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	<title>Why Cyberpunk 2077’s Gangs Don’t Make Any Sense - Revision history</title>
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	<updated>2026-04-19T11:04:59Z</updated>
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		<title>UERThomas373469 at 16:15, 11 April 2026</title>
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		<updated>2026-04-11T16:15:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:15, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Here’s &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thing about Tune-up: if players could craft multiple items at once, or if &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;exchange rate between component tiers wasn’t so awful&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this Perk would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a must-have&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, neither &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those things are true&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;meaning Tune-Up cannot be worth &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time investme&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Padre, aka Sebastian Ibarra, and Dakota Smith &lt;/del&gt;are also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fixers &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;conflicts &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;interest&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Padre &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a priest &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Heywood and supposed head &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/del&gt;like &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wakako&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he sends V on tasks &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steal from or kill members &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While this would justify why &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos are violent towards V&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it also conflicts &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea that &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos should have V’s back, since Jackie was a part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Dakota Smith&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other hand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems to give V gigs that put her up against &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aldecaldos&amp;#039; rival nomad gang&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wraiths&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While Dakota’s database information says she&amp;#039;s part of the Northern Californian Pomo tribe&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she is seen accompanying &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aldecaldos if players decide &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get their help to storm Aras&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077’s gangs could’ve benefited from a system similar &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Fallout &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;where players can actually support and join gangs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Panam’s ending with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Aldecaldos shows just how impactful being a part of a gang could be&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Had CD Projekt Red given players the option &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;officially join a gang&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;amount of possibilities for playthroughs &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;endings would be much wider&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Although players can’t change &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;include everything &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could’ve been&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players can try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make **&lt;/del&gt;[https://Cyberpunk2077Pedia.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cyberpunk &lt;/del&gt;2077 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;story guide&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;https&lt;/del&gt;://cyberpunk2077pedia.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/del&gt;/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2077 ** better with mods, as long as those mods aren’t hacking into players&amp;#039; compute&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When Rosalind Myers tried to federalize the free states during her reign as NUSA President, the ensuing opposition against this move led to a war between NUSA &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Free States, called the Unification War&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This was a war where Militech and Arasaka flexed their muscles by opposing each other and supporting the two warring factions with their own state-of-the-art technol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, Night would &lt;/del&gt;end &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;up being assassinated in 1998 before he could live to see what would become of his city. To this day&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unknown who killed Richard Night. It&amp;#039;s a cold case that will probably never be sol&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then breaking down that crafted item into Epic Components — yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crafting currently works like that&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The crafting system &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a bit broken and unbalanced at this time&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Until that’s fixed&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tune-Up up isn&amp;#039;t as worthwhile as the devs probably inten&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Updated on June 1 _ , 2021&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by Kim Dailey: Cyberpunk has had a bit of a rocky release but has leveled out somewhat. We&amp;#039;ve revisited this post to refresh it and keep it &lt;/del&gt;up to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;date. The layout &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;formatting have been reworked to facilitate easy fact-checking and a more fluid reading experienc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Night City genuinely feels like &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lived-in space &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is full &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;brim with packed boroughs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crime&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;laden slums&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and an expansive desert where nomads have made their homes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;clear that a ton &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planning went into creating this amazing urban landsc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Perk 200% Efficiency doesn’t feel nearly as useful as Field Technician does&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if they essentially do the same thing. Both Perks impact crafted items/weapons by 5%&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but 5% more armor compared &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5% more damage is a huge differen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The only problem is &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some junk sells for a lot of Eddies, and there’s no way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enable or disable this perk without spending 100,000 Eddies on a Tabula E-Rasa&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apparently, players are reporting that this Perk &lt;/del&gt;has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a habit &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scrapping Quest Items &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fit into &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;junk category, which, if true, is just so abs&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though it might not be one of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst games in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cyberpunk