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		<title>ShanonWeatherfor at 07:56, 15 March 2026</title>
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		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:56, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you played &lt;/del&gt;Grand Theft Auto &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;V than you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re likely familiar with Trevor&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He may seem like a psycho&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because he&amp;#039;s a direct reflection of the typical GTA players who go around causing chaos. In &lt;/del&gt;many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ways&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Micah is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption equivalent &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this very thing&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He represents &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the worst when it comes &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player base. When you give those types &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people representation &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spotlight, &lt;/del&gt;it could&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn, make them feel as though their actions are not only justified but apprecia&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Over a year ago, Rockstar Games hinted that they had much more in store for Red Dead Online, as lead production associate Katie Pica said the developers’ intentions were always to reveal new updates &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;elements &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a gradual pace&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; We don’t want &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player to feel too overwhelmed too quickly ,&amp;quot; Pica told VG24/7 &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;September 2019 . &amp;quot; So, from their first day all &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way to, say, the latest update, we want &lt;/del&gt;to make &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sure that there’s progression there, &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every player .&amp;quot; They also made it clear that they would be incorporating new features, side missions, and even roles going forward. &amp;quot; We’ll continue to look to add to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roles in future ,&amp;quot; &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;WWW&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Openlandguide&lt;/del&gt;.xyz/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Open &lt;/del&gt;world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game Weapons&lt;/del&gt;] world &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;designer Scott Butchard told &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;publication&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Little things, even new collections, and then we add new roles &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Van der Linde gang end &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;having several other interactions with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two families over the course &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hosea and Arthur attempt to sell moonshine to the Braithwaites &lt;/del&gt;that they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recovered from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lemoyne Raiders; the Braithwaites agreed only on the condition that Arthur and his pals give it out for free at the Rhodes saloon. Since the saloon is owned by the Gray family&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it was a not-&lt;/del&gt;so&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-discreet way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detract from &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;business&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Braithwaites later ask &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Van der Lindes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;burn down &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gray’s tobacco fields&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang to also agree to steal the Braithwaites’ horses in return for payment from the Grays&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;At the time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neither family seemed to realize &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Van der Lindes are playing both si&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Its already been almost two years since the release of &lt;/del&gt;Red Dead Redemption 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by Rockstar Games. The second entry in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption franchise won numerous awards for its storytelling&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game design, soundtrack, writing, and much more&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though Arthur Morgan &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;John Marston were the focus of the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty of fans fell in love with the numerous &lt;/del&gt;side &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;characters. One of them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sadie Adler, became a fan favorite due to her character growth &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;relationship with Arthur&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Let&amp;#039;s now look at 5 things wrong with Sadie Adler&amp;#039;s story and 5 reasons why she&amp;#039;s the b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There has been no official word if &lt;/del&gt;Rockstar &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games plans to make remastered versions &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RDR or RDR2 &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;PlayStation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 or Xbox Series X&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, there has been some strong evidence suggesting there may indeed &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plans &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make a next-gen version of one or both of the games in the Red Dead Redemption franchise. For instance, alleged leaked information from earlier this year suggested that Rockstar was currently working on &lt;/del&gt;a remastered version of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption, which would include new missions and gameplay. Later claims, prompted by a leaked Amazon listing which seemed to show that both RDR and &lt;/del&gt;RDR2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;were getting remastered versions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seemed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back this up. If either of these rumors turns out &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be true, players can expect Red Dead Online &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also get an update&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new open-world content to explore and enhanced graph&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Main character deaths are &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;common narrative device across all mediums. The hero will often sacrifice himself &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save humanity or those they love. There are several games where &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;protagonist dies, definitely more than 10, but some are more iconic - for better or worse - than oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The convoluted time-traveling &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bioshock Infinite reveals that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;main antagonist &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same as the protagonist&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/del&gt;order to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stop Comstock from being born, Elizabeth drowns Booker, effectively eliminating the game from existe&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s hard &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get emotional when &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;colossus falls to its death&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The player can&amp;#039;t help but think they are doing something wrong by slaying these giants&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After killing all sixteen colossi&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dormin is released &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;takes over the boy&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Van der Linde gang does business &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both families &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never really takes &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;side in their feud&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rather&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Morgan and his associates use &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rivalry &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their own advantage, which ultimately explodes in their faces later on in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wouldn’t be an accurate representation of the wild&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wild west if things didn’t get a bit ro&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether you believe hate or indifference &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the opposite &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;love, they all carry &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same emotional implications. You&amp;#039;ll often find &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hate is one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most useful motivational tools for people &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the world oddly benefits from it more often than it should&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sadie&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character whose hate is justified, and players quickly accept her and her flaws because they know what she&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;been through&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Who wouldn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t feel &lt;/del&gt;hate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;towards &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world that took everything away from them? She could have turned out &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot worse&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but thankfully bounty hunting caught her attent&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;People often talk about the &amp;quot;fight or flight&amp;quot; response that overtakes humans when a sense of fear, anxiety, or circumstance overcomes them. What&amp;#039;s rarely talked about is how different humans respond to trauma in their lives and what they gain and lose from it when it is all said and done. For Sadie, she completely reinvents herself throughout the game. She started as a housewife turned widow who had her life turned upside down and grows into an intimidating and formidable bounty hunter driven by vengea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead Redemption 2&amp;#039;s online mode isn&amp;#039;t quite as popular as &lt;/ins&gt;Grand Theft Auto &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Online is, but that doesn&amp;#039;t mean it isn&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t still worth updating to next-gen consoles alongside its single-player counterpart&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully Rockstar will not inflate Red Dead Online&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;economy with too &lt;/ins&gt;many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free gold bars&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lest they risk accusations that they are sabotaging the game in much &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same way some players have suggested they are doing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GTA Online &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Right now &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;company is giving away hundreds of thousands &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dollars every month to players leading up &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GTAV on the PS5, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they were to do &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same in Red Dead Online &lt;/ins&gt;it could &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibly send the &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-game economy into r&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Micah never once takes into consideration anyone around him &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is simply hellbent on getting his stuff back &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any cost&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first of many events that help showcase where Arthur falls &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spectrum of criminals who are completely evil and those just trying &lt;/ins&gt;to make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a life &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;themsel&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This means Red Dead Online players can expect &lt;/ins&gt;the [https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;www&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;openlandguide&lt;/ins&gt;.xyz/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;open &lt;/ins&gt;world &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game weapons&lt;/ins&gt;]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;world &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;elements to be expanded upon going forward, hopefully working to enhance &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;online player’s individual experience&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Butchard went so far &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to admit that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;developers want to look into incorporating properties, so players wouldn’t necessarily need to set &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a homestead at a camp, but would also have &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;option to buy a plot &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;land&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He added &lt;/ins&gt;that they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;still want to prioritize &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;camp, too&lt;/ins&gt;, so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they’ll likewise be incorporating expansions and updates specifically to entice players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;continue utilizing with &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;camp like a proper outlaw&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pica added another suggestion, saying it may also be possible in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;future for bounty hunters &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become part of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;police&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saying, &amp;quot; We love &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea that at some point a highly ranked bounty hunter could become a lawman &lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; Similarly&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she said one idea for a new role that’s on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drawing board is a photograp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If it’s confirmed that &lt;/ins&gt;Red Dead Redemption 2 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be remastered for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then players can expect RDO will also get an upgrade comparable to the one GTA Online is going to receive&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players can expect better graphics &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;additional content&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like more &lt;/ins&gt;side &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missions and collectibles&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even different roles and customization choices&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps even more exciting, it’s likely