Sucker Punch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has returned &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;realm of open world journeys but turned the clock back to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;13th century, as one &lt;/ins&gt;of the last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title despite it being less than three months until &lt;/ins&gt;release, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/ins&gt;would be better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;key lessons that went into developing Ghost of Tsushima.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Yakuza series has slowly been releasing its entire catalogue onto &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS4&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;starting with Yakuza Kawami 1 and 2 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually releasing remasters of every other game that didn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t originally release &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;system. However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the future of the series isn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t completely &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the past &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yakuza 7 is set to release sometime this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success came &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an end. After an initial surge inland, &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;senior commander had been injured and eventually died&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s unknown why &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mongol didn&amp;#039;t capitalize on their success &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this point. Instead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the army hung back near their ships with some reports indicating that many of the ship captains were concerned about a larger Japanese force showing up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Others speculate low supplies or the death of the senior commander having an impact &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the campaign. Ultimately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Mongols decided &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;retreat back north &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Korea under the blanket of night. This proved &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be unwise as they encountered severe storms which reportedly sunk 200 ships with 13,500 men l&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The first invasion took place in 1274 with about 900 ships setting sail from South Korea. The island of Tsushima was the first location of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;conflict thanks to its location to Japan. With a small number of soldiers against a massive invasion force&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tsushima army held [https://tsushimagame.com/ check out this one from Tsushimagame] as long as they could but ultimately fell. The Mongols continued forward to Iki Island &lt;/ins&gt;next&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, before making landfall at Hakata Bay on mainland Ja&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;2020 is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing tons of new weapons &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while not all of them &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exclusive &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any system, PS4 players will still &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to plug and play a number of the biggest titles of the year. Some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;non-exclusives include games like Cyberpunk 2077 and Dying Light 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bringing fantastic new titles to multiple syst&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the game itself has unfortunately been delayed past its initially revealed release date, this does mean that the developers are more focused on dropping a quality game &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;little late, rather than &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;broken game on time. It&amp;#039;s been mentioned before, but considering the alternative of getting an underwhelming release, delays can be the better option someti&amp;lt;br&amp;gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;InFamous games gradually incorporated more stealth components as they progressed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their anthropomorphic PS2 adventures made silent avoidance a key mechanic &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the experience, as the titular raccoon and his cohorts primarily relied upon thievery as their main career choices&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As Sly Cooper 2 and 3 explored new ways to push the gameplay forward, players ultimately got the opportunity &lt;/ins&gt;to not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only control other characters outside of Sly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but utilize more gadgets to gain &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upper hand on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;given situation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;including smoke bombs for quick escapes, paragliders &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quiet traversal and disguises to blend &lt;/ins&gt;in and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fool the enemies&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat &lt;/ins&gt;of Ghost of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;looks to focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;efficiency and a touch for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dramatic, protagonist Jin Sakai will also have &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to utilize stealth &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce the amount of enemies in a given area&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is strengthened by his tools including a grappling hook &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;smoke bombs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;among others. As &lt;/ins&gt;Sucker Punch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refined their stealth gameplay through three Sly Cooper games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one can hope that the same reliance on verticality and quick reflexes &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provide the same sense of satisfaction that made the classic games stand the test of time&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BobbyLampe85889</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=PlayStation_2020:_PS5_Exclusives&amp;diff=48321&amp;oldid=prev</id>
		<title>JeanaQ17619615 at 09:50, 19 April 2026</title>
