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		<title>JulissaNellis at 19:35, 12 April 2026</title>
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		<updated>2026-04-12T19:35:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:35, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While this is all speculation, the short preview trailer hints at each of these and more for &lt;/del&gt;Sea of Thieves . &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also hints at the use of megaservers &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring together dozens &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players at once in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vast open worlds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Megaservers have become increasingly popular for large open-world multiplayer games that require massive power to handle the plethora of gamers playing and activities happening at any mom&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which Xbox One exclusives are &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;year&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;? Are you interested in other games not listed here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as Keiji Inafune&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s ReCore ? Are you looking forward &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some of the console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off in the comments below and talk with us about all the exciting games coming &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One in 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then there’s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feature alone&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so I’ll leave it at &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the time being&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of gameplay, wherein (least &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the beta build) you can decide to go it alone, team up with another or join a party of four&lt;/del&gt;, Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team-based, working together.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But perhaps it&amp;#039;s this deliberate restriction that lends itself to some interesting interactions between players and novel use of player skills as a means at working better together. While the skill at merely turning a map around to show others sounds ridiculously basic, it’s a clever move in context. A means to build bridges between similarly-plucked team-mates and better incentivises &lt;/del&gt;Sea of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves’ core&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;principle lesson in working together. Granted &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perk is proven moot when&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon agreeing on a particular voyage, you simply get handed the same maps in your inventory, but the physicality of such interactivity in-game &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;welcome regardless. When it comes to your ship, though, all hands are most certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to the player steering the ship (whom, if the sails are set at full length can’t see where they’re steering, again &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice nudging toward better relationships)…and if worse comes to worse, leaks to repair should you collide. Or even worse, cries of &amp;quot;FRAME-RATE!&amp;quot; -- &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I had to do when &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teammate is barking compass directions but I have no means to control the stuttering performance -&lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when the &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(on PC) decides to nose-dive from relatively stable 60FPS to, at its worst, the high-teens -- the most notable drops occurring mostly at sea, relatively afar from shore&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Crackdown 3 had been rumored for the Xbox One since the console&amp;#039;s unveiling, and when &lt;/del&gt;Microsoft &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finally released &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first footage &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, fans were not disappointed. After a second entry &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was met with lukewarm critical reception, Crackdown 3 is poised &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put the young franchise &lt;/del&gt;back &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on track with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focus on co-op&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer, and 100% destructible environmen&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&amp;#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&amp;#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and making Avatars, Rare is finally back with their biggest game since 2008. The game in question, Sea of Thieves , will allow players to carve out their own unique tales on the high seas with friends in a pirate-themed multiplayer adventure. Fans responded well to the E3 2015 [https://Seaofthievespedia.com/ Sea of Thieves Captaincy guide|https://seaofthievespedia.com/] of Thieves trailer , so hopefully we see more of Rare&amp;#039;s next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As is the case with Quantum Break , one of the biggest Xbox One exclusives coming next year is from a third-party studio. Platinum Games is developing a new action RPG called Scalebound , which will allow gamers to take the skies on the backs of dragons, and battle enemies with the help of friends in 4-player co-op. Scalebound &amp;#039;s Gamescom 2015 trailer impressed many, and hopefully Platinum Games can stick the landing when the game releases next y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are definitely some major questions about &lt;/ins&gt;Sea of Thieves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The real goal here should be to find a way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a charming, deep online version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&amp;#039;s Creed IV: Black Flag , considering that may be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best pirate game we&amp;#039;ve ever received&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;We&amp;#039;ve done a lot of thinking around the business model...one thing I can tell &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is it&amp;#039;s not free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play. We didn&amp;#039;t say anything last &lt;/ins&gt;year &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and then some people made stuff up, y&amp;#039;know&lt;/ins&gt;, &amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it looks free &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play!&amp;#039; But we can clear that up - we will not be free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-pl&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate is not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first developer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explanation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with former Uncharted developer Amy Hennig also saying &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loot boxes and microtransactions are a result of rising game development costs &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that players can likely expect more microtransactions &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games going forward&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but many will be hoping that they follow &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; lead &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only offer cosmetic unlo&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forthcoming Microsoft exclusive &lt;/ins&gt;, is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being pitched as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;style &lt;/ins&gt;game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Publisher &lt;/ins&gt;Microsoft &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sees it as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort &lt;/ins&gt;of game that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep coming &lt;/ins&gt;back &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to month after month. It comes as little surprise then, that like so many other games as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves will also include microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&amp;#039;s files uncovered lots more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://seaofthievespedia.com/ &lt;/ins&gt;Sea &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Thieves treasure guide|Https://seaofthievespedia.com/] &lt;/ins&gt;of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&amp;#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While five years might be a little optimistic for a game that hasn&amp;#039;t released yet, Sea of Thieves remains one of the most exciting Xbox One and PC exclusives on the horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer a balanced experience that&amp;#039;s equal in almost every facet. In practice, that means a game with full feature parity, but more than that it means an equal playing field from day one. So Rare also says they&amp;#039;re planning on launching Sea of Thieves day and date on both console and PC, with launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the above to work, we’ve embraced the concept of aiming down sights as a special state – if you want to fire at a target, you must hold the left trigger / right mouse button and aim down the physical barrel of the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It won&amp;#039;t be surprising if Bethesda is announcing Skyrim remakes well into the turn of the 22nd century at this rate. While sales for Skyrim &amp;#039;s various remasters and re-releases have indicated that there is still a vibrant market for Bethesda&amp;#039;s most popular take on The Elder Scrolls series, there comes a time when the ability to play as the Dragonborn on every existing modern-day console becomes less impressive. That time could be now, as what would have been a previously riot-inducing announcement in the release date for Skyrim on Switch was met with general fatigue from many RPG fans. Skyrim on the go will no doubt be fun, and the addition of the Master Sword into the game is a nice touch, but it&amp;#039;s beginning to feel as though Bethesda simply refuses to move on from the world of Skyrim at the cost of a new Elder Scrolls title being develo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, we all know that didn&amp;#039;t happen. While some other titles got their time in the remake spotlight, including an exciting new 3DS game in Metroid: Samus Returns , there was no mention of Nintendo&amp;#039;s generational fighting IP. That could be due in part to the surprising success of ARMS , a game that initially existed as an afterthought in the Switch&amp;#039;s early launch lineup previews thanks to Breath of the Wild but has quickly gained steam as a viable new IP in its own right. Still, though, would it have been so hard to just throw together a teaser for 2&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JulissaNellis</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=36531&amp;oldid=prev</id>
		<title>RosarioN84 at 17:52, 12 April 2026</title>
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		<updated>2026-04-12T17:52:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:52, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Is &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a game of substance or a game of potential -- clambering to the hope that players will &amp;quot;just make their own fun?&amp;quot; Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there’s a little silliness and due reactionary disbelief as you watch your ship sink beneath &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ocean as a swell &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;string arrangement signal open water once &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being the most terrifying concept in existence (especially &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;night), but these are unintended accidents outside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supposed &amp;quot;bulk&amp;quot; &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game’s content&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you seemingly &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more engagement in the surprisingly&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detailed ocean physics — rather than &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;focal content on show — well then that’s a problem. And in Microsoft’s/Xbox’s case, a big problem.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s been a while since we&amp;#039;ve heard new details about Capybara&amp;#039;s long-&lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-development dungeon crawler&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hasn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t it. I continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maintain that the demos of Below that I&amp;#039;ve spent time with are &lt;/del&gt;some of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best gaming experiences I&amp;#039;ve had &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite some time, but we are getting to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point where it&amp;#039;s hard not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wonder what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hold up is. Capy is a studio loaded with immensely talented people who take a ton &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pride in what they do&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope here is that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;final touches are being put into place&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Below was originally set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2015 title&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Capy has gone into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;portion &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its development cycle where it falls completely silent until &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;final title is released. Now that &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s 2016&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it would be wonderful to see a new trailer &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two before &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;launch before March 31 &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this year. Let&amp;#039;s face it, if we go through another six months without hearing anything about Below&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s going to be hard to remind gamers why they should care about this wonderful title all over again.