that &lt;/ins&gt;Rockstar &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would introduce some sort &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;virtual monetary bonus &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Online players using a &lt;/ins&gt;PlayStation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advantageous for the company not only &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;promote &lt;/ins&gt;a remastered version of RDR2, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also encourage online players &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;switch over from PS4 &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PS5&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much like the company is currently doing &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Grand Theft Auto franch&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Rockstar Games announced &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;series of upcoming updates to GTA Online leading up &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;release &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grand Theft Auto V on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 5 sometime in 2021, it led many fans to wonder if something similar &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cards for Red Dead Online &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though details remain vague, what is crystal clear is that many players are crossing their fingers for a similar update in &lt;/ins&gt;order to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make their gameplay experience even bet&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s hard to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;argue with the fact that Arthur experiences tremendous character growth throughout Red Dead Redemption 2 . His growth was about redeeming his character and showing the world how good of &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;man he truly was&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For Sadie, as mentioned before, she began as a frail and defenseless widow and transformed into a formidable outlaw&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Like Arthur&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she was morally aligned and eventually turned into a bounty hunter. She&amp;#039;s not perfect &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stuck to many of her spiteful tendencies, but it&amp;#039;s as though she&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lived two separate li&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you played Grand Theft Auto V than you&amp;#039;re likely familiar &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Trevor. He may seem like a psycho, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&amp;#039;s because he&amp;#039;s &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;direct reflection of the typical GTA players who go around causing chaos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In many ways&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Micah is the Red Dead Redemption equivalent to this very thing. He represents the worst of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst when it comes &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you give those types of people representation and the spotlight&lt;/ins&gt;, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could, in turn&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make them feel as though their actions are not only justified but apprecia&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Micah &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many performances in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are brilliantly acted by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cast. Peter Blomquist plays Micah &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does a phenomenal job&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not new to Rockstar Games as he also played Dr. Harlan Fontaine in 2011&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;L&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A. Noire . As we&amp;#039;ll get into later, it&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s hard to get an audience to truly &lt;/ins&gt;hate a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character. Video games as a medium are slowly reaching &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;point where the voice actors are getting the recognition they deserve&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that&amp;#039;s likely due to storytelling in video games increasing in quality almost exponentia&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ShanonWeatherfor</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=What_s_Next_For_Red_Dead_Online&amp;diff=7158&amp;oldid=prev</id>
		<title>BenjaminAnsell4 at 01:48, 15 March 2026</title>
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		<updated>2026-03-15T01:48:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:48, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A criticism often levied at the narrative of Red Dead Redemption 2 is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Micah&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;intentions are obvious from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beginning&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The argument &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feels like heavy-handed foreshadowing that leaves little &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no surprise for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story&amp;#039;s climax&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Counterarguments hold on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Micah feels &lt;/del&gt;much more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realistic &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a character because he&amp;#039;s so obvious in his &lt;/del&gt;intentions to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Arthur&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It helps showcase that greed will often supersede loyalty if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;circumstances fit&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Micah isn&amp;#039;t meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trick Arthur&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he&amp;#039;s meant &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;show how easily Dutch could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;manipula&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Micah never once takes into consideration anyone around him &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is simply hellbent &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stuff back &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any cost&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/del&gt;is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first of many events that help showcase where Arthur falls &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spectrum of criminals who &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;completely evil and those just trying to make a life for themsel&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then will task players &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killing ten enemies using crafted shotgun ammo&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For those who may not know&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ammo can be crafted &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons while at campfires&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The easiest way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;complete &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;challenge is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;craft split point bullets for the shotgun since they don&amp;#039;t cost any resources &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;craft&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will then just need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equip the ammo &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;go shoot the next enemies they f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Main character deaths are a common narrative device across all mediums. The hero will often sacrifice himself to save humanity or those they love. There are several games where the protagonist dies, definitely more than 10, but some are more iconic - for better or worse - than oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;John&amp;#039;s crude, rudimentary drawings aren&amp;#039;t just those &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an uneducated criminal, but instead come across as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;emulation of a younger sibling, like a person desperate to show that they can also provide a service despite a lack of experience or training. John&amp;#039;s acceptance of his own faults and limitations &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a trait his character has embodied since the beginning of Red Dead Redemption , and while his frank and blunt nature often leads to tense situations and comedic moments it&amp;#039;s the fleshing out of his character in Red Dead Redemption 2 which truly completes Rockstar Games&amp;#039; tragic Wild West tale, &lt;/del&gt;one &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which ends with John&amp;#039;s death &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his son Jack Marston following in his footsteps despite all efforts to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similar to Red Dead Redemption 2 , players are free to explore &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Openlandguide&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;xyz/ Open World Game Walkthrough]-world setting of the wild west while taking advantage of both third-person and first-person perspectives. Red Dead Redemption 2&amp;#039;s online multiplayer world allows players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;participate in regular in-game activities such as heists, shoot-outs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and hunting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while also giving players &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to have extra fun through role-playing servers and side j&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although the details regarding _Red Dead Online ’s _ future remain vague, Rockstar maintains committed &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;expanding the overall franchise, which could possibly even include &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;port &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 5&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If this should happen, players will likely see more quests, more collectibles, better graphics&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hopefully a lack of price goug&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simple drawings &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the need for guided structure symbolize a character who was &lt;/del&gt;never &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;educated past &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grade-school level&lt;/del&gt;, and his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lack of interest &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;learning how to do either task better showcases exactly how John Marston views himself and his place &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He knows he isn&amp;#039;t a good writer or a good artist&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but he continues doing both things anyway. For the player, this helps to continue the feeling &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;immersion and involvement with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world around them&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it also shows &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;subtle respect for the memory of Arthur Mor&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This death &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special because it has a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning for Final Fantasy&amp;#039;s signature character&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cloud&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Zack Fair has to defend Cloud against an army &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shinra infantry but ends up getting mortally woun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Conversely, as Arthur&amp;#039;s illness got worse &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worse, he began to question everything he previously believed in, including how he had treated John over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;John Marston had once abandoned him and the gang, an action which Arthur previously thought was an unforgivable sin, but as his own deteriorating health started to mirror Dutch&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rapidly sliding mental condition he began to wonder if John may have had the right idea all along. One of the last actions Arthur takes before succumbing to death &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one which ensures that John Marston, his wife Abigail&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their son Jack all get away safely, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this act of kindness clearly left an impression on John, just as John&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial abandonment left an impression on Art&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Arthur Morgan, although stoic and somewhat reserved in person, is much different on the page and in his head&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He writes long, eloquent paragraphs about the situations he finds himself in, and although the game does show the player these entries when they pertain to big story events there are many, many more which appear &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 never tells the player about. Arthur writes about strangers he counters&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;small interactions he has with NPCs, and even draws interesting items and locations he discovers throughout the g&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you played Grand Theft Auto V than you&amp;#039;re likely familiar with Trevor. He may seem like a psycho, and &lt;/ins&gt;that&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because he&amp;#039;s a direct reflection of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;typical GTA players who go around causing chaos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In many ways, Micah &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Red Dead Redemption equivalent to this very thing. He represents the worst of the worst when &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player base&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When you give those types of people representation and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spotlight, it could, in turn, make them feel as though their actions are not only justified but apprecia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Over a year ago, Rockstar Games hinted &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they had &lt;/ins&gt;much more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in store for Red Dead Online, &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lead production associate Katie Pica said the developers’ &lt;/ins&gt;intentions &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;were always &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reveal new updates and elements at a gradual pace&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; We don’t want &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player to feel too overwhelmed too quickly ,&amp;quot; Pica told VG24/7 in September 2019 &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; So, from their first day all the way &lt;/ins&gt;to, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;say, the latest update, we want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make sure that there’s progression there, for every player .