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		<updated>2026-04-19T09:50:27Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:50, 19 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;When Sucker Punch released _ Infamous Second Son _ in early 2014 on PS4, fans and media wondered what its next title would be. Though nothing was set in stone or even implied, it was generally assumed that the studio would have its next project ready for the spotlight within at least the next three to four years. It would not be until October 2017 at Paris Games Week where Sony and Sucker Punch would finally reveal _ Ghost of Tsushima&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://tsushimagame.com/ Ghost of Tsushima DLC|Https://tsushimagame.Com/] of Tsushima is based on the first Mongol invasion of Japan in 1274. In the real invasion, the Mongols&amp;#039; path took them first to Tsushima Island, located between Korea and the Japanese mainland. Under the command of Kublai Khan, Genghis Khan&amp;#039;s grandson, the Mongols fought against a small army of Japanese warriors on Tsushima , led by the Sō daimyo family. The local warriors - overwhelmed by the Mongols&amp;#039; superior numbers and more advanced, gunpowder-fueled weaponry - were defeated, and the population was massacred. After leaving Tsushima, the Mongols continued their raids on Japan&amp;#039;s nearby islands, but the invaders were eventually repelled when a typhoon destroyed much of their fleet in Kyushu, Japan. This storm later became known as the kamikaze (&amp;quot;divine wind&amp;quot;) of 1274 (via Britannic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/del&gt;&amp;lt;br&amp;gt;During the company&amp;#039;s final State of Play livestream for 2019, Sony showed a 60-second teaser for a new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost &lt;/del&gt;of Tsushima trailer. The full trailer will be shown at The Game Awards on December 12 at 8:30 p.m. EST, but the State of Play clip gives viewers a glimpse at what the new trailer could reveal. It begins with a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest on the island of Tsushima, Japan. They spot the game&amp;#039;s masked protagonist, Jin, silhouetted dramatically against the light at the edge of the trees. They then draw their swords and charge, and Jin responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him. It&amp;#039;s not much, but it does give viewers a hint at how Jin could develop into a &amp;quot;samurai commando, &amp;quot; gaining new tools (like smoke bombs) over the course of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s first party studios are no strangers to releasing iterations &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blockbuster franchises in the months leading up to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new PlaySation launch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In fact&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony’s Santa Monica Studio released &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit title _ God of War 2 _ on PS2 in March 2007 just months after the PS3 launched in November 2006. Also&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when the PS4 was &lt;/del&gt;set &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to launch &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;November 2013&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naughty Dog had just released _ The Last of Us _ in June of that same y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow up to Team Ninja&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nioh from 2017&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nioh 2 &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its class for 2020&lt;/del&gt;, perhaps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even topping &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plethora &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Souls-like &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from 2019 that flooded &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;market&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To this day, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;original Nioh is still one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best games within &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;genre not made by From Software&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so Nioh 2 has &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big shoes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;f&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Longer development cycles are &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reality of the modern gaming industry&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unless certain solutions can be implemented efficiently &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the next generation of gaming hardware&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like streaming and SSD storage (which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS5 &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;Xbox &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact using)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then higher capacity tech will only bring longer development cycles. This was the case with PS4 proje&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The wait for Ghost of Tsushima has been a long one. Originally revealed at Paris Games Week 2017 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima looked &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dramatic, samurai epic with some sort of supernatural flair, as the &lt;/del&gt;trailer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;showed what appeared to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s protagonist seemingly disintegrating into smoke&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wouldn&amp;#039;t be shown off &lt;/del&gt;again &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until &lt;/del&gt;E3 2018, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where an extended gameplay trailer gave &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost of Tsushima&amp;#039;s impressive visuals and methodical combat. This trailer didn&amp;#039;t show off any of the supernatural elements teased in the initial reveal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, and Ghost of Tsushima E3 details revealed the game would &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contain &lt;/del&gt;any &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supernatural elements, after all. In fact, the gameplay leaned more toward hyper-realism - or at least the kind of stylized realism shown in classic samurai mov&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not exactly a new release this time, but still a huge win &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 owners&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Persona 5 Royal promises to be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best JRPG of 2016&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Royal comes with updated visuals, new quests&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new loot for players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find as they search through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game and fight of everyone&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inner dem&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It has been almost six years since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release of _ Infamous Second Son _ &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning **&lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** has been &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some form of development at Sucker Punch Productions for just as long&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;known at tomorrow’s Game Awards, possibly even &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release date, but either way _ &lt;/del&gt;Ghost of Tsushima &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_ will still hold &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;record for being &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;longest developed &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in Sucker Punch Productions’ history&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been in &lt;/del&gt;development &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long that &lt;/del&gt;the studio &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has had &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PS4 launch window title in _ Infamous &lt;/del&gt;Second Son &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_ and is now planning on releasing this new project ostensibly right before the &lt;/del&gt;launch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the PS5. The question is &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should it wait for&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;During the company&amp;#039;s final State of Play livestream for 2019, Sony showed a 60-second teaser for a new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://Tsushimagame.com/ ghost of tsushima Legends Mode|https://Tsushimagame.com/] &lt;/ins&gt;of Tsushima trailer. The full trailer will be shown at The Game Awards on December 12 at 8:30 p.m. EST, but the State of Play clip gives viewers a glimpse at what the new trailer could reveal. It begins with a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest on the island of Tsushima, Japan. They spot the game&amp;#039;s masked protagonist, Jin, silhouetted dramatically against the light at the edge of the trees. They then draw their swords and charge, and Jin responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him. It&amp;#039;s not much, but it does give viewers a hint at how Jin could develop into a &amp;quot;samurai commando, &amp;quot; gaining new tools (like smoke bombs) over the course of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ninja Theory unleashed Senua&amp;#039;s Saga: Hellblade 2 upon the audience at The Game Awards, showcasing in-engine footage &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what it will look like while running on Xbox Series X hardware. It certainly made &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;positive impact on those who may be wondering what sort of jaw-dropping visuals can be expected for Microsoft&amp;#039;s next-gen console&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hellblade 2 portrayed a very folklorian aesthetic to its world setting &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keeping in compliance with &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;predecessor, Hellblade: Senua&amp;#039;s Sacrifice&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an award winning action-adventure game &lt;/ins&gt;set in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a dark&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Celtic fantasy sett&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS5 will be launching with competition, although the data might suggest that Sony&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;newest system could beat the new Xbox when both release at the end of this year. Both systems boast an end to loading screens, and their specs are close enough to seem negligible to casual players. So, it really comes down to which company has more good faith&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and exclusive releases on launch that will decide which game wins the latest console &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sucker Punch &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most admired developers &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the gaming industry&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;perhaps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best known for creating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sly Cooper and Infamous series &lt;/ins&gt;of games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In 2011, Sony purchased Sucker Punch to produce games exclusively for PlayStation. Sucker Punch has always worked within short development windows, with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;longest period in between releasing games being four years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The length between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Studio&amp;#039;s last game Infamous First Light and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scheduled release of Ghost of Tsushima will be six years&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prompting &lt;/ins&gt;some to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonder if the game would be better off debuting on the PlayStation&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Microsoft officially unveiled &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Series X , previously known as Project Scarlett&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The controller retains its overall design and aesthetic &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;similarity to Xbox One&amp;#039;s&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but with some slightly new ergonomics. Also included on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new controller is a share button for recording games &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taking screenshots, similarly to Sony&amp;#039;s DualShock 4 controller. The overall console, &lt;/ins&gt;Xbox &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Series X, promises a huge leap &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and appears as a black rectangle stood up vertically in terms of its architecture des&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No release window was given&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was expected considering the studio had just become comfortable enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reveal &lt;/ins&gt;trailer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch would then show off the &lt;/ins&gt;game again &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;E3 2018 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where, again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no release window was given. Though fans were hoping for information on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release date &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was generally expected that Sucker Punch was probably &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going to give &lt;/ins&gt;any &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;updates considering its reluctance to discuss its release to begin w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saving the best &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sony has announced that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next generation of gaming consoles will release during Holiday 2020. Not too much is known about PS5, as PlayStation has been slow &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even show what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;system itself looks like, instead releasing an official logo and showing off some minor features&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if rumors &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hearsay are &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be believed, some coming straight from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horse&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mouth, there are even more unannounced game changing features that are still com&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The trailer begins with a confrontation between a travelling Samurai and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man himself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Ghost of Tsushima&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Although it was ambiguous before as to whether or not The Ghost was the playable character, it now seems confirmed that he is. The narration throughout the trailer tells us that The Ghost is a mythic figure, one who many thought left for dead &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a battle years ago&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But