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	<title>Valorant: Every Agent Ranked From Worst To Best - Revision history</title>
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		<title>RTNDeborah at 14:19, 14 April 2026</title>
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		<updated>2026-04-14T14:19:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:19, 14 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While he has &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ability &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slow down enemies passing through his watery walls and smokes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;doesn&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seem enough to prefer him over other Controllers. Probably the only ability that does give Harbor &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;better advantage is his Cove shi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Riot Games’ latest entry Valorant has taken the entire gaming community by storm. A tactical shooter by nature&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valorant has been dominating &lt;/del&gt;Twitch &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since its closed beta release. From casual players to big-name professionals, everyone seems to be on the Valorant bandwa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;re not a big fan of getting close &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personal &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemies, and you don&amp;#039;t have &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;credits &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spare&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then Marshal is the perfect weapon&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sniper rifle that does very good damage, especially considering its relatively low price. Being a cheap sniper, however&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offers damage that falls a bit short &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;giving you one-shot-kills against enemies with armor&lt;/del&gt;, as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a pretty slow rate of f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For any fans &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;SMGs, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Spectre is absolutely perfect, &lt;/del&gt;as it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offers &lt;/del&gt;very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good firepower&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rate of fire, and clip size &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a very low cost&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so effective, in fact, that despite its damage output looking deceptively low, a couple of quick headshots with the Spectre is enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill an enemy wearing armor. Because it has a very high rate of fire, it also &lt;/del&gt;makes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it perfect for firefights that get very close and perso&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Updated on January 9, 2025, by Mehrdad Khayyat: Still pushing the boundaries of a competitive hero shooter, Valorant has been growing since its release more and more, with the player base quite happy about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steady stream of content, including new maps, new agents, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new game mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sage is the glue that holds your team together. As Sage, you play as the backbone &lt;/del&gt;to your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;team; healing them &lt;/del&gt;when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they get low, reviving &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when they fall, blocking off &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent and slowing them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;allow your team to pick up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;k&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Toxic Screen is another ability &lt;/del&gt;that&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a couple others in Valorant&lt;/del&gt;, the Toxic Screen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is another form of visual cover that &lt;/del&gt;can be used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;myriad &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reasons. Also, just like &lt;/del&gt;the Poison Cloud, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;can be set up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before you have any intention &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using &lt;/del&gt;it and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deactivated &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;activated &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will (provided &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;enough &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Boom Bot&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valorantpedia&lt;/del&gt;.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valorantpedia&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or Battle Roomba&lt;/del&gt;, is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a delightfully diabolical little machine that seems cute &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;outside but will end up ruining your entire life&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;released in a line in front of you &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bounces off walls in the opposite angle with which it made contact&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once it finds an enemy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it turns directly towards them &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rushes &lt;/del&gt;them&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, attempting to explode right on top of t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Shields and Heavy Shields are &lt;/del&gt;the two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;types of Shields available &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valorant. These Shields add extra health to your health bar depending upon &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shields you buy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light Shields add extra 25 health whereas Heavy Shields add extra 50 health&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Only a few guns are capable &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking down an Agent with Heavy Shields &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one bullet&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;making it &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;essential buy in every round. Keep in mind&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once damaged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players need to replenish &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Light or Heavy Shields by buying a new &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While everyone &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play Valorant any way that they want, getting guns that are clearly &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strongest may lead to more victories &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the end. In this list&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will get to know which guns are more likely to get you more w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Controllers &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;agents who&amp;#039;s abilities allow them &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;take and hold control &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an area&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These agents are extremely useful &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many situations, for example defending &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bomb site or holding a choke point. Finally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sentinels provide utility for their teammates. Acquiring information on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enemy through &lt;/del&gt;vision &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a significant part &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;winning &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;match of VALORANT. So now that you know the similarities and differences between &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;agents, which one should you p&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While this isn&amp;#039;t usually going to completely eviscerate enemies outright&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those that &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already hurt are going to need to head for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hills when this comes out&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And even if you don&amp;#039;t kill an enemy with this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their lower health is going to make &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventual gunfight that much eas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any small room &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valorant is just begging to be filled with Paint Shells&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Any enemy foolish enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be seeking refuge inside &lt;/del&gt;these &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rooms is going to need to choose between one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two deaths: death by explosion, or death by bullet. Either way, you&amp;#039;ve come out on &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although Cypher is able to gather more intel &lt;/del&gt;than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sova is, the hunter&amp;#039;s information-gathering &lt;/del&gt;abilities &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are still massively &lt;/del&gt;important to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his team&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And unlike Cypher&amp;#039;s kit, Sova&amp;#039;s allows him to deal damage and hunt down his enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/del&gt;Valorant &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;boasts &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;variety of guns&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all bringing something unique to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;table. Every gun has a fixed recoil pattern, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s &lt;/del&gt;important &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to know them to generate more success in &lt;/del&gt;the game. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Learning the recoil patterns can be very beneficial and will eventually turn &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;into killing machines once mastered&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Simply hop into practice mode &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;test different weapons. This &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not only help &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with recoil but will also give them a good idea about different weapon dam&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reyna is for players who like to live dangerously. She&amp;#039;s the master of close combat, with an epic set of abilities. She&amp;#039;s one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best Agents &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start out with &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as she &lt;/ins&gt;doesn&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have any complex skills, and can be handled easily while causing &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;decent amount of dam&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Every day&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more and more VALORANT fans are getting their hands on beta key drops from &lt;/ins&gt;Twitch &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;streams &lt;/ins&gt;and with a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;total &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ten agents &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose from&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new players are often left wondering just who they should play&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Before figuring out &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main for Riot&amp;#039;s new tactical shooter&lt;/ins&gt;, it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s best to learn what differentiates the agents &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other&lt;/ins&gt;, as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the similarities between t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A standard B Site take consists &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1 or 2 players taking Hookah while remaining players push B long to seize &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;site. Players pushing Hookah need to be extra careful &lt;/ins&gt;as it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which makes it an ideal spot &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the enemy team to lay out traps&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A good way to approach Hookah &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by utilizing utilities such as Brimstone’s smoke. This allows easier access &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hookah and thus &lt;/ins&gt;makes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacking A site eas&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Managing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fuel &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;knowing when &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abilities active and &lt;/ins&gt;when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to let &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deactivate for a time can really end up being &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;difference in a round; nothing is worse than relying on some kind of ability just for it &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fail you when you need it &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another form of visual cover &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Viper has access &lt;/ins&gt;to, the Toxic Screen can be used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the same ways that &lt;/ins&gt;the Poison Cloud &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be, though because of it&amp;#039;s different shape&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;can be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used in slightly different ways. Because it&amp;#039;s &lt;/ins&gt;set up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in a line instead &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a sphere, &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s pretty easy to use to simply cover a doorway, or use as a way to dance in &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;out of an enemy&amp;#039;s line of sight without necessarily hampering what you can see too m&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Viper, like Cypher, can set up her gameplan pretty early, forcing enemies to adapt to what you&amp;#039;re doing instead of the other way around. You always want to be the team dictating the terms of the fight, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Viper can really help your team excel &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that, getting &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off to a good start and forcing those teams that aren&amp;#039;t coordinated &lt;/ins&gt;enough &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to adapt to a quick def&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Crosshair placement and positioning have been bugging a lot of players since the game’s release. Players who are from FPS background and have played a game like CS:GO before generally tend to place their crosshair towards the ground. This might be viable in other FPS games where players can’t usually jump high&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but in &lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;valorantpedia&lt;/ins&gt;.com &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valorant buy phase Guide|https:&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/valorantpedia&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com/&lt;/ins&gt;] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where players can jump really high and literally fly at times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;placing crosshair towards the ground &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not recommended. Flicking from ground level to head level will take unnecessary time, and the enemy might capitalize &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it by killing you before you kill &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keeping the crosshair near the head level &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more effective &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will net players some clean headshots&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it’s recommended that players try out different crosshair placements &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stick to what suits &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He is also one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entry-fraggers &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game, making him unique&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overall, Phoenix has a very balanced kit, and he can solo-carry games&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, proper teamwork and coordination can tame Phoenix at higher levels &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competit&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He still gets some use &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competitive play when&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ideal team composition , allies stack other Agents who can lockdown&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stun&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or otherwise restrict enemy movement. But this is more than the exception than it is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rule for poor KA&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She can fill any role and &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tremendous on both offense and defense. She falls &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle of the pack &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;competitive play as most hardcore gamers favor offense over defense&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but she&amp;#039;s still got her usefulness when placed with top-tier damage