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	<title>Sea Of Thieves Will Add Microtransactions Later - Revision history</title>
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	<updated>2026-04-17T05:36:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://coopspace.online/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=35118&amp;oldid=prev</id>
		<title>MackBottoms: Created page with &quot;&lt;br&gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures...&quot;</title>
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		<updated>2026-04-12T07:08:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway to and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone, so I’ll leave it at that for the time being. In terms of gameplay, wherein (least in the beta build) you can decide to go it alone, team up with another or join a party of four, Sea of Thieves is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative and team-based, working together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &amp;#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;[https://Seaofthievespedia.com/ Sea of Thieves Factions|https://seaofthievespedia.com/] of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft&amp;#039;s Play Anywhere program . Expect more information on Sea of Thieves in the months to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Speaking to IGN , Rare&amp;#039;s executive producer Joe Neate confirmed that the first major post-launch Sea of Thieves update will introduce microtransactions. This update is expected around three months after Sea of Thieves &amp;#039; launch and &amp;quot;anything in this area will not impact power or progression, and you&amp;#039;ll always know what you&amp;#039;re getting - so that means no loot crates,&amp;quot; says Neate. Given the ongoing controversy surrounding pay to win loot boxes and the debate on whether or not loot boxes are gambling , many will be glad to hear that Sea of Thieves won&amp;#039;t feature that mecha&amp;lt;br&amp;gt;How far will the trading concept go, will the cosmetic and customization sides be pushed, will the jolly and co-operative nature of fulfilling objectives flourish when it comes to buddying up with fellow players? That is, when the match-making is (and hopefully will be) better fortified. Without question, there’s a pull in Sea of Thieves that will win even the most jaded of lone wolves over, but is life at sea (and just the sea) enough of a justification? I commend Sea of Thieves for its attractive proposal, but with such a lacking world and over-reliance on random encounters, let’s just say Rare haven’t quite convinced me wholeheartedly on this concept just yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: The first thing I wanted to yell when jumping into _ Sea of Thieves _ and seeing the DualShockers crew on our ship’s deck was, &amp;quot;Come on boys, we’re going on an adventure!&amp;quot; The game provides a unique type of immersion the moment you pick up the control and you immediately feel the need to play the role of pir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the absolutely electric response from the crowd last year during Sony&amp;#039;s Last of Us 2 trailer reveal at PlayStation Experience 2016, many people considered the upcoming sequel to be a lock for this year&amp;#039;s conference. Those expectations were dashed, however, when Sony closed its presentation on a new Spider-Man gameplay demonstration that, while exciting, wasn&amp;#039;t exactly what many were expecting from one of the most influential companies in gaming during the industry&amp;#039;s flashiest w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&amp;#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&amp;#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&amp;#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&amp;#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>MackBottoms</name></author>
		
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