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	<title>TheGamer News Team’s AAA Games Of The Decade - Revision history</title>
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	<updated>2026-04-17T08:39:48Z</updated>
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		<title>GladisPagan20 at 12:10, 11 April 2026</title>
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		<updated>2026-04-11T12:10:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:10, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With this mod you can walk on air as much as you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d like&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just watch out because you can still get shot in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;air like a sitting duck! It&amp;#039;s less like flying as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is running on air, &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;further add to John Marston&amp;#039;s list of godlike powers so he can rain chaos in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;west. This mod is a good way to quickly travel as you wander all over&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even more fun for physics dives and watching &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters ragd&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;funniest exchanges in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirety &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption , John meets Deputy Jonah while Jonah is snoring &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jail cell in Armadillo. Upon waking up, Jonah immediately thinks John is a member of Bill Williamson&amp;#039;s gang &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tries to blow his brains out. After calming Jonah down, John tells him he &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go scare some schoolchildren&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which solidifies John&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;low opinion of Jonah, as well as their pretty antagonistic and eventually neutral relationship for the remainder of the campa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The shooting was a big point &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contention with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game when it released on console&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this issue could be less &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a problem simply due to how &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control Arthur Morgan during his adventures in the Wild West &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Amer&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one is good game breaker &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make the game easier while keeping enough danger if you don&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t have &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;God Mode on&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It can also be great &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combining &lt;/del&gt;with other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mods to make your game completely broken, &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your god-like character shoots everyone down in a single &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This stems from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar Games&lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often sees the console market as their primary focus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and their PC releases often take a backseat in favor of making sure &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;console versions are continuing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players want an authentic online cowboy and outlaw experience and that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience if you&amp;#039;re not &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a roleplay server. Those alone will entice people &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purchase &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game even if they have no plans of playing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player campa&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you remember THAT movie (obviously it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Ballad of Buster Scruggs ), now &lt;/del&gt;you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finally play its (unofficial) video game version in Red Dead Redemption 2 as the space invaders&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 teased everyone by showing the UFO but never letting anyone pilot it. Now &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this mod&lt;/del&gt;, you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pilot it and shoot lasers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unleash devastation on towns and raid&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If Red Dead Redemption &lt;/del&gt;2&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphics weren&amp;#039;t good enough &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you want to test &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibilities &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your computer, fret not. There are photorealistic mods already that further shade the whole game &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it look even more stunning than it already is&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These types of mods add a whole new level of wow &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much so, you might find yourself just staring &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walking around instead of actually playing the g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most AAA games seem to focus their massive budgets on graphics and monetization more than quality. Red Dead Redemption managed to craft an incredibly moving western story with some tight Rockstar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://Openworldpedia.com/ &lt;/del&gt;open &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;World map guides|Https://openworldpedia.com/]&lt;/del&gt;-world gameplay, all while making the various environments look as breathtaking as possible. It&amp;#039;s a masterpiece that took real effort and talent, which why it&amp;#039;s the best AAA game made this dec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;John Marston doesn&amp;#039;t seem to have a problem making light of his past mistakes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This quote makes that very obvious&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When Edgar Ross berates John for robbing upwards &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forty banks in his earlier years, this quote is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quip John responds with&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s no doubting, especially in Red Dead Redemption 2 &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;John &lt;/del&gt;isn&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most upstanding citizen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time Red Dead Redemption &amp;#039;s storyline starts&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he&amp;#039;s kind of put his worst days behind him. Maybe that&amp;#039;s why he feels so comfortable making light &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;banks he&amp;#039;s robbed in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;John is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quintessential man of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;19th century: masculine, hard-working&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;above all, closed off. It isn&amp;#039;t easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get him to open &lt;/del&gt;up, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no surprise he makes this quip &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur during the &lt;/del&gt;Red Dead Redemption 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaign. It speaks to some pretty clever writing on Rockstar&amp;#039;s part &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While players were excited &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get another game under &lt;/del&gt;the Red