deal&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;Schemes&amp;quot; &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a great way &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;describe what Omen does on the field &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;battle&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The controller can send out shadows &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the shape of spheres that block vision. Omen also fires &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;projectile that can travel through walls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reducing &lt;/ins&gt;the vision of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anyone it touches. The agent also has two teleportation abilities, allowing him to travel &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;short distance, or teleport to any location on &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;An Orb is a sphere-like object that gives the player that has picked it 1 Ultimate point. Only two Orbs spawn in a given round, and they always spawn at the same spot. Players often ignore these Orbs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very crucial as they help charge &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ultimate faster&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In Bind&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first one can be found &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Showers near A site and the second one near B Long&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players should always try &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;secure &lt;/ins&gt;these &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Orbs as they can turn the tide &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players often &lt;/ins&gt;than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not struggle with using &lt;/ins&gt;abilities &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properly and efficiently. It’s &lt;/ins&gt;important to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use abilities and utilities at opportune moments and not spam them unnecessarily&lt;/ins&gt;. Valorant &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactical-shooter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which means both &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shooting part &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the ability part are &lt;/ins&gt;important &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elements of &lt;/ins&gt;the game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;More often than not, &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually resort to just shooting instead of combining it with abilities&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Using abilities efficiently &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;properly &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;net players more success when compared to &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that just rely on their shooting ski&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RTNDeborah</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Valorant:_Every_Agent_Ranked_From_Worst_To_Best&amp;diff=38786&amp;oldid=prev</id>
		<title>BonitaHawthorne: Created page with &quot;&lt;br&gt;While he has the ability to slow down enemies passing through his watery walls and smokes, it doesn&#039;t seem enough to prefer him over other Controllers. Probably the only a...&quot;</title>
		<link rel="alternate" type="text/html" href="http://coopspace.online/index.php?title=Valorant:_Every_Agent_Ranked_From_Worst_To_Best&amp;diff=38786&amp;oldid=prev"/>
		<updated>2026-04-13T20:19:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;While he has the ability to slow down enemies passing through his watery walls and smokes, it doesn&amp;#039;t seem enough to prefer him over other Controllers. Probably the only a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;While he has the ability to slow down enemies passing through his watery walls and smokes, it doesn&amp;#039;t seem enough to prefer him over other Controllers. Probably the only ability that does give Harbor a better advantage is his Cove shi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Riot Games’ latest entry Valorant has taken the entire gaming community by storm. A tactical shooter by nature, Valorant has been dominating Twitch since its closed beta release. From casual players to big-name professionals, everyone seems to be on the Valorant bandwa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you&amp;#039;re not a big fan of getting close and personal with enemies, and you don&amp;#039;t have a lot of credits to spare, then Marshal is the perfect weapon. It is a sniper rifle that does very good damage, especially considering its relatively low price. Being a cheap sniper, however, it offers damage that falls a bit short from giving you one-shot-kills against enemies with armor, as well as a pretty slow rate of f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For any fans of SMGs, the Spectre is absolutely perfect, as it offers very good firepower, rate of fire, and clip size for a very low cost. It is so effective, in fact, that despite its damage output looking deceptively low, a couple of quick headshots with the Spectre is enough to kill an enemy wearing armor. Because it has a very high rate of fire, it also makes it perfect for firefights that get very close and perso&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on January 9, 2025, by Mehrdad Khayyat: Still pushing the boundaries of a competitive hero shooter, Valorant has been growing since its release more and more, with the player base quite happy about the steady stream of content, including new maps, new agents, and new game mo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sage is the glue that holds your team together. As Sage, you play as the backbone to your team; healing them when they get low, reviving them when they fall, blocking off the opponent and slowing them to allow your team to pick up the k&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Toxic Screen is another ability that&amp;#039;s similar to a couple others in Valorant, the Toxic Screen is another form of visual cover that can be used for a myriad of reasons. Also, just like the Poison Cloud, this can be set up before you have any intention of using it and deactivated and activated at will (provided you have enough fu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Boom Bot,  [https://Valorantpedia.com/ Valorantpedia.Com] or Battle Roomba, is a delightfully diabolical little machine that seems cute on the outside but will end up ruining your entire life. This is released in a line in front of you and bounces off walls in the opposite angle with which it made contact. Once it finds an enemy, it turns directly towards them and rushes them, attempting to explode right on top of t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Light Shields and Heavy Shields are the two types of Shields available in Valorant. These Shields add extra health to your health bar depending upon the Shields you buy. Light Shields add extra 25 health whereas Heavy Shields add extra 50 health. Only a few guns are capable of taking down an Agent with Heavy Shields in one bullet, making it an essential buy in every round. Keep in mind, Once damaged, players need to replenish the Light or Heavy Shields by buying a new &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While everyone is free to play Valorant any way that they want, getting guns that are clearly the strongest may lead to more victories in the end. In this list, you will get to know which guns are more likely to get you more w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Controllers are agents who&amp;#039;s abilities allow them to take and hold control of an area. These agents are extremely useful in many situations, for example defending a bomb site or holding a choke point. Finally, sentinels provide utility for their teammates. Acquiring information on the enemy through vision is a significant part of winning a match of VALORANT. So now that you know the similarities and differences between the agents, which one should you p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While this isn&amp;#039;t usually going to completely eviscerate enemies outright, those that are already hurt are going to need to head for the hills when this comes out. And even if you don&amp;#039;t kill an enemy with this, their lower health is going to make the eventual gunfight that much eas&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Any small room in Valorant is just begging to be filled with Paint Shells. Any enemy foolish enough to be seeking refuge inside these rooms is going to need to choose between one of two deaths: death by explosion, or death by bullet. Either way, you&amp;#039;ve come out on &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Cypher is able to gather more intel than Sova is, the hunter&amp;#039;s information-gathering abilities are still massively important to his team. And unlike Cypher&amp;#039;s kit, Sova&amp;#039;s allows him to deal damage and hunt down his enem&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Valorant boasts a variety of guns, all bringing something unique to the table. Every gun has a fixed recoil pattern, and it’s important to know them to generate more success in the game. Learning the recoil patterns can be very beneficial and will eventually turn players into killing machines once mastered. Simply hop into practice mode and test different weapons. This will not only help players with recoil but will also give them a good idea about different weapon dam&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>BonitaHawthorne</name></author>
		
	</entry>
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