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Sea of Thieves , the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forthcoming Microsoft exclusive , is being pitched as a games &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;service&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;style game. Publisher Microsoft sees it as the sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that players will want to keep coming back to month after month&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are definitely &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;major questions about Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves, especially when you consider that Rare is not &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;studio that has ever put &lt;/del&gt;together &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an online game that feels truly cutting edge&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but if everything hits, Microsoft&amp;#039;s investment &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this legendary studio could be totally worth it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The real goal here should be &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find a way to make a charming&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deep online version of Assassin&amp;#039;s Creed IV:&amp;#160; [https://seaofthievespedia.com/ Seaofthievespedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com] Black Flag , considering that may be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best pirate game we&amp;#039;ve ever received.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meant to capture &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theme &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;game is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirates &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is assumed &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people have a general idea of what it is pirates do so you can hop into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game, raise &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anchor&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower &lt;/del&gt;the sails, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and set off looking for booty &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plunder&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether the quest involves fighting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure hunting, exploration, or just drunken hedonism, the goal &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to hang out with people and &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a good time. This looks like a great way for you and some friends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get together and live out &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fantasy of going &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pirate adventure without getting seasick or losing a hand &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a crocodile&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This cosmetic content will &amp;quot;either be on a shoulder&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monkey&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cat &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the ship&amp;quot; or even potions that change the appearance &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player character (e.g a potion that makes them look very old). Neate also suggests that &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will be able to earn the currency to unlock this &lt;/del&gt;content &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through normal play&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players may be able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;earn premium currency as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reward for completing high-level quests&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content &lt;/del&gt;could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;found in the game world. Neate also says that anything available &lt;/del&gt;via &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;microtransactions will provide &amp;quot;emotional value, not mechanical val&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we all know that didn&amp;#039;t happen. While some other &lt;/del&gt;titles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time in the remake spotlight, including an exciting new 3DS &lt;/del&gt;game in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Metroid: Samus Returns &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there was no mention &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo&amp;#039;s generational fighting IP. That could be due in part &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surprising success of ARMS , &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that initially existed as an afterthought in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Switch&amp;#039;s early launch lineup previews thanks to Breath &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Wild but has quickly gained steam as a viable new IP in its own right&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Still, though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would it have been &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard to just throw together a teaser for 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neate &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first developer to offer this explanation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result of rising game development costs &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This means that players can likely expect more microtransactions in games going forward&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but many &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be hoping that they follow Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/del&gt;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only offer cosmetic unlo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It’s in no way surprising that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mantra of &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;…but what do &lt;/del&gt;I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do?&amp;quot; or variations thereupon, has lingered over Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pungent&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;irremovable odor. While there was always a strong case that there’d already been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fair amount of intrigue built up for what Rare — proper Rare that is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not Kinect Sports-shackled &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;— was cooking-up, prior to &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since its reveal back at E3 2015 (which admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly), details pertaining &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its content, its progression&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its finer details outside of an odd sample of footage &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some rather unfunny plodding through voluntary player commentary&lt;/del&gt;, have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been somewhat conserved&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For what purpose though; after all&lt;/del&gt;, you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I both know Microsoft &lt;/del&gt;need &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all the good marketing they can get their hands on if they’re to give Xbox a reasonable chance in 2018.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is all speculation&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short preview trailer hints at each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these and &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for Sea of Thieves . It also hints &lt;/ins&gt;at the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use of megaservers to bring together dozens &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players at once in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast open worlds&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Megaservers &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become increasingly popular for large open&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world multiplayer games that require massive power to handle &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plethora of gamers playing and activities happening at any mom&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Which Xbox One exclusives are you looking forward to next year? Are you interested &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other games not listed here&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such as Keiji Inafune&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s ReCore ? Are you looking forward &lt;/ins&gt;to some of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;console exclusive indie titles hitting Xbox One next year, like Below and Cuphead ? Sound off &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comments below and talk with us about all the exciting games coming &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One in 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Then there’s &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;workings and actual programming side &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ocean itself&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;particularly &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many ways in which &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;waves crash and tumble against your ship&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The textures and dynamics, the way they sway &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and fro, sending &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so I’ll leave it at that for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time being. In terms &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay, wherein (least in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beta build) you can decide to go &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team up with another &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;join &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;four&lt;/ins&gt;, Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a hands-on, labor-focused experience&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stripping away all hereditary comforts with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interface such &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mini&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;map or objective indicators alike in favor &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more communicative and team-based, working together&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But perhaps it&amp;#039;s this deliberate restriction that lends itself to &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;interesting interactions between players and novel use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player skills as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;means at working better &lt;/ins&gt;together&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While the skill at merely turning a map around to show others sounds ridiculously basic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s a clever move &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;context&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A means &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;build bridges between similarly-plucked team-mates and better incentivises Sea of Thieves’ core&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;principle lesson in working together&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Granted &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;perk &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;proven moot when, upon agreeing on a particular voyage, you simply get handed &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same maps in your inventory&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;physicality &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such interactivity in-&lt;/ins&gt;game is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;welcome regardless. When &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes to your ship, though, all hands are &lt;/ins&gt;most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certainly on deck. There are sails to align and angle; potential hazards to flag and shout out to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player steering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship (whom&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;the sails &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are set at full length can’t see where they’re steering&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;again a nice nudging toward better relationships)…and if worse comes to worse, leaks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;repair should you collide&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Or even worse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cries of &amp;quot;FRAME-RATE!