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	<title>PlayerUnknown s Battlegrounds Developer Reveals Next Game - Revision history</title>
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		<title>SheliaBrigstocke at 09:46, 22 April 2026</title>
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		<updated>2026-04-22T09:46:59Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:46, 22 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Following &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most recent update in &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;add 4-person squad gameplay in the battle royale&amp;#039;s first-person &lt;/del&gt;servers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Bluehole Studio has now officially announced the decision &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abandon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weekly and monthly patch schedule for the game it had once set in place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The reason for doing so comes down to concerns &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opening up more space &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer to maintain a &amp;quot;high standard &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quali&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;staggering popularity &lt;/del&gt;of Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in spite of its early access state, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inclusion &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;microtransactions makes sense. As Greene says&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needs to be tested like anything else to ensure it works properly when &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaves early access&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And with the millions of &lt;/del&gt;fans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game , there are undoubtedly those who want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start customizing their character right &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole Studio went on &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say that while weekly patches for &lt;/del&gt;PlayerUnknown&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s Battlegrounds may be nixed from here &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the developer will use the additional time to test &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;significantly&amp;quot; longer periods. By doing so&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it hopes to produce even more polished patches &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;updates so &lt;/del&gt;as to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give the battle royale&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s user base &lt;/del&gt;the best experience &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible with each refinement or tweak being m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While fans may have been expecting microtransactions to come only after &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete release of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game because &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds&lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FAQ, &lt;/del&gt;its early &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inclusion should not harm &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Since &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;system is optional and cosmetic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players who opt in and opt out will remain on an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players won&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t see their own cosmetics too much if they jump in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming first-person only serve&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;patch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the final live update &lt;/del&gt;for PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;until version 1&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0 is unveiled later this year alongside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Game Preview build for &lt;/del&gt;the Xbox One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;console. Bluehole does, however, have test servers for vaulting, climbing&lt;/del&gt;, and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new desert map planned as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two million players wait for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title to launch in f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team is &amp;quot;concerned &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite may &lt;/del&gt;be replicating the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience for which &lt;/del&gt;PUBG &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is known for,&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with Kim warning &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole team is &amp;quot;contemplating further action&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; At this point, it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unclear exactly what &lt;/del&gt;that this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;further action&amp;quot; might look like, but if Bluehole does decide &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file a lawsuit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then it could put &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;future of &lt;/del&gt;Fortnite &amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play game mode at r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite the change in its update schedule&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole assures fans that the full launch for Playerunknown&lt;/del&gt;&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &amp;quot;still &lt;/del&gt;on-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;track&amp;quot; &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arrive during its release date &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the game slated &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go into Early Access on Xbox One late this year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer now not slavishly adhering to a patch schedule, the team &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surely &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transition to Microsoft&amp;#039;s current generation console a lot smoother with a more flexible work win&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Epic Games has yet to respond to Bluehole&amp;#039;s harshly worded statement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but fans &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are already weighing in. Some argue that Epic should have seen this coming&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developer directly names &lt;/del&gt;Battlegrounds as an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inspiration, and that Bluehole was always going to take issue &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it. But others say that Bluehole is &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wrong&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arguing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the concept of battle royale modes are nothing new&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto Online has a &lt;/del&gt;battle royale &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode for example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while PlayerUnknown himself, Brendan Greene, actually consulted on H1Z1 &lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s battle royale mode before Battlegrounds was relea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts that there&amp;#039;s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build, and more. It&amp;#039;ll be up to Bluehole, though, to ensure that it doesn&amp;#039;t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it&amp;#039;ll strike ag&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But that’s the thing about The Game Awards – it’s the only award show we have. While it has it’s many flaws, there’s a germ of a great idea there. Celebrating great games, and the people who make and play them, what’s wrong with t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Awards , created and hosted by video game personality Geoff Keighley, can be viewed as either the definitive award ceremony for video games, or as one big marketing event. Either way, the 2017 Game of the Year nominees have been announced, and they’re pretty much exactly what you’d expect. Still, despite the lack of surprise, that hasn’t stopped many from arguing over what should or shouldn’t have been nomina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole, the developer behind PC-gaming sensation PlayerUnknown&amp;#039;s Battlegrounds ( [https://eeejp.com/ PUBG updates] ), has launched the site for its upcoming MMORPG title, **Ascent: Infinite Realm ** . The studio has set high expectations for itself with the runaway success of PUBG, which has consistently been among Twitch&amp;#039;s most-streamed and most-watched games since its early-access release last Ma&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;At &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment, &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; FPP mode is only available &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be played solo on Xbox One, with group &lt;/ins&gt;servers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be added at some point in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;now, FPP servers &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://eeejp.com/ pubg Dlc] will be deployed in North America, Europe, and Ocea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Without a doubt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most popular features to be incorporated into the PC version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole Studio&amp;#039;s PlayerUnknown&amp;#039;s &lt;/ins&gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;addition &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a first-person mode &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;brought about a new layer of immersion into &lt;/ins&gt;the game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now, &lt;/ins&gt;fans &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on Xbox One will be able to take part &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title&amp;#039;s First Person Perspective (FPP) mode thanks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a brand new patch from the develo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG is not the first game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer this experience. Its titular &amp;quot;&lt;/ins&gt;PlayerUnknown&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; (real name: Brendan Greene) even worked &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royales previously, helping develop similar modes as a mod for ARMA 2 &lt;/ins&gt;, for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;DayZ &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a standalone H1Z1 game before becoming creative director at South Korea&amp;#039;s Bluehole Entertainment who made PUBG in less than year - a game that&amp;#039;s gone on &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;win &amp;#039; Best Multiplayer Game&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of 2017 at The Game Awards. What makes PUBG special is that it offers &lt;/ins&gt;the best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version of this &lt;/ins&gt;experience&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, even as an incomplete game in early access on&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole, the developer behind PC-gaming sensation PlayerUnknown&amp;#039;s Battlegrounds ( PUBG ), has launched &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;site for its upcoming MMORPG title, **Ascent: Infinite Realm ** . The studio has set high expectations for itself with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;runaway success &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG, which has consistently been among Twitch&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s most-streamed and most-watched games since &lt;/ins&gt;its early&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-access release last Ma&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, the Bluehole executive takes issue with Epic Games&amp;#039; promotion of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite Battle Royale mode&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;announcement post for the Fortnite update&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Epic specifically states that it &amp;quot;loves&amp;quot; battle royale games like PUBG &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the game mode&amp;#039;s announcement trailer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Epic&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s creative director Ronald Mustard references both PUBG and H1Z1 (which has a standalone battle royale mode called King of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kill ) as areas of inspirat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally, the &lt;/ins&gt;patch for PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also adds analog stick acceleration when jumping out of the plane and while parachuting&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For many, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience had previously felt painful to experience due to issues with &lt;/ins&gt;the Xbox One &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;version&amp;#039;s performance &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the fact that using the sticks didn&amp;#039;t offer any way to speed up and get to the ground faster than the competition. For &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete list of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contents, check out the rundown toward the end of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;arti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Epic Games announced that its fort-building survival title Fortnite was getting an all-new Battle Royale mode, comparisons to Bluehole&amp;#039;s PlayerUnknown&amp;#039;s &lt;/ins&gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(PUBG) were immediately made. And in the same quick fashion, tensions also flared. Bluehole vice president Chang Han Kim commented that the developer was worried &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fornite might &lt;/ins&gt;be replicating &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds gameplay , criticizing the way Epic Games had marketed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Fornite m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Remember when there was talk about the Xbox One X enhanced version of &lt;/ins&gt;PUBG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hitting 60 fps before it was corrected and stated that it&amp;#039;d only run at 30? Maybe someone misheard &amp;quot;16.&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&amp;#039;d be lucky to get &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start of a match&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unbelievable &lt;/ins&gt;that this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game was allowed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be released in this state on consoles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no matter how many disclaimers are built into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Before we actually looked deeper into how similar [ &lt;/ins&gt;Fortnite &amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battle Royale ] is, we wanted to raise an issue because this is from Epic Games. We could be the biggest indie success story that they have and there will be other indie developers that aspire &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;succeed like us using Unreal Engine, and they would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concerned, right? So we just wanted &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raise an issue and let people know that it can be a probl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As one might expect&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&lt;/ins&gt;&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; latest patch &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One