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	<title>Sea Of Thieves Is NOT Free To Play - Revision history</title>
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		<title>JonathonKnisley at 18:38, 12 April 2026</title>
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		<updated>2026-04-12T18:38:33Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:38, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With E3 coming up next month&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there will undoubtedly be many &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox exclusive titles revealed&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As mentioned above, Xbox has committed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offering plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;party &lt;/del&gt;games&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which means Xbox fans have a lot &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look forward to both now &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the coming ye&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We&amp;#039;ve done &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of thinking around the business model...one thing I can tell you is &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s not free-to-play. We didn&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say anything last year and then some people made stuff up, y&amp;#039;know, &amp;#039;it looks free to play!&amp;#039; But we can clear that up - we will not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like many titles announced in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last few years&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crackdown 3 has experienced numerous delays&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the latest information saying &lt;/del&gt;the game will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release later this year, &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Project Scorpio support &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That said, player excitement &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the massively destructive action game has waned very little&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if at all, since the game was revea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recent post on Reddit, user vJoeyz shared news regarding a possible &lt;/del&gt;Sea of Thieves open-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beta&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The information, obtained by digging through newly added files for the insiders-&lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version &lt;/del&gt;of the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contains multiple references &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ordered or be a member of the games insider prog&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below will challenge players with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mysterious&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;randomly-generated island where exploration, discovery&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;survival &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at the forefront &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience. The game is said to offer &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dark Souls level of danger and intrigue &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its combat, which by itself will continue to garner incredible attention until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s release later this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For someone who was initially miffed about Rare &lt;/del&gt;going the way &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of a massively-multiplayer&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;online experience — and admittedly heralding a much lower level of excitement as a result — &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outcome, after a fair number of days at [virtual] sea &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed beta&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are more upbeat. Albeit, still mixed &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways. Let’s start with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;positives and work our way down: [https://seaofthievespedia.com/ Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves fishing Guide|https://seaofthievespedia.com/] of Thieves has a peculiar degree of charm to it. Perhaps not &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same degree of colorful personality of previous titles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but subtly present nonetheless. Anyone who’s followed Rare for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;long time will instantly recognize the degree &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;care and consideration for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;details&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both grand &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;minuscule &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equal measure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The glare of the sun as you swim your way back &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your ship&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ruffle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paper as you scour your chartered map &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the desired island &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reach; even the way your &lt;/del&gt;on&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-board lanterns flicker and crackle &lt;/del&gt;as the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;waves collide and risk snuffing out the flames&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;silence that surrounded the game after Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &amp;#039; E3 &lt;/del&gt;2015 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debut &lt;/del&gt;, Rare has made &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sure to hammer home &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price model &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those have found varying levels &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;success&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with enough commercial failures - like Project Spark and Lionhead&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fable Legends - &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;companies like Rare have likely taken notice &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adjusted business models accordin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course, the abundance of open water does inevitably lend itself to islands to stop by and pillage -- hearkening, of course&lt;/del&gt;, to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more casual affairs of Wind Waker and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game does indeed share many similarities — obvious or otherwise, good and bad&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But if anything, Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves reminds me more so of Jalopy — a rather unexciting-yet-ironically-stimulating simulation of driving one’s car down a highway. And just like &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s an uncanny loft of satisfaction &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had in the mundane and the repetitive. Particularly &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’re lucky enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;land yourself with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crew equally as focused as yourself&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;..and not just &lt;/del&gt;there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to troll or ruin &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun for everyone&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sake, which sadly me and &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friend got paired up with on our venturing for treasure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Disappointing as it is &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some to play mutiny &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;albeit unintentionally&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and ride your ship away from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island you’re stuck on&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perhaps that’s &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;part of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;general risk&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After all, this &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game about pirates; just like the Souls games&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anarchy and unruliness of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;real world bleed fittingly into the context of the premise&lt;/del&gt;.