&amp;quot; -- as I had to do when a teammate &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;barking compass directions but I &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no means &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;control the stuttering performance -- when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game (&lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC) decides to nose-dive from relatively stable 60FPS &lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, at its worst, the high-teens -- the most notable drops occurring mostly at sea, relatively afar from shore&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crackdown 3 had been rumored for the Xbox One since the console&amp;#039;s unveiling, and when Microsoft finally released the first footage of the game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fans were not disappointed. After &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second entry that was met with lukewarm critical reception&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crackdown 3 is poised to put the young franchise back on track with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focus &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;co-op, multiplayer, and 100% destructible environmen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s files uncovered lots more &lt;/ins&gt;Sea of Thieves content&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, including new enemies and animals such as parrots, pigs, and seagulls&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The leak also pointed to lots of character and ship customization &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from tattoos and eyepatches &lt;/ins&gt;to a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;variety of ship hulls. With the game&amp;#039;s microtransactions still a few months away&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare is still working on the finer details but these datamined options do sound like &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sort of cosmetic items that &lt;/ins&gt;could be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlocked &lt;/ins&gt;via &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;microtransacti&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After years of remastering their classic games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working on Kinect-only &lt;/ins&gt;titles&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and making Avatars, Rare is finally back with &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest game since 2008. The &lt;/ins&gt;game in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves , will allow players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;carve out their own unique tales on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;high seas with friends in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate-themed multiplayer adventure. Fans responded well to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2015 [https://Seaofthievespedia.com/ Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves Captaincy guide|https://seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/] of Thieves trailer &lt;/ins&gt;, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully we see more of Rare&amp;#039;s next game sooner rather than la&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;case with Quantum Break &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one of the biggest Xbox One exclusives coming next year is from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;third-party studio&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Platinum Games is developing a new action RPG called Scalebound &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allow gamers to take the skies on the backs of dragons, and battle enemies with the help &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friends in 4-player co-op. Scalebound &lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Gamescom 2015 trailer impressed many, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully Platinum Games can stick the landing when the game releases next y&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;business model. &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimately &lt;/ins&gt;I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have to look at the reality &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;running &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;business&lt;/ins&gt;,&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;says the executive producer, adding that &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;My goal &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everyone else&amp;#039;s goal here is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have as many people as possible working on this&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just keep giving people reasons to return&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reasons to &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fun&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We have to run that like a business&lt;/ins&gt;, you need &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revenue coming&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RosarioN84</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=36227&amp;oldid=prev</id>
		<title>RedaDuerr9309 at 12:51, 12 April 2026</title>
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		<updated>2026-04-12T12:51:49Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:51, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you think about pirate encounters from books &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using the example &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two ships meeting on the sea. In this example, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first thing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this may lead to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships getting close enough for players to use personal arms, such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flintlock pistols and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blunderbuss. With our approach to aim down sights&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’d see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Following this, &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event of one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crews boarding the other ship, they might &lt;/del&gt;then &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get the opportunity to get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;single shot off while standing on the enemy deck&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before then being forced into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reload…which is where swords come&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According to Rare, the studio wants to offer &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;balanced experience that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equal &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost every facet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In practice, &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;means a game with full feature parity, but more than &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it means an equal playing field from day one. So Rare also says they&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re planning on launching Sea of Thieves day and date on both console and PC, &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;launch still on track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;An example &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fact that &lt;/del&gt;we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don’t have a UI crosshair for both cannons and guns. Players use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons themselves &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Crosshairs tend to imply &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;precision &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a type of aiming &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just doesn’t feel appropriate for pirate weaponry&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you use the gun barrel itself &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim without &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;absolute certainty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a crosshair&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;find that players are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little more considered with their shots&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Of course&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;landing a hit &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way feels even more satisfying, &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;For now, though, Rare will continue with the development of &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in preparation for its &lt;/del&gt;forthcoming &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;launch. There&amp;#039;s plenty to do&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Rare seems like they&amp;#039;re adding new ideas &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they can come up with them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The studio just revealed how &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can now get sick and vomit into a bucket&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then use the bucket &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapon against friends (or alli&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Logan: To maybe explain a bit more &lt;/del&gt;about &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;what our mission was&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we started off with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure map in our possession &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clued us in to &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we &lt;/del&gt;should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;travel &lt;/del&gt;to. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After consulting our sea chart in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lower deck of our ship, &lt;/del&gt;we &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set sail in the direction of our supposed treasure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And that’s when we hit the r&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The relative lack &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay shown compared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways players can interact in basic ways was intentional, however&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare would later state &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game is still mid-development on &lt;/del&gt;many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay systems&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;that the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/del&gt;is so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;excited to show &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that everyone wants to show what&amp;#039;s reasonable. For example &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island adventuring&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;customization features&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most important perhaps -- &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;loot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are still in-development systems&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Those features will be shown as soon as they&amp;#039;re ready, as Rare intends &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be as transparent as can be &lt;/del&gt;going &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forw&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ah yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2016 is here. We&amp;#039;ve finally gotten to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point in our planet&amp;#039;s history where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current year almost sounds fictitious&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bad quips about how the number of years that have passed aside, 2016 is set to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;downright fascinating 366 days when it comes to video games (&lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If there&amp;#039;s one thing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there isn&amp;#039;t enough &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be wonderful&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In honor of this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;re bringing you three wonderful wishes &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each major gaming entity (PlayStation&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox, Nintendo and PC) over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next four days that, if true, might just make 2016 &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best year for gaming yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While the Xbox One is very much in second place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;This isn&lt;/del&gt;&amp;#039;t the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first time that Rare has talked about cross-play for [https&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;//seaofthievespedia.com/ sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thieves tips|https://seaofthievespedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com/] &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however. Earlier this year, when Rare first activated &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed alpha on PC, the team decided &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try out cross-play just to see how it felt. Executive Producer Joe Neate called &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;experience &amp;quot;magical,&amp;quot; explaining that it led him to question why any game would split player bases&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But questions about balance and fairness prevented Rare from making it official straight away&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however the more the studio considered cross-play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the more &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realized there was no good reason not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Azario: Exploring &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;island &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;riddle to guide us added the right amount &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;difficulty to cause us some confusion without making us feel stupid&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I could &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imagine what the other riddles would ask of play&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the things we’re very aware &lt;/del&gt;of is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the need for the balancing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be right. After running some recent tests, we found that PC players were 4.5% more efficient &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing skeletons than Xbox players&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and this feels close enough that it’s something we’ll continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monitor. However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PvP between platforms&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or more importantly device input&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is the big focus point for us as a Design team, and already we’ve &lt;/del&gt;been &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working closely with the Game Experience team to change the way the guns work to be better balanced for cross play&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We’ve put in a bunch of telemetry around this&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Is this a game of substance &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;game of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential -- clambering to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hope &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will &amp;quot;just make their own fun?