Dead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;umbrella&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar makes it clear both in gameplay and with this quote that players are supposed to focus on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new characters rather than &lt;/del&gt;the old, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nostalgia-inducing charact&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kieran Duffy is a strange supporting character who drifts throughout Red Dead Redemption &lt;/del&gt;2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. He doesn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t get along very well with either John or Arthur&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though John makes his distrust in the former O&amp;#039;Driscoll gang member pretty obvious when he says the quote above&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The quote also makes a statement about John&amp;#039;s characterization: he&amp;#039;s capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being amicable with people&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even when he doesn&amp;#039;t want to be, but that doesn&amp;#039;t mean he necessarily likes them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also might even speak to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;character development John goes through from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 story &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A clear advantage PC &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have always had over console games is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the community &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make mods that partially or greatly change the type of &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players are experiencing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Mods &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a wide variety &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be as simple as adding subtitles, &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adding what are essentially expansion packs using &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s ass&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 has finally made its way to PC and fans couldn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t be more thrilled&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar Games may take their sweet time bringing over their latest AAA blockbuster releases to PC, but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wait is often worth &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;communities that inhabit these worlds&lt;/ins&gt;, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advantages players get from playing on&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A clear advantage PC games have always had over console games is the ability for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;community to make mods that partially or greatly change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game players are experiencing. Mods can come &lt;/ins&gt;in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide variety &lt;/ins&gt;and can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be as simple as adding subtitles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to adding what are essentially expansion packs using the game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ass&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You can never be too wary &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strangers in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wide-[https://Openworldpedia.com/ open world collectibles guide|https://openworldpedia.com/] world of Red Dead Redemption 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially in the big city &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Saint Denis. For the &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part, strangers are friendly, especially if you&amp;#039;re just passing them &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the street. There are some that &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;take advantage &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your kindness (&lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;react &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your hostility) so it&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s best to be ready to wield &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closest firearm at all times&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This goes &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dealing &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strangers and &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players alike in the world of Red Dead Online &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;w&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quintessential man of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;19th century: masculine, hard-working, and above all, closed off. It isn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t easy to get him to open up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it&amp;#039;s no surprise he makes this quip to Arthur during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 campaign. It speaks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some pretty clever writing on Rockstar&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part as well. While players were excited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get another game under the Red Dead umbrella, Rockstar makes it clear both &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay and with this quote that players are supposed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new characters rather than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old, nostalgia&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inducing charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead acts the same way Rockstar&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other successful series Grand Theft Auto does in that there are some upgrades &lt;/ins&gt;you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make to your equipment that matter and some that are purely for aesthetics&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example, you have plenty of options available for engraving, varnishing, carving, and covering your guns &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leather&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there are really only one or two upgrades &lt;/ins&gt;you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make that affect your gun&amp;#039;s functionality. So if you don&amp;#039;t really mind paying money &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look fancy without adding much functionality, go right ah&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Starcraft 2 has stood as a nostalgic beacon of light in a decade filled with crumbling, powerful studios, serving as a monument of what Blizzard used to be known for. Starcraft &lt;/ins&gt;2&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continual support by developers &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incredibly strong 2010 debut has nurtured its stability throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decade. A world &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay options appeals to both casual &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competitive players&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The RTS genre never reached peaks likened &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;League and Fortnite &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;yet consistently has kept its sizable audience content for an impressive ten years &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;count&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Most AAA games seem to focus their massive budgets on graphics and monetization more than quality. Red Dead Redemption managed to craft an incredibly moving western story with some tight Rockstar open-world gameplay, all while making the various environments look as breathtaking as possible. It&amp;#039;s a masterpiece that took real effort and talent, which why it&amp;#039;s the best AAA game made this dec&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hyrule has never been more beautiful&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From