&amp;quot; They also made it clear that they would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incorporating new features, side missions, and even roles going forward. &amp;quot; We’ll continue to look to add to the roles in future ,&amp;quot; [https://WWW.Openlandguide.xyz/ Open world game Weapons] world designer Scott Butchard told the publication. &amp;quot; Little things, even new collections, and then we add new roles as wel&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur and the Van der Linde gang end up having several other interactions with the two families over the course of the game. Hosea &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur attempt to sell moonshine to the Braithwaites that they recovered from the Lemoyne Raiders; the Braithwaites agreed only &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the condition that Arthur and &lt;/ins&gt;his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pals give it out for free &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Rhodes saloon&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Since the saloon &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;owned by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gray family, it was a not-so-discreet way to detract from their business. The Braithwaites later ask the Van der Lindes to burn down the Gray’s tobacco fields, only for the gang to also agree to steal the Braithwaites’ horses &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;return for payment from the Grays. At &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time, neither family seemed to realize the Van der Lindes &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing both si&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its already been almost two years since the release of Red Dead Redemption 2 by Rockstar Games. &lt;/ins&gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second entry in the Red Dead Redemption franchise won numerous awards for its storytelling, game design, soundtrack, writing, and much more. Though Arthur Morgan and John Marston were the focus of the &lt;/ins&gt;game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, plenty of fans fell in love &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the numerous side characters&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One of them, Sadie Adler&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;became a fan favorite due to her character growth and relationship with Arthur. Let&amp;#039;s now look at 5 things wrong with Sadie Adler&amp;#039;s story and 5 reasons why she&amp;#039;s the b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There has been no official word if Rockstar Games plans to make remastered versions of RDR or RDR2 &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the PlayStation 5 or Xbox Series X&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, there has been some strong evidence suggesting there may indeed be plans &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make a next-gen version of one or both of the games in the Red Dead Redemption franchise. For instance, alleged leaked information from earlier &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year suggested that Rockstar was currently working on a remastered version of Red Dead Redemption, which would include new missions and gameplay. Later claims, prompted by a leaked Amazon listing which seemed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show that both RDR and RDR2 were getting remastered versions, seemed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;back this up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If either of these rumors turns out to be true, players can expect Red Dead Online to also get an update, likely with new open-world content &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explore &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enhanced graph&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Main character deaths are a common narrative device across all mediums. The hero will often sacrifice himself to save humanity or those they love. There are several games where the protagonist dies, definitely more than 10, but some are more iconic - for better or worse - than oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The convoluted time-traveling &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Bioshock Infinite reveals that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;main antagonist &lt;/ins&gt;is one and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In order &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stop Comstock from being born&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Elizabeth drowns Booker&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;effectively eliminating &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game from existe&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s hard not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get emotional when &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;colossus falls &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its death. The player can&amp;#039;t help but think they are doing something wrong by slaying these giants&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After killing all sixteen colossi&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dormin is released &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes over the boy&amp;#039;s b&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Van der Linde gang does business with both families &lt;/ins&gt;and never &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really takes &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side in their feud. Rather&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Morgan &lt;/ins&gt;and his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;associates use the rivalry to their own advantage, which ultimately explodes &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their faces later on &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it wouldn’t be an accurate representation &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wild&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wild west if things didn’t get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit ro&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Whether you believe hate or indifference &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the opposite &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;love&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they all carry the same emotional implications&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You&amp;#039;ll often find that hate is one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the most useful motivational tools for people &lt;/ins&gt;and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world oddly benefits from it more often than it should&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sadie&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a character whose hate &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;justified&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players quickly accept her &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her flaws because they know what she&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;been through&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Who wouldn&amp;#039;t feel hate towards a world &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;took everything away from them? She could have turned out a lot worse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but thankfully bounty hunting caught her attent&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>BenjaminAnsell4</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=What_s_Next_For_Red_Dead_Online&amp;diff=7120&amp;oldid=prev</id>
		<title>DoraSymonds9189 at 01:31, 15 March 2026</title>
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		<updated>2026-03-15T01:31:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:31, 15 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;start, everyone assumed that &lt;/del&gt;Red Dead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Online would be a harder sell to the general consumer as it doesn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t have &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fast sports cars and modern perks of Grand Theft Auto &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;What &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does have is a genuine western multiplayer experience &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t common in the modern age of video games&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As time has gone &lt;/del&gt;on&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mode has transformed from &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lackluster product &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one with lots going for it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Look for Red Dead Online &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improve leaps &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bounds &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;coming ye&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first learn how to hunt animals&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taught to use their bow to bring down deer cleanly&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bow &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a great weapon as it is silent and makes &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very clean kills compared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something like a shotgun&lt;/del&gt;. Players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who want &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring smaller animals like birds &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rabbits a little easier though can actually invest in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;varmint rifle. This will enable players to get clean kills with those kinds of creatures as well but is much easier to use than a &lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty of roles in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game that &lt;/del&gt;are better &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suited for co&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;op play. While RDO is more fun with a posse, the RDR2 Moonshiner role is a solo gig. Those completing Moonshiner tasks with friends are wasting their t&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The playable Booker is dead&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the Booker from &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alternative universe is alive and well. The one that never sold Ann to Comstock&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which initiated &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game in the first place. At least&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the gamer &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;infer that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how the game ends if they want &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happy ending. Just play &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game. Maybe &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will make more sense... ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video games solely focused on hunting happen to be a rather niche product. Hunting is just one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those things &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;games that&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a beloved inclusion, but not something that necessarily has mass-market app&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similar to Red Dead Redemption 2 , players are free to explore the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;open&lt;/del&gt;-world setting of the wild west while taking advantage of both third-person and first-person perspectives. Red Dead Redemption 2&amp;#039;s online multiplayer world allows players to participate in regular in-game activities such as heists, shoot-outs, and hunting, while also giving players the opportunity to have extra fun through role-playing servers and side j&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will be tasked with killing four enemies simultaneously with dynamite in order to complete this challenge. This is actually more difficult than it seems because &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blast radius of dynamite is smaller than players would think. Players can use &lt;/del&gt;Dead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eye in order &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more precisely line up their thr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The final and &lt;/del&gt;possibly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most difficult challenge will force players to kill &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grizzly bear using only throwing knives, but they must do so without taking any damage. This means that players will have &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;face off against one of the toughest creatures in the game using one of the weakest weapons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players will want to have a few dozen throwing knives in their inventory before taking this task on. To complete &lt;/del&gt;this, players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should try to move around as much as possible to avoid taking dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Every superhero is required to have a noble sacrifice&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Cole MacGrath is no different. During the &amp;quot;good&amp;quot; ending&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is the canon ending&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cole uses the RFI to kill The Beast &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;several other conduits including hims&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hunting in Red Dead Redemption 2 is rather realistic &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not reward shortcuts or loopholes. Many times you&amp;#039;ll find yourself frustrated or angry over losing &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance at &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trophy animal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but if you&amp;#039;re focused &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;patient, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity will come around ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This &lt;/del&gt;isn&amp;#039;t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;explained very well in-game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so players may run into issues trying to acquire perfect pelts from the animals they bring down&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perfect pelts will earn &lt;/del&gt;the player &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drastically more money when sold&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost isn&amp;#039;t worth hunting any animal that isn&amp;#039;t perfect. The only way to ensure that an animal&amp;#039;s pelt is perfect is to use &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;set of binoculars to observe animals from a distance. This will show a series of stars that rate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quality &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;animals. Only three-star animals provide perfect pe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It may be better to wait awhile so the emotional beats can hit you in their truest way possible, but if you&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re itching to hop back in&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;don&amp;#039;t hesitate&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The beauty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playing a second time is that you&amp;#039;re not obligated to see it to the end since you&amp;#039;ve done that alre&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To complete this challenge&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill three enemies with throwing knives &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under ten seconds&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Theoretically&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is possible to throw knives in quick succession&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be very adept users &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;throwing knives &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen. The easiest way to complete &lt;/del&gt;this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;challenge is to use dead eye mode and then set up three headshots simultaneou&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This might come as a surprise to players who devoured every second of Red Dead Redemption 2 &amp;#039;s narrative&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but plenty of people skipped &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;post-game epilogue&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many consider it to be an essential part of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s overall story&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but the slower pacing of &lt;/del&gt;the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;culmination of Arthur&amp;#039;s &lt;/del&gt;story &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had people reach a point of internal conclusion&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you&amp;#039;re one of these people&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do yourself a favor &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;play the epilogue. It expounds [https://WWW.Openlandguide.xyz Click On this