&amp;quot; Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s a little silliness and due reactionary disbelief as you watch your ship sink beneath &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ocean &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a swell of string arrangement signal open water once more being &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most terrifying concept in existence (especially at night)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but these are unintended accidents outside &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supposed &amp;quot;bulk&amp;quot; &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s content&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you seemingly have more engagement &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;surprisingly-detailed ocean physics — rather than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;focal content on show — well &lt;/ins&gt;then &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that’s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;problem. And in Microsoft’s/Xbox’s case&lt;/ins&gt;, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big problem.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s been &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while since we&amp;#039;ve heard new details about Capybara&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long-&lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-development dungeon crawler, hasn&amp;#039;t it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I continue to maintain &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the demos of Below &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve spent time &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are some &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best gaming experiences I&amp;#039;ve had in quite some time, but &lt;/ins&gt;we &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are getting to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point where it&amp;#039;s hard not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonder what the hold up is&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Capy is a studio loaded with immensely talented people who take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ton &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pride in what they do, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the hope here is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the final touches are being put into place&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Below was originally set &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a 2015 title, and Capy has gone into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;portion &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its development cycle where it falls completely silent until the final title is released. Now that it&amp;#039;s 2016&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it would be wonderful &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see a new trailer or two before &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch before March 31 of this year&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Let&amp;#039;s face it, if we go through another six months without hearing anything about Below&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s going to be hard to remind gamers why they should care about &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonderful title all over again.&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/ins&gt;forthcoming &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft exclusive &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is being pitched &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a games &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a service-style game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Publisher Microsoft sees it as the sort of game that &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will want to keep coming back to month after month. It comes as little surprise then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that like so many other games &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;service, Sea of Thieves will also include microtransacti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are definitely some major questions &lt;/ins&gt;about &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially when you consider that Rare is not &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has ever put together &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online game &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here &lt;/ins&gt;should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV:&amp;#160; [https://seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/ Seaofthievespedia.Com] Black Flag , considering that may be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best pirate game &lt;/ins&gt;we&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;ve ever received&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves is meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capture the spirit of adventure children have when they play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is no convoluted tutorial &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spans &lt;/ins&gt;many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hours&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;being &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;theme of the game is pirates it is assumed most people have a general idea of what it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirates do &lt;/ins&gt;so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can hop into &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, raise &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anchor&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sails&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;set off looking for booty to plunder. Whether &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quest involves fighting, treasure hunting, exploration, or just drunken hedonism&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the goal is to hang out with people and have a good time&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This looks like a great way for you and some friends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get together and live out the fantasy of &lt;/ins&gt;going &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This cosmetic content will &amp;quot;either be on a shoulder&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like a monkey, or like a cat on the ship&amp;quot; or even potions that change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appearance of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player character (e&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potion &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;makes them look very old&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate also suggests &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves players will be able to earn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currency &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unlock this content through normal play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players may be able to earn premium currency as a reward &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;completing high-level quests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content could even be found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate also says that anything available via microtransactions will provide &amp;quot;emotional value&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not mechanical val&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, we all know that didn&lt;/ins&gt;&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;happen. While some other titles got their time in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remake spotlight, including an exciting new 3DS game in Metroid&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Samus Returns , there was no mention &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo&amp;#039;s generational fighting IP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;That could be due in part to the surprising success &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ARMS &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a game that initially existed as an afterthought in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Switch&amp;#039;s early launch lineup previews thanks &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Breath of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wild but has quickly gained steam as a viable new IP in its own right&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have been so hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just throw together a teaser for 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Neate is not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first developer to offer this explanation, &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rising game development costs &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &amp;#039; lead and &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offer cosmetic unlo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It’s in no way surprising that the mantra of &amp;quot;…but what do I do?&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or variations thereupon, has lingered over Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves like a pungent-but-irremovable odor. While there was always a strong case that there’d already been a fair amount &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;intrigue built up for what Rare — proper Rare that &lt;/ins&gt;is&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, not Kinect Sports-shackled &amp;quot;Rare&amp;quot; — was cooking-up, prior &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and since its reveal back &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2015 (which admittedly garnered somewhat of a deflated &amp;quot;eeeeeehhhhhh&amp;quot; reaction from yours truly)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details pertaining &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its progression&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its finer details outside of an odd sample of footage and some rather unfunny plodding through voluntary player commentary&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;been &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;somewhat conserved&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For what purpose though; after all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I both know Microsoft need all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good marketing they can get their hands on if they’re &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give Xbox a reasonable chance in 2018.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RedaDuerr9309</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=35984&amp;oldid=prev</id>
		<title>JZZSherryl at 10:44, 12 April 2026</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=35984&amp;oldid=prev"/>
		<updated>2026-04-12T10:44:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:44, 12 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A strong candidate &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Best of E3 last year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon: Zero Dawn followed &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prototypical formula&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After showing a hands-off demo at E3 2015, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers at Guerrilla Games put &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controllers in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hands of E3 attendees and proved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is real&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was in that hands-&lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;demo that Horizon really solidified &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a special experience&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of all&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Horizon: Zero Dawn is exactly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would argue E3 needs more of: original IPs that are not afraid &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take chances&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hats off to Guerrilla for doing something differ&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves is primarily about social interaction between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shared world experience. Whether playing with real life friends, regular online gaming partners, or complete strangers&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;goal is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interact and work together as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crew. In game ice breakers will be included to help strangers loosen up and bond with each other&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an analogy that was given was it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like going to a pub to have a drink and meet new friends.