not only incorporates the long&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awaited First Person Perspective mode, but it also improves client and server performance, while also bringing fixes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crashes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Naturally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these are incredibly important refinements &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be made&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FPP mode &lt;/ins&gt;will be the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main draw for many fans of PU&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The most popular PC shooter of the year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most streamed &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online, is finally available on consoles and wow&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;devs can take this one back. **PlayerUnknown&amp;#039;s &lt;/ins&gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** released on the Xbox One family of consoles yesterday &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part of the Game Preview (early access) program and it&amp;#039;s awkwardly bad, a result of &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extremely rushed production by the developers &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the help of Microsoft so Xbox could have a notable exclusive out just &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;holid&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What most fans seem to agree on&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though, is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they would like both games to coexist peacefully&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They may include &lt;/ins&gt;battle royale &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that doesn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t mean that there can only be one victor once this dispute is sett&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts that there&amp;#039;s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build, and more. It&amp;#039;ll be up to Bluehole, though, to ensure that it doesn&amp;#039;t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it&amp;#039;ll strike ag&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SheliaBrigstocke</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=53052&amp;oldid=prev</id>
		<title>Jill7285758251 at 09:44, 22 April 2026</title>
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		<updated>2026-04-22T09:44:19Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:44, 22 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Again, we would like &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;assure you all that we are still on&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;track to release our game as per our updated timeline&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and we want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emphasize to you that we are not winding down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development, or complacent. We have a lot of work to do, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we want this &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be released with as many fun, rich, enjoyable features and mechanics as possible&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our team will continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be hard at work, and we are always listening &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your feedba&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A last-man-standing shooter&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;_PLAYERUNKNOWN’S BATTLEGROUNDS _ drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Starting with nothing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gamers must fight &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;locate weapons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vehicles and supplies as they strive &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be the lone survi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has built up a massive following in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC gaming community&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with enough players on Steam &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go toe to toe with Grand Theft Auto V &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;challenge even Valve&amp;#039;s own games. All this while the game is still in development. One update coming &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game soon is expected to offer a new way of playing PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds by letting gamers dive into first-person only servers, and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;official PlayerUnknown Twitter just showed off how an important first-person setting lo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;It is amazing and gratifying to see the love and support the passionate &lt;/del&gt;fans have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shown &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PLAYERUNKNOWN’S BATTLEGROUNDS. Watching &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thrilling moments during the [https://Eeejp.com/ PUBG Vehicles] Invitational with the great feedback from viewers is a realization &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continuing popularity &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PUBG and our team is working diligently to bring a solid gameplay experience for full launch on the PC and Xbox One Game Preview versions later this ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**PlayerUnknown&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Battlegrounds ** just hit &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;8 million units old mark two weeks ago and already it&amp;#039;s at 10 million&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The extra momentum push in sales &lt;/del&gt;is in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part due to the game&amp;#039;s continued popularity as the most popular shooter broadcasted &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;viewed &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streaming services like Twich&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tv and as the game has topped the charts as the most played game on Valve&amp;#039;s Steam platform&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beating out Valve&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/del&gt;own &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dota 2 and Counter&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strike: Global Offensi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tool isn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t all &lt;/del&gt;Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;needs to work well as a first-person shooter, though&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players have noted some scaling issues that aren&amp;#039;t apparent in third-person but stand out in first-person&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For instance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;windows and some vehicles can be too high for a standing player to see through or over while in first-person&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while being a good height &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these bugs will need addressing alongside the addition of the FOV slider&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not clear from PlayerUnknown&amp;#039;s Tweet what steps have been taken &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Currently, PlayerUnknown&amp;#039;s &lt;/del&gt;Battlegrounds is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a third-person shooter &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forces players to fight to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;death on an island&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;it&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;incredibly popular as is . The third-person camera allows players to scope out targets over walls and around corners&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier, as