page] the story &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helps tie the second game into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first in a meaningful&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A criticism often levied at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;narrative of &lt;/ins&gt;Red Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Redemption 2 is that Micah&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s intentions are obvious from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The argument is that &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feels like heavy-handed foreshadowing &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leaves little to no surprise for the story&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s climax&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Counterarguments hold &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea that Micah feels much more realistic as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character because he&amp;#039;s so obvious in his intentions &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur. It helps showcase that greed will often supersede loyalty if the circumstances fit&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Micah isn&amp;#039;t meant to trick Arthur, he&amp;#039;s meant &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show how easily Dutch could be manipula&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Micah never once takes into consideration anyone around him &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is simply hellbent on getting his stuff back at any cost. This is the first of many events that help showcase where Arthur falls &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spectrum of criminals who are completely evil and those just trying to make a life for themsel&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game then will task &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with killing ten enemies using crafted shotgun ammo. For those who may not know&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ammo can &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crafted for weapons while at campfires&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easiest way to complete this challenge &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to craft split point bullets &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the shotgun since they don&amp;#039;t cost any resources &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;craft&lt;/ins&gt;. Players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will then just need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equip the ammo &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;go shoot &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next enemies they f&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Main character deaths are a common narrative device across all mediums. The hero will often sacrifice himself to save humanity or those they love. &lt;/ins&gt;There are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;several games where &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;protagonist dies, definitely more than 10, but some &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more iconic - for &lt;/ins&gt;better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or worse &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;than oth&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John&amp;#039;s crude&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rudimentary drawings aren&amp;#039;t just those of &lt;/ins&gt;an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uneducated criminal&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but instead come across as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;emulation of a younger sibling&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like a person desperate to show that they &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also provide a service despite a lack of experience or training. John&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;acceptance of his own faults and limitations is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trait his character has embodied since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beginning of Red Dead Redemption , and while his frank and blunt nature often leads to tense situations and comedic moments &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s the fleshing out &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his character &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Red Dead Redemption 2 which truly completes Rockstar Games&amp;#039; tragic Wild West tale, one which ends with John&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death and his son Jack Marston following in his footsteps despite all efforts to the contr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similar to Red Dead Redemption 2 , players are free to explore the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[https://www.Openlandguide.xyz/ Open World Game Walkthrough]&lt;/ins&gt;-world setting of the wild west while taking advantage of both third-person and first-person perspectives. Red Dead Redemption 2&amp;#039;s online multiplayer world allows players to participate in regular in-game activities such as heists, shoot-outs, and hunting, while also giving players the opportunity to have extra fun through role-playing servers and side j&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;details regarding _Red &lt;/ins&gt;Dead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Online ’s _ future remain vague, Rockstar maintains committed &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expanding the overall franchise, which could &lt;/ins&gt;possibly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even include &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;port &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PlayStation 5&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;should happen&lt;/ins&gt;, players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will likely see more quests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more collectibles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;better graphics&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hopefully a lack of price goug&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;simple drawings &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the need for guided structure symbolize &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;character who was never educated past &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;grade-school level&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his lack of interest in learning how to do either task better showcases exactly how John Marston views himself and his place in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world. He knows he &lt;/ins&gt;isn&amp;#039;t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a good writer or a good artist&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but he continues doing both things anyway&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For &lt;/ins&gt;the player, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this helps to continue the feeling of immersion &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;involvement with the world around them, but &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also shows &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subtle respect for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;memory &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Mor&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This death is special because it has a lot of meaning for Final Fantasy&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s signature character&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cloud&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Zack Fair has to defend Cloud against an army &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shinra infantry but ends up getting mortally woun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Conversely, as Arthur&amp;#039;s illness got worse and worse&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;he began &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question everything he previously believed &lt;/ins&gt;in&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, including how he had treated John over the years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John Marston had once abandoned him and the gang&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an action which Arthur