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In terms of content mentioned in the post&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most interesting may come &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the form several mentions of the Order of Souls quests&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Order of Souls is &lt;/del&gt;one of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the three announced factions for the game, alongside The Gold Hoarders &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Merchant Alliance. During the closed beta&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the only faction available was the Gold Hoarders but fans could soon be off battling skeleton pirates &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Order of So&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost Recon: Wildlands &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tactical open world co-op shooter &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fans &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been dying &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Getting &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;together with &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;group &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four friends &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking out outposts with any number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approaches has been &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dream promise&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it only seems like now &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost Recon: Wildlands can finally deliver&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We will admit that Ubisoft’s track record with multiplayer games is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit spotty&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but our hands-on time with Wildlands left us eager to play m&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Imagine taking the spirit of adventure from The Goonies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combining it with the immersive shared world experience found in the game Journey&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and transplant it to a pirate ship. The result is what &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is attempting to create &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their next major game &lt;/del&gt;Sea of Thieves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which is a massive multiplayer pirate game &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MMPG is not a recognized term in the gaming world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it is basically what it sounds &lt;/del&gt;like. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A group of friends &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;together on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate ship and do pirate things together. This can include exploring &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seven seas, going on hunts for buried treasure, going to battle with other pirate ships, &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just enjoying a rowdy booze cruise on the ship drinking and making music.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recent post on Reddit&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;user vJoeyz shared news regarding &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible Sea of Thieves open-beta&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The information, obtained by digging through newly added files for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;insiders-only version &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contains multiple references to content for an unannounced open beta. The only way &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed beta could be accessed was to either have it pre-ordered or be a member &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games insider prog&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There is plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other content mentioned &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post as well&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;several of which are cosmetics&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not only will &lt;/del&gt;island and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship cosmetic chests be available but more customization options for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate generator &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added. Some of these include scars&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tattoos, hair color, makeup, skin color, and several oth&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;note of creating &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unique and personal experience&lt;/del&gt;, there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;customization options both as &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate character and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These customization items will be both cosmetic and functional to help ensure that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate I design with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attributes and look I want will not be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same pirate you create. The cartoonish art style hints that this will &lt;/del&gt;be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Contrary to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;silence &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;surrounded the game after &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seaofthievespedia&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea Of Thieves Pvp Guide&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/del&gt;://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Seaofthievespedia&lt;/del&gt;.Com/] of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039; E3 2015 debut &lt;/del&gt;, Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has made sure to hammer home &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;price model of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title this time &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ensure no ill&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conceived rumors float around Sea of Thieves this time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft has experimented with a number of free-&lt;/del&gt;to-play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer business models with its own titles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trailers and listening &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;developers, this does not seem like a typical MMO&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There will &lt;/del&gt;be some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lore in the world as well as predesigned quests to embark on&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;appears &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player character driven experience. There are no legendary heroes such as Captain Blackbeard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nor &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there one single campaign that will play &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everyone. The players will become the legendary heroes based on their individual exploits&lt;/del&gt;, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continued involvement will help the game world&amp;#039;s lore evolve. Everyone is meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have a unique and different experience that is more shaped by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horizon, that is another crew controlled by other players coming into your world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;friendly group &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirates perhaps meet up &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new crew &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consume barrels of rum together.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the job&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but then change their weaponry as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situation changes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We think about this scenario our game using &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;example of two ships meeting on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea. In this example, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first thing that is likely to happen is for cannon balls &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be exchanged when &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ships come into range&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Depending &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;flintlock pistols and the blunderbuss&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;With our approach to aim down sights&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you’d see &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the rival crew taking aim with their guns as the crews exchange shots between decks, while &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players still continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire with the cannons&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Following this, in the event of one &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crews boarding &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other ship&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they might then get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;single shot off while standing on the enemy deck&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before then being forced into a reload…which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where swords come&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;According to Rare&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio wants to offer a balanced experience that&amp;#039;s equal &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost every facet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In practice, that means a game with full feature parity, but more than that it means an equal playing field from day &lt;/ins&gt;one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. So Rare also says they&amp;#039;re planning on launching Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves day and date on both console &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PC&lt;/ins&gt;, with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch still on track for early 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An example of this &lt;/ins&gt;is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fact &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we don’t &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a UI crosshair for both cannons and guns. Players use the weapons themselves &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aim&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crosshairs tend &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;imply &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;level &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;precision &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a type of aiming that just doesn’t feel appropriate for pirate weaponry. When you use the gun barrel itself to aim without the absolute certainty &lt;/ins&gt;of a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crosshair&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you tend to find &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players are a little more considered with their shots&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Of course, landing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit this way feels even more satisfying&lt;/ins&gt;, &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;For now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/ins&gt;, Rare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will continue &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the development of &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in preparation for its forthcoming launch&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There&amp;#039;s plenty to do&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and Rare seems &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&amp;#039;re adding new ideas as fast as they can come up with them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The studio just revealed how players can now &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sick and vomit into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bucket, then use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bucket as a weapon against friends (&lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;alli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Logan: To maybe explain &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more about what our mission was&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we started off with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;treasure map in our possession that clued us in to an island that we should travel to&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After consulting our sea chart in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lower deck &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our ship&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we set sail in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direction &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;our supposed treasure. And that’s when we hit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The relative lack &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay shown compared to ways players can interact &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basic ways was intentional, however. Rare would later state that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is still mid-development on many gameplay systems&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that the team is so excited to show the game that everyone wants to show what&amp;#039;s reasonable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example the &lt;/ins&gt;island &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adventuring, the customization features, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most important perhaps -- &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loot, are still in-development systems. Those features &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shown as soon as they&amp;#039;re ready&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as Rare intends to be as transparent as can be going forw&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have passed aside, 2016 is set to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;downright fascinating 366 days when it comes to video games (that&amp;#039;s right&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If &lt;/ins&gt;there&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonderful. In honor &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this, we&amp;#039;re bringing you three wonderful wishes &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each major gaming entity (PlayStation, Xbox, Nintendo and PC) over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next four days that, if true, might just make 2016 &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best year for gaming yet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;past year definitely has put &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One in prime position to &lt;/ins&gt;be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;downright awesome console&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This isn&amp;#039;t &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first time &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare has talked about cross-play for &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seaofthievespedia&lt;/ins&gt;.