players will have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;peek out from behind cover to do so. The upcoming change ups the stakes for intel gathering. While Battlegrounds currently allows players to toggle &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first-person view&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lacks some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the polish and tools FPS gamers are used to. One tool that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been missing was a field&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;view slider, making players&amp;#039; views narrow. In its next update, Battlegrounds will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players&amp;#039; views in a Tw&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown&amp;#039;s Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft&amp;#039;s current generation console a lot smoother with a more flexible work win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Battlegrounds team is &amp;quot;concerned &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite may be replicating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience for which PUBG is known for&lt;/del&gt;,&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kim warning &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Bluehole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;contemplating further action&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; At this point&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unclear exactly what &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &amp;quot;further action&amp;quot; might look like&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but if &lt;/del&gt;Bluehole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does decide &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file a lawsuit, then &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could put the future of Fortnite &lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s soon&lt;/del&gt;-to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free to play game mode at r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;we&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ll &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to wait &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see how PlayerUnknown addresses &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;issues of inaccurate aim &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seeing over obstacles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds players should at least be able to vault over obstacles more easily s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ascent: Infinite Realm will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;published by Kakao Games&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;publisher &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Black Desert Online &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another MMORPG&lt;/del&gt;. Bluehole &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has yet to announce a release date&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but signs point to a closed beta beginning in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first half of 2018. And given PUBG&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extended period of early-access &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how well it &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worked out &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game)&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s reason to believe that Bluehole will take its time with formally launching &lt;/del&gt;**Ascent: Infinite Realm ** . The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game will be shown off at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming G-Star 2017 trade show in Busan, South Korea&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is set to take place from November 16 &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;19. Expect more information t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Following the most recent update in PlayerUnknown&amp;#039;s Battlegrounds &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;add 4-person squad gameplay in the battle royale&amp;#039;s first&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person servers &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole Studio has now officially announced the decision &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abandon &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weekly &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monthly patch schedule for the &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it had once set in place&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The reason for doing so comes down &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concerns of opening up more space for the developer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maintain a &amp;quot;high standard of quali&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, given the staggering popularity of Battlegrounds in spite of its early access state&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the inclusion of microtransactions makes sense&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As Greene says&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it needs to be tested like anything else &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensure it works properly when the game leaves early access. And with the millions of fans already in the game &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are undoubtedly those who want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start customizing their character right &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole Studio went on to say that while weekly patches for &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may be nixed from here on out, the developer will use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additional time to test for &amp;quot;significantly&amp;quot; longer periods. By doing so&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it hopes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;produce even more polished patches &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;updates so as &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;user base &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best experience possible with each refinement or tweak being m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;fans &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;may &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been expecting microtransactions &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come only after &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complete release &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game because &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds&lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;FAQ, its early inclusion should not harm &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since the system &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;optional and cosmetic, players who opt &lt;/ins&gt;in and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opt out will remain &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an even footing, and gamers looking to spice up their look have an opportunity to do so earlier than they might have otherwise&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players won&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t see their &lt;/ins&gt;own &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cosmetics too much if they jump in the upcoming first&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person only serve&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch is the final live update for PlayerUnknown&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s &lt;/ins&gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;until version 1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 is unveiled later this year alongside the Xbox Game Preview build for the Xbox One console&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole does&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have test servers &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vaulting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;climbing&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new desert map planned as the game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two million players wait &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the title to launch in f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/ins&gt;Battlegrounds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;concerned that Fortnite may be replicating the experience for which PUBG is known for,&amp;quot; with Kim warning &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole team is &amp;quot;contemplating further action.