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	<title>Xbox One s 5 Most Exciting Upcoming Exclusives - Revision history</title>
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		<title>TeresaGoossens at 14:34, 12 April 2026</title>
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		<updated>2026-04-12T14:34:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 14:34, 12 April 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;The most important element to call out in terms &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;our general approach to combat is that &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is a game with guns and swords &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but it’s not a game all about guns &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;swords&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We want Sea of Thieves to support different motivations &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playstyles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but when combat does occur, it should feel right for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;voy&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When you think about pirate encounters from books or movies, you tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;think of dynamic encounters &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which the crews start by selecting the right tool for the job&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but then change their weaponry as &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;situation changes. We think about this scenario our &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;using the example of two ships meeting &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the sea. In this example&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first thing that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen is for cannon balls &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be exchanged when the ships come into range&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Depending on how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crews decide to position the ships&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this may lead to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships getting close enough for players to use personal arms&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as flintlock pistols &lt;/del&gt;and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blunderbuss&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With our approach &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim down sights, you’d see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rival crew taking aim with their guns as the crews exchange shots between decks&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while some players still continue &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire with &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannons&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Following this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the event of &lt;/del&gt;one of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the crews boarding the other ship&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they might then get the opportunity to get a single shot off while standing &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the enemy deck, before then being forced into a reload…which is where swords come&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And yet…as pleasing as it was &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually get to grips with the ship’s functions — jostling between control &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the wheel and micro&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;managing &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sails, &lt;/del&gt;during &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;solo sessions — or as enticing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next island on the horizon was to make landfall over&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it’s hard not &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come away from &lt;/del&gt;[https://Seaofthievespedia.com/ &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sea &lt;/del&gt;of thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walkthrough&lt;/del&gt;|https://Seaofthievespedia.com/] of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and think: &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;OK…but what else is there?&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Admittedly while the beta did restrict activities &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;purely hunting down treasure&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to say &lt;/del&gt;the more &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;in&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between&amp;quot; segments — &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mundane segments if you will — proved &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perhaps a tutorial or two beforehand&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;randomly placed as you are amid one &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the trading outposts upon booting up a new session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND, GO!!&amp;quot; Ummmm…errrr, wait-what? Yes, it’s that sudden &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without a map or instructor or any sort &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;indicator beforehand, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;perplexing nature and seemingly deserted simplicity &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;narrative or cinematic oversight with which &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beta hasn&amp;#039;t provided, but it goes without saying &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves almost expects too much for its starting players to simply just accept &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tolerate.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ah yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2016 is here. We&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ve finally gotten to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;point in our planet&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;history where the current year almost sounds fictitious&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Bad quips about how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (&lt;/del&gt;that&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right, it&amp;#039;s a leap year &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;here&amp;#039;s to hoping you found this out from a gaming article)&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If there&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one thing that there isn&amp;#039;t enough of on the Internet every year&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s articles hoping for certain aspects of a &lt;/del&gt;new &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year to be wonderful. In honor of this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nintendo &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC) over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next four days that, if true, might just make 2016 the best year &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gaming yet. While &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One is very much in second place&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heavy consumer focus over &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;past year definitely has put the Xbox One in prime position to be a downright awesome console.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Whether it ends up happening or not&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it doesn&amp;#039;t seem like &lt;/del&gt;players &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be forgetting about &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game anytime soon. Despite much criticism pointed towards Microsoft&amp;#039;s first party games Sea of Thieves has always proven to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bright spot in the public eye&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially &lt;/del&gt;with the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game set &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;feature &lt;/del&gt;cross&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;play &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;between Xbox &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PC , a step most gamers would agree is in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;right direction. It&amp;#039;s now all up &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Microsoft &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Rare to ensure smooth sail&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely some major questions about Sea of Thieves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge&lt;/del&gt;, but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if everything hits, Microsoft&amp;#039;s investment in this legendary studio &lt;/del&gt;could be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;totally worth it. The real goal here should be to find &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make a charming, deep online version of Assassin&lt;/del&gt;&amp;#039;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s Creed IV: Black Flag , considering that may be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;best pirate game we&amp;#039;ve ever received.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The developer also revealed a new game coming to Xbox One called &lt;/del&gt;Sea of Thieves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;new shared open-world pirate game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;While Rare only provided a small sample of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game during &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely enough to spark excitement in pirate and shared-world game f&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For now, though, Rare will continue with the development &lt;/ins&gt;of Sea of Thieves in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;preparation for its forthcoming launch. There&amp;#039;s plenty to do&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare seems like they&amp;#039;re adding new ideas as fast as they can come up with them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The studio just revealed how players can now get sick &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vomit into a bucket&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then use &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bucket as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon against friends (or alli&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The relative lack of gameplay shown compared &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ways players can interact &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;basic ways was intentional&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however. Rare would later state that &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is still mid-development &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many gameplay systems&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but that &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;team &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so excited &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show the game that everyone wants &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;show what&amp;#039;s