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea of thieves tips&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/ins&gt;://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seaofthievespedia&lt;/ins&gt;.Com/] of Thieves , &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however. Earlier this year, when &lt;/ins&gt;Rare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first activated &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closed alpha on PC, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team decided &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try out cross&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play just to see how it felt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Executive Producer Joe Neate called the experience &amp;quot;magical,&amp;quot; explaining that it led him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross&lt;/ins&gt;-play, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the more it realized there was no good reason not to include&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Azario: Exploring &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;island with only a riddle &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guide us added &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right amount of difficulty to cause us some confusion without making us feel stupid&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I could only imagine what the other riddles would ask of play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right. After running &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels close enough that it’s something we’ll continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monitor. However, PvP between platforms, or &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;importantly device input&lt;/ins&gt;, is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big focus point &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;us as a Design team&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already we’ve been working closely with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game Experience team &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guns work to be better balanced for cross play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We’ve put in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bunch &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;telemetry around this, and &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JZZSherryl</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=35834&amp;oldid=prev</id>
		<title>NormaWnv547935 at 09:55, 12 April 2026</title>
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		<updated>2026-04-12T09:55:39Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:55, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly, Rare didn&amp;#039;t have anything else to say about how Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves would be monetised after its launch next &lt;/del&gt;year. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All Mayles could offer in that regard was a broad design philosophy that hints towards &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;content release plan similar to that of Destiny or other long&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;term investments like The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At &lt;/del&gt;E3, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Head &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Phil Spencer proudly declared 2015 as having &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest lineup &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox history&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With heavy hitters released such as Forza Motorsport 6 &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Halo 5&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Guardians , Rise &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Tomb Raider , and &lt;/del&gt;more&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it&amp;#039;s a claim &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s hard &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;argue w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;One &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hottest games coming out of Microsoft&amp;#039;s E3 2016 presentation has to be Rare&amp;#039;s open-&lt;/del&gt;world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate adventure game Sea of Thieves &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The multiplayer-focused title awed audiences &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its gameplay demonstration&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;revealing a deep &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nuanced engine that lets gamers occupy roles as important &lt;/del&gt;as a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship&amp;#039;s captain and&amp;#160; [https://Seaofthievespedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com/ Seaofthievespedia.Com] as seemingly trivial as the drunken accordion player. It&amp;#039;s not much of a stretch &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;say that fans of pirates &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an intentional move created by Microsoft’s very talented marketing team in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make gamers remember how awesome Rare used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be back in the day &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then, Oh wow! A &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game by Rare is coming out&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naturally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then, gamers have been eager to find out exactly what &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;online component &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &amp;#039; multiplayer would entail&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those expecting that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;title would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-to-play once initially purchased are going to be sorely disappointed. Sea of Thieves design director Gregg Mayles shot down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While all this should be taken &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grain &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;salt&lt;/del&gt;, it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s easy to see why a Rare and Microsoft would be gearing up for an open beta&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not to mention &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;limited edition controller set to be released&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the studios would want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep riding this high up until the game&amp;#039;s release and an open-beta could go a long way towards t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even though &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming &lt;/del&gt;world&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-renowned name remains with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare as we knew &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is dead and everything we ever knew and loved about them was laid &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest years ago&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I can already hear you now: why &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as we knew it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gone? They&amp;#039;re still around making games for the Xbox One, &lt;/del&gt;with Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/del&gt;, but a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it shows&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After founders Tim and Chris Stamper quit in 2007&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they were replaced by Gregg Mayles&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current Creative Director for Rare&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plethora &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leaks and rumors that seemed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;confirm its existence prior &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its announcement, Assassin&amp;#039;s Creed Origins was officially revealed during Microsoft&amp;#039;s E3 press conference. Set in Egypt, Assassin&amp;#039;s Creed Origins will run at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stead FPS at a consistent 4K resolut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While five years might be a little optimistic for a game that hasn&amp;#039;t released yet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves remains one of the most exciting Xbox One &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC exclusives on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;horizon&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;legendary developer back in the golden age &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming. When &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beloved company was perfectly partnered with Nintendo, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;partnership went as well together as peanut butter and jelly and through 1994-2001 everything was fine &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dandy until game development cost began &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gradually increase and Nintendo decided not to provide &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more capital nor did they buy up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remaining stake that was leftover, forcing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company to search for a potential buyer to stay in the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the end we all know &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft purchased the company for $375 million &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from that day on Rare was &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first-party developer for Microsoft&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current occupation of creative team members in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company rely on one thing and one thing alone to sell their games&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nostalgia&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The current Rare as we know it relies heavily on gamer&amp;#039;s nostalgia &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;IPs of gaming’s past. It&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s no coincidence that &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replay (an amazing collection &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;old Rare Games) was released during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same &lt;/del&gt;time Microsoft &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was announcing that Rare was going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be making more &amp;quot;Traditional&amp;quot; games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare &lt;/del&gt;titles, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these are in no way a reflection on the current company. The majority &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the games seen in &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replay were done by employees that no longer exist at the company.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-&lt;/del&gt;to&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-play? Is it fair for &lt;/del&gt;developers to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;still take &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approach &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer content&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;era of paid multiplayer business models started &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fade away? Let us know &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comments &lt;/del&gt;be&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A strong candidate for Best &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 last &lt;/ins&gt;year&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, Horizon: Zero Dawn followed the prototypical formula&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After showing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hands&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off demo at &lt;/ins&gt;E3 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2015&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the developers at Guerrilla Games put the controllers in the hands &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 attendees and proved to them that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game is real. It was &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that hands-on demo that Horizon really solidified as a special experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most of all&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Horizon&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zero Dawn is exactly the type &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game that some would argue E3 needs &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of: original IPs &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are not afraid to take chances. Hats off &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guerrilla for doing something differ&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves is primarily about social interaction between the players in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shared &lt;/ins&gt;world &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether playing &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real life friends, regular online gaming partners, or complete strangers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the goal is to interact &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;work together &lt;/ins&gt;as a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crew&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In game ice breakers will be included &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help strangers loosen up &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bond with each other&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an analogy that was given &lt;/ins&gt;was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is like going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a pub &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have a drink &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meet &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;friends&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In terms of content mentioned in the post&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most interesting may come in the form several mentions of the Order of Souls quests. Order &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Souls is one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the three announced factions for the game, alongside The Gold Hoarders and The Merchant Alliance&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;During the closed beta&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only faction available was the Gold Hoarders but fans could soon &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off battling skeleton pirates with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Order &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together &lt;/ins&gt;with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;group of four friends and taking out outposts with any number &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approaches has been a dream promise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only seems like now that Ghost Recon: Wildlands can finally deliver&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We will admit that Ubisoft’s track record with multiplayer games is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit spotty&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but our hands-on time with Wildlands left us eager &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imagine taking the spirit of adventure from The Goonies, combining it with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immersive shared &lt;/ins&gt;world &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience found in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game Journey&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and transplant &lt;/ins&gt;it to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a pirate ship&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The result &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what &lt;/ins&gt;Rare is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attempting to create &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their next major game &lt;/ins&gt;Sea of Thieves&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which is a massive multiplayer pirate game . MMPG is not a recognized term in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming world&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is basically what it sounds like. A group of friends get together on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate ship &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do pirate things together&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This can include exploring the seven seas, going on hunts for buried treasure&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going to battle with other pirate ships&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or just enjoying a rowdy booze cruise on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship drinking and making music&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In a recent post on Reddit, user vJoeyz shared news regarding &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible Sea of Thieves open-beta. The information, obtained by digging through newly added files for the insiders-only version &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game, contains multiple references &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;content for an unannounced open beta. The only way the closed beta could be accessed was &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either have it pre-ordered or be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member of the games insider prog&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There is plenty of other content mentioned in the post as well&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which are cosmetics. Not only will island &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship cosmetic chests be available but more customization options for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On that note of creating &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unique and personal experience, there will be plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;customization options both as for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate character and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ship. These customization items will be both cosmetic &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;functional &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;help ensure that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pirate I design &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attributes and look I want will not be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same pirate you create&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The cartoonish art style hints &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this will be a more lighthearted &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fun version of pirates as opposed to &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more historically accurate bloodthirsty crew infected with scurvy&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Contrary to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;silence that surrounded &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game after [https://Seaofthievespedia.com/ Sea Of Thieves Pvp Guide|Https&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;//Seaofthievespedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com/] &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves &lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 2015 debut , &lt;/ins&gt;Rare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has made sure to hammer home the price model &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title this time to ensure no ill-conceived rumors float around Sea of Thieves this &lt;/ins&gt;time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/ins&gt;Microsoft &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has experimented with a number of free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play multiplayer business models with its own &lt;/ins&gt;titles, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but those have found varying levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like &lt;/ins&gt;Rare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have likely taken notice and adjusted business models accordin&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;From the trailers and listening &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;developers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;embark on, but &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;appears &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the continued involvement will help &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game world&amp;#039;s lore evolve. Everyone is meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have a unique and different experience that is more shaped by the scallywags on their crew than by scripted &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game events or AI bots. If another pirate ship is seen on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizon, that is another crew controlled by other players coming into your world. This can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NormaWnv547935</name></author>
		
	</entry>
	<entry>
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		<title>CoryMaygar04 at 16:33, 11 April 2026</title>
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		<updated>2026-04-11T16:33:22Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:33, 11 April 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Imagine taking the spirit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;adventure from &lt;/del&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Goonies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combining it with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immersive shared world experience found &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game Journey&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;transplant &lt;/del&gt;it to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;pirate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ship. The result is what Rare is attempting to create with their next major &lt;/del&gt;game Sea of Thieves&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, which is a massive &lt;/del&gt;multiplayer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate game . MMPG is not a recognized term in the gaming world&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it is basically what it sounds like. A group of friends get together on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate ship &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rowdy booze cruise on the &lt;/del&gt;ship &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drinking &lt;/del&gt;and&amp;#160; [https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seaofthievespedia&lt;/del&gt;.com/ Seaofthievespedia.Com] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making music&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From the trailers and listening to the developers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this does not seem like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;typical MMO&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There will be some lore &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the world as well as predesigned quests &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;embark on, but this appears &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a more player character driven experience. There are no legendary heroes such as Captain Blackbeard&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nor &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there one single campaign that will play the same for everyone&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The players will become the legendary heroes based on their individual exploits&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;continued involvement will help the game world&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s lore evolve&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everyone is meant to have a unique and different experience &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is more shaped by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an opportunity &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bond with your crew members by unloading your cannons on them, or if you &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a friendly group &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirates perhaps meet up with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new crew to consume barrels &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rum together.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This one comes &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;caveat that nobody really expected Microsoft &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;VR presentation anyways&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;company had attempted &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show &lt;/del&gt;and a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new console to finally unv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The people behind hit games such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Alan Wake &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Max Payne are set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;release what is possibly their most ambitious project yet with Quantum Break &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quantum Break &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking to combine gaming and television in &lt;/del&gt;a big &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way, boasting &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;star-studded cast &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;includes Shawn Ashmore from X-Men , along with actors from shows such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Game of Thrones and The Wire . After a number of delays, Quantum Break &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finally set to release &lt;/del&gt;for the Xbox One &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on April 5th&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players may question &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decision to include microtransactions&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neate has an explanation for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;business model&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;everyone else&amp;#039;s goal here is to have as many people as possible working on this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and just keep giving people reasons to return&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons to have fun&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We have to run that like a business, you need revenue coming &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves debuted a year ago, &lt;/del&gt;its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gameplay trailer really showcased the kind of potential the title had&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially with the talented team working on it. There&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so much space for multiplayer fun &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pirate setting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current-gen Xbox console, even with Skull &amp;amp; Bones looming large as &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potential conten&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is pirates it is assumed &lt;/del&gt;most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people have a general idea of what it is pirates do so you can hop into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game, raise the anchor, lower the sails&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set off looking for booty to plunder. Whether &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quest involves fighting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treasure