the second Link wakes up, I knew I was in for something special&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Zelda series has always found ways to innovate, but Breath &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild takes the franchise to new heights&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Giving players the most extensive open-world experience to date, you&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d be hard-pressed to find a portion of this game &lt;/ins&gt;that isn&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enjoyable. Clearing Shrines, conquering Divine Beasts&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or helping citizens with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many side quests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this new version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hyrule raises &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bar not only for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series, but for all of gam&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The original Red Dead Redemption was &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game to start &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decade out&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 came out in 2018 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wrap the decade &lt;/ins&gt;up&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Unsurprisingly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a majority of RDR2 &lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fanbase came from the original Red Dead game. Most of the players who loved Red Dead Redemption were teenagers in 2010 who have come back &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;love &lt;/ins&gt;Red Dead Redemption 2 as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adults&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;By the time Red Dead Redemption 2 comes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a close in 1907, Jack Marston has grown from the four-year-old he is at the beginning of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story into a pre-teen. When gamers first met Jack in &lt;/ins&gt;Red Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Redemption &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he was sixteen years old; by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;end of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story, he was eighteen years &lt;/ins&gt;old&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. So though the storyline is a little messed up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a way, gamers can still feel like they grew up with Jack Mars&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What more can be said about Destiny &lt;/ins&gt;2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;? It&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s the best damn looter-shooter ever made&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hands down. It does guns and gunplay better than anyone else&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Slap on some interesting space magic to keep it interesting and thousands &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;different weapon and part combinations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Destiny 2 never gets old&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;New content is being added all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time, and with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent migration &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Steam, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player base is bigger than e&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If there&amp;#039;s anything gamers love more than gaming, it&amp;#039;s probably memes. Video &lt;/ins&gt;games &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perfect source &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;memes because of their less-than-realistic graphics, funny AI, and what some like &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;call &amp;quot;&lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;logic&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Though most games tend to follow real-world rules, sometimes that &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look a little ridiculous. Some games, like the two &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Red Dead Redemption series, have so many characters &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such an involved storyline it&amp;#039;s hard not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;create memes out of them. If you follow &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series at all or know anything about good ole John Marston, you&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re bound to laugh at these ten me&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GladisPagan20</name></author>
		
	</entry>
	<entry>
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		<title>MargartMakowski at 11:37, 11 April 2026</title>
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		<updated>2026-04-11T11:37:17Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:37, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve had multiple Spider-Man games throughout &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each one better than the last. But Marvel&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spider-Man stands far and above any &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;preceding games thanks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its fluid acrobatic controls while swinging through the city&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engaging story, not to mention &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sheer amount of things to do in the Big Ap&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us was a leap forward for games on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same level as Half-Life 2 and Super Mario 64 . The history books will point to The Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us as the game that brought AAA narrative to &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cinema-quality standard&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pushed the entire industry forward in terms of performance&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;motion capture&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;writing&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AI. The Last &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Us defines gaming in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2010s. It is a functionally flawless game that took monumental risks that we now take for granted after so many have followed in its footst&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It isn&amp;#039;t just &lt;/del&gt;console &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games that have dominated &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decade, as many mobile video games have also started becoming incredibly popular. With smartphones becoming even more advanced throughout the decade, amazing games have been created for them. However, one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the games that really exploded in popularity was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ridiculously simple game called Candy Crush. There was nothing tough about this one, it was &lt;/del&gt;simply &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all about landing three or more &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the same candy in a &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ross is the &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who kills John, having betrayed him. Of course, this &lt;/del&gt;is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;big deal for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player, as John is the protagonist, but what happens next is still quite sad&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jack avenges John in an epic duel &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ross&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the latter is gunned &lt;/del&gt;down &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mercilessly and dies by the rivers&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fans loved Kieran . He was a man simply