reasonable&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;For example &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;island adventuring&lt;/ins&gt;, the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;customization features&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most important perhaps -- &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;loot, are still in-development systems&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those features will be shown as soon as they&amp;#039;re ready, as Rare intends &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be as transparent as can be going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves trailer was short, it did provide a few interesting details about &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;upcoming title. Players will explore an open world that includes big and small islands, ships to sail aboard&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and people to interact w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;According &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;studio wants to offer a balanced experience that&amp;#039;s equal in almost every facet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In practice, that means a game with full feature parity&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but more than that it means an equal playing field from day &lt;/ins&gt;one&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. So Rare also says they&amp;#039;re planning on launching Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves day and date on both console and PC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with launch still &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;track for early 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The developer also revealed a new game coming &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox One called Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves ; a new shared open&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world pirate game. While Rare only provided a small sample &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;during the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;event&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&amp;#039;s definitely enough &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spark excitement in pirate and shared-world game f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&amp;#039;t the first time that Rare has talked about cross-play for &lt;/ins&gt;[https://Seaofthievespedia.com/ &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea &lt;/ins&gt;of thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pvp guide&lt;/ins&gt;|https://Seaofthievespedia.com/] of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;magical,&lt;/ins&gt;&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;explaining that it led him &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however &lt;/ins&gt;the more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the studio considered cross&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play, &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more it realized there was no good reason not &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;include&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While this is all speculation&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the short preview trailer hints at each &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more for Sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves . It also hints at &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;megaservers to bring together dozens &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players at once in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vast open worlds. Megaservers have become increasingly popular for large open-world multiplayer games &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;require massive power to handle the plethora &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gamers playing &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;activities happening at any mom&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The beta for Sea of Thieves happened recently&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and to not many people&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s surprise, dataminers got a hold of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;data&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;What perhaps was not expected is what they found hidden beneath &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft has officially announced &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Rare&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;multiplayer pirate action game Sea of Thieves will feature cross&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;play between Xbox One and PC&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The announcement came during today&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Xbox Gamescom livestream&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which included some &lt;/ins&gt;new &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailers&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a few announcements&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;concluded with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;launch of Xbox One X pre-orders. But cross-play &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sea of Thieves could be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;biggest surprise&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the game&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closed technical alpha implementing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;feature, effective immediat&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;we found that PC players were 4.5% more efficient at killing skeletons than Xbox &lt;/ins&gt;players&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and this feels close enough that it’s something we’ll continue &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;monitor. However, PvP between platforms, or more importantly device input, is &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;big focus point for us as &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Design team&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and already we’ve been working closely &lt;/ins&gt;with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Game Experience team to change the way the guns work &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be better balanced for &lt;/ins&gt;cross play&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. We’ve put in a bunch of telemetry around this, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-&lt;/ins&gt;and&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-pillaged gunpowder-driven blunderbuss&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A few things found in the datamining process include the Kraken. The data has animations for a Kraken holding the player, eating them, and spitting them out, and another action called &amp;#039;waterdunk&amp;#039;. These animations &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;written out&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as opposed to being actually visible&lt;/ins&gt;, but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;could be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hint as &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;what we&lt;/ins&gt;&amp;#039;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll see in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;And the cinematic trailer for &lt;/ins&gt;Sea of Thieves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does promise quite &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit more than what Rare was able to show today&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Treasure hunting on land and under &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sea, combat between ships using both cannons, pistols, and swords, adventuring on islands into hidden places, and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trailer is gold, treasure chests&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the struggle to control such riches. And that&amp;#039;s all layered under the social experience that&lt;/ins&gt;&amp;#039;s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the heart of Sea of Thiev&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TeresaGoossens</name></author>
		
	</entry>
	<entry>
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		<title>LucindaWoolnough: Created page with &quot;&lt;br&gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all ab...&quot;</title>
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		<updated>2026-04-12T10:44:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all ab...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The most important element to call out in terms of our general approach to combat is that Sea of Thieves is a game with guns and swords in it, but it’s not a game all about guns and swords. We want Sea of Thieves to support different motivations and playstyles, but when combat does occur, it should feel right for the pirate experience we’re creating, while fully supporting the kinds of emergent encounters that can occur while out on a voy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our game using the example of two ships meeting on the sea. In this example, the first thing that is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such as flintlock pistols and the blunderbuss. With our approach to aim down sights, you’d see the some of the rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons. Following this, in the event of one of the crews boarding the other ship, they might then get the opportunity to get a single shot off while standing on the enemy deck, before then being forced into a reload…which is where swords come&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from [https://Seaofthievespedia.com/ sea of thieves walkthrough|https://Seaofthievespedia.com/] of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Perhaps a tutorial or two beforehand, randomly placed as you are amid one of the trading outposts upon booting up a new session. &amp;quot;SEAOFTHIEVESANDHERE’SANISLAND, GO!!&amp;quot; Ummmm…errrr, wait-what? Yes, it’s that sudden and without a map or instructor or any sort of indicator beforehand, the perplexing nature and seemingly deserted simplicity of your surroundings can feel as much like miscommunication as it can misunderstanding. There could very well be some manner of narrative or cinematic oversight with which the beta hasn&amp;#039;t provided, but it goes without saying that Sea of Thieves almost expects too much for its starting players to simply just accept and tolerate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether it ends up happening or not, it doesn&amp;#039;t seem like players are going to be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft&amp;#039;s first party games Sea of Thieves has always proven to be a bright spot in the public eye, especially with the game set to feature cross-play between Xbox and PC , a step most gamers would agree is in the right direction. It&amp;#039;s now all up to Microsoft and Rare to ensure smooth sail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best pirate game we&amp;#039;ve ever received.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The developer also revealed a new game coming to Xbox One called Sea of Thieves ; a new shared open-world pirate game. While Rare only provided a small sample of the game during the event, it&amp;#039;s definitely enough to spark excitement in pirate and shared-world game f&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LucindaWoolnough</name></author>
		
	</entry>
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