hunting, exploration, or &lt;/del&gt;just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even though &lt;/del&gt;Rare &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Replay &lt;/del&gt;was &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most pleasant surprises of 2015&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s been far too long since Rare has made a &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that feels truly aligned with its original &lt;/del&gt;development &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vision. Yes, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;masterminds of yesteryear have moved on from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heralded development studio&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but when we got &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feel &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;awesome blend of nostalgia &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;novelty &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this UK&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based &lt;/del&gt;developer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemed to capture so well&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our planet&amp;#039;s history where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a downright fascinating 366 days when it comes to video &lt;/del&gt;games &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(that&amp;#039;s right, &lt;/del&gt;it&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a leap year - here&amp;#039;s to hoping you found this out from a gaming article)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If there&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one thing &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there isn&amp;#039;t enough &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year &lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wonderful&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, &lt;/del&gt;Xbox&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, Nintendo &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC) over the next four days that&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if true, might just make 2016 &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best year for gaming yet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One is very much &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;second place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft&amp;#039;s heavy consumer focus over the past year definitely &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;put &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prime position to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a downright awesome console.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Interestingly, Rare didn&amp;#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Destiny or other long-term investments like &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Head of Xbox Phil Spencer proudly declared 2015 as having &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strongest lineup &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tomb Raider &lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more, &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s a claim that&amp;#039;s hard &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft&amp;#039;s E3 2016 presentation has to be Rare&amp;#039;s open-world &lt;/ins&gt;pirate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adventure &lt;/ins&gt;game Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;multiplayer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-focused title awed audiences with its gameplay demonstration&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;revealing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deep &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nuanced engine that lets gamers occupy roles as important as &lt;/ins&gt;a ship&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s captain &lt;/ins&gt;and&amp;#160; [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Seaofthievespedia&lt;/ins&gt;.com/ Seaofthievespedia.Com] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as seemingly trivial as the drunken accordion player&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just made &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;compilation of &amp;quot;Old&amp;quot; Rare’s successful games&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make gamers remember how awesome Rare used &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back in the day and then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oh wow! A new game by Rare &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coming out&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Naturally, then&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers have been eager to find out exactly what &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online component of Sea of Thieves &lt;/ins&gt;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer would entail&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, those expecting &lt;/ins&gt;that the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;title would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play once initially purchased &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going to be sorely disappointed. Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves design director Gregg Mayles shot down &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While all this should be taken &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a grain of salt, it&amp;#039;s easy to see why a Rare and Microsoft would be gearing up for an open beta. With &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hype surrounding the game right now thanks to the closed-beta and high twitch viewership, not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mention &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;limited edition controller set to be released&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studios would want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep riding this high up until the game&amp;#039;s release &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an open-beta could go &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;long way towards t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even though the gaming world-renowned name remains with the company, Rare &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we knew it is dead &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everything we ever knew and loved about them was laid &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rest years ago&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I can already hear you now: why &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;a big &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal? Why does Microsoft purchasing a company that was actively seeking &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buyer mean &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the old Rare &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we knew it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gone? They&amp;#039;re still around making games &lt;/ins&gt;for the Xbox One, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a huge chunk of their creative development team was lost during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;transition from Nintendo to Microsoft and it shows&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After founders Tim &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Chris Stamper quit in 2007&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they were replaced by Gregg Mayles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the current Creative Director for Rare&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After a plethora &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaks and rumors that seemed to confirm its existence prior to &lt;/ins&gt;its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;announcement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&amp;#039;s Creed Origins was officially revealed during Microsoft&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;E3 press conference. Set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Egypt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Assassin&amp;#039;s Creed Origins will run at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stead FPS at &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;consistent 4K resolut&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While five years might be a little optimistic for a game that hasn&amp;#039;t released yet, &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remains one &lt;/ins&gt;of the most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exciting Xbox One and PC exclusives on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;horizon&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if it fulfills &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promise it has shown in recent gameplay demonstrations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Mayles &lt;/ins&gt;just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might &lt;/ins&gt;get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his wish after &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rare was &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a legendary developer back in the golden age &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gaming. When &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beloved company was perfectly partnered with Nintendo&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the partnership went as well together as peanut butter and jelly and through 1994-2001 everything was fine and dandy until &lt;/ins&gt;game development &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cost began to gradually increase and Nintendo decided not to provide &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company with more capital nor did they buy up &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining stake that was leftover&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forcing the company to search for &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potential buyer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stay in the game. In the end we all know &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft purchased the company for $375 million &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day on Rare was a first&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;party &lt;/ins&gt;developer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for Microsoft&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current occupation of creative team members &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company rely on one thing and one thing alone &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sell their &lt;/ins&gt;games&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: nostalgia. The current Rare as we know &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relies heavily on gamer&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nostalgia of IPs of gaming’s past&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no coincidence &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare Replay (an amazing collection &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;old Rare Games) was released during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same time Microsoft was announcing that Rare was going &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;making more &amp;quot;Traditional&amp;quot; games again&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Don’t be confused; even though Rare Replay was released on &lt;/ins&gt;Xbox and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;marketed as Rare titles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these are in no way a reflection on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;current company&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The majority of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;games seen &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare Replay were done by employees that no longer exist at the company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;has the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;era of paid multiplayer business models started to fade away? Let us know &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the comments &lt;/ins&gt;be&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>CoryMaygar04</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=34068&amp;oldid=prev</id>
		<title>JQZCinda13: Created page with &quot;&lt;br&gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate s...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=34068&amp;oldid=prev"/>
		<updated>2026-04-11T14:11:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate s...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and  [https://seaofthievespedia.com/ Seaofthievespedia.Com] making music.&amp;lt;br&amp;gt;From the trailers and listening to the developers, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests to embark on, but this appears to be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits, and the continued involvement will help the game world&amp;#039;s lore evolve. Everyone is meant to have a unique and different experience that is more shaped by the scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&amp;#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Sea of Thieves debuted a year ago, its gameplay trailer really showcased the kind of potential the title had, especially with the talented team working on it. There&amp;#039;s so much space for multiplayer fun in a pirate setting, and hopefully Sea of Thieves manages to harness more of that before it finally launches – by all accounts, it still has the potential to be one of the premier reasons to own a current-gen Xbox console, even with Skull &amp;amp; Bones looming large as a potential conten&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Sea of Thieves is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours, being that the theme of the game is pirates it is assumed most people have a general idea of what it is pirates do so you can hop into the game, raise the anchor, lower the sails, and set off looking for booty to plunder. Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the goal is to hang out with people and have a good time. This looks like a great way for you and some friends to get together and live out the fantasy of going on a pirate adventure without getting seasick or losing a hand to a crocodile.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&amp;#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JQZCinda13</name></author>
		
	</entry>
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