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;debuted a year ago&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its gameplay trailer really showcased &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kind of potential the title had&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;talented team working on it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&amp;#039;s &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much space for multiplayer fun in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate setting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and hopefully &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of &lt;/del&gt;content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mentioned in the post&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most interesting may come in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;form several mentions &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order of Souls quests&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order of Souls is one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;three announced factions &lt;/del&gt;for the game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alongside The Gold Hoarders and The Merchant Alliance. During the closed beta&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the only faction available was the Gold Hoarders &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;soon &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;off battling skeleton pirates with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order of So&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this is all speculation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the short preview trailer hints at each of these and &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for Sea of Thieves &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It also hints at the use of megaservers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bring together dozens &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players at once in the vast open worlds. Megaservers have become increasingly popular for large open&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world multiplayer &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that require massive power &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handle the plethora of gamers playing &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activities happening at any mom&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Considering the fact that Sea of Thieves will be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shared open world, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wouldn&lt;/ins&gt;&amp;#039;t be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprising &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game offer players opportunities to build abodes and other buildings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and work together with friends and strangers to create and protect entire villages. Additionally&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considering &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is focused on pirates, and pirates need ships, it&amp;#039;s very likely players &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;need to purchase a boat either alone or &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;others in order to set sail&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There may also be ways &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players to gather materials to build or upgrade those ships&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making them more capable pirates and thie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The developer also revealed &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new game coming to Xbox One called &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;; a new shared &lt;/ins&gt;open-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world pirate game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Rare &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;provided a small sample &lt;/ins&gt;of the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;during the event&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s definitely enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark excitement in pirate and shared&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world game f&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As the follow-up to one of our favorite games of 2012, Dishonored 2 had an easy road to winning us over. But even then the sequel doesn’t feel like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple rehash or graphical upgrade. A new hero&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a new locale&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lots of interesting new powers &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just a few &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons we’re excited for Dishonored 2 later this year, and &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;demo ripe &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intriguing twists served as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect appeti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is certainly &lt;/ins&gt;going &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to strike a lot of hardcore Mega Man fans &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wrong &lt;/ins&gt;way, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but the past fourteen or so months have been pretty bad for Keiji Inafune. From &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mighty No. 9&amp;#039;s art-style to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;failed Red Ash Kickstarter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which took place &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the middle &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another partially crowd funded title, &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;countless delays for the Mega Man spiritual successor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;ve seen &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video game royalty sully his good name a little bit. ReCore, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hope here is that it fits &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with Microsoft&amp;#039;s new consumer-first messaging&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If ReCore turns out &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be another slightly shady situation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it could be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going forward, &lt;/ins&gt;as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox platform won&amp;#039;t be able to rake in that Halo cash forever&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even though Rare Replay was one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most pleasant surprises &lt;/ins&gt;of 2015, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s been far too long since &lt;/ins&gt;Rare has made &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a game that feels truly aligned with its original development vision. Yes, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;masterminds &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yesteryear have moved on from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heralded development studio&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when we got a glimpse &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare&amp;#039;s next project&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hard not to feel &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;awesome blend of nostalgia &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;novelty that this UK-based developer seemed to capture so well.