genre &lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077 had arguably the worst video game launch in history&lt;/del&gt;, but it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;isn’t &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;only one &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has faced scrutiny upon release&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Games developers tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have really tight deadlines and employees can work 80 hour weeks when it comes &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crunch time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but that’s still &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;necessarily enough &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;treat all of the b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, a modified version of the Nazare can be acquired for free&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;V will earn the Nazare &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Itsumade&amp;quot; after completing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mission &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Highwaymen,&amp;quot; which will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;found in a garage in Northside&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Watson. If players want &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;base version, however, they&amp;#039;ll have to pay full pr&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Haze was developed by Free Radical Design, who created &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beloved Timesplitters series&lt;/del&gt;, there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was so much hype surrounding their new IP&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;terrible quality of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game led to a poor sales performance, which subsequently led to the closure of Free Radical Design, which was a genuinely great comp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There was a lot to be upset about when it came to 2015’s Battlefront , EA’s remake of the beloved original game from 10 years beforehand, as many felt that it was essentially a $60 arcade shooter with little variety in gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CD Projekt RED&amp;#039;s science-fiction RPG Cyberpunk 2077 has met with a more mixed response than many expected, but one fact that most players can agree on is that Night City is an expansive &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;detailed city&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Throughout their adventure through the city&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players will be collecting large sums &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;money from NPCs with plenty to spend it&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dexter DeShawn makes a strong impression when he&amp;#039;s introduced. The fixer sets up V and their gang for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heist of a lifetime during &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&amp;#039;s prologue&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with V being tasked with stealing a valuable package from Arasaka that turns out to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the relic for Johnny Silverhand&amp;#039;s eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;New Lockdown aims at forcing the opponent to make uncomfortable decisions (like spending the leader ability in round 1) while still allowing for interactions&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It opens multiple layers &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;depth&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complimented by cards like Damien de la Tour or &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new Anna Henrie&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The diversity of hair just in early access is amazing. The textures are delightful. There &lt;/ins&gt;are also &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot of beautiful long hair and beard choices for men. Getting the early access version to just play around &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the character creator looks worth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But, one gamer makes light &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one glitch by comparing it to the biggest Keanu Reeves movie of them all, The Matrix &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The cigarette &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;clearly supposed to be in Silverhand’s hand, but it’s floating in the air &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;front &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;his face. The gamer claims it isn’t a glitch, instead being done through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;power of thought&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/ins&gt;like &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Then, out of nowhere&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a truck explodes. Bullets begin &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whiz past me. On one side of me, a group &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bordertown rebels are attacking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guards, not caring if any innocent civilians get caught between their crosshairs&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;On &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other side&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Tower guards at the gate respond by unleashing hell &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their automatic rifles and tower turrets. I’m caught in the crossfire and I need to move. As I start, though, I hear the screams of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;child that’s trapped in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cabin &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exploded truck&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;She’s somehow still alive – her mother&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;driver of the truck&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not so lucky. I could easily start running &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opposite direction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;away from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chaos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Instead&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I take a chance and sprint towards &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truck in an attempt &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;save the child while staying alive myself – a dice roll with odds that aren’t exactly in my fa&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunkdreams is free-&lt;/ins&gt;to&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-play&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there is an optional in-game transactional component&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Everything you do in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game requires an Action&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You have 40 Actions available &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you, and gain one new Action every ten minutes. Obviously&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faster &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;longer you play, the quicker your Actions will get used up&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Once you reach zero, you’ll need to wait for your Actions to build back up, or you can buy Credits using real-world money to expedite &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;process. Credits can also be used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buy locked content, should you come across it while playing. Credits are definitely optional, though. I was provided 1,000 Credits for review purposes, but in my weeks of playing, I’ve only used 170 Credits. I really only used them during my longer play sessions &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lasted upwards of two to four hours. I actually like the Actions system&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since when I run out of them, I take that as my indicator &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pull myself away from the game’s &lt;/ins&gt;[https://Cyberpunk2077Pedia.