caught up in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wrong place at &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wrong time, and it cost him. He was given an ultimatum by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;O&amp;#039;Driscoll gang&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his inclusion &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang resulted in the Van der Linde group treating him like a trai&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Tomb Raider franchise is very close to my heart &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve followed its ups and downs since the very beginning. The Tomb Raider reboot brought the franchise &lt;/del&gt;to a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new audience and severely kicked up its production value&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rise of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tomb Raider felt like a pinnacle &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that achievement. The narrative is engaging, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;challenges varied, and the game was enjoyable from start to finish. Lara Croft dominates in this game and I&amp;#039;m here for&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Andrew Milton is a major character &lt;/del&gt;in Red Dead Redemption 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Despite being considered to be an antagonist in the game, it was quite sad when he died, &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he was essentially on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right side of the law&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Milton is a top-ranking detective in the Pinkerton National Detective Agency who is brought in to track down the Van Der Linde gang after they rob a tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another popular game that has exploded in popularity throughout this decade is Dark Souls. The action role-playing game was released back in 2011 and was met &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge fanfare due to how great &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game was&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With incredibly detailed and intricate levels&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this game had plenty to go through in order to get the full experience. With huge beasts &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monsters &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conquer, there was plenty going &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in this game that kept gamers busy for a long t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Dead Eye mechanic in &lt;/del&gt;Red Dead Redemption 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is absolutely outstanding&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not only allows players to gain &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;control over &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situation, even when they&amp;#039;re outnumbered, but it also makes for an amazingly cinematic scene that culminates with various enemies falling lifeless &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ground. That said&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Dead Eye is a great advantage to have&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some players don&amp;#039;t make the most out &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it, as they often shoot their foes in the shoulder or &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leg, which rarely ever represents an immediate k&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Its captivating &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;openworldpedia&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Open &lt;/del&gt;World &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game Strategies&lt;/del&gt;|Https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Openworldpedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invites players to explore&lt;/del&gt;, while the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters keep most people engaged for hours&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everyone will walk away from the game with different thoughts of its ending &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game as a whole&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but one thing that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain is that it can be a tough nut to crack for new players. Here are ten things nearly everyone learns (usually the hard way) when they play through &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the first t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In such an event, there&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s no shame &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finding a guide to save time and quickly locate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure in question&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a valuable RDR2 tip to ensure &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players don&lt;/del&gt;&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel like they&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re constantly strapped for cash&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most treasure hordes provide enough gold bars to ensure &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur will be set up for quite some time, preventing players from feeling like they&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re lacking money &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any given scena&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With this mod no one can see you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so you&amp;#039;re free to cause havoc &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mayhem as you please&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be a great combo with telekinesis and god mode &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a truly invincible John Marston&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or pigeon, at your disposal for sheer havoc in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old west&lt;/del&gt;. It&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a good way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sneak through miles of bullets when doing a mission or have a good laugh when NPCs talk to ghosts in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;air. No matter you&amp;#039;re purpose &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;break &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game in great ways&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just make sure you don&amp;#039;t lose where John&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;actually apart &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a larger physics mod&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a key tap, you can automatically go into drunk mode&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.. all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time. &lt;/del&gt;Red Dead Redemption 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s drunk mode has &lt;/del&gt;always &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been fun to play and too short-lived &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those looking &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;whole &lt;/del&gt;game as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;severely drunk immortal John Marston. This mod also allows you to do more with your physics &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so many more weird and floaty possibilities can hap&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With this mod you can walk on air as much as you&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;d like. Just watch out because you can still get shot in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;air like a sitting duck! It&amp;#039;s less like flying as it is running on air&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to further add to John Marston&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;list &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;godlike powers so he can rain chaos in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;west. This mod is a good way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quickly travel as you