&amp;quot; At this point&lt;/ins&gt;, it&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unclear exactly what that this &amp;quot;further action&amp;quot; might look like&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but if Bluehole does decide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;file &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lawsuit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could put the future &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soon&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to&lt;/ins&gt;-be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free to play game mode at r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Despite the change in its update schedule, Bluehole assures fans that the full launch for Playerunknown&amp;#039;s Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date . Plus, with the game slated to go into Early Access on Xbox One late this year, with the developer now not slavishly adhering to a patch schedule, the team will surely be able to make the transition to Microsoft&amp;#039;s current generation console a lot smoother with a more flexible work win&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Epic Games has yet to respond to Bluehole&amp;#039;s harshly worded statement, but fans of both games are already weighing in. Some argue &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Epic should have seen this coming, as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer directly names Battlegrounds as an inspiration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that Bluehole was always going to take issue &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it. But others say &lt;/ins&gt;that Bluehole is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the wrong, arguing that the concept of battle royale modes are nothing new&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto Online has a battle royale mode for example, while PlayerUnknown himself, Brendan Greene&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually consulted on H1Z1 &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle royale mode before Battlegrounds was relea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and more. It&amp;#039;ll be up to &lt;/ins&gt;Bluehole&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, though, &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ensure that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doesn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t spread itself too thin; that each element is sufficiently fleshed&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seen whether it&amp;#039;ll strike ag&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But that’s the thing about The Game Awards – it’s the only award show &lt;/ins&gt;we have&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While it has it’s many flaws, there’s a germ of a great idea there. Celebrating great games, &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;people who make &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what’s wrong with t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Game Awards , created and hosted by video game personality Geoff Keighley, can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;viewed as either the definitive award ceremony for video games, or as one big marketing event. Either way&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the 2017 Game &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Year nominees have been announced&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and they’re pretty much exactly what you’d expect&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still, despite the lack of surprise, that hasn’t stopped many from arguing over what should or shouldn’t have been nomina&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Bluehole, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer behind PC-gaming sensation PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds &lt;/ins&gt;( &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://eeejp.com/ PUBG updates] ), &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launched the site &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its upcoming MMORPG title&lt;/ins&gt;, **Ascent: Infinite Realm ** . The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio has set high expectations for itself with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;runaway success of PUBG&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has consistently been among Twitch&amp;#039;s most-streamed and most-watched games since its early&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access release last Ma&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jill7285758251</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=52638&amp;oldid=prev</id>
		<title>Jewell3629 at 07:10, 22 April 2026</title>
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		<updated>2026-04-22T07:10:26Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:10, 22 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All the nominees were selected by members of the Academy’s peer panels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with one panel for each award category. Each panel is composed of &amp;quot;industry experts&amp;quot; (mostly &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers or representatives of publishers)&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;winners will be determined via &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confidential voting proc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tencent didn&amp;#039;t reveal which mobile platforms it&amp;#039;s bringing PlayerUnknown&amp;#039;s Battlegrounds &lt;/del&gt;to, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though one has &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imagine that both Android &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;iOS devices &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;represented. Tencent also didn&amp;#039;t reveal how PUBG would be altered for it to &lt;/del&gt;work &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on a mobile platform&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but fans should expect more details on that front in the coming months. While Tencent was light on details when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its [https://eeejp.com/ PUBG Strategy] mobile port, it did confirm that this version of the game would be released in China fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just &lt;/del&gt;last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;platform play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the most recent example being that Minecraft &lt;/del&gt;players on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One can play &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those on PC and even Nintendo Switch&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sony&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, has refused &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow all cross-platform play except for PS4 and PC users. If Sony changes its mind&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the community for Fortnite &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fortnite: Battle Royale could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;h&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;68 different games received &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nomination&lt;/del&gt;, with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guerrilla Games&lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon Zero Dawn leading &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pack with ten nods&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Legend &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zelda: The Breath of the Wild follows with six nominations. Hellblade: Senua’s Sacrifice , Uncharted: The Lost Legacy&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cuphead got five nods. Gorogoa, Playerunknown’s Battlegrounds , Super Mario Odyssey received four nominati&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On top of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mobile game &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;landmark PC release, PlayerUnknown&amp;#039;s Battlegrounds is also scheduled &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make its console debut sooner rather than later&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As announced at E3 earlier this year, &lt;/del&gt;PUBG is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;releasing in early access as an Xbox One console exclusive on December 12th. Out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;versions &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game, it will be interesting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see which one becomes &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most popular when it&amp;#039;s all said &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole, the developer behind PC-gaming sensation &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;( PUBG ), has launched the site for its upcoming MMORPG title, **Ascent: Infinite Realm &lt;/del&gt;** . The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set high expectations for itself with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;runaway success of PUBG&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has consistently been among Twitch&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most-streamed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;watched games since its early-access release last Ma&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controversy&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;filled 2017 &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PewDiePie and it remains &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be seen how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;popular YouTuber moves on from all the backlash&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Given &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;widespread influence he still wields &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps this &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cause PewDiePie to rethink how he creates new content &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;available now &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC through Steam Early Access&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while an Xbox One version of the title &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arrive on December 12th&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 through &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Preview Program&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closer look at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upcoming Miramar desert map&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can check out the new screenshots &lt;/del&gt;be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This latest incident is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second such moment &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2017 where PieDiePie has found himself in hot water over something he has said or done&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A few months ago&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;popular YouTuber drew criticism after he had made &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;series of anti-Semitic jokes in one of his videos &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resulting in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considerable amount of fallout. Most notable, Disney ended its association &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him and cancelled his YouTube Red horror s&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You probably won&amp;#039;t believe me when I say this but whenever I go online and I hear other players use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same kind of language I did&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I always find it extremely immature and stupid. And I hate how I now personally fed into &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of gaming as well. It was something I said in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heat of the moment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I said the worst word I could possibly think of. And it just sort of slipped out. I&amp;#039;m not going to make any excuses as to why it did because there are no excuses for it. I&amp;#039;m disappointed in myself because it seems like I&amp;#039;ve learned nothing from all these past controversies. And &lt;/del&gt;it&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I think I can say or do whatever I want and get away with &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. That&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not it &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all. I&amp;#039;m just an idi&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ascent: Infinite Realm represents a change of pace for the developer. &lt;/del&gt;While the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like PUBG, will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a multiplayer title, genre and setting will be quite different. The welcome message on Ascent: Infinite Realm &amp;#039;&lt;/del&gt;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;site sums up the new direction: &amp;quot;Get ready for an amazing world filled with Airships, Dragons, Magic &amp;amp; Exciteme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Update&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chang Han Kim&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vice President and Executive Producer for Bluehole&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Inc&lt;/del&gt;., &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;said &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;following in an official press release sent out September 22, 2017 regarding Fortnite allegedly copying core elements &lt;/del&gt;of PUBG&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode, structure, etc. &lt;/del&gt;(and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;releasing is so much quick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A trailer &lt;/del&gt;for the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- seen above - clocks in at over five minutes — and shows off quite a bit. There are indeed airships and dragons&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;along &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jetpack-like boosters, gatling guns, mechs, and estate-building. At various points throughout the trailer, players can be seen taking control of airships, be it as pilots or turret gunners&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;website suggests that PvP airship combat &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a staple of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explaining that &amp;quot;Using airships&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flying mounts, or free falling, you can experience multi&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dimensional battles through warfare in the open s&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Again&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we would like to assure you all that we are still on-track to release our &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as per our updated timeline&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we want to emphasize to you that we are not winding down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development, or complacent. We have &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of work &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and we want this game &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be released with as many fun, rich, enjoyable features &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mechanics as possible. Our team &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard at &lt;/ins&gt;work, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and we are always listening &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your feedba&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;last-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;standing shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;_PLAYERUNKNOWN’S BATTLEGROUNDS _ drops &lt;/ins&gt;players on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a realistic 8 x 8 km island &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;visuals that showcase Unreal Engine 4’s capabilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starting with nothing&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers must fight &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;locate weapons&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vehicles &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supplies as they strive to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the lone survi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds has built up &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive following in the PC gaming community&lt;/ins&gt;, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enough players on Steam to go toe to toe with Grand Theft Auto V and challenge even Valve&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s own games. All this while &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is still in development&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One update coming to the game soon is expected to offer a new way &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing PlayerUnknown&amp;#039;s Battlegrounds by letting gamers dive into first-person only servers&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the official PlayerUnknown Twitter just showed off how an important first-person setting lo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;It is amazing and gratifying to see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;love &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;support &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;passionate fans have shown &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PLAYERUNKNOWN’S BATTLEGROUNDS. Watching the thrilling moments during the [https://Eeejp&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ &lt;/ins&gt;PUBG &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vehicles] Invitational with the great feedback from viewers &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a realization &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continuing popularity &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PUBG and our team is working diligently &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bring a solid gameplay experience for full launch on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One Game Preview versions later this ye&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;**&lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds ** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just hit the 8 million units old mark two weeks ago and already it&amp;#039;s at 10 million&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extra momentum push in sales is in part due to the game&amp;#039;s continued popularity as the most popular shooter broadcasted and viewed on streaming services like Twich.tv and as the game &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;topped the charts as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most played game on Valve&amp;#039;s Steam platform&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beating out Valve&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;own Dota 2 &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Counter&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Strike: Global Offensi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This tool isn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t all Battlegrounds needs to work well as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first-person shooter, though. Players have noted some scaling issues that aren&amp;#039;t apparent in third&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person but stand out in first-person. For instance, windows and some vehicles can be too high &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a standing player &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see through or over while in first-person, while being a good height for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first-person mode in Battlegrounds to work&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these bugs &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need addressing alongside the addition of the FOV slider, and it&amp;#039;s not clear &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayerUnknown&amp;#039;s Tweet what steps have been taken for these fi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Currently, &lt;/ins&gt;PlayerUnknown&amp;#039;s Battlegrounds is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a third-person shooter that forces players to fight to the death &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an island&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and it&amp;#039;s incredibly popular as &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The third-person camera allows players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;scope out targets over walls and around corners, giving them a strategic advantage. A first-person camera will make spotting enemies in the game more difficult and riskier&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as players will have to peek out from behind cover to do so. The upcoming change ups &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stakes for intel gathering&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Battlegrounds currently allows players to toggle &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first-person view, it lacks some of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;polish and tools FPS gamers are used to. One tool that&amp;#039;s been missing was a field-of-view slider, making players&amp;#039; views narrow. In its next update&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds will &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting first-person only servers, and with them a FOV slider. PlayerUnkown shared how that will affect players&amp;#039; views in a Tw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Despite &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its update schedule, Bluehole assures fans that the full launch for Playerunknown&amp;#039;s Battlegrounds is &amp;quot;still on-track&amp;quot; to arrive during its release date &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Plus, with the game slated to go into Early Access on Xbox One late this year&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developer now not slavishly adhering to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patch schedule&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the team will surely be able to make the transition to Microsoft&amp;#039;s current generation console &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot smoother &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a more flexible work win&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Battlegrounds team is &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concerned that Fortnite may be replicating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience for which PUBG is known for&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; with Kim warning &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole team is &amp;quot;contemplating further action&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; At this point, &lt;/ins&gt;it&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unclear exactly what &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &amp;quot;further action&amp;quot; might look like, but if Bluehole does decide to file a lawsuit, then &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could put the future of Fortnite &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;soon-to-be free to play game mode &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;r&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;ll have to wait and see how PlayerUnknown addresses &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;issues of