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk &lt;/ins&gt;2077 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;missions&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Https&lt;/ins&gt;://cyberpunk2077pedia.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/ins&gt;/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;re-enter real life&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There’s no question that I could play Cyberpunkdreams for hours on &lt;/ins&gt;end, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so that &amp;quot;forced&amp;quot; break &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;apprecia&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some video games have much better hair customization than others. The best hair customization includes many choices colors, highlights, lengths&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;curls&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and styles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One particular factor many game character customizations lack &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hair options for BIPOC characters&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;step &lt;/ins&gt;up to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the plate &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deliver diversity in their hair opti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CD Projekt Red was able to do something that many developers wish to achieve: make &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;card game within their game &lt;/ins&gt;that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s fun enough for people &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invest hundreds of hours into. From &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Witcher games&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gwent was born and is one of the biggest deck&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;building virtual card games out there. Today&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;March 8, Gwent received its 8.3 update &lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the full list &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gwent patch no&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Guild Wars 2 &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like Final Fantasy 14&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has plenty of races &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;choose from and &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;partly decides what hairstyles you get &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pick from as well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike Final Fantasy 14 though&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game &lt;/ins&gt;has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more BIPOC hairstyles and on top &lt;/ins&gt;of that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. . . some pretty fabulous beards for &lt;/ins&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Upon entering &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;first time&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there’s a bit of a learning curve. I wouldn’t go so far as to say it’s super steep&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the interface can be a little overwhelming until you spend some time with &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. There’s also often a vagueness in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;narrative &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes some getting used to&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However, I think this adds &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game’s immersive experience. You’re essentially a newcomer &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the bordertown&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tasked with somehow getting through the gate into Cincinnati. You’re &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really given any direction and are left &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;figure things out on your own&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;picking yourself up by &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bootstraps&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;experience forces you to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uncomfortable and confused at first&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but eventually pays off as you learn the nuances of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hair&lt;/ins&gt;, there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are up to 20 different styles&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For colors&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there are 16 choices and you can differentiate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;colors between &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;base &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;highlights&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unlike some other titles have even more choices&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sunset Overdrive stands out for its range &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;BIPOC hairstyle attent&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>UERThomas373469</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Why_Cyberpunk_2077%E2%80%99s_Gangs_Don%E2%80%99t_Make_Any_Sense&amp;diff=33500&amp;oldid=prev</id>
		<title>JasmineLongstree at 07:06, 11 April 2026</title>
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		<updated>2026-04-11T07:06:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:06, 11 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like taking &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk and getting some fresh air. Others are story&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;driven based on the storylines you’ve encountered. Maybe you’re looking for someone specific&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A related card might appear that will lead you down the path to finding them. Most cards come with different options/decisions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;each &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has a percentage of success assigned to it. Cyberpunkdreams is very much high-risk&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reward. If you select an option with a low percentage of success, you’ll either &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handsomely rewarded or strictly punis&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunkdreams &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free-to-play&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there is an optional in-game transactional component&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everything you do in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game requires an Action. You &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40 Actions available to you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and gain one new Action every ten minutes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Obviously&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faster and longer you play&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quicker your Actions will get used up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once you reach zero&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you’ll need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wait for your Actions &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;build back up&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buy Credits using real-world money to expedite &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;process&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Credits can also be used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buy locked content&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should you come across it while playing. Credits are definitely optional, though. I was provided 1,000 Credits &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;review purposes, but in my weeks of playing, I’ve only used 170 Credits&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I really only used them during my longer play sessions &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lasted upwards of two to four hours. I actually like the Actions system&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;since when I run out of them, I take that as my indicator &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pull myself away from the game’s &lt;/del&gt;[https://&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk2077pedia&lt;/del&gt;.com/ cyberpunk 2077 story guide|https://cyberpunk2077pedia.