wander all over&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and even more fun for physics dives and watching &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;characters ragd&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;funniest exchanges in the entirety &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption , John meets Deputy Jonah while Jonah is snoring in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jail cell in Armadillo. Upon waking up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jonah immediately thinks John is a member of Bill Williamson&amp;#039;s gang &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tries to blow his brains out. After calming Jonah down&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John tells him he can go scare some schoolchildren&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which solidifies John&amp;#039;s low opinion of Jonah&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well as their pretty antagonistic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually neutral relationship for the remainder &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;campa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The shooting was a big point of contention with the game when it released on &lt;/ins&gt;console&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, but &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;issue could be less &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem &lt;/ins&gt;simply &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;due to how most players on PC will control Arthur Morgan during his adventures in the Wild West &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Amer&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;one is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good game breaker or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way to make &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game easier while keeping enough danger if you don&amp;#039;t have your God Mode on&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It can also be great for combining &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other mods to make your game completely broken&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as your god-like character shoots everyone &lt;/ins&gt;down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a single &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This stems from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rockstar Games&amp;#039; often sees &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console market as their primary focus&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their PC releases often take a backseat &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;favor of making sure &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console versions are continuing to thr&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players want an authentic online cowboy and outlaw experience &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience if you&amp;#039;re not in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;roleplay server&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those alone will entice people to purchase &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game even if they have no plans &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single-player campa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you remember THAT movie (obviously it&amp;#039;s The Ballad of Buster Scruggs ), now you can finally play its (unofficial) video game version &lt;/ins&gt;in Red Dead Redemption 2 as the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space invaders&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 teased everyone &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;showing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;UFO but never letting anyone pilot it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now with this mod&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can pilot it &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shoot lasers &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unleash devastation &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;towns and raid&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;Red Dead Redemption 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s graphics weren&amp;#039;t good enough and you want to test the possibilities of your computer&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fret not. There are photorealistic mods already that further shade the whole game and make &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;look even &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stunning than it already is. These types of mods add &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whole new level of wow &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so much so&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you might find yourself just staring and walking around instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually playing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most AAA games seem to focus their massive budgets on graphics and monetization more than quality. Red Dead Redemption managed to craft an incredibly moving western story with some tight Rockstar &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Openworldpedia&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open &lt;/ins&gt;World &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map guides&lt;/ins&gt;|Https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;openworldpedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-world gameplay&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all &lt;/ins&gt;while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;various environments look as breathtaking as possible&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s a masterpiece that took real effort &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;talent&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which why it&lt;/ins&gt;&amp;#039;s the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best AAA &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;made this dec&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John Marston doesn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t seem to have a problem making light of his past mistakes. This quote makes that very obvious. When Edgar Ross berates John for robbing upwards of forty banks &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his earlier years, this quote is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quip John responds with&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no doubting, especially in Red Dead Redemption 2 &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John isn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most upstanding citizen, but by the time Red Dead Redemption &amp;#039;s storyline starts, he&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s kind of put his worst days behind him&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Maybe &lt;/ins&gt;that&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s why he feels so comfortable making light of all the banks he&amp;#039;s robbed &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the p&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John is the quintessential man of the 19th century: masculine, hard-working&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;above all, closed off&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;isn&amp;#039;t easy to get him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open up&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so it&amp;#039;s no surprise he makes this quip to Arthur during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 campaign&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speaks to some pretty clever writing on Rockstar&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;part as well. While players were excited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get another game under &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead umbrella, Rockstar makes &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clear both in gameplay and with this quote that players are supposed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus on the new characters rather than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nostalgia-inducing charact&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kieran