The Ghost survived what many believed to &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terminal infliction and is now dedicated to avenging himself. If there was any doubt as to the graphical fidelity of &lt;/ins&gt;Ghost of Tsushima &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, rest assured that should be squelched now. Last year, Sony Boss Shuhei Yoshida remarked on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;impressive graphics in &lt;/ins&gt;the game . It&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s no easy task for developers to keep visual fidelity high throughout &lt;/ins&gt;development&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, especially when adding &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many new features, textures and art assets into the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ghost of Tsushima , &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latest game from Sony first-party &lt;/ins&gt;studio &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sucker Punch, will receive &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new trailer during The Game Awards 2019. Sucker Punch&amp;#039;s last release was inFamous &lt;/ins&gt;Second Son &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, a &lt;/ins&gt;launch-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;window PS4 game, way back in 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JeanaQ17619615</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=PlayStation_2020:_PS5_Exclusives&amp;diff=48107&amp;oldid=prev</id>
		<title>BrandyBirch33: Created page with &quot;&lt;br&gt;When Sucker Punch released _ Infamous Second Son _ in early 2014 on PS4, fans and media wondered what its next title would be. Though nothing was set in stone or even impl...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=PlayStation_2020:_PS5_Exclusives&amp;diff=48107&amp;oldid=prev"/>
		<updated>2026-04-19T07:19:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;When Sucker Punch released _ Infamous Second Son _ in early 2014 on PS4, fans and media wondered what its next title would be. Though nothing was set in stone or even impl...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;When Sucker Punch released _ Infamous Second Son _ in early 2014 on PS4, fans and media wondered what its next title would be. Though nothing was set in stone or even implied, it was generally assumed that the studio would have its next project ready for the spotlight within at least the next three to four years. It would not be until October 2017 at Paris Games Week where Sony and Sucker Punch would finally reveal _ Ghost of Tsushima&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://tsushimagame.com/ Ghost of Tsushima DLC|Https://tsushimagame.Com/] of Tsushima is based on the first Mongol invasion of Japan in 1274. In the real invasion, the Mongols&amp;#039; path took them first to Tsushima Island, located between Korea and the Japanese mainland. Under the command of Kublai Khan, Genghis Khan&amp;#039;s grandson, the Mongols fought against a small army of Japanese warriors on Tsushima , led by the Sō daimyo family. The local warriors - overwhelmed by the Mongols&amp;#039; superior numbers and more advanced, gunpowder-fueled weaponry - were defeated, and the population was massacred. After leaving Tsushima, the Mongols continued their raids on Japan&amp;#039;s nearby islands, but the invaders were eventually repelled when a typhoon destroyed much of their fleet in Kyushu, Japan. This storm later became known as the kamikaze (&amp;quot;divine wind&amp;quot;) of 1274 (via Britannic&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;During the company&amp;#039;s final State of Play livestream for 2019, Sony showed a 60-second teaser for a new Ghost of Tsushima trailer. The full trailer will be shown at The Game Awards on December 12 at 8:30 p.m. EST, but the State of Play clip gives viewers a glimpse at what the new trailer could reveal. It begins with a group of armored Mongolian soldiers, wheeling a heavy cart through a yellow forest on the island of Tsushima, Japan. They spot the game&amp;#039;s masked protagonist, Jin, silhouetted dramatically against the light at the edge of the trees. They then draw their swords and charge, and Jin responds by drawing his and pulling a smoke bomb from his belt, slamming it into the ground below him. It&amp;#039;s not much, but it does give viewers a hint at how Jin could develop into a &amp;quot;samurai commando, &amp;quot; gaining new tools (like smoke bombs) over the course of the g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony’s first party studios are no strangers to releasing iterations of blockbuster franchises in the months leading up to a new PlaySation launch. In fact, Sony’s Santa Monica Studio released its hit title _ God of War 2 _ on PS2 in March 2007 just months after the PS3 launched in November 2006. Also, when the PS4 was set to launch in November 2013, Naughty Dog had just released _ The Last of Us _ in June of that same y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The follow up to Team Ninja&amp;#039;s Nioh from 2017, Nioh 2 is looking to be the best in its class for 2020, perhaps even topping the plethora of Souls-like games from 2019 that flooded the market. To this day, the original Nioh is still one of the best games within the genre not made by From Software, so Nioh 2 has some big shoes to f&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Longer development cycles are the reality of the modern gaming industry. Unless certain solutions can be implemented efficiently in the next generation of gaming hardware, like streaming and SSD storage (which the PS5 and next Xbox are in fact using), then higher capacity tech will only bring longer development cycles. This was the case with PS4 proje&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The wait for Ghost of Tsushima has been a long one. Originally revealed at Paris Games Week 2017 , Ghost of Tsushima looked to be a dramatic, samurai epic with some sort of supernatural flair, as the trailer showed what appeared to be the game&amp;#039;s protagonist seemingly disintegrating into smoke. The game wouldn&amp;#039;t be shown off again until E3 2018, where an extended gameplay trailer gave a look at Ghost of Tsushima&amp;#039;s impressive visuals and methodical combat. This trailer didn&amp;#039;t show off any of the supernatural elements teased in the initial reveal, however, and Ghost of Tsushima E3 details revealed the game would not contain any supernatural elements, after all. In fact, the gameplay leaned more toward hyper-realism - or at least the kind of stylized realism shown in classic samurai mov&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Not exactly a new release this time, but still a huge win for PS4 owners, Persona 5 Royal promises to be the best way to play the best JRPG of 2016. Royal comes with updated visuals, new quests, and new loot for players to find as they search through the game and fight of everyone&amp;#039;s inner dem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It has been almost six years since the release of _ Infamous Second Son _ , meaning **Ghost of Tsushima ** has been in some form of development at Sucker Punch Productions for just as long. More will be known at tomorrow’s Game Awards, possibly even a release date, but either way _ Ghost of Tsushima _ will still hold the record for being the longest developed game in Sucker Punch Productions’ history. It has been in development for so long that the studio has had a PS4 launch window title in _ Infamous Second Son _ and is now planning on releasing this new project ostensibly right before the launch of the PS5. The question is - should it wait for&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BrandyBirch33</name></author>
		
	</entry>
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