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ah yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016 is here. We&amp;#039;ve finally gotten &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point in our planet&amp;#039;s history where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current year almost sounds fictitious&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bad quips about how the number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;years &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have passed aside&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2016 is set &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a downright fascinating 366 days &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hoping you found this out from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming article)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If there&amp;#039;s one thing that &lt;/ins&gt;there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t enough of on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Internet every year, it&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;articles hoping for certain aspects of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new year to be wonderful&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In honor of this, we&amp;#039;re bringing you three wonderful wishes &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each major gaming entity &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation, Xbox, Nintendo and PC&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next four days that, if true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/ins&gt;just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make 2016 &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best year for gaming yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While the Xbox One &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very much in second place&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft&amp;#039;s heavy consumer focus over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past year definitely has put &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One in prime position to be a downright awesome console&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;[https://seaofthievespedia.com/ &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kraken guide|https://seaofthievespedia.com/] of Thieves &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forthcoming Microsoft exclusive &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is being pitched as a games as a service-style game. Publisher Microsoft sees it as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of game that players will want to keep coming back to month after month&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It comes as little surprise then, that like &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many other games as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service&lt;/ins&gt;, Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will also include microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This cosmetic &lt;/ins&gt;content &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &amp;quot;either be on a shoulder, like a monkey&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or like a cat on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship&amp;quot; or even potions that change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appearance &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player character (e.g a potion that makes them look very old)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate also suggests that Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves players will be able to earn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currency to unlock this content through normal play. For example, players may be able to earn premium currency as a reward &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completing high-level quests, or the content could even be found in &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world. Neate also says that anything available via microtransactions will provide &amp;quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if everything hits, Microsoft&amp;#039;s investment in this legendary studio &lt;/ins&gt;could be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best pirate game we&amp;#039;ve ever received.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JonathonKnisley</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Sea_Of_Thieves_Is_NOT_Free_To_Play&amp;diff=35935&amp;oldid=prev</id>
		<title>DanielaLowery: Created page with &quot;&lt;br&gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Sea_Of_Thieves_Is_NOT_Free_To_Play&amp;diff=35935&amp;oldid=prev"/>
		<updated>2026-04-12T10:27:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party games, which means Xbox fans have a lot to look forward to both now and in the coming ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&amp;#039;ve done a lot of thinking around the business model...one thing I can tell you is it&amp;#039;s not free-to-play. We didn&amp;#039;t say anything last year and then some people made stuff up, y&amp;#039;know, &amp;#039;it looks free to play!&amp;#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Like many titles announced in the last few years, Crackdown 3 has experienced numerous delays, with the latest information saying the game will release later this year, with Project Scorpio support . That said, player excitement for the massively destructive action game has waned very little, if at all, since the game was revea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a recent post on Reddit, user vJoeyz shared news regarding a possible Sea of Thieves open-beta. The information, obtained by digging through newly added files for the insiders-only version of the game, contains multiple references to content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre-ordered or be a member of the games insider prog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Below will challenge players with a mysterious, randomly-generated island where exploration, discovery, and survival are at the forefront of the experience. The game is said to offer a Dark Souls level of danger and intrigue with its combat, which by itself will continue to garner incredible attention until the game’s release later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: [https://seaofthievespedia.com/ Sea of Thieves fishing Guide|https://seaofthievespedia.com/] of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &amp;#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around Sea of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Of course, the abundance of open water does inevitably lend itself to islands to stop by and pillage -- hearkening, of course, to the more casual affairs of Wind Waker and the game does indeed share many similarities — obvious or otherwise, good and bad. But if anything, Sea of Thieves reminds me more so of Jalopy — a rather unexciting-yet-ironically-stimulating simulation of driving one’s car down a highway. And just like that game, there’s an uncanny loft of satisfaction to be had in the mundane and the repetitive. Particularly when you’re lucky enough to land yourself with a crew equally as focused as yourself...and not just there to troll or ruin the fun for everyone&amp;#039;s sake, which sadly me and a friend got paired up with on our venturing for treasure. Disappointing as it is for some to play mutiny (albeit unintentionally) and ride your ship away from the island you’re stuck on, perhaps that’s just part of the general risk. After all, this is a game about pirates; just like the Souls games, the anarchy and unruliness of the real world bleed fittingly into the context of the premise.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There&amp;#039;s so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In terms of content mentioned in the post, the most interesting may come in the form several mentions of the Order of Souls quests. Order of Souls is one of the three announced factions for the game, alongside The Gold Hoarders and The Merchant Alliance. During the closed beta, the only faction available was the Gold Hoarders but fans could soon be off battling skeleton pirates with the Order of So&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DanielaLowery</name></author>
		
	</entry>
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