Duffy is a strange supporting character who drifts throughout Red Dead Redemption 2 . He doesn&amp;#039;t get along very well with either John or Arthur, though John makes his distrust in the former O&amp;#039;Driscoll gang member pretty obvious when he says the quote above. The quote also makes a statement about John&amp;#039;s characterization: he&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capable &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being amicable with people, even when he doesn&amp;#039;t want to be&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that doesn&amp;#039;t mean he necessarily likes them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It also might even speak to the character development John goes through from &lt;/ins&gt;the Red Dead Redemption 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;story to the Red Dead Redemption &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A clear advantage PC games have &lt;/ins&gt;always &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had over console games is the ability &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the community &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make mods that partially or greatly change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;type of &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players are experiencing. Mods can come in a wide variety and can be &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adding subtitles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to adding what are essentially expansion packs using the game&amp;#039;s ass&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MargartMakowski</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=TheGamer_News_Team%E2%80%99s_AAA_Games_Of_The_Decade&amp;diff=33576&amp;oldid=prev</id>
		<title>CatherineHenders: Created page with &quot;&lt;br&gt;We&#039;ve had multiple Spider-Man games throughout the years, each one better than the last. But Marvel&#039;s Spider-Man stands far and above any of the preceding games thanks to...&quot;</title>
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		<updated>2026-04-11T07:33:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;We&amp;#039;ve had multiple Spider-Man games throughout the years, each one better than the last. But Marvel&amp;#039;s Spider-Man stands far and above any of the preceding games thanks to...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;We&amp;#039;ve had multiple Spider-Man games throughout the years, each one better than the last. But Marvel&amp;#039;s Spider-Man stands far and above any of the preceding games thanks to its fluid acrobatic controls while swinging through the city, engaging story, not to mention the sheer amount of things to do in the Big Ap&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Last of Us was a leap forward for games on the same level as Half-Life 2 and Super Mario 64 . The history books will point to The Last of Us as the game that brought AAA narrative to a cinema-quality standard, and pushed the entire industry forward in terms of performance, motion capture, writing, and AI. The Last of Us defines gaming in the 2010s. It is a functionally flawless game that took monumental risks that we now take for granted after so many have followed in its footst&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It isn&amp;#039;t just console games that have dominated this decade, as many mobile video games have also started becoming incredibly popular. With smartphones becoming even more advanced throughout the decade, amazing games have been created for them. However, one of the games that really exploded in popularity was a ridiculously simple game called Candy Crush. There was nothing tough about this one, it was simply all about landing three or more of the same candy in a &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ross is the one who kills John, having betrayed him. Of course, this is a big deal for the player, as John is the protagonist, but what happens next is still quite sad. Jack avenges John in an epic duel with Ross, and the latter is gunned down mercilessly and dies by the rivers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans loved Kieran . He was a man simply caught up in the wrong place at the wrong time, and it cost him. He was given an ultimatum by the O&amp;#039;Driscoll gang, and his inclusion in the gang resulted in the Van der Linde group treating him like a trai&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Tomb Raider franchise is very close to my heart and I&amp;#039;ve followed its ups and downs since the very beginning. The Tomb Raider reboot brought the franchise to a new audience and severely kicked up its production value. Rise of the Tomb Raider felt like a pinnacle of that achievement. The narrative is engaging, the challenges varied, and the game was enjoyable from start to finish. Lara Croft dominates in this game and I&amp;#039;m here for&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Andrew Milton is a major character in Red Dead Redemption 2. Despite being considered to be an antagonist in the game, it was quite sad when he died, as he was essentially on the right side of the law. Milton is a top-ranking detective in the Pinkerton National Detective Agency who is brought in to track down the Van Der Linde gang after they rob a tr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Another popular game that has exploded in popularity throughout this decade is Dark Souls. The action role-playing game was released back in 2011 and was met by huge fanfare due to how great the game was. With incredibly detailed and intricate levels, this game had plenty to go through in order to get the full experience. With huge beasts and monsters to conquer, there was plenty going on in this game that kept gamers busy for a long t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Dead Eye mechanic in Red Dead Redemption 2 is absolutely outstanding, as it not only allows players to gain more control over a situation, even when they&amp;#039;re outnumbered, but it also makes for an amazingly cinematic scene that culminates with various enemies falling lifeless to the ground. That said, while Dead Eye is a great advantage to have, some players don&amp;#039;t make the most out of it, as they often shoot their foes in the shoulder or the leg, which rarely ever represents an immediate k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Its captivating [https://openworldpedia.com/ Open World Game Strategies|Https://Openworldpedia.Com/] invites players to explore, while the characters keep most people engaged for hours. Everyone will walk away from the game with different thoughts of its ending and the game as a whole, but one thing that&amp;#039;s certain is that it can be a tough nut to crack for new players. Here are ten things nearly everyone learns (usually the hard way) when they play through the game for the first t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In such an event, there&amp;#039;s no shame in finding a guide to save time and quickly locate the treasure in question. It&amp;#039;s a valuable RDR2 tip to ensure that players don&amp;#039;t feel like they&amp;#039;re constantly strapped for cash. Most treasure hordes provide enough gold bars to ensure that Arthur will be set up for quite some time, preventing players from feeling like they&amp;#039;re lacking money in any given scena&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With this mod no one can see you, so you&amp;#039;re free to cause havoc and mayhem as you please. It can be a great combo with telekinesis and god mode to have a truly invincible John Marston, or pigeon, at your disposal for sheer havoc in the old west. It&amp;#039;s a good way to sneak through miles of bullets when doing a mission or have a good laugh when NPCs talk to ghosts in the air. No matter you&amp;#039;re purpose it&amp;#039;s going to break the game in great ways, just make sure you don&amp;#039;t lose where John&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s actually apart of a larger physics mod, but with a key tap, you can automatically go into drunk mode... all the time. Red Dead Redemption 2&amp;#039;s drunk mode has always been fun to play and too short-lived for those looking to play the whole game as severely drunk immortal John Marston. This mod also allows you to do more with your physics as well, so many more weird and floaty possibilities can hap&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>CatherineHenders</name></author>
		
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