inaccurate aim and seeing over obstacles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Battlegrounds players should at least &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;able to vault over obstacles more easily &lt;/ins&gt;s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ascent&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Infinite Realm will be published by Kakao Games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;publisher of Black Desert Online &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another MMORPG&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bluehole has yet to announce a release date&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but signs point to a closed beta beginning in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first half &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2018. And given &lt;/ins&gt;PUBG&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extended period of early-access &lt;/ins&gt;(and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how well it has worked out &lt;/ins&gt;for the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there&amp;#039;s reason to believe that Bluehole will take its time &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;formally launching **Ascent: Infinite Realm ** &lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shown off at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming G-Star 2017 trade show in Busan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;South Korea&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which is set to take place from November 16 &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;19. Expect more information t&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jewell3629</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=52623&amp;oldid=prev</id>
		<title>DemetriaMccarter: Created page with &quot;&lt;br&gt;All the nominees were selected by members of the Academy’s peer panels, with one panel for each award category. Each panel is composed of &quot;industry experts&quot; (mostly game...&quot;</title>
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		<updated>2026-04-22T07:06:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;All the nominees were selected by members of the Academy’s peer panels, with one panel for each award category. Each panel is composed of &amp;quot;industry experts&amp;quot; (mostly game...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;All the nominees were selected by members of the Academy’s peer panels, with one panel for each award category. Each panel is composed of &amp;quot;industry experts&amp;quot; (mostly game developers or representatives of publishers), and the winners will be determined via a confidential voting proc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Tencent didn&amp;#039;t reveal which mobile platforms it&amp;#039;s bringing PlayerUnknown&amp;#039;s Battlegrounds to, though one has to imagine that both Android and iOS devices will be represented. Tencent also didn&amp;#039;t reveal how PUBG would be altered for it to work on a mobile platform, but fans should expect more details on that front in the coming months. While Tencent was light on details when it comes to its [https://eeejp.com/ PUBG Strategy] mobile port, it did confirm that this version of the game would be released in China fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just last week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross-platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross-platform play, with the most recent example being that Minecraft players on Xbox One can play with those on PC and even Nintendo Switch. Sony, however, has refused to allow all cross-platform play except for PS4 and PC users. If Sony changes its mind, the community for Fortnite and Fortnite: Battle Royale could be h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;68 different games received a nomination, with Guerrilla Games&amp;#039; Horizon Zero Dawn leading the pack with ten nods. The Legend of Zelda: The Breath of the Wild follows with six nominations. Hellblade: Senua’s Sacrifice , Uncharted: The Lost Legacy, and Cuphead got five nods. Gorogoa, Playerunknown’s Battlegrounds , Super Mario Odyssey received four nominati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of the mobile game and the landmark PC release, PlayerUnknown&amp;#039;s Battlegrounds is also scheduled to make its console debut sooner rather than later. As announced at E3 earlier this year, PUBG is releasing in early access as an Xbox One console exclusive on December 12th. Out of all the versions of the game, it will be interesting to see which one becomes the most popular when it&amp;#039;s all said and d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole, the developer behind PC-gaming sensation PlayerUnknown&amp;#039;s Battlegrounds ( PUBG ), has launched the site for its upcoming MMORPG title, **Ascent: Infinite Realm ** . The studio has set high expectations for itself with the runaway success of PUBG, which has consistently been among Twitch&amp;#039;s most-streamed and most-watched games since its early-access release last Ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s been a controversy-filled 2017 for PewDiePie and it remains to be seen how the popular YouTuber moves on from all the backlash. Given the widespread influence he still wields , perhaps this will cause PewDiePie to rethink how he creates new content from now&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds is available now on PC through Steam Early Access, while an Xbox One version of the title is set to arrive on December 12th, 2017 through the Game Preview Program. For a closer look at the upcoming Miramar desert map, you can check out the new screenshots be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This latest incident is the second such moment in 2017 where PieDiePie has found himself in hot water over something he has said or done. A few months ago, the popular YouTuber drew criticism after he had made a series of anti-Semitic jokes in one of his videos , resulting in a considerable amount of fallout. Most notable, Disney ended its association with him and cancelled his YouTube Red horror s&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;You probably won&amp;#039;t believe me when I say this but whenever I go online and I hear other players use the same kind of language I did, I always find it extremely immature and stupid. And I hate how I now personally fed into that part of gaming as well. It was something I said in the heat of the moment. I said the worst word I could possibly think of. And it just sort of slipped out. I&amp;#039;m not going to make any excuses as to why it did because there are no excuses for it. I&amp;#039;m disappointed in myself because it seems like I&amp;#039;ve learned nothing from all these past controversies. And it&amp;#039;s not that I think I can say or do whatever I want and get away with it. That&amp;#039;s not it at all. I&amp;#039;m just an idi&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm represents a change of pace for the developer. While the game, like PUBG, will be a multiplayer title, genre and setting will be quite different. The welcome message on Ascent: Infinite Realm &amp;#039;s site sums up the new direction: &amp;quot;Get ready for an amazing world filled with Airships, Dragons, Magic &amp;amp; Exciteme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Update: Chang Han Kim, Vice President and Executive Producer for Bluehole, Inc., said the following in an official press release sent out September 22, 2017 regarding Fortnite allegedly copying core elements of PUBG&amp;#039;s mode, structure, etc. (and releasing is so much quick&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A trailer for the game - seen above - clocks in at over five minutes — and shows off quite a bit. There are indeed airships and dragons, along with jetpack-like boosters, gatling guns, mechs, and estate-building. At various points throughout the trailer, players can be seen taking control of airships, be it as pilots or turret gunners. The website suggests that PvP airship combat will be a staple of the game, explaining that &amp;quot;Using airships, flying mounts, or free falling, you can experience multi-dimensional battles through warfare in the open s&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DemetriaMccarter</name></author>
		
	</entry>
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