previously thought was an unforgivable sin&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as his own deteriorating health started to mirror Dutch&amp;#039;s rapidly sliding mental condition he began &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wonder if John may have had the right idea all along. One &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last actions Arthur takes before succumbing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;death is one which ensures &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;John Marston, his wife Abigail, and their son Jack all get away safely, and &lt;/ins&gt;this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act of kindness clearly left an impression on John, just as John&amp;#039;s initial abandonment left an impression on Art&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur Morgan, although stoic and somewhat reserved in person&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is much different on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;page and in his head&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He writes long, eloquent paragraphs about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;situations he finds himself in&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and although &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does show &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player these entries when they pertain to big &lt;/ins&gt;story &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;events there are many, many more which appear that Red Dead Redemption 2 never tells the player about&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arthur writes about strangers he counters, small interactions he has with NPCs&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even draws interesting items &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;locations he discovers throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>DoraSymonds9189</name></author>
		
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	<entry>
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		<title>DoraSymonds9189: Created page with &quot;&lt;br&gt;From the start, everyone assumed that Red Dead Online would be a harder sell to the general consumer as it doesn&#039;t have the fast sports cars and modern perks of Grand Thef...&quot;</title>
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		<updated>2026-03-15T01:02:57Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;From the start, everyone assumed that Red Dead Online would be a harder sell to the general consumer as it doesn&amp;#039;t have the fast sports cars and modern perks of Grand Thef...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;From the start, everyone assumed that Red Dead Online would be a harder sell to the general consumer as it doesn&amp;#039;t have the fast sports cars and modern perks of Grand Theft Auto . What it does have is a genuine western multiplayer experience that isn&amp;#039;t common in the modern age of video games. As time has gone on, the mode has transformed from a lackluster product to one with lots going for it. Look for Red Dead Online to improve leaps and bounds in the coming ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When players first learn how to hunt animals, they will be taught to use their bow to bring down deer cleanly. The bow is a great weapon as it is silent and makes for very clean kills compared to something like a shotgun. Players who want to bring smaller animals like birds and rabbits a little easier though can actually invest in the varmint rifle. This will enable players to get clean kills with those kinds of creatures as well but is much easier to use than a &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are plenty of roles in the game that are better suited for co-op play. While RDO is more fun with a posse, the RDR2 Moonshiner role is a solo gig. Those completing Moonshiner tasks with friends are wasting their t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The playable Booker is dead, but the Booker from an alternative universe is alive and well. The one that never sold Ann to Comstock, which initiated the game in the first place. At least, the gamer can infer that&amp;#039;s how the game ends if they want a happy ending. Just play the game. Maybe it will make more sense... ma&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Video games solely focused on hunting happen to be a rather niche product. Hunting is just one of those things in games that&amp;#039;s a beloved inclusion, but not something that necessarily has mass-market app&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Similar to Red Dead Redemption 2 , players are free to explore the open-world setting of the wild west while taking advantage of both third-person and first-person perspectives. Red Dead Redemption 2&amp;#039;s online multiplayer world allows players to participate in regular in-game activities such as heists, shoot-outs, and hunting, while also giving players the opportunity to have extra fun through role-playing servers and side j&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Players will be tasked with killing four enemies simultaneously with dynamite in order to complete this challenge. This is actually more difficult than it seems because the blast radius of dynamite is smaller than players would think. Players can use Dead Eye in order to more precisely line up their thr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The final and possibly most difficult challenge will force players to kill a grizzly bear using only throwing knives, but they must do so without taking any damage. This means that players will have to face off against one of the toughest creatures in the game using one of the weakest weapons. Players will want to have a few dozen throwing knives in their inventory before taking this task on. To complete this, players should try to move around as much as possible to avoid taking dam&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Every superhero is required to have a noble sacrifice, and Cole MacGrath is no different. During the &amp;quot;good&amp;quot; ending, which is the canon ending, Cole uses the RFI to kill The Beast and several other conduits including hims&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The hunting in Red Dead Redemption 2 is rather realistic and will not reward shortcuts or loopholes. Many times you&amp;#039;ll find yourself frustrated or angry over losing a chance at a trophy animal, but if you&amp;#039;re focused and patient, the opportunity will come around ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&amp;#039;t explained very well in-game, so players may run into issues trying to acquire perfect pelts from the animals they bring down. Perfect pelts will earn the player drastically more money when sold, and so it almost isn&amp;#039;t worth hunting any animal that isn&amp;#039;t perfect. The only way to ensure that an animal&amp;#039;s pelt is perfect is to use a set of binoculars to observe animals from a distance. This will show a series of stars that rate the quality of animals. Only three-star animals provide perfect pe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It may be better to wait awhile so the emotional beats can hit you in their truest way possible, but if you&amp;#039;re itching to hop back in, don&amp;#039;t hesitate. The beauty of playing a second time is that you&amp;#039;re not obligated to see it to the end since you&amp;#039;ve done that alre&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To complete this challenge, players will need to kill three enemies with throwing knives in under ten seconds. Theoretically, it is possible to throw knives in quick succession, but players will need to be very adept users of the throwing knives to make that happen. The easiest way to complete this challenge is to use dead eye mode and then set up three headshots simultaneou&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This might come as a surprise to players who devoured every second of Red Dead Redemption 2 &amp;#039;s narrative, but plenty of people skipped the post-game epilogue. Many consider it to be an essential part of the game&amp;#039;s overall story, but the slower pacing of the game and the culmination of Arthur&amp;#039;s story had people reach a point of internal conclusion. If you&amp;#039;re one of these people, do yourself a favor and play the epilogue. It expounds [https://WWW.Openlandguide.xyz Click On this page] the story and helps tie the second game into the first in a meaningful&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DoraSymonds9189</name></author>
		
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