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;com&lt;/del&gt;/] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world and re-enter real life. There’s no question that I could play Cyberpunkdreams for hours on end&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so that &amp;quot;forced&amp;quot; break is apprecia&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The DOOM Reshade mod basically allows players &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reshade &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game by recreating &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pixelated look of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FPS classic &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implementing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;same on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphically exquisite &lt;/del&gt;Night &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;City. Although &lt;/del&gt;in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-game text and HUD elements are going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be completely unreadable&lt;/del&gt;, it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a ridiculously cool mod to have, and, in a weird way, it fits the game&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retrofuturist aesthe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many countries&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including Japan&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consider NUSA a third-world country. This likely has to do with the fact &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NUSA basically relies entirely on corporations, specifically Militech, to maintain any semblance of order&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Plus, everywhere &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mess&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which has caused &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world to look down on what was at one point the most powerful nation on the pla&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;He himself &lt;/del&gt;had &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seen the corruption &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both the government and corporations firsthand, which led him to start the rockerboy movement with his band Samurai&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Silverhand was the first &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really stand &lt;/del&gt;up to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the corporations &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;through his music showed that it could be done. Regardless of how people felt about him, he always stuck &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his beliefs &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;empowered people around him, such as Kerry Eurod&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And you will be punished. Whether you randomly get mugged in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back alley or end up &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a long and slow death loop &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drains you of your money&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;health&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resources, Cyberpunkdreams is not &lt;/del&gt;an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easy game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You’re going to die, but you’ll begin each subsequent playthrough with just &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little bit more &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an advantage. After weeks of playing&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’ve somehow managed to keep my second character alive and thriving&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I’m sure I’ll run into a wall at some point&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;apparently, I’ve been making the right decisions… or, the &lt;/del&gt;more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely reason, have been incredibly lu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;initial development roadmap &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;updates&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bug fixes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and stability enhancements left &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot to be desired&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It was essentially &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simple graphic &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was big on style and very light on substance. Following &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1.23 update&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things haven&amp;#039;t gotten any better&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with the new development roadmap leaving many Cyberpunk players scratching their heads in confus&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;including &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;s gangs&lt;/del&gt;, that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make any sense in Cyberpunk 2077 &lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;One other thing that is just as nonsensical in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game is &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handling of vehicles&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seems &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be overpowered at best and rusty at wo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While many bugs have been squashed since that fateful launch&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077 is still rife with them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many have been longtime staples &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;YouTube roast videos&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as streetlights without any poles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hilariously bad physics bugs, texture glitches, and more. It seems those most obvious ones are still being overloo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Power amongst gangs in Night City&amp;#039;s districts doesn&amp;#039;t change or shift, should &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gang &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavily affected by a questline or decision made by players. In &amp;quot; The Pickup &amp;quot; quest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players have &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;option to free the trapped former Maelstrom leader&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Brick. Once he&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;freed, Brick offers V &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;favor&lt;/del&gt;, but players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;never see &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;favor from repaid, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;V’s relationship with Maelstrom doesn&amp;#039;t change&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Maelstrom will still attack the player in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;streets&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;despite V saving them &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;being zeroed. On the other hand, siding &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson. No gang will try &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;claim the district as its own, and Maelstrom members will continue to roam the a&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Here’s the thing about Tune-up: if players could craft multiple items at once, or if the exchange rate between component tiers wasn’t so awful&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this Perk would be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;neither &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those things are true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;meaning Tune&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Up cannot &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worth the time investme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Padre, aka Sebastian Ibarra, and Dakota Smith are also fixers with conflicts of interest. Padre &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a priest in Heywood and supposed head of the Valentinos&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like Wakako, he sends V on tasks to steal from or kill members of the Valentinos&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this would justify why the Valentinos are violent towards V, it also conflicts with the idea that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Valentinos should &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V’s back&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since Jackie was a part of the gang&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dakota Smith, on the other hand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;seems to give V gigs that put her up against &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aldecaldos&amp;#039; rival nomad gang&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wraiths&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While Dakota’s database information says she&amp;#039;s part of the Northern Californian Pomo tribe&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;she is seen accompanying the Aldecaldos if players decide &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get their help to storm Aras&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077’s gangs could’ve benefited from a system similar &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fallout &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where players &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;actually support and join gangs. Panam’s ending with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Aldecaldos shows just how impactful being a part of a gang could be&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Had CD Projekt Red given players the option &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;officially join a gang&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the amount of possibilities &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playthroughs and endings would be much wider&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although players can’t change the game to include everything &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;could’ve been&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players can try &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make **&lt;/ins&gt;[https://&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk2077Pedia&lt;/ins&gt;.com/ cyberpunk 2077 story guide|https://cyberpunk2077pedia.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Com&lt;/ins&gt;/] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2077 ** better with mods&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as long as those mods aren’t hacking into players&amp;#039; compute&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When Rosalind Myers tried &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;federalize &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;free states during her reign as NUSA President, the ensuing opposition against this move led to a war between NUSA and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Free States, called &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unification War. This was a war where Militech &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arasaka flexed their muscles by opposing each other and supporting &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two warring factions with their own state-of-&lt;/ins&gt;the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-art technol&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it turns out, &lt;/ins&gt;Night &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would end up being assassinated &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1998 before he could live &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see what would become of his city. To this day&lt;/ins&gt;, it is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unknown who killed Richard Night. It&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a cold case that will probably never be sol&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Players can spend that time more efficiently by crafting Epic items with Uncommon Components&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then breaking down that crafted item into Epic Components — yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crafting currently works like &lt;/ins&gt;that. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The crafting system &lt;/ins&gt;is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit broken and unbalanced at this time. Until that’s fixed&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tune-Up up isn&amp;#039;t as worthwhile as &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;devs probably inten&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Updated on June 1 _ , 2021, by Kim Dailey: Cyberpunk has &lt;/ins&gt;had &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a bit &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a rocky release but has leveled out somewhat&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;We&amp;#039;ve revisited this post &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;refresh it and keep it &lt;/ins&gt;up to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;date. The layout &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;formatting have been reworked &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;facilitate easy fact-checking &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a more fluid reading experienc&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Night City genuinely feels like &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lived-&lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;space &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is full to the brim with packed boroughs&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crime-laden slums&lt;/ins&gt;, and an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;expansive desert where nomads have made their homes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It&amp;#039;s clear that &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ton &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;planning went into creating this amazing urban landsc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Perk 200% Efficiency doesn’t feel nearly as useful as Field Technician does&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even if they essentially do the same thing&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Both Perks impact crafted items/weapons by 5%&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;5% more armor compared to 5% &lt;/ins&gt;more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage is a huge differen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only problem is that some junk sells &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a lot of Eddies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and there’s no way to enable or disable this perk without spending 100&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;000 Eddies on &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tabula E-Rasa&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And, apparently, players are reporting that this Perk has &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;habit of scrapping Quest Items &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fit into &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;junk category, which&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if true&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is just so abs&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though it might not be one &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the worst games in the cyberpunk genre &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cyberpunk 2077 had arguably &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worst video &lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch in history&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but it isn’t the only one &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has faced scrutiny upon release. Games developers tend to have really tight deadlines and employees can work 80 hour weeks when it comes to crunch time, but that’s still &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;necessarily enough to treat all of the b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, a modified version of the Nazare can be acquired for free&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;V will earn &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nazare &amp;quot;Itsumade&amp;quot; after completing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mission &amp;quot;The Highwaymen&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be found in a garage in Northside, Watson. If players want the base version, however, they&amp;#039;ll have &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pay full pr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As Haze was developed by Free Radical Design, who created the beloved Timesplitters series&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there was so much hype surrounding their new IP&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unfortunately, the terrible quality &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game led to a poor sales performance&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which subsequently led to the closure of Free Radical Design&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was a genuinely great comp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There was &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upset about when it came to 2015’s Battlefront &lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;EA’s remake of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beloved original game from 10 years beforehand&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as many felt that it was essentially a $60 arcade shooter with little variety in gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CD Projekt RED&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;science-fiction RPG Cyberpunk 2077 has met with &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more mixed response than many expected&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one fact that most &lt;/ins&gt;players &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can agree on is &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Night City is an expansive &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;detailed city&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Throughout their adventure through &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;city&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players will be collecting large sums of money &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;NPCs &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spend it&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JasmineLongstree</name></author>
		
	</entry>
	<entry>
		<id>http://coopspace.online/index.php?title=Why_Cyberpunk_2077%E2%80%99s_Gangs_Don%E2%80%99t_Make_Any_Sense&amp;diff=32840&amp;oldid=prev</id>
		<title>RudolphChung030: Created page with &quot;&lt;br&gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often, like taking a w...&quot;</title>
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		<updated>2026-04-10T17:24:36Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often, like taking a w...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Gameplay is controlled through decks of cards that are drawn. Each draw provides you with three new cards that kick off certain actions. Some repeat often, like taking a walk and getting some fresh air. Others are story-driven based on the storylines you’ve encountered. Maybe you’re looking for someone specific. A related card might appear that will lead you down the path to finding them. Most cards come with different options/decisions, each of which has a percentage of success assigned to it. Cyberpunkdreams is very much high-risk, high-reward. If you select an option with a low percentage of success, you’ll either be handsomely rewarded or strictly punis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunkdreams is free-to-play, but there is an optional in-game transactional component. Everything you do in the game requires an Action. You have 40 Actions available to you, and gain one new Action every ten minutes. Obviously, the faster and longer you play, the quicker your Actions will get used up. Once you reach zero, you’ll need to wait for your Actions to build back up, or you can buy Credits using real-world money to expedite the process. Credits can also be used to buy locked content, should you come across it while playing. Credits are definitely optional, though. I was provided 1,000 Credits for review purposes, but in my weeks of playing, I’ve only used 170 Credits. I really only used them during my longer play sessions that lasted upwards of two to four hours. I actually like the Actions system, since when I run out of them, I take that as my indicator to pull myself away from the game’s [https://Cyberpunk2077pedia.com/ cyberpunk 2077 story guide|https://cyberpunk2077pedia.com/] world and re-enter real life. There’s no question that I could play Cyberpunkdreams for hours on end, so that &amp;quot;forced&amp;quot; break is apprecia&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The DOOM Reshade mod basically allows players to reshade the game by recreating the pixelated look of the FPS classic and implementing the same on the graphically exquisite Night City. Although in-game text and HUD elements are going to be completely unreadable, it is a ridiculously cool mod to have, and, in a weird way, it fits the game&amp;#039;s retrofuturist aesthe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many countries, including Japan, consider NUSA a third-world country. This likely has to do with the fact that NUSA basically relies entirely on corporations, specifically Militech, to maintain any semblance of order. Plus, everywhere is just a mess, which has caused the world to look down on what was at one point the most powerful nation on the pla&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;He himself had seen the corruption of both the government and corporations firsthand, which led him to start the rockerboy movement with his band Samurai. Silverhand was the first to really stand up to the corporations and through his music showed that it could be done. Regardless of how people felt about him, he always stuck to his beliefs and empowered people around him, such as Kerry Eurod&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And you will be punished. Whether you randomly get mugged in a back alley or end up in a long and slow death loop that drains you of your money, health, and resources, Cyberpunkdreams is not an easy game. You’re going to die, but you’ll begin each subsequent playthrough with just a little bit more of an advantage. After weeks of playing, I’ve somehow managed to keep my second character alive and thriving. I’m sure I’ll run into a wall at some point, but apparently, I’ve been making the right decisions… or, the more likely reason, have been incredibly lu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The initial development roadmap for updates, bug fixes, and stability enhancements left a lot to be desired. It was essentially a simple graphic that was big on style and very light on substance. Following the 1.23 update, things haven&amp;#039;t gotten any better, with the new development roadmap leaving many Cyberpunk players scratching their heads in confus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There are a lot of things, including the game&amp;#039;s gangs, that do not make any sense in Cyberpunk 2077 . One other thing that is just as nonsensical in the game is the handling of vehicles, which seems to be overpowered at best and rusty at wo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While many bugs have been squashed since that fateful launch, Cyberpunk 2077 is still rife with them. Many have been longtime staples of YouTube roast videos, such as streetlights without any poles, hilariously bad physics bugs, texture glitches, and more. It seems those most obvious ones are still being overloo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Power amongst gangs in Night City&amp;#039;s districts doesn&amp;#039;t change or shift, should a gang be heavily affected by a questline or decision made by players. In &amp;quot; The Pickup &amp;quot; quest, players have the option to free the trapped former Maelstrom leader, Brick. Once he&amp;#039;s freed, Brick offers V a favor, but players never see that favor from repaid, and V’s relationship with Maelstrom doesn&amp;#039;t change. Maelstrom will still attack the player in the streets, despite V saving them from being zeroed. On the other hand, siding with Militech and Meredith Stout by supposedly getting rid of Maelstrom won’t affect the gang’s status in Watson. No gang will try to claim the district as its own, and Maelstrom